Season:
8
Race:
Variant Human
Class:
Barbarian
Background:
Faction Agent
Lifestyle:
Wretched
Current Level:
20
Total GP:
32575
Total Downtime:
172.5
Tag:
Faction:
Zhentarim
Faction Rank:
Ardragon (rank 4)
Magic Item Count:
10
Magic Item Limit:
10
Dagger of Blindsight,
Gauntlets of Ogre Power,
Quaryl's Codex (Tome of the Stilled Tongue),
Manual of Gainful Exercise,
Robe of the Archmagi (Grey) ,
Manual of Bodily Health,
Rod of Lordly Might,
Manual of Quickness of Action,
Belt of Hill Giant Strength,
Blackrazor

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2019-01-17 12:03 CCCROZK01-02 Zhentarim's Lament 1 -40 Tome of Leadership and influence Show

Unlock: 'Tome of Leadership and influence' (H)

Story Reward: Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

Unlock: Tome of Leadership and Influence. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208).

Item: Eagle's Splendor. One yellow candy that tastes of lemon and sugar, which acts as eagle’s splendor, as per the spell scroll of enhance ability.

Item: Potion of Superior Healing. Enhance Ability: Bear.

2019-01-19 16:00 DDAL05-8 Durlag’s Tower 1 10 Show

Staff of Thunder and Lightning

2019-01-19 19:43 DDAL00-03 Those That Came Before 1 10 Show

Unlock: Wand of Wonder

Unlock: Rod of Alertness

Story Award: Favor of Candlekeep. 120 DT to learn Netherese. Or three spell scrolls of up to fifth level.

2019-01-22 18:00 DDAL05-9 Durlag’s Tomb 1 10 Show

Unlock: Skeggox

2019-02-01 07:43 DDAL07-14 The Fathomless Depths of Ill Intent 1 10 Show

Unlock: The Mask of Wompona Yarp (Helm of Brilliance). Wondrous item, very rare (requires attunement). This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic. You gain the following benefits while wearing it:
• You can use an action to cast one of the following spells (save DC 18), using one of the helm's gems of the specified type as a component: daylight (opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm.
• As long as it has at least one diamond, the helm emits dim light in a 30-foot radius when at least one undead is within that area. Any undead that starts its turn in that area takes 1d6 radiant damage.
• As long as the helm has at least one ruby, you have resistance to fire damage.
• As long as the helm has at least one fire opal, you can use an action and speak a command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a bonus action to speak the command word again or until you drop or stow the weapon.
Roll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems. Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. The helm and its gems are then destroyed. This item is found in the Dungeon Master’s Guide.
This monstrous batiri goblin mask is made of lacquered wood and its gems carved to resemble numerous unblinking eyes. When a gem is used, the surrounding wood closes around it like an eyelid. When found, the helm has 6 diamonds, 5 rubies, 17 fire opals, and 34 opals.

Item: Potion of speed

2019-02-08 08:10 CCC-ALMOG-03 TALES03-01 Claws of Fury 1 10 Belt of Fire Giant Strength Show

Unlock: Belt of Fire Giant Strength. Wondrous Item, very rare (requires attunement). This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face. While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25. Price: 20 tier 3 TCP

2019-03-09 10:30 CCC-BMG-14 PHLAN1-2 Enemy of my Enemy 1 10 Show

Unlock: Tome of Understanding. This book contains intuition and Insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

2019-03-12 11:57 CCC-MIND-01-01 Lost in Thought 1 10 Show

Unlock: Crystal Ball. Wonderous Item, Very Rare (requires attunement). The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it. When a character that is attuned to this Crystal Ball spends an action peering into it, they can see events that have occurred in their past.

2019-03-15 10:00 CCC-MIND01-02 - Mind Trip 1 10 Show

Unlock: Ring of Regeneration. This band of emerald is engraved with the face of a snarling troll. While the ring works to heal its wearer, it radiates a comfortable warmth and the troll head’s expression changes to a wicked grin.

2019-04-24 12:48 DDAL05-18 The Mysterious Isle 1 10 Horn of Valhalla (Iron) Show

Horn of Valhalla (Iron)

2019-07-15 08:30 DDHC-DoMM Dungeon of the Mad Mage 1 10 Staff of Power Show

Nine Lives Stealer Longsword

Staff of Power

2019-07-22 08:05 DDHC-DoMM Dungeon of the Mad Mage 1 10 Show

Ioun Stone of Insight

Blessing of Torm.

2019-07-29 08:00 DDHC-DoMM Dungeon of the Mad Mage 1 10 Rod of Lordly Might Show

Wand of Wonder

Anstruth Harp

Rod of Lordly Might

...and as his story comes to an end, the Barbarian Bellos accepts the Mad Mage Halasters offer of apprenticeship, and pledges to learn the ways of Wizardry and magic.
And he lived happily in Halaster's tower, honing his mind and body to the ultimate heights of power, until the end of his days.

CHARACTER RETIRED

2019-01-18 12:14 DDHC-TOA-15 Maze of Shadows 1 15 Tome of Understanding Show

Unlocks:

Helm of Teleportation

Potion of Poison

Mace of Terror

Scroll of Protection from Undead

Ioun Stone (Sustenance)

Potion of Superior Healing

Potion of Water Breathing

Circlet of Blasting

Mithral Breastplate

Robe of Useful Items (you roll)

Oathbinder (Table I)

The choice of one of the following items:

• a ring of regeneration
• a spellguard shield
• a tome of understanding
• a weapon +3 (DMs choice of type)

Honorary Member of the Obanashi. Gained by Rescuing Xhosala in Part 1. You are an honored savior of the Obanashi clan, banishing the corruption of the dark spirit. You may identify yourself as an honorary member of their clan and receive advantage on any Charisma checks made when dealing with any of the good-aligned rural clans living in the Chult wilderness.

Mark of the Feathered Serpent. Gained by successfully following Uzoma in Part 2. You are recognized as a friend to the couatl. Any couatl you encounter immediately regard you as an ally. You have advantage on Arcana and History checks in regards to learning information on couatl. You also gain advantage on
all Charisma checks when dealing with them.

Guardians of Mezro. Gained by successfully restoring Mezro in Part 3. You are considered a legendary figure amongst the people of Mezro, always welcome within its walls. Word of your deeds and your role in Ubtao's return have spread throughout the major populations in Chult. Though this may generate a level of notoriety among the Chultan people, it may also serve to cause friction with those who have chosen to abandon Ubtao in favor of other gods.

2019-04-24 08:17 DDAL08-16 A Change of Address 1 15 Show

Plate Armor of Etherealness. This armor has a holy symbol of Shar forged into the breastplate. While you wear it, you can speak and understand Qualith.

2019-07-10 08:28 DDAL08-18 Moving Day 1 15 Show

Rod of Resurrection. Rod, legendary (requires attunement by a cleric, druid, or paladin). The rod has 5 charges. While you hold it, you can use an action to cast one of the following spells from it: heal (expends 1 charge) or resurrection (expends 5 charges). The rod regains 1 expended charge daily at dawn. If the rod is reduced to 0 charges, roll d20. On a 1, the rod disappears in a burst of radiance. This item is found on Magic Item Table I in the Dungeon Master’s Guide. This rod is engraved with sun symbols and bejeweled with faceted citrines. It glows equal to a torch when within 100 ft. of undead.

2019-04-26 08:30 DDAL08-17 The Tower of Aghairon 1 15 Show

Cubic Gate. Created by the wizard Hilather, the six sides of this cube are covered in characters from the language of Alzhedo. The six sides are keyed to: the Tree Blight: Prime Material, the Elemental Plane of Fire, the Nine Hells, the Far Realm, the Outlands, and Arborea.

Chest of Preserving (common magic item worth 2tcp, in which stuff cannot rot/go bad. A portable fridge!)

2019-01-01 11:16 DDHC-TYP Chapter 4: White Plume Mountain 1 10 Mantle of Spell Resistance, Blackrazor Show

Unlock: Boots of Striding and Springing. Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring.

Story Award: Free use of the raise dead or greater restoration spell.

Story Award: Unlock one item from magic item tables F or G.

2018-12-26 18:02 Purchase Log -50 Show Purchase

Thieves' Tools

Disguise Kit

2019-09-16 19:55 Trade Log -15 Tome of Leadership and Influence > Manual of Quickness of Action Show Trade Log

Traded Bellos' Tome of Leadership and Influence for Nesalli's Manual of Quickness of Action.

Player: Joel McKinnon.
DCI: 4317018136.
Character: Nesalli.
Item: Manual of Quickness of Action.
Description: This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Item Location: CCC-BMG-37 HULB03-01 Weakness of Rock

Date Played Adventure Title Tier Session ACP TCP ▲ Downtime Renown
2019-01-17 12:03 CCCROZK01-02 Zhentarim's Lament 3 1 4 8 -40 1 Show

Unlock: 'Tome of Leadership and influence' (H)

Story Reward: Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

Unlock: Tome of Leadership and Influence. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208).

Item: Eagle's Splendor. One yellow candy that tastes of lemon and sugar, which acts as eagle’s splendor, as per the spell scroll of enhance ability.

Item: Potion of Superior Healing. Enhance Ability: Bear.

2019-01-19 16:00 DDAL05-8 Durlag’s Tower 3 1 4 8 10 1 Show

Staff of Thunder and Lightning

2019-01-19 19:43 DDAL00-03 Those That Came Before 3 1 4 8 10 1 Show

Unlock: Wand of Wonder

Unlock: Rod of Alertness

Story Award: Favor of Candlekeep. 120 DT to learn Netherese. Or three spell scrolls of up to fifth level.

2019-01-22 18:00 DDAL05-9 Durlag’s Tomb 3 1 4 8 10 1 Show

Unlock: Skeggox

2019-02-01 07:43 DDAL07-14 The Fathomless Depths of Ill Intent 3 1 4 8 10 1 Show

Unlock: The Mask of Wompona Yarp (Helm of Brilliance). Wondrous item, very rare (requires attunement). This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic. You gain the following benefits while wearing it:
• You can use an action to cast one of the following spells (save DC 18), using one of the helm's gems of the specified type as a component: daylight (opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm.
• As long as it has at least one diamond, the helm emits dim light in a 30-foot radius when at least one undead is within that area. Any undead that starts its turn in that area takes 1d6 radiant damage.
• As long as the helm has at least one ruby, you have resistance to fire damage.
• As long as the helm has at least one fire opal, you can use an action and speak a command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a bonus action to speak the command word again or until you drop or stow the weapon.
Roll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems. Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. The helm and its gems are then destroyed. This item is found in the Dungeon Master’s Guide.
This monstrous batiri goblin mask is made of lacquered wood and its gems carved to resemble numerous unblinking eyes. When a gem is used, the surrounding wood closes around it like an eyelid. When found, the helm has 6 diamonds, 5 rubies, 17 fire opals, and 34 opals.

Item: Potion of speed

2019-02-08 08:10 CCC-ALMOG-03 TALES03-01 Claws of Fury 3 1 4 8 10 1 Show

Unlock: Belt of Fire Giant Strength. Wondrous Item, very rare (requires attunement). This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face. While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25. Price: 20 tier 3 TCP

2019-03-09 10:30 CCC-BMG-14 PHLAN1-2 Enemy of my Enemy 3 1 4 8 10 1 Show

Unlock: Tome of Understanding. This book contains intuition and Insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

2019-03-12 11:57 CCC-MIND-01-01 Lost in Thought 3 1 4 8 10 1 Show

Unlock: Crystal Ball. Wonderous Item, Very Rare (requires attunement). The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it. When a character that is attuned to this Crystal Ball spends an action peering into it, they can see events that have occurred in their past.

2019-03-15 10:00 CCC-MIND01-02 - Mind Trip 3 1 4 8 10 1 Show

Unlock: Ring of Regeneration. This band of emerald is engraved with the face of a snarling troll. While the ring works to heal its wearer, it radiates a comfortable warmth and the troll head’s expression changes to a wicked grin.

2019-04-24 12:48 DDAL05-18 The Mysterious Isle 4 1 4 8 10 1 Show

Horn of Valhalla (Iron)

2019-07-15 08:30 DDHC-DoMM Dungeon of the Mad Mage 4 1 4 8 10 1 Show

Nine Lives Stealer Longsword

Staff of Power

2019-07-22 08:05 DDHC-DoMM Dungeon of the Mad Mage 4 1 4 8 10 1 Show

Ioun Stone of Insight

Blessing of Torm.

2019-07-29 08:00 DDHC-DoMM Dungeon of the Mad Mage 4 1 4 8 10 1 Show

Wand of Wonder

Anstruth Harp

Rod of Lordly Might

...and as his story comes to an end, the Barbarian Bellos accepts the Mad Mage Halasters offer of apprenticeship, and pledges to learn the ways of Wizardry and magic.
And he lived happily in Halaster's tower, honing his mind and body to the ultimate heights of power, until the end of his days.

CHARACTER RETIRED

2019-01-18 12:14 DDHC-TOA-15 Maze of Shadows 3 1 5 10 15 1 Show

Unlocks:

Helm of Teleportation

Potion of Poison

Mace of Terror

Scroll of Protection from Undead

Ioun Stone (Sustenance)

Potion of Superior Healing

Potion of Water Breathing

Circlet of Blasting

Mithral Breastplate

Robe of Useful Items (you roll)

Oathbinder (Table I)

The choice of one of the following items:

• a ring of regeneration
• a spellguard shield
• a tome of understanding
• a weapon +3 (DMs choice of type)

Honorary Member of the Obanashi. Gained by Rescuing Xhosala in Part 1. You are an honored savior of the Obanashi clan, banishing the corruption of the dark spirit. You may identify yourself as an honorary member of their clan and receive advantage on any Charisma checks made when dealing with any of the good-aligned rural clans living in the Chult wilderness.

Mark of the Feathered Serpent. Gained by successfully following Uzoma in Part 2. You are recognized as a friend to the couatl. Any couatl you encounter immediately regard you as an ally. You have advantage on Arcana and History checks in regards to learning information on couatl. You also gain advantage on
all Charisma checks when dealing with them.

Guardians of Mezro. Gained by successfully restoring Mezro in Part 3. You are considered a legendary figure amongst the people of Mezro, always welcome within its walls. Word of your deeds and your role in Ubtao's return have spread throughout the major populations in Chult. Though this may generate a level of notoriety among the Chultan people, it may also serve to cause friction with those who have chosen to abandon Ubtao in favor of other gods.

2019-04-24 08:17 DDAL08-16 A Change of Address 4 1 6 12 15 1.5 Show

Plate Armor of Etherealness. This armor has a holy symbol of Shar forged into the breastplate. While you wear it, you can speak and understand Qualith.

2019-07-10 08:28 DDAL08-18 Moving Day 4 1 6 12 15 1.5 Show

Rod of Resurrection. Rod, legendary (requires attunement by a cleric, druid, or paladin). The rod has 5 charges. While you hold it, you can use an action to cast one of the following spells from it: heal (expends 1 charge) or resurrection (expends 5 charges). The rod regains 1 expended charge daily at dawn. If the rod is reduced to 0 charges, roll d20. On a 1, the rod disappears in a burst of radiance. This item is found on Magic Item Table I in the Dungeon Master’s Guide. This rod is engraved with sun symbols and bejeweled with faceted citrines. It glows equal to a torch when within 100 ft. of undead.

2019-04-26 08:30 DDAL08-17 The Tower of Aghairon 4 1 6 12 15 1.5 Show

Cubic Gate. Created by the wizard Hilather, the six sides of this cube are covered in characters from the language of Alzhedo. The six sides are keyed to: the Tree Blight: Prime Material, the Elemental Plane of Fire, the Nine Hells, the Far Realm, the Outlands, and Arborea.

Chest of Preserving (common magic item worth 2tcp, in which stuff cannot rot/go bad. A portable fridge!)

2019-01-01 11:16 DDHC-TYP Chapter 4: White Plume Mountain 2 1 4 28 10 1 Show

Unlock: Boots of Striding and Springing. Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring.

Story Award: Free use of the raise dead or greater restoration spell.

Story Award: Unlock one item from magic item tables F or G.

2018-12-26 18:02 Purchase Log Show Purchase

Thieves' Tools

Disguise Kit

2019-09-16 19:55 Trade Log -15 Show Trade Log

Traded Bellos' Tome of Leadership and Influence for Nesalli's Manual of Quickness of Action.

Player: Joel McKinnon.
DCI: 4317018136.
Character: Nesalli.
Item: Manual of Quickness of Action.
Description: This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Item Location: CCC-BMG-37 HULB03-01 Weakness of Rock

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2019-01-17 12:03 CCCROZK01-02 Zhentarim's Lament 1 -40 1 Tome of Leadership and influence Show

Unlock: 'Tome of Leadership and influence' (H)

Story Reward: Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

Unlock: Tome of Leadership and Influence. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208).

Item: Eagle's Splendor. One yellow candy that tastes of lemon and sugar, which acts as eagle’s splendor, as per the spell scroll of enhance ability.

Item: Potion of Superior Healing. Enhance Ability: Bear.

2019-01-19 16:00 DDAL05-8 Durlag’s Tower 1 10 1 Show

Staff of Thunder and Lightning

2019-01-19 19:43 DDAL00-03 Those That Came Before 1 10 1 Show

Unlock: Wand of Wonder

Unlock: Rod of Alertness

Story Award: Favor of Candlekeep. 120 DT to learn Netherese. Or three spell scrolls of up to fifth level.

2019-01-22 18:00 DDAL05-9 Durlag’s Tomb 1 10 1 Show

Unlock: Skeggox

2019-02-01 07:43 DDAL07-14 The Fathomless Depths of Ill Intent 1 10 1 Show

Unlock: The Mask of Wompona Yarp (Helm of Brilliance). Wondrous item, very rare (requires attunement). This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic. You gain the following benefits while wearing it:
• You can use an action to cast one of the following spells (save DC 18), using one of the helm's gems of the specified type as a component: daylight (opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm.
• As long as it has at least one diamond, the helm emits dim light in a 30-foot radius when at least one undead is within that area. Any undead that starts its turn in that area takes 1d6 radiant damage.
• As long as the helm has at least one ruby, you have resistance to fire damage.
• As long as the helm has at least one fire opal, you can use an action and speak a command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a bonus action to speak the command word again or until you drop or stow the weapon.
Roll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems. Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. The helm and its gems are then destroyed. This item is found in the Dungeon Master’s Guide.
This monstrous batiri goblin mask is made of lacquered wood and its gems carved to resemble numerous unblinking eyes. When a gem is used, the surrounding wood closes around it like an eyelid. When found, the helm has 6 diamonds, 5 rubies, 17 fire opals, and 34 opals.

Item: Potion of speed

2019-02-08 08:10 CCC-ALMOG-03 TALES03-01 Claws of Fury 1 10 1 Belt of Fire Giant Strength Show

Unlock: Belt of Fire Giant Strength. Wondrous Item, very rare (requires attunement). This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face. While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25. Price: 20 tier 3 TCP

2019-03-09 10:30 CCC-BMG-14 PHLAN1-2 Enemy of my Enemy 1 10 1 Show

Unlock: Tome of Understanding. This book contains intuition and Insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

2019-03-12 11:57 CCC-MIND-01-01 Lost in Thought 1 10 1 Show

Unlock: Crystal Ball. Wonderous Item, Very Rare (requires attunement). The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it. When a character that is attuned to this Crystal Ball spends an action peering into it, they can see events that have occurred in their past.

2019-03-15 10:00 CCC-MIND01-02 - Mind Trip 1 10 1 Show

Unlock: Ring of Regeneration. This band of emerald is engraved with the face of a snarling troll. While the ring works to heal its wearer, it radiates a comfortable warmth and the troll head’s expression changes to a wicked grin.

2019-04-24 12:48 DDAL05-18 The Mysterious Isle 1 10 1 Horn of Valhalla (Iron) Show

Horn of Valhalla (Iron)

2019-07-15 08:30 DDHC-DoMM Dungeon of the Mad Mage 1 10 1 Staff of Power Show

Nine Lives Stealer Longsword

Staff of Power

2019-07-22 08:05 DDHC-DoMM Dungeon of the Mad Mage 1 10 1 Show

Ioun Stone of Insight

Blessing of Torm.

2019-07-29 08:00 DDHC-DoMM Dungeon of the Mad Mage 1 10 1 Rod of Lordly Might Show

Wand of Wonder

Anstruth Harp

Rod of Lordly Might

...and as his story comes to an end, the Barbarian Bellos accepts the Mad Mage Halasters offer of apprenticeship, and pledges to learn the ways of Wizardry and magic.
And he lived happily in Halaster's tower, honing his mind and body to the ultimate heights of power, until the end of his days.

CHARACTER RETIRED

2019-01-18 12:14 DDHC-TOA-15 Maze of Shadows 1 15 1 Tome of Understanding Show

Unlocks:

Helm of Teleportation

Potion of Poison

Mace of Terror

Scroll of Protection from Undead

Ioun Stone (Sustenance)

Potion of Superior Healing

Potion of Water Breathing

Circlet of Blasting

Mithral Breastplate

Robe of Useful Items (you roll)

Oathbinder (Table I)

The choice of one of the following items:

• a ring of regeneration
• a spellguard shield
• a tome of understanding
• a weapon +3 (DMs choice of type)

Honorary Member of the Obanashi. Gained by Rescuing Xhosala in Part 1. You are an honored savior of the Obanashi clan, banishing the corruption of the dark spirit. You may identify yourself as an honorary member of their clan and receive advantage on any Charisma checks made when dealing with any of the good-aligned rural clans living in the Chult wilderness.

Mark of the Feathered Serpent. Gained by successfully following Uzoma in Part 2. You are recognized as a friend to the couatl. Any couatl you encounter immediately regard you as an ally. You have advantage on Arcana and History checks in regards to learning information on couatl. You also gain advantage on
all Charisma checks when dealing with them.

Guardians of Mezro. Gained by successfully restoring Mezro in Part 3. You are considered a legendary figure amongst the people of Mezro, always welcome within its walls. Word of your deeds and your role in Ubtao's return have spread throughout the major populations in Chult. Though this may generate a level of notoriety among the Chultan people, it may also serve to cause friction with those who have chosen to abandon Ubtao in favor of other gods.

2019-04-24 08:17 DDAL08-16 A Change of Address 1 15 1.5 Show

Plate Armor of Etherealness. This armor has a holy symbol of Shar forged into the breastplate. While you wear it, you can speak and understand Qualith.

2019-07-10 08:28 DDAL08-18 Moving Day 1 15 1.5 Show

Rod of Resurrection. Rod, legendary (requires attunement by a cleric, druid, or paladin). The rod has 5 charges. While you hold it, you can use an action to cast one of the following spells from it: heal (expends 1 charge) or resurrection (expends 5 charges). The rod regains 1 expended charge daily at dawn. If the rod is reduced to 0 charges, roll d20. On a 1, the rod disappears in a burst of radiance. This item is found on Magic Item Table I in the Dungeon Master’s Guide. This rod is engraved with sun symbols and bejeweled with faceted citrines. It glows equal to a torch when within 100 ft. of undead.

2019-04-26 08:30 DDAL08-17 The Tower of Aghairon 1 15 1.5 Show

Cubic Gate. Created by the wizard Hilather, the six sides of this cube are covered in characters from the language of Alzhedo. The six sides are keyed to: the Tree Blight: Prime Material, the Elemental Plane of Fire, the Nine Hells, the Far Realm, the Outlands, and Arborea.

Chest of Preserving (common magic item worth 2tcp, in which stuff cannot rot/go bad. A portable fridge!)

2019-01-01 11:16 DDHC-TYP Chapter 4: White Plume Mountain 1 10 1 Mantle of Spell Resistance, Blackrazor Show

Unlock: Boots of Striding and Springing. Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring.

Story Award: Free use of the raise dead or greater restoration spell.

Story Award: Unlock one item from magic item tables F or G.

2018-12-26 18:02 Purchase Log -50 Show Purchase

Thieves' Tools

Disguise Kit

2019-09-16 19:55 Trade Log -15 Tome of Leadership and Influence > Manual of Quickness of Action Show Trade Log

Traded Bellos' Tome of Leadership and Influence for Nesalli's Manual of Quickness of Action.

Player: Joel McKinnon.
DCI: 4317018136.
Character: Nesalli.
Item: Manual of Quickness of Action.
Description: This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Item Location: CCC-BMG-37 HULB03-01 Weakness of Rock