Season:
8
Race:
Variant Human
Class:
Barbarian
Background:
Faction Agent
Lifestyle:
Wretched
Current Level:
20
Total GP:
32575
Total Downtime:
172.5
Tag:
Faction:
Zhentarim
Faction Rank:
Ardragon (rank 4)
Magic Item Count:
10
Magic Item Limit:
10
Dagger of Blindsight,
Gauntlets of Ogre Power,
Quaryl's Codex (Tome of the Stilled Tongue),
Manual of Gainful Exercise,
Robe of the Archmagi (Grey) ,
Manual of Bodily Health,
Rod of Lordly Might,
Manual of Quickness of Action,
Belt of Hill Giant Strength,
Blackrazor

Log Entries

Date Played Adventure Title Session Levels GP ▲ Downtime Magic Items
2019-01-15 23:18 Purchase Log Show Purchase

Ring of Spell Storing

2019-01-15 23:22 Downtime Catchup Show
2019-01-17 12:03 CCCROZK01-02 Zhentarim's Lament 1 -40 Tome of Leadership and influence Show

Unlock: 'Tome of Leadership and influence' (H)

Story Reward: Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

Unlock: Tome of Leadership and Influence. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208).

Item: Eagle's Splendor. One yellow candy that tastes of lemon and sugar, which acts as eagle’s splendor, as per the spell scroll of enhance ability.

Item: Potion of Superior Healing. Enhance Ability: Bear.

2019-01-18 12:14 DDHC-TOA-15 Maze of Shadows 1 15 Tome of Understanding Show

Unlocks:

Helm of Teleportation

Potion of Poison

Mace of Terror

Scroll of Protection from Undead

Ioun Stone (Sustenance)

Potion of Superior Healing

Potion of Water Breathing

Circlet of Blasting

Mithral Breastplate

Robe of Useful Items (you roll)

Oathbinder (Table I)

The choice of one of the following items:

• a ring of regeneration
• a spellguard shield
• a tome of understanding
• a weapon +3 (DMs choice of type)

Honorary Member of the Obanashi. Gained by Rescuing Xhosala in Part 1. You are an honored savior of the Obanashi clan, banishing the corruption of the dark spirit. You may identify yourself as an honorary member of their clan and receive advantage on any Charisma checks made when dealing with any of the good-aligned rural clans living in the Chult wilderness.

Mark of the Feathered Serpent. Gained by successfully following Uzoma in Part 2. You are recognized as a friend to the couatl. Any couatl you encounter immediately regard you as an ally. You have advantage on Arcana and History checks in regards to learning information on couatl. You also gain advantage on
all Charisma checks when dealing with them.

Guardians of Mezro. Gained by successfully restoring Mezro in Part 3. You are considered a legendary figure amongst the people of Mezro, always welcome within its walls. Word of your deeds and your role in Ubtao's return have spread throughout the major populations in Chult. Though this may generate a level of notoriety among the Chultan people, it may also serve to cause friction with those who have chosen to abandon Ubtao in favor of other gods.

2019-01-19 16:00 DDAL05-8 Durlag’s Tower 1 10 Show

Staff of Thunder and Lightning

2019-01-19 19:43 DDAL00-03 Those That Came Before 1 10 Show

Unlock: Wand of Wonder

Unlock: Rod of Alertness

Story Award: Favor of Candlekeep. 120 DT to learn Netherese. Or three spell scrolls of up to fifth level.

2019-01-22 18:00 DDAL05-9 Durlag’s Tomb 1 10 Show

Unlock: Skeggox

2019-02-01 07:43 DDAL07-14 The Fathomless Depths of Ill Intent 1 10 Show

Unlock: The Mask of Wompona Yarp (Helm of Brilliance). Wondrous item, very rare (requires attunement). This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic. You gain the following benefits while wearing it:
• You can use an action to cast one of the following spells (save DC 18), using one of the helm's gems of the specified type as a component: daylight (opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm.
• As long as it has at least one diamond, the helm emits dim light in a 30-foot radius when at least one undead is within that area. Any undead that starts its turn in that area takes 1d6 radiant damage.
• As long as the helm has at least one ruby, you have resistance to fire damage.
• As long as the helm has at least one fire opal, you can use an action and speak a command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a bonus action to speak the command word again or until you drop or stow the weapon.
Roll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems. Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. The helm and its gems are then destroyed. This item is found in the Dungeon Master’s Guide.
This monstrous batiri goblin mask is made of lacquered wood and its gems carved to resemble numerous unblinking eyes. When a gem is used, the surrounding wood closes around it like an eyelid. When found, the helm has 6 diamonds, 5 rubies, 17 fire opals, and 34 opals.

Item: Potion of speed

2019-02-08 08:10 CCC-ALMOG-03 TALES03-01 Claws of Fury 1 10 Belt of Fire Giant Strength Show

Unlock: Belt of Fire Giant Strength. Wondrous Item, very rare (requires attunement). This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face. While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25. Price: 20 tier 3 TCP

2019-02-27 17:49 CCC-GHC-08 Death in the Ruins 1 5 Show

Unlock: Tyr’s Justice. Weapon (greatsword), rare. You gain a +2 bonus to attack and damage rolls made with this magical greatsword. In addition, the weapon has the Guardian minor property, which whispers warnings to you, granting you a +2 bonus to initiative, providing you aren’t incapacitated.

2019-03-02 10:25 CCC-BMG-37 HULB 3-1 Weakness of Rock 1 10 Manual of Quickness of Action Show

Unlock: Manual of Quickness of Action. This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. Table H: 20 T3 TCP

2019-03-05 23:39 Purchase Log Belt of Fire Giant Strength Show Purchase

Belt of Fire Giant Strength

2019-03-09 10:30 CCC-BMG-14 PHLAN1-2 Enemy of my Enemy 1 10 Show

Unlock: Tome of Understanding. This book contains intuition and Insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

2019-03-12 11:57 CCC-MIND-01-01 Lost in Thought 1 10 Show

Unlock: Crystal Ball. Wonderous Item, Very Rare (requires attunement). The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it. When a character that is attuned to this Crystal Ball spends an action peering into it, they can see events that have occurred in their past.

2019-03-15 10:00 CCC-MIND01-02 - Mind Trip 1 10 Show

Unlock: Ring of Regeneration. This band of emerald is engraved with the face of a snarling troll. While the ring works to heal its wearer, it radiates a comfortable warmth and the troll head’s expression changes to a wicked grin.

2019-04-06 11:24 Trade Log -15 Cloak of Protection > Wand of Magic Missiles Show Trade Log

For trade: Cloak of Protection, +1

Trading for: Wand of Magic Missiles

Character: Simon's Sorcerer

Player: Simon Keck

DCI: 1318931704

2019-04-11 16:46 Trade Log -15 Wand of Magic Missiles > Gauntlets of Ogre Power Show Trade Log

For trade: Gauntlets of Ogre Power

Trading for: Wand of Magic Missiles

Character: Luke's Sorcerer

Player: Luke Breen

DCI: 9314566442

2019-04-16 18:10 DDAL00-02F The Definition of Heroism 1 5 Quaryl's Codex (Tome of the Stilled Tongue) Show

Unlock: QUARYL’S CODEX (TOME OF THE STILLED TONGUE). Wondrous Item, legendary (requires attunement by a wizard). This thick tome contains pages of thin, hammered copper and has thing covers of slate. It is held shut by a severed elven tongue. Occasionally, the attuned user of this spellbook finds messages that have been scrawled by someone claiming to be Netherese; this ghostly writer refers to itself simply as “the warlock” and frequently opines on the power of the one true god of magic: Mystryl. This item can be found in the Dungeon Master’s Guide.

Story Awards: Larloch’s Unblinking Gaze. “The warlock”—in truth, the Netherese lich Larloch—has taken an interest in you. You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works. This may work for or against you in future encounters with Larloch and his agents.

Lore of the Ages. The corrupted lorenorn Quaryl Tellasarim had amassed a wealth of arcane knowledge over the years. The tomes are worth a fair amount to collectors, but as they are first-hand accounts of direct interactions with the Weave the scholars and acolytes of Candlekeep would give a counter offer: a tenday of access to the great library’s vast resources in exchange for a full set of 6 tomes of a given school of magic. Alternately, you can turn in 3 sets of tomes in to Candlekeep in exchange for a 7th-level spell scroll of your choosing from an Adventurers League-approved source. If you attempt to surrender forgeries or duplicate copies to the acolytes at Candlekeep they will quickly discover your ruse. You will be ejected from Candlekeep until such time as you make a 10,000 gp donation or discover another campaign-approved method of removing this penalty.

Myth Drannor Explorer. You have entered the ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night. High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.

2019-04-24 08:17 DDAL08-16 A Change of Address 1 15 Show

Plate Armor of Etherealness. This armor has a holy symbol of Shar forged into the breastplate. While you wear it, you can speak and understand Qualith.

2019-04-24 12:48 DDAL05-18 The Mysterious Isle 1 10 Horn of Valhalla (Iron) Show

Horn of Valhalla (Iron)

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2019-01-15 23:18 Purchase Log Show Purchase

Ring of Spell Storing

2019-01-15 23:22 Downtime Catchup 8 Show
2019-01-17 12:03 CCCROZK01-02 Zhentarim's Lament 3 1 4 8 -40 1 Show

Unlock: 'Tome of Leadership and influence' (H)

Story Reward: Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

Unlock: Tome of Leadership and Influence. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208).

Item: Eagle's Splendor. One yellow candy that tastes of lemon and sugar, which acts as eagle’s splendor, as per the spell scroll of enhance ability.

Item: Potion of Superior Healing. Enhance Ability: Bear.

2019-01-18 12:14 DDHC-TOA-15 Maze of Shadows 3 1 5 10 15 1 Show

Unlocks:

Helm of Teleportation

Potion of Poison

Mace of Terror

Scroll of Protection from Undead

Ioun Stone (Sustenance)

Potion of Superior Healing

Potion of Water Breathing

Circlet of Blasting

Mithral Breastplate

Robe of Useful Items (you roll)

Oathbinder (Table I)

The choice of one of the following items:

• a ring of regeneration
• a spellguard shield
• a tome of understanding
• a weapon +3 (DMs choice of type)

Honorary Member of the Obanashi. Gained by Rescuing Xhosala in Part 1. You are an honored savior of the Obanashi clan, banishing the corruption of the dark spirit. You may identify yourself as an honorary member of their clan and receive advantage on any Charisma checks made when dealing with any of the good-aligned rural clans living in the Chult wilderness.

Mark of the Feathered Serpent. Gained by successfully following Uzoma in Part 2. You are recognized as a friend to the couatl. Any couatl you encounter immediately regard you as an ally. You have advantage on Arcana and History checks in regards to learning information on couatl. You also gain advantage on
all Charisma checks when dealing with them.

Guardians of Mezro. Gained by successfully restoring Mezro in Part 3. You are considered a legendary figure amongst the people of Mezro, always welcome within its walls. Word of your deeds and your role in Ubtao's return have spread throughout the major populations in Chult. Though this may generate a level of notoriety among the Chultan people, it may also serve to cause friction with those who have chosen to abandon Ubtao in favor of other gods.

2019-01-19 16:00 DDAL05-8 Durlag’s Tower 3 1 4 8 10 1 Show

Staff of Thunder and Lightning

2019-01-19 19:43 DDAL00-03 Those That Came Before 3 1 4 8 10 1 Show

Unlock: Wand of Wonder

Unlock: Rod of Alertness

Story Award: Favor of Candlekeep. 120 DT to learn Netherese. Or three spell scrolls of up to fifth level.

2019-01-22 18:00 DDAL05-9 Durlag’s Tomb 3 1 4 8 10 1 Show

Unlock: Skeggox

2019-02-01 07:43 DDAL07-14 The Fathomless Depths of Ill Intent 3 1 4 8 10 1 Show

Unlock: The Mask of Wompona Yarp (Helm of Brilliance). Wondrous item, very rare (requires attunement). This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic. You gain the following benefits while wearing it:
• You can use an action to cast one of the following spells (save DC 18), using one of the helm's gems of the specified type as a component: daylight (opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm.
• As long as it has at least one diamond, the helm emits dim light in a 30-foot radius when at least one undead is within that area. Any undead that starts its turn in that area takes 1d6 radiant damage.
• As long as the helm has at least one ruby, you have resistance to fire damage.
• As long as the helm has at least one fire opal, you can use an action and speak a command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a bonus action to speak the command word again or until you drop or stow the weapon.
Roll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems. Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. The helm and its gems are then destroyed. This item is found in the Dungeon Master’s Guide.
This monstrous batiri goblin mask is made of lacquered wood and its gems carved to resemble numerous unblinking eyes. When a gem is used, the surrounding wood closes around it like an eyelid. When found, the helm has 6 diamonds, 5 rubies, 17 fire opals, and 34 opals.

Item: Potion of speed

2019-02-08 08:10 CCC-ALMOG-03 TALES03-01 Claws of Fury 3 1 4 8 10 1 Show

Unlock: Belt of Fire Giant Strength. Wondrous Item, very rare (requires attunement). This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face. While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25. Price: 20 tier 3 TCP

2019-02-27 17:49 CCC-GHC-08 Death in the Ruins 3 1 2 4 5 0.5 Show

Unlock: Tyr’s Justice. Weapon (greatsword), rare. You gain a +2 bonus to attack and damage rolls made with this magical greatsword. In addition, the weapon has the Guardian minor property, which whispers warnings to you, granting you a +2 bonus to initiative, providing you aren’t incapacitated.

2019-03-02 10:25 CCC-BMG-37 HULB 3-1 Weakness of Rock 3 1 4 8 10 1 Show

Unlock: Manual of Quickness of Action. This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. Table H: 20 T3 TCP

2019-03-05 23:39 Purchase Log Show Purchase

Belt of Fire Giant Strength

2019-03-09 10:30 CCC-BMG-14 PHLAN1-2 Enemy of my Enemy 3 1 4 8 10 1 Show

Unlock: Tome of Understanding. This book contains intuition and Insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

2019-03-12 11:57 CCC-MIND-01-01 Lost in Thought 3 1 4 8 10 1 Show

Unlock: Crystal Ball. Wonderous Item, Very Rare (requires attunement). The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it. When a character that is attuned to this Crystal Ball spends an action peering into it, they can see events that have occurred in their past.

2019-03-15 10:00 CCC-MIND01-02 - Mind Trip 3 1 4 8 10 1 Show

Unlock: Ring of Regeneration. This band of emerald is engraved with the face of a snarling troll. While the ring works to heal its wearer, it radiates a comfortable warmth and the troll head’s expression changes to a wicked grin.

2019-04-06 11:24 Trade Log -15 Show Trade Log

For trade: Cloak of Protection, +1

Trading for: Wand of Magic Missiles

Character: Simon's Sorcerer

Player: Simon Keck

DCI: 1318931704

2019-04-11 16:46 Trade Log -15 Show Trade Log

For trade: Gauntlets of Ogre Power

Trading for: Wand of Magic Missiles

Character: Luke's Sorcerer

Player: Luke Breen

DCI: 9314566442

2019-04-16 18:10 DDAL00-02F The Definition of Heroism 4 1 2 4 5 0.5 Show

Unlock: QUARYL’S CODEX (TOME OF THE STILLED TONGUE). Wondrous Item, legendary (requires attunement by a wizard). This thick tome contains pages of thin, hammered copper and has thing covers of slate. It is held shut by a severed elven tongue. Occasionally, the attuned user of this spellbook finds messages that have been scrawled by someone claiming to be Netherese; this ghostly writer refers to itself simply as “the warlock” and frequently opines on the power of the one true god of magic: Mystryl. This item can be found in the Dungeon Master’s Guide.

Story Awards: Larloch’s Unblinking Gaze. “The warlock”—in truth, the Netherese lich Larloch—has taken an interest in you. You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works. This may work for or against you in future encounters with Larloch and his agents.

Lore of the Ages. The corrupted lorenorn Quaryl Tellasarim had amassed a wealth of arcane knowledge over the years. The tomes are worth a fair amount to collectors, but as they are first-hand accounts of direct interactions with the Weave the scholars and acolytes of Candlekeep would give a counter offer: a tenday of access to the great library’s vast resources in exchange for a full set of 6 tomes of a given school of magic. Alternately, you can turn in 3 sets of tomes in to Candlekeep in exchange for a 7th-level spell scroll of your choosing from an Adventurers League-approved source. If you attempt to surrender forgeries or duplicate copies to the acolytes at Candlekeep they will quickly discover your ruse. You will be ejected from Candlekeep until such time as you make a 10,000 gp donation or discover another campaign-approved method of removing this penalty.

Myth Drannor Explorer. You have entered the ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night. High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.

2019-04-24 08:17 DDAL08-16 A Change of Address 4 1 6 12 15 1.5 Show

Plate Armor of Etherealness. This armor has a holy symbol of Shar forged into the breastplate. While you wear it, you can speak and understand Qualith.

2019-04-24 12:48 DDAL05-18 The Mysterious Isle 4 1 4 8 10 1 Show

Horn of Valhalla (Iron)

Date Played Adventure Title Session XP GP ▲ Downtime Renown Magic Items
2019-01-15 23:18 Purchase Log Show Purchase

Ring of Spell Storing

2019-01-15 23:22 Downtime Catchup Show
2019-01-17 12:03 CCCROZK01-02 Zhentarim's Lament 1 -40 1 Tome of Leadership and influence Show

Unlock: 'Tome of Leadership and influence' (H)

Story Reward: Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

Unlock: Tome of Leadership and Influence. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208).

Item: Eagle's Splendor. One yellow candy that tastes of lemon and sugar, which acts as eagle’s splendor, as per the spell scroll of enhance ability.

Item: Potion of Superior Healing. Enhance Ability: Bear.

2019-01-18 12:14 DDHC-TOA-15 Maze of Shadows 1 15 1 Tome of Understanding Show

Unlocks:

Helm of Teleportation

Potion of Poison

Mace of Terror

Scroll of Protection from Undead

Ioun Stone (Sustenance)

Potion of Superior Healing

Potion of Water Breathing

Circlet of Blasting

Mithral Breastplate

Robe of Useful Items (you roll)

Oathbinder (Table I)

The choice of one of the following items:

• a ring of regeneration
• a spellguard shield
• a tome of understanding
• a weapon +3 (DMs choice of type)

Honorary Member of the Obanashi. Gained by Rescuing Xhosala in Part 1. You are an honored savior of the Obanashi clan, banishing the corruption of the dark spirit. You may identify yourself as an honorary member of their clan and receive advantage on any Charisma checks made when dealing with any of the good-aligned rural clans living in the Chult wilderness.

Mark of the Feathered Serpent. Gained by successfully following Uzoma in Part 2. You are recognized as a friend to the couatl. Any couatl you encounter immediately regard you as an ally. You have advantage on Arcana and History checks in regards to learning information on couatl. You also gain advantage on
all Charisma checks when dealing with them.

Guardians of Mezro. Gained by successfully restoring Mezro in Part 3. You are considered a legendary figure amongst the people of Mezro, always welcome within its walls. Word of your deeds and your role in Ubtao's return have spread throughout the major populations in Chult. Though this may generate a level of notoriety among the Chultan people, it may also serve to cause friction with those who have chosen to abandon Ubtao in favor of other gods.

2019-01-19 16:00 DDAL05-8 Durlag’s Tower 1 10 1 Show

Staff of Thunder and Lightning

2019-01-19 19:43 DDAL00-03 Those That Came Before 1 10 1 Show

Unlock: Wand of Wonder

Unlock: Rod of Alertness

Story Award: Favor of Candlekeep. 120 DT to learn Netherese. Or three spell scrolls of up to fifth level.

2019-01-22 18:00 DDAL05-9 Durlag’s Tomb 1 10 1 Show

Unlock: Skeggox

2019-02-01 07:43 DDAL07-14 The Fathomless Depths of Ill Intent 1 10 1 Show

Unlock: The Mask of Wompona Yarp (Helm of Brilliance). Wondrous item, very rare (requires attunement). This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic. You gain the following benefits while wearing it:
• You can use an action to cast one of the following spells (save DC 18), using one of the helm's gems of the specified type as a component: daylight (opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm.
• As long as it has at least one diamond, the helm emits dim light in a 30-foot radius when at least one undead is within that area. Any undead that starts its turn in that area takes 1d6 radiant damage.
• As long as the helm has at least one ruby, you have resistance to fire damage.
• As long as the helm has at least one fire opal, you can use an action and speak a command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a bonus action to speak the command word again or until you drop or stow the weapon.
Roll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems. Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. The helm and its gems are then destroyed. This item is found in the Dungeon Master’s Guide.
This monstrous batiri goblin mask is made of lacquered wood and its gems carved to resemble numerous unblinking eyes. When a gem is used, the surrounding wood closes around it like an eyelid. When found, the helm has 6 diamonds, 5 rubies, 17 fire opals, and 34 opals.

Item: Potion of speed

2019-02-08 08:10 CCC-ALMOG-03 TALES03-01 Claws of Fury 1 10 1 Belt of Fire Giant Strength Show

Unlock: Belt of Fire Giant Strength. Wondrous Item, very rare (requires attunement). This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face. While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25. Price: 20 tier 3 TCP

2019-02-27 17:49 CCC-GHC-08 Death in the Ruins 1 5 0.5 Show

Unlock: Tyr’s Justice. Weapon (greatsword), rare. You gain a +2 bonus to attack and damage rolls made with this magical greatsword. In addition, the weapon has the Guardian minor property, which whispers warnings to you, granting you a +2 bonus to initiative, providing you aren’t incapacitated.

2019-03-02 10:25 CCC-BMG-37 HULB 3-1 Weakness of Rock 1 10 1 Manual of Quickness of Action Show

Unlock: Manual of Quickness of Action. This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. Table H: 20 T3 TCP

2019-03-05 23:39 Purchase Log Belt of Fire Giant Strength Show Purchase

Belt of Fire Giant Strength

2019-03-09 10:30 CCC-BMG-14 PHLAN1-2 Enemy of my Enemy 1 10 1 Show

Unlock: Tome of Understanding. This book contains intuition and Insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

2019-03-12 11:57 CCC-MIND-01-01 Lost in Thought 1 10 1 Show

Unlock: Crystal Ball. Wonderous Item, Very Rare (requires attunement). The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it. When a character that is attuned to this Crystal Ball spends an action peering into it, they can see events that have occurred in their past.

2019-03-15 10:00 CCC-MIND01-02 - Mind Trip 1 10 1 Show

Unlock: Ring of Regeneration. This band of emerald is engraved with the face of a snarling troll. While the ring works to heal its wearer, it radiates a comfortable warmth and the troll head’s expression changes to a wicked grin.

2019-04-06 11:24 Trade Log -15 Cloak of Protection > Wand of Magic Missiles Show Trade Log

For trade: Cloak of Protection, +1

Trading for: Wand of Magic Missiles

Character: Simon's Sorcerer

Player: Simon Keck

DCI: 1318931704

2019-04-11 16:46 Trade Log -15 Wand of Magic Missiles > Gauntlets of Ogre Power Show Trade Log

For trade: Gauntlets of Ogre Power

Trading for: Wand of Magic Missiles

Character: Luke's Sorcerer

Player: Luke Breen

DCI: 9314566442

2019-04-16 18:10 DDAL00-02F The Definition of Heroism 1 5 0.5 Quaryl's Codex (Tome of the Stilled Tongue) Show

Unlock: QUARYL’S CODEX (TOME OF THE STILLED TONGUE). Wondrous Item, legendary (requires attunement by a wizard). This thick tome contains pages of thin, hammered copper and has thing covers of slate. It is held shut by a severed elven tongue. Occasionally, the attuned user of this spellbook finds messages that have been scrawled by someone claiming to be Netherese; this ghostly writer refers to itself simply as “the warlock” and frequently opines on the power of the one true god of magic: Mystryl. This item can be found in the Dungeon Master’s Guide.

Story Awards: Larloch’s Unblinking Gaze. “The warlock”—in truth, the Netherese lich Larloch—has taken an interest in you. You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works. This may work for or against you in future encounters with Larloch and his agents.

Lore of the Ages. The corrupted lorenorn Quaryl Tellasarim had amassed a wealth of arcane knowledge over the years. The tomes are worth a fair amount to collectors, but as they are first-hand accounts of direct interactions with the Weave the scholars and acolytes of Candlekeep would give a counter offer: a tenday of access to the great library’s vast resources in exchange for a full set of 6 tomes of a given school of magic. Alternately, you can turn in 3 sets of tomes in to Candlekeep in exchange for a 7th-level spell scroll of your choosing from an Adventurers League-approved source. If you attempt to surrender forgeries or duplicate copies to the acolytes at Candlekeep they will quickly discover your ruse. You will be ejected from Candlekeep until such time as you make a 10,000 gp donation or discover another campaign-approved method of removing this penalty.

Myth Drannor Explorer. You have entered the ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night. High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.

2019-04-24 08:17 DDAL08-16 A Change of Address 1 15 1.5 Show

Plate Armor of Etherealness. This armor has a holy symbol of Shar forged into the breastplate. While you wear it, you can speak and understand Qualith.

2019-04-24 12:48 DDAL05-18 The Mysterious Isle 1 10 1 Horn of Valhalla (Iron) Show

Horn of Valhalla (Iron)