Blackjack Character Sheet

Season:
8
Race:
Half-Elf
Class:
Bard
Background:
Lifestyle:
Aristocratic
Current Level:
20
Total GP:
12970
Total Downtime:
47.5
Tag:
Faction:
None
Faction Rank:
Heroic (rank 4)
Magic Item Count:
9
Magic Item Limit:
10
Amulet of Health,
Headband of Intellect,
Instrument of the Bards (Cli Lyre),
Instrument of the Bards (Anstruth Harp),
Tome of Leadership and Influence,
Manual of Quickness of Action,
Tome of Understanding,
Blackrazor,
Instrument of the Bards (Ollamh Harp)

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2021-09-23 16:42 Season 11 Conversion 1 1 0 Show
2021-06-07 12:00 DDAL00-12d The Devil's Song 1 0 3000 0 Instrument of the Bards (Ollamh Harp) Show

A Pale Devil. Defeated the ancient white dragon.

Vorpal Longsword. Weapon (longsword), legendary (requires attunement). You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage. When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.

Ollamh Harp. Wondrous item, legendary (requires attunement by a bard). An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Confusion, Control Weather, Fire Storm. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Sold Blackjack's soul to Infernal Tutor Corthalvox for the Metamagic Adept feat.

2021-01-03 12:00 DDEP08-03 Last Orders at the Yawning Portal 1 1 2250 20 Ring of Invisibility Show

Ring of Invisibility. Ring, legendary (requires attunement). This cold steel ring is invisible when unworn but becomes visible when slipped onto the wearer’s finger. While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying – apart from this ring – is invisible with you. You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again. To avoid being spotted while invisible, you must cover the ring with a glove.

Familiar Attention. If you fit this collar to your familiar or pet, they are given VIP treatment complete with treats and lots of good petting from the staff.

Tier 4 Quest: Nine-Pin Alley.
Scored 63 in Halaster bowling.
Each character that loses to Halaster, must spend one year and a day serving the mad mage here in his nine-pin alley, at the conclusion of the adventure. This can be accounted for a couple different ways.
* The character spends 366 downtime days and may now be played again.
* The character is shelved for 366 real days, returning to play, once that time has passed.
* The player may write a 1500 word journal of their time in service to Halaster (make it entertaining and keep it family friendly) and email a PDF to community@dndadventurersleague.org to receive a full pardon and have the downtime day requirement waived

Story Award: Nine-Pin Tender. After suffering a crushing defeat in a game of nine-pins with Halaster the Mad Mage, you spent a year and a day laboring in Undermountain. While you have been released from your service, you can still hear the echoing thundering of balls and the crashing of pins. Once after you return from Undermountain, when you are hit with thunder damage, you may use your reaction to expel raw arcane power from your body. If you do, the creature that hit you takes 55 (10d10) force damage; a successful DC 18 Dexterity saving throw cuts this damage by half. After you take this reaction, the echoes of the thunder fade from your mind and this ability may not be used again.

2021-01-03 11:00 Purchase Log -1500 Show Purchase

Purchased the Material Component for Forcecage (1500 gp).

2020-12-30 05:30 DDAL00-03 Those That Came Before 1 1 3750 -100 Robe of the Archmagi (Gray) Show

Favor of Candlekeep. Inkpot and the scribes of Candlekeep are extremely grateful for your stories and account of your time in Warlock’s Crypt. In return, they have offered to teach you ancient Netherese as an immersion course; if you would like to learn ancient Netherese, you must spend 120 downtime days at Candlekeep doing nothing other than working on your knowledge of this language. If you are not interested in learning ancient Netherese, you may instead choose three spell scrolls of up to 5th level (tier 3) or 7th level (tier 4) for free from an approved Adventurers League resource.

Robe of the Archmagi (Gray). Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock). Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. This item can be found in the Dungeon Master’s Guide.

Rooster (Wand of Wonder). Wand, rare (requires attunement by a spellcaster). Rhaugilath’s efforts to record the history of the Netherese Empire sometimes incorporated some unsavory elements… such as the transmogrification of a chaos sorcerer into this elegant wand. Covered in swirls, whorls, dizzying patterns, knobs, and clicky bits, it thrums and hums in your hand. This item can be found in the Dungeon Master’s Guide.

Aurum (Chris N.#5602) wished for Resistance to Bludgeoning damage.

2020-10-28 12:00 CCC-BMG-14 PHLAN1-2 Enemy of my Enemy 1 1 800 20 Tome of Understanding Show

Aberrant Power: Suckers. You gain a climb speed of 15ft. until the end of your next turn.

Chaos Mutation: Levitation. For 1 minute, you levitate upwards at a speed of 20 ft. per turn. Once airborne, you cannot move unless you have a fly speed. At the end of each of your turns, you make a DC 15 Constitution saving throw to recover from the effect.

Tome of Understanding. Wondrous item, very rare. This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

2020-10-26 09:00 CCC-BMG-37 Weakness of Rock 1 1 800 20 Manual of Quickness of Action Show

Manual of Quickness of Action. Wondrous Item, very rare. This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

2020-09-01 14:00 CCC-ROZK-0101 Binder’s Torment 1 1 800 20 Wand of the War Mage +2 Show

Wand of the War Mage +2. Wand, rare (requires attunement by a spellcaster). This foot-long, twisted iron spike emits a faint coppery scent when channeling magical energies. While holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.

Heroes of Reclamation Day. You ran toward danger and saved innocent lives. The people of Phlan will tell tales of your bravery, and business owners wish to show you the city’s gratitude. You receive a 10% discount on goods sold within the city.

An Ally in the Ebon Tide. You convinced the Blackwind, Ezechiel Irnestul, to sign on with either the Zhentarim or the Lords’ Alliance. He survives, and his Ebon Tide may prove useful someday soon.

2020-08-28 17:00 CCC-JGD-01 Left Black & Blue 1 1 400 20 Stone Plate +2 Show

Stone Plate +2. Armor (heavy), very rare. You have a +2 bonus to AC while wearing this armor. This suit of plate armor was created by Cultists of the Black Earth and is fashioned from slabs of stone (instead of metal). The armor resizes to fit its wearer.

2020-08-23 08:00 CCC-ROZK-0102 Zhentarim’s Lament 1 1 800 -30 Tome of Leadership and Influence Show

Tome of Leadership and Influence. Wondrous item, very rare. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. The red leather that covers this tome is embossed with a smiling man with a third eye.

Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

2020-05-27 18:00 DDHC-TYP Tales from the Yawning Portal 1 1 800 20 Instrument of the Bards (Anstruth Harp) Show

Treasure. Characters who survive the demilich's wrath can claim any loot they can carry. Inside the vault are these items:

  • All items possessed by characters who were teleported nude
  • Ninety-seven small gems worth 10 gp each
  • Three huge gems-a 10,000 gp peridot, a 50,000 gp emerald, and a 100,000 gp black opal
  • Four magic weapons- a defender, a sword of vengeance, a berserker axe, and a spear of backbiting (see appendix A)

In addition, the hoard contains several magic items of your choosing (except that none can be of legendary rarity), including:

  • Twelve potions
  • Six spell scrolls, each of a wizard spell of 5th level or lower
  • One magic ring, one magic rod, one magic staff, and three wondrous items

This ends the expedition to the Tomb of Horrors. We hope you and your players have found it exciting, challenging, and rewarding.

Item List:
Defender
Sword of Vengeance
Berserker Axe
Spear of Backbiting
1 magic ring - Ring of Psychic Resistance
1 magic rod - Rod of the Pact Keeper +3
1 magical staff - Staff of Power
3 wondrous items - Instrument of the Bards (Anstruth Harp), Tome of Leadership and Influence, Belt of Fire Giant Strength

I like it. I'll accept it. And I'll cast my vote for it

Content Catalog Guidance:
Acererak’s Hoard. Under the treasure subheading on page 227 of TYP, replace “(except that none can be of legendary rarity)” with: “(except all items must be located on magic item tables F, G, or H, and uncommon, rare, or very rare, and may include up to one manual or tome—it seems that the demilich’s library has long ago rotted away)”.

2019-10-02 18:01 Downtime Catchup 1 -60 Show
2019-10-02 18:00 CCC-TRI-25 Dead Men’s Treasure 1 1 120 20 Instrument of the Bards (Cli Lyre) Show

Instrument of the Bards (Cli Lyre)

2019-09-10 00:41 Purchase Log Headband of Intellect Show Purchase

Headband of Intellect

2019-09-08 18:00 DDHC-TYP Tales from the Yawning Portal 1 15 Headband of Intellect, Blackrazor Show

Headband of Intellect

2019-09-07 22:34 Purchase Log Amulet of Health Show Purchase

Amulet of Health (Deja Vu DM Quest Unlock)

2018-12-31 10:07 DDAL08-08 Crypt of the Dark Kiss 1 10 Show

Unlock: Ring of Fire Resistance

2018-12-31 02:01 DDEX2-2 Embers of Elmwood 1 10 Show

Unlock: Staff of Charming

Story Award: To Wear the Cloak

If your character is an arcane spellcaster, Zora Culkin has offered to sponsor your admittance into the Brotherhood of the Cloak. Though joining the Cloaks is mandatory for any arcanists seeking to stay in Mulmaster for an extended period of time, and sponsorship is required, Zora Culkin's sponsorship will definitely have is perks.

2018-12-30 18:50 ddal-08-06 Purging the Blood 1 10 Show

Unlock: Cloak of Protection (16 TP). Wondrous item, uncommon (requires attunement)

You gain a +1 bonus to AC and saving throws while you wear this cloak. This item is found on Magic Item Table F in the Dungeon Master’s Guide. While wearing this dark red cape, your skin takes on a deathly pallor.

2018-12-28 09:45 DDHC-TYP Forge of Fury 1 12.5 Wand of Magic Missiles Show

Unlock: Wand of Magic Missiles, Greataxe +2, Shield +1, Ring of Spell Storing

Items: Potion of Healing, Potion of Invisibility

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2021-09-23 16:42 Season 11 Conversion 1 0 Show
2021-06-07 12:00 DDAL00-12d The Devil's Song 1 0 Show

A Pale Devil. Defeated the ancient white dragon.

Vorpal Longsword. Weapon (longsword), legendary (requires attunement). You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage. When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.

Ollamh Harp. Wondrous item, legendary (requires attunement by a bard). An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Confusion, Control Weather, Fire Storm. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Sold Blackjack's soul to Infernal Tutor Corthalvox for the Metamagic Adept feat.

2021-01-03 12:00 DDEP08-03 Last Orders at the Yawning Portal 1 20 Show

Ring of Invisibility. Ring, legendary (requires attunement). This cold steel ring is invisible when unworn but becomes visible when slipped onto the wearer’s finger. While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying – apart from this ring – is invisible with you. You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again. To avoid being spotted while invisible, you must cover the ring with a glove.

Familiar Attention. If you fit this collar to your familiar or pet, they are given VIP treatment complete with treats and lots of good petting from the staff.

Tier 4 Quest: Nine-Pin Alley.
Scored 63 in Halaster bowling.
Each character that loses to Halaster, must spend one year and a day serving the mad mage here in his nine-pin alley, at the conclusion of the adventure. This can be accounted for a couple different ways.
* The character spends 366 downtime days and may now be played again.
* The character is shelved for 366 real days, returning to play, once that time has passed.
* The player may write a 1500 word journal of their time in service to Halaster (make it entertaining and keep it family friendly) and email a PDF to community@dndadventurersleague.org to receive a full pardon and have the downtime day requirement waived

Story Award: Nine-Pin Tender. After suffering a crushing defeat in a game of nine-pins with Halaster the Mad Mage, you spent a year and a day laboring in Undermountain. While you have been released from your service, you can still hear the echoing thundering of balls and the crashing of pins. Once after you return from Undermountain, when you are hit with thunder damage, you may use your reaction to expel raw arcane power from your body. If you do, the creature that hit you takes 55 (10d10) force damage; a successful DC 18 Dexterity saving throw cuts this damage by half. After you take this reaction, the echoes of the thunder fade from your mind and this ability may not be used again.

2021-01-03 11:00 Purchase Log Show Purchase

Purchased the Material Component for Forcecage (1500 gp).

2020-12-30 05:30 DDAL00-03 Those That Came Before 1 -100 Show

Favor of Candlekeep. Inkpot and the scribes of Candlekeep are extremely grateful for your stories and account of your time in Warlock’s Crypt. In return, they have offered to teach you ancient Netherese as an immersion course; if you would like to learn ancient Netherese, you must spend 120 downtime days at Candlekeep doing nothing other than working on your knowledge of this language. If you are not interested in learning ancient Netherese, you may instead choose three spell scrolls of up to 5th level (tier 3) or 7th level (tier 4) for free from an approved Adventurers League resource.

Robe of the Archmagi (Gray). Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock). Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. This item can be found in the Dungeon Master’s Guide.

Rooster (Wand of Wonder). Wand, rare (requires attunement by a spellcaster). Rhaugilath’s efforts to record the history of the Netherese Empire sometimes incorporated some unsavory elements… such as the transmogrification of a chaos sorcerer into this elegant wand. Covered in swirls, whorls, dizzying patterns, knobs, and clicky bits, it thrums and hums in your hand. This item can be found in the Dungeon Master’s Guide.

Aurum (Chris N.#5602) wished for Resistance to Bludgeoning damage.

2020-10-28 12:00 CCC-BMG-14 PHLAN1-2 Enemy of my Enemy 1 20 Show

Aberrant Power: Suckers. You gain a climb speed of 15ft. until the end of your next turn.

Chaos Mutation: Levitation. For 1 minute, you levitate upwards at a speed of 20 ft. per turn. Once airborne, you cannot move unless you have a fly speed. At the end of each of your turns, you make a DC 15 Constitution saving throw to recover from the effect.

Tome of Understanding. Wondrous item, very rare. This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

2020-10-26 09:00 CCC-BMG-37 Weakness of Rock 1 20 Show

Manual of Quickness of Action. Wondrous Item, very rare. This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

2020-09-01 14:00 CCC-ROZK-0101 Binder’s Torment 1 20 Show

Wand of the War Mage +2. Wand, rare (requires attunement by a spellcaster). This foot-long, twisted iron spike emits a faint coppery scent when channeling magical energies. While holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.

Heroes of Reclamation Day. You ran toward danger and saved innocent lives. The people of Phlan will tell tales of your bravery, and business owners wish to show you the city’s gratitude. You receive a 10% discount on goods sold within the city.

An Ally in the Ebon Tide. You convinced the Blackwind, Ezechiel Irnestul, to sign on with either the Zhentarim or the Lords’ Alliance. He survives, and his Ebon Tide may prove useful someday soon.

2020-08-28 17:00 CCC-JGD-01 Left Black & Blue 1 20 Show

Stone Plate +2. Armor (heavy), very rare. You have a +2 bonus to AC while wearing this armor. This suit of plate armor was created by Cultists of the Black Earth and is fashioned from slabs of stone (instead of metal). The armor resizes to fit its wearer.

2020-08-23 08:00 CCC-ROZK-0102 Zhentarim’s Lament 1 -30 Show

Tome of Leadership and Influence. Wondrous item, very rare. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. The red leather that covers this tome is embossed with a smiling man with a third eye.

Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

2020-05-27 18:00 DDHC-TYP Tales from the Yawning Portal 1 20 Show

Treasure. Characters who survive the demilich's wrath can claim any loot they can carry. Inside the vault are these items:

  • All items possessed by characters who were teleported nude
  • Ninety-seven small gems worth 10 gp each
  • Three huge gems-a 10,000 gp peridot, a 50,000 gp emerald, and a 100,000 gp black opal
  • Four magic weapons- a defender, a sword of vengeance, a berserker axe, and a spear of backbiting (see appendix A)

In addition, the hoard contains several magic items of your choosing (except that none can be of legendary rarity), including:

  • Twelve potions
  • Six spell scrolls, each of a wizard spell of 5th level or lower
  • One magic ring, one magic rod, one magic staff, and three wondrous items

This ends the expedition to the Tomb of Horrors. We hope you and your players have found it exciting, challenging, and rewarding.

Item List:
Defender
Sword of Vengeance
Berserker Axe
Spear of Backbiting
1 magic ring - Ring of Psychic Resistance
1 magic rod - Rod of the Pact Keeper +3
1 magical staff - Staff of Power
3 wondrous items - Instrument of the Bards (Anstruth Harp), Tome of Leadership and Influence, Belt of Fire Giant Strength

I like it. I'll accept it. And I'll cast my vote for it

Content Catalog Guidance:
Acererak’s Hoard. Under the treasure subheading on page 227 of TYP, replace “(except that none can be of legendary rarity)” with: “(except all items must be located on magic item tables F, G, or H, and uncommon, rare, or very rare, and may include up to one manual or tome—it seems that the demilich’s library has long ago rotted away)”.

2019-10-02 18:01 Downtime Catchup 2 1 8 -60 Show
2019-10-02 18:00 CCC-TRI-25 Dead Men’s Treasure 1 20 Show

Instrument of the Bards (Cli Lyre)

2019-09-10 00:41 Purchase Log Show Purchase

Headband of Intellect

2019-09-08 18:00 DDHC-TYP Tales from the Yawning Portal 2 1 6 30 15 1.5 Show

Headband of Intellect

2019-09-07 22:34 Purchase Log Show Purchase

Amulet of Health (Deja Vu DM Quest Unlock)

2018-12-31 10:07 DDAL08-08 Crypt of the Dark Kiss 2 1 4 4 10 1 Show

Unlock: Ring of Fire Resistance

2018-12-31 02:01 DDEX2-2 Embers of Elmwood 1 1 4 4 10 1 Show

Unlock: Staff of Charming

Story Award: To Wear the Cloak

If your character is an arcane spellcaster, Zora Culkin has offered to sponsor your admittance into the Brotherhood of the Cloak. Though joining the Cloaks is mandatory for any arcanists seeking to stay in Mulmaster for an extended period of time, and sponsorship is required, Zora Culkin's sponsorship will definitely have is perks.

2018-12-30 18:50 ddal-08-06 Purging the Blood 1 1 4 4 10 1 Show

Unlock: Cloak of Protection (16 TP). Wondrous item, uncommon (requires attunement)

You gain a +1 bonus to AC and saving throws while you wear this cloak. This item is found on Magic Item Table F in the Dungeon Master’s Guide. While wearing this dark red cape, your skin takes on a deathly pallor.

2018-12-28 09:45 DDHC-TYP Forge of Fury 1 1 6 6 12.5 1.25 Show

Unlock: Wand of Magic Missiles, Greataxe +2, Shield +1, Ring of Spell Storing

Items: Potion of Healing, Potion of Invisibility

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2021-09-23 16:42 Season 11 Conversion 1 0 Show
2021-06-07 12:00 DDAL00-12d The Devil's Song 1 3000 0 Instrument of the Bards (Ollamh Harp) Show

A Pale Devil. Defeated the ancient white dragon.

Vorpal Longsword. Weapon (longsword), legendary (requires attunement). You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage. When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.

Ollamh Harp. Wondrous item, legendary (requires attunement by a bard). An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Confusion, Control Weather, Fire Storm. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Sold Blackjack's soul to Infernal Tutor Corthalvox for the Metamagic Adept feat.

2021-01-03 12:00 DDEP08-03 Last Orders at the Yawning Portal 1 2250 20 Ring of Invisibility Show

Ring of Invisibility. Ring, legendary (requires attunement). This cold steel ring is invisible when unworn but becomes visible when slipped onto the wearer’s finger. While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying – apart from this ring – is invisible with you. You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again. To avoid being spotted while invisible, you must cover the ring with a glove.

Familiar Attention. If you fit this collar to your familiar or pet, they are given VIP treatment complete with treats and lots of good petting from the staff.

Tier 4 Quest: Nine-Pin Alley.
Scored 63 in Halaster bowling.
Each character that loses to Halaster, must spend one year and a day serving the mad mage here in his nine-pin alley, at the conclusion of the adventure. This can be accounted for a couple different ways.
* The character spends 366 downtime days and may now be played again.
* The character is shelved for 366 real days, returning to play, once that time has passed.
* The player may write a 1500 word journal of their time in service to Halaster (make it entertaining and keep it family friendly) and email a PDF to community@dndadventurersleague.org to receive a full pardon and have the downtime day requirement waived

Story Award: Nine-Pin Tender. After suffering a crushing defeat in a game of nine-pins with Halaster the Mad Mage, you spent a year and a day laboring in Undermountain. While you have been released from your service, you can still hear the echoing thundering of balls and the crashing of pins. Once after you return from Undermountain, when you are hit with thunder damage, you may use your reaction to expel raw arcane power from your body. If you do, the creature that hit you takes 55 (10d10) force damage; a successful DC 18 Dexterity saving throw cuts this damage by half. After you take this reaction, the echoes of the thunder fade from your mind and this ability may not be used again.

2021-01-03 11:00 Purchase Log -1500 Show Purchase

Purchased the Material Component for Forcecage (1500 gp).

2020-12-30 05:30 DDAL00-03 Those That Came Before 1 3750 -100 Robe of the Archmagi (Gray) Show

Favor of Candlekeep. Inkpot and the scribes of Candlekeep are extremely grateful for your stories and account of your time in Warlock’s Crypt. In return, they have offered to teach you ancient Netherese as an immersion course; if you would like to learn ancient Netherese, you must spend 120 downtime days at Candlekeep doing nothing other than working on your knowledge of this language. If you are not interested in learning ancient Netherese, you may instead choose three spell scrolls of up to 5th level (tier 3) or 7th level (tier 4) for free from an approved Adventurers League resource.

Robe of the Archmagi (Gray). Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock). Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. This item can be found in the Dungeon Master’s Guide.

Rooster (Wand of Wonder). Wand, rare (requires attunement by a spellcaster). Rhaugilath’s efforts to record the history of the Netherese Empire sometimes incorporated some unsavory elements… such as the transmogrification of a chaos sorcerer into this elegant wand. Covered in swirls, whorls, dizzying patterns, knobs, and clicky bits, it thrums and hums in your hand. This item can be found in the Dungeon Master’s Guide.

Aurum (Chris N.#5602) wished for Resistance to Bludgeoning damage.

2020-10-28 12:00 CCC-BMG-14 PHLAN1-2 Enemy of my Enemy 1 800 20 Tome of Understanding Show

Aberrant Power: Suckers. You gain a climb speed of 15ft. until the end of your next turn.

Chaos Mutation: Levitation. For 1 minute, you levitate upwards at a speed of 20 ft. per turn. Once airborne, you cannot move unless you have a fly speed. At the end of each of your turns, you make a DC 15 Constitution saving throw to recover from the effect.

Tome of Understanding. Wondrous item, very rare. This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

2020-10-26 09:00 CCC-BMG-37 Weakness of Rock 1 800 20 Manual of Quickness of Action Show

Manual of Quickness of Action. Wondrous Item, very rare. This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

2020-09-01 14:00 CCC-ROZK-0101 Binder’s Torment 1 800 20 Wand of the War Mage +2 Show

Wand of the War Mage +2. Wand, rare (requires attunement by a spellcaster). This foot-long, twisted iron spike emits a faint coppery scent when channeling magical energies. While holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.

Heroes of Reclamation Day. You ran toward danger and saved innocent lives. The people of Phlan will tell tales of your bravery, and business owners wish to show you the city’s gratitude. You receive a 10% discount on goods sold within the city.

An Ally in the Ebon Tide. You convinced the Blackwind, Ezechiel Irnestul, to sign on with either the Zhentarim or the Lords’ Alliance. He survives, and his Ebon Tide may prove useful someday soon.

2020-08-28 17:00 CCC-JGD-01 Left Black & Blue 1 400 20 Stone Plate +2 Show

Stone Plate +2. Armor (heavy), very rare. You have a +2 bonus to AC while wearing this armor. This suit of plate armor was created by Cultists of the Black Earth and is fashioned from slabs of stone (instead of metal). The armor resizes to fit its wearer.

2020-08-23 08:00 CCC-ROZK-0102 Zhentarim’s Lament 1 800 -30 Tome of Leadership and Influence Show

Tome of Leadership and Influence. Wondrous item, very rare. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. The red leather that covers this tome is embossed with a smiling man with a third eye.

Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

2020-05-27 18:00 DDHC-TYP Tales from the Yawning Portal 1 800 20 Instrument of the Bards (Anstruth Harp) Show

Treasure. Characters who survive the demilich's wrath can claim any loot they can carry. Inside the vault are these items:

  • All items possessed by characters who were teleported nude
  • Ninety-seven small gems worth 10 gp each
  • Three huge gems-a 10,000 gp peridot, a 50,000 gp emerald, and a 100,000 gp black opal
  • Four magic weapons- a defender, a sword of vengeance, a berserker axe, and a spear of backbiting (see appendix A)

In addition, the hoard contains several magic items of your choosing (except that none can be of legendary rarity), including:

  • Twelve potions
  • Six spell scrolls, each of a wizard spell of 5th level or lower
  • One magic ring, one magic rod, one magic staff, and three wondrous items

This ends the expedition to the Tomb of Horrors. We hope you and your players have found it exciting, challenging, and rewarding.

Item List:
Defender
Sword of Vengeance
Berserker Axe
Spear of Backbiting
1 magic ring - Ring of Psychic Resistance
1 magic rod - Rod of the Pact Keeper +3
1 magical staff - Staff of Power
3 wondrous items - Instrument of the Bards (Anstruth Harp), Tome of Leadership and Influence, Belt of Fire Giant Strength

I like it. I'll accept it. And I'll cast my vote for it

Content Catalog Guidance:
Acererak’s Hoard. Under the treasure subheading on page 227 of TYP, replace “(except that none can be of legendary rarity)” with: “(except all items must be located on magic item tables F, G, or H, and uncommon, rare, or very rare, and may include up to one manual or tome—it seems that the demilich’s library has long ago rotted away)”.

2019-10-02 18:01 Downtime Catchup 1 -60 Show
2019-10-02 18:00 CCC-TRI-25 Dead Men’s Treasure 1 120 20 Instrument of the Bards (Cli Lyre) Show

Instrument of the Bards (Cli Lyre)

2019-09-10 00:41 Purchase Log Headband of Intellect Show Purchase

Headband of Intellect

2019-09-08 18:00 DDHC-TYP Tales from the Yawning Portal 1 15 1.5 Headband of Intellect, Blackrazor Show

Headband of Intellect

2019-09-07 22:34 Purchase Log Amulet of Health Show Purchase

Amulet of Health (Deja Vu DM Quest Unlock)

2018-12-31 10:07 DDAL08-08 Crypt of the Dark Kiss 1 10 1 Show

Unlock: Ring of Fire Resistance

2018-12-31 02:01 DDEX2-2 Embers of Elmwood 1 10 1 Show

Unlock: Staff of Charming

Story Award: To Wear the Cloak

If your character is an arcane spellcaster, Zora Culkin has offered to sponsor your admittance into the Brotherhood of the Cloak. Though joining the Cloaks is mandatory for any arcanists seeking to stay in Mulmaster for an extended period of time, and sponsorship is required, Zora Culkin's sponsorship will definitely have is perks.

2018-12-30 18:50 ddal-08-06 Purging the Blood 1 10 1 Show

Unlock: Cloak of Protection (16 TP). Wondrous item, uncommon (requires attunement)

You gain a +1 bonus to AC and saving throws while you wear this cloak. This item is found on Magic Item Table F in the Dungeon Master’s Guide. While wearing this dark red cape, your skin takes on a deathly pallor.

2018-12-28 09:45 DDHC-TYP Forge of Fury 1 12.5 1.25 Wand of Magic Missiles Show

Unlock: Wand of Magic Missiles, Greataxe +2, Shield +1, Ring of Spell Storing

Items: Potion of Healing, Potion of Invisibility