Season:
8
Race:
Variant Human
Class:
Barbarian
Background:
Faction Agent
Lifestyle:
Wretched
Current Level:
20
Total GP:
32575
Total Downtime:
172.5
Tag:
Faction:
Zhentarim
Faction Rank:
Ardragon (rank 4)
Magic Item Count:
10
Magic Item Limit:
10
Dagger of Blindsight,
Gauntlets of Ogre Power,
Quaryl's Codex (Tome of the Stilled Tongue),
Manual of Gainful Exercise,
Robe of the Archmagi (Grey) ,
Manual of Bodily Health,
Rod of Lordly Might,
Manual of Quickness of Action,
Belt of Hill Giant Strength,
Blackrazor

Log Entries

Date Played Adventure Title Session Levels GP Downtime ▲ Magic Items
2019-03-02 10:25 CCC-BMG-37 HULB 3-1 Weakness of Rock 1 10 Manual of Quickness of Action Show

Unlock: Manual of Quickness of Action. This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. Table H: 20 T3 TCP

2018-11-06 17:43 CCC-CIC-04 Best Friends Forever 1 10 Show

Unlock: Sending stones (sewn into a matching pair of toys)

Story Award: Gratitude of the Von Finkelstein's

2018-12-23 13:05 CCC-YLRA01-01 Her Dying Wish 1 10 Show

Unlock: Ioun Stone of Reserve. Rather than appearing as a prism like a normal ioun stone of its type, however, this purple gem is cut like a coin, with a face on each side. One is an elf woman whose long hair has a ruby tint, and the other is an older dwarf in a helm bearing the symbol of the dwarf god Clangeddin Silverbeard. In darkness, one can see ghostly shapes trailing after the coin-like jewel as it moves. When a spell is cast into the stone, the caster hears a male and female voice arguing. When a spell is unleashed from it, the same voices are heard chanting in unison by the user. Anyone attuned to this item receives to +1 bonus on Charisma (Persuasion) checks to resolve conflict or calm emotions. Research indicates this item was known as the Peacemaker’s Coin in the old dwarf kingdom of Roldilar, where it belonged to the human mage and dwarf ally Beldossan the Short."

Story Award: Founding Landowner. Spend 1,000 gp and 30 downtime days to obtain this award, which marks you as a resident of Ylraphon. You are the owner of a 10-foot by 10-foot room in town which you can call entirely your own, which contains a bed, one chest, two chairs, and a very small table. In addition, while adventuring in the Ylraphon area, you can reduce the cost of a comfortable, wealthy, or aristocratic lifestyle by 2 gp per day (to a minimum of 1 gp per day).

Story Award: Local Pursuit. You have become involved with a local institution in Ylraphon. You may choose one (and only one) of the “Local Pursuit” story award options described in Player Handout 5Y: Local Pursuits for successfully completing this adventure. This signifies your character having the opportunity to become more involved with day-to-day life and significant institutions in Ylraphon. You may gain only one of the story award options listed for completing this adventure, though you may later gain additional ones if other adventures grant these story award options.

Story Award: Ylraphon Adventurer's Guide. You may join the Ylraphon Adventurers Guild if you either obtain one of the Local Pursuit story awards (as described above) or are willing to pay 50 gp initial dues as described in Player Handout 5Z: The Ylraphon Adventurers Guild. This grants access to the Guild Delving downtime activity described in that handout, as well as other benefits to be seen in future modules set in Ylraphon.

2018-12-26 07:11 ddal08-07 Into the Dark 1 10 Show

Unlock: Mace of Smiting. This head of the mace of smiting features an angry dwarven face. The specter of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for ale. Weapon (mace), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.

Story Award: Endless Bluetooth Ale. If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage. The strong dwarven-style ale is a rich sapphire color, and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue. The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw or find that their bones and teeth turn a dark shade of blue for 24 hours.

2018-12-26 14:31 ddal08-08 Crypt of the Dark Kiss 1 10 Show

Unlock: Ring of Fire Resistance

2018-12-30 13:06 DDHC-DoMM Dungeon of the Mad Mage 1 10 Show

Floor 1

2019-01-01 11:16 DDHC-TYP Chapter 4: White Plume Mountain 1 10 Mantle of Spell Resistance, Blackrazor Show

Unlock: Boots of Striding and Springing. Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring.

Story Award: Free use of the raise dead or greater restoration spell.

Story Award: Unlock one item from magic item tables F or G.

2019-01-05 11:00 DDHC-DoMM Dungeon of the Mad Mage 1 10 Dagger of Blindsight Show

Floor 6

Unlock: Dagger of Blindsight. Weapon (dagger), rare. This rare magic item requires attunement. A creature attuned to it gains blindsight out to a range of 30 feet. The dagger has a saw-toothed edge and a black pearl nested in its pommel.

Unlock: Sentinel Shield. Armor (shield), uncommon. While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

2019-01-07 10:00 ddal08-09 Fangs and Frogs 1 10 Show

Unlock: Wand of Lightning Bolts (Table G, 20 TP). This black wand is decorated with an intricate symbol of the dark goddess Shar. Each time this wand is used, the wielder forgets all their bonds for 10 minutes.

This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Lightning Bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Unlock: Potion of Heroism.

2019-01-13 12:59 DDHC-DoMM Dungeon of the Mad Mage 2 10 Show

Finished Level 1, started Level 2.

Unlock: Circlet of Blasting. Wondrous item, uncommon. While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell's attacks, you do so with an attack bonus of +5. The circlet can't be used this way again until the next dawn.

Unlock: Circlet of Human Perfection. Wondrous item, uncommon. Only humanoids can attune to it. The circlet transforms its attuned wearer into an attractive human of average height and weight. The circlet chooses the physical characteristics of the form, such as age, gender, skin color, hair color and voice. Except for size, the wearer's statistics and racial traits don't change, nor do items worn or carried by the wearer. Removing the circlet ends the effect.

2019-01-15 18:06 Ccc-ziege-02 Storm of the Blood Moon 1 10 Show

Ring of the Ram. G 2 to 4 20 TP. Ring, rare (requires attunement). This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you.

2019-01-19 16:00 DDAL05-8 Durlag’s Tower 1 10 Show

Staff of Thunder and Lightning

2019-01-19 19:43 DDAL00-03 Those That Came Before 1 10 Show

Unlock: Wand of Wonder

Unlock: Rod of Alertness

Story Award: Favor of Candlekeep. 120 DT to learn Netherese. Or three spell scrolls of up to fifth level.

2019-01-22 18:00 DDAL05-9 Durlag’s Tomb 1 10 Show

Unlock: Skeggox

2019-02-01 07:43 DDAL07-14 The Fathomless Depths of Ill Intent 1 10 Show

Unlock: The Mask of Wompona Yarp (Helm of Brilliance). Wondrous item, very rare (requires attunement). This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic. You gain the following benefits while wearing it:
• You can use an action to cast one of the following spells (save DC 18), using one of the helm's gems of the specified type as a component: daylight (opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm.
• As long as it has at least one diamond, the helm emits dim light in a 30-foot radius when at least one undead is within that area. Any undead that starts its turn in that area takes 1d6 radiant damage.
• As long as the helm has at least one ruby, you have resistance to fire damage.
• As long as the helm has at least one fire opal, you can use an action and speak a command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a bonus action to speak the command word again or until you drop or stow the weapon.
Roll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems. Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. The helm and its gems are then destroyed. This item is found in the Dungeon Master’s Guide.
This monstrous batiri goblin mask is made of lacquered wood and its gems carved to resemble numerous unblinking eyes. When a gem is used, the surrounding wood closes around it like an eyelid. When found, the helm has 6 diamonds, 5 rubies, 17 fire opals, and 34 opals.

Item: Potion of speed

2019-02-08 08:10 CCC-ALMOG-03 TALES03-01 Claws of Fury 1 10 Belt of Fire Giant Strength Show

Unlock: Belt of Fire Giant Strength. Wondrous Item, very rare (requires attunement). This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face. While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25. Price: 20 tier 3 TCP

2018-09-11 17:30 Ddal08-00 Once in Waterdeep 1 10 Show
2019-03-09 10:30 CCC-BMG-14 PHLAN1-2 Enemy of my Enemy 1 10 Show

Unlock: Tome of Understanding. This book contains intuition and Insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

2019-03-12 11:57 CCC-MIND-01-01 Lost in Thought 1 10 Show

Unlock: Crystal Ball. Wonderous Item, Very Rare (requires attunement). The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it. When a character that is attuned to this Crystal Ball spends an action peering into it, they can see events that have occurred in their past.

2019-04-24 12:48 DDAL05-18 The Mysterious Isle 1 10 Horn of Valhalla (Iron) Show

Horn of Valhalla (Iron)

Date Played Adventure Title Tier Session ACP TCP Downtime ▲ Renown
2019-03-02 10:25 CCC-BMG-37 HULB 3-1 Weakness of Rock 3 1 4 8 10 1 Show

Unlock: Manual of Quickness of Action. This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. Table H: 20 T3 TCP

2018-11-06 17:43 CCC-CIC-04 Best Friends Forever 2 1 4 4 10 1 Show

Unlock: Sending stones (sewn into a matching pair of toys)

Story Award: Gratitude of the Von Finkelstein's

2018-12-23 13:05 CCC-YLRA01-01 Her Dying Wish 2 1 4 4 10 1 Show

Unlock: Ioun Stone of Reserve. Rather than appearing as a prism like a normal ioun stone of its type, however, this purple gem is cut like a coin, with a face on each side. One is an elf woman whose long hair has a ruby tint, and the other is an older dwarf in a helm bearing the symbol of the dwarf god Clangeddin Silverbeard. In darkness, one can see ghostly shapes trailing after the coin-like jewel as it moves. When a spell is cast into the stone, the caster hears a male and female voice arguing. When a spell is unleashed from it, the same voices are heard chanting in unison by the user. Anyone attuned to this item receives to +1 bonus on Charisma (Persuasion) checks to resolve conflict or calm emotions. Research indicates this item was known as the Peacemaker’s Coin in the old dwarf kingdom of Roldilar, where it belonged to the human mage and dwarf ally Beldossan the Short."

Story Award: Founding Landowner. Spend 1,000 gp and 30 downtime days to obtain this award, which marks you as a resident of Ylraphon. You are the owner of a 10-foot by 10-foot room in town which you can call entirely your own, which contains a bed, one chest, two chairs, and a very small table. In addition, while adventuring in the Ylraphon area, you can reduce the cost of a comfortable, wealthy, or aristocratic lifestyle by 2 gp per day (to a minimum of 1 gp per day).

Story Award: Local Pursuit. You have become involved with a local institution in Ylraphon. You may choose one (and only one) of the “Local Pursuit” story award options described in Player Handout 5Y: Local Pursuits for successfully completing this adventure. This signifies your character having the opportunity to become more involved with day-to-day life and significant institutions in Ylraphon. You may gain only one of the story award options listed for completing this adventure, though you may later gain additional ones if other adventures grant these story award options.

Story Award: Ylraphon Adventurer's Guide. You may join the Ylraphon Adventurers Guild if you either obtain one of the Local Pursuit story awards (as described above) or are willing to pay 50 gp initial dues as described in Player Handout 5Z: The Ylraphon Adventurers Guild. This grants access to the Guild Delving downtime activity described in that handout, as well as other benefits to be seen in future modules set in Ylraphon.

2018-12-26 07:11 ddal08-07 Into the Dark 2 1 4 4 10 1 Show

Unlock: Mace of Smiting. This head of the mace of smiting features an angry dwarven face. The specter of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for ale. Weapon (mace), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.

Story Award: Endless Bluetooth Ale. If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage. The strong dwarven-style ale is a rich sapphire color, and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue. The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw or find that their bones and teeth turn a dark shade of blue for 24 hours.

2018-12-26 14:31 ddal08-08 Crypt of the Dark Kiss 2 1 4 4 10 1 Show

Unlock: Ring of Fire Resistance

2018-12-30 13:06 DDHC-DoMM Dungeon of the Mad Mage 2 1 5 5 10 1 Show

Floor 1

2019-01-01 11:16 DDHC-TYP Chapter 4: White Plume Mountain 2 1 4 28 10 1 Show

Unlock: Boots of Striding and Springing. Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring.

Story Award: Free use of the raise dead or greater restoration spell.

Story Award: Unlock one item from magic item tables F or G.

2019-01-05 11:00 DDHC-DoMM Dungeon of the Mad Mage 2 1 4 4 10 1 Show

Floor 6

Unlock: Dagger of Blindsight. Weapon (dagger), rare. This rare magic item requires attunement. A creature attuned to it gains blindsight out to a range of 30 feet. The dagger has a saw-toothed edge and a black pearl nested in its pommel.

Unlock: Sentinel Shield. Armor (shield), uncommon. While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

2019-01-07 10:00 ddal08-09 Fangs and Frogs 2 1 4 4 10 1 Show

Unlock: Wand of Lightning Bolts (Table G, 20 TP). This black wand is decorated with an intricate symbol of the dark goddess Shar. Each time this wand is used, the wielder forgets all their bonds for 10 minutes.

This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Lightning Bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Unlock: Potion of Heroism.

2019-01-13 12:59 DDHC-DoMM Dungeon of the Mad Mage 2 2 4 4 10 1 Show

Finished Level 1, started Level 2.

Unlock: Circlet of Blasting. Wondrous item, uncommon. While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell's attacks, you do so with an attack bonus of +5. The circlet can't be used this way again until the next dawn.

Unlock: Circlet of Human Perfection. Wondrous item, uncommon. Only humanoids can attune to it. The circlet transforms its attuned wearer into an attractive human of average height and weight. The circlet chooses the physical characteristics of the form, such as age, gender, skin color, hair color and voice. Except for size, the wearer's statistics and racial traits don't change, nor do items worn or carried by the wearer. Removing the circlet ends the effect.

2019-01-15 18:06 Ccc-ziege-02 Storm of the Blood Moon 2 1 4 4 10 1 Show

Ring of the Ram. G 2 to 4 20 TP. Ring, rare (requires attunement). This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you.

2019-01-19 16:00 DDAL05-8 Durlag’s Tower 3 1 4 8 10 1 Show

Staff of Thunder and Lightning

2019-01-19 19:43 DDAL00-03 Those That Came Before 3 1 4 8 10 1 Show

Unlock: Wand of Wonder

Unlock: Rod of Alertness

Story Award: Favor of Candlekeep. 120 DT to learn Netherese. Or three spell scrolls of up to fifth level.

2019-01-22 18:00 DDAL05-9 Durlag’s Tomb 3 1 4 8 10 1 Show

Unlock: Skeggox

2019-02-01 07:43 DDAL07-14 The Fathomless Depths of Ill Intent 3 1 4 8 10 1 Show

Unlock: The Mask of Wompona Yarp (Helm of Brilliance). Wondrous item, very rare (requires attunement). This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic. You gain the following benefits while wearing it:
• You can use an action to cast one of the following spells (save DC 18), using one of the helm's gems of the specified type as a component: daylight (opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm.
• As long as it has at least one diamond, the helm emits dim light in a 30-foot radius when at least one undead is within that area. Any undead that starts its turn in that area takes 1d6 radiant damage.
• As long as the helm has at least one ruby, you have resistance to fire damage.
• As long as the helm has at least one fire opal, you can use an action and speak a command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a bonus action to speak the command word again or until you drop or stow the weapon.
Roll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems. Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. The helm and its gems are then destroyed. This item is found in the Dungeon Master’s Guide.
This monstrous batiri goblin mask is made of lacquered wood and its gems carved to resemble numerous unblinking eyes. When a gem is used, the surrounding wood closes around it like an eyelid. When found, the helm has 6 diamonds, 5 rubies, 17 fire opals, and 34 opals.

Item: Potion of speed

2019-02-08 08:10 CCC-ALMOG-03 TALES03-01 Claws of Fury 3 1 4 8 10 1 Show

Unlock: Belt of Fire Giant Strength. Wondrous Item, very rare (requires attunement). This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face. While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25. Price: 20 tier 3 TCP

2018-09-11 17:30 Ddal08-00 Once in Waterdeep 1 1 4 4 10 1 Show
2019-03-09 10:30 CCC-BMG-14 PHLAN1-2 Enemy of my Enemy 3 1 4 8 10 1 Show

Unlock: Tome of Understanding. This book contains intuition and Insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

2019-03-12 11:57 CCC-MIND-01-01 Lost in Thought 3 1 4 8 10 1 Show

Unlock: Crystal Ball. Wonderous Item, Very Rare (requires attunement). The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it. When a character that is attuned to this Crystal Ball spends an action peering into it, they can see events that have occurred in their past.

2019-04-24 12:48 DDAL05-18 The Mysterious Isle 4 1 4 8 10 1 Show

Horn of Valhalla (Iron)

Date Played Adventure Title Session XP GP Downtime ▲ Renown Magic Items
2019-03-02 10:25 CCC-BMG-37 HULB 3-1 Weakness of Rock 1 10 1 Manual of Quickness of Action Show

Unlock: Manual of Quickness of Action. This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. Table H: 20 T3 TCP

2018-11-06 17:43 CCC-CIC-04 Best Friends Forever 1 10 1 Show

Unlock: Sending stones (sewn into a matching pair of toys)

Story Award: Gratitude of the Von Finkelstein's

2018-12-23 13:05 CCC-YLRA01-01 Her Dying Wish 1 10 1 Show

Unlock: Ioun Stone of Reserve. Rather than appearing as a prism like a normal ioun stone of its type, however, this purple gem is cut like a coin, with a face on each side. One is an elf woman whose long hair has a ruby tint, and the other is an older dwarf in a helm bearing the symbol of the dwarf god Clangeddin Silverbeard. In darkness, one can see ghostly shapes trailing after the coin-like jewel as it moves. When a spell is cast into the stone, the caster hears a male and female voice arguing. When a spell is unleashed from it, the same voices are heard chanting in unison by the user. Anyone attuned to this item receives to +1 bonus on Charisma (Persuasion) checks to resolve conflict or calm emotions. Research indicates this item was known as the Peacemaker’s Coin in the old dwarf kingdom of Roldilar, where it belonged to the human mage and dwarf ally Beldossan the Short."

Story Award: Founding Landowner. Spend 1,000 gp and 30 downtime days to obtain this award, which marks you as a resident of Ylraphon. You are the owner of a 10-foot by 10-foot room in town which you can call entirely your own, which contains a bed, one chest, two chairs, and a very small table. In addition, while adventuring in the Ylraphon area, you can reduce the cost of a comfortable, wealthy, or aristocratic lifestyle by 2 gp per day (to a minimum of 1 gp per day).

Story Award: Local Pursuit. You have become involved with a local institution in Ylraphon. You may choose one (and only one) of the “Local Pursuit” story award options described in Player Handout 5Y: Local Pursuits for successfully completing this adventure. This signifies your character having the opportunity to become more involved with day-to-day life and significant institutions in Ylraphon. You may gain only one of the story award options listed for completing this adventure, though you may later gain additional ones if other adventures grant these story award options.

Story Award: Ylraphon Adventurer's Guide. You may join the Ylraphon Adventurers Guild if you either obtain one of the Local Pursuit story awards (as described above) or are willing to pay 50 gp initial dues as described in Player Handout 5Z: The Ylraphon Adventurers Guild. This grants access to the Guild Delving downtime activity described in that handout, as well as other benefits to be seen in future modules set in Ylraphon.

2018-12-26 07:11 ddal08-07 Into the Dark 1 10 1 Show

Unlock: Mace of Smiting. This head of the mace of smiting features an angry dwarven face. The specter of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for ale. Weapon (mace), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.

Story Award: Endless Bluetooth Ale. If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage. The strong dwarven-style ale is a rich sapphire color, and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue. The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw or find that their bones and teeth turn a dark shade of blue for 24 hours.

2018-12-26 14:31 ddal08-08 Crypt of the Dark Kiss 1 10 1 Show

Unlock: Ring of Fire Resistance

2018-12-30 13:06 DDHC-DoMM Dungeon of the Mad Mage 1 10 1 Show

Floor 1

2019-01-01 11:16 DDHC-TYP Chapter 4: White Plume Mountain 1 10 1 Mantle of Spell Resistance, Blackrazor Show

Unlock: Boots of Striding and Springing. Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring.

Story Award: Free use of the raise dead or greater restoration spell.

Story Award: Unlock one item from magic item tables F or G.

2019-01-05 11:00 DDHC-DoMM Dungeon of the Mad Mage 1 10 1 Dagger of Blindsight Show

Floor 6

Unlock: Dagger of Blindsight. Weapon (dagger), rare. This rare magic item requires attunement. A creature attuned to it gains blindsight out to a range of 30 feet. The dagger has a saw-toothed edge and a black pearl nested in its pommel.

Unlock: Sentinel Shield. Armor (shield), uncommon. While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

2019-01-07 10:00 ddal08-09 Fangs and Frogs 1 10 1 Show

Unlock: Wand of Lightning Bolts (Table G, 20 TP). This black wand is decorated with an intricate symbol of the dark goddess Shar. Each time this wand is used, the wielder forgets all their bonds for 10 minutes.

This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Lightning Bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Unlock: Potion of Heroism.

2019-01-13 12:59 DDHC-DoMM Dungeon of the Mad Mage 2 10 1 Show

Finished Level 1, started Level 2.

Unlock: Circlet of Blasting. Wondrous item, uncommon. While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell's attacks, you do so with an attack bonus of +5. The circlet can't be used this way again until the next dawn.

Unlock: Circlet of Human Perfection. Wondrous item, uncommon. Only humanoids can attune to it. The circlet transforms its attuned wearer into an attractive human of average height and weight. The circlet chooses the physical characteristics of the form, such as age, gender, skin color, hair color and voice. Except for size, the wearer's statistics and racial traits don't change, nor do items worn or carried by the wearer. Removing the circlet ends the effect.

2019-01-15 18:06 Ccc-ziege-02 Storm of the Blood Moon 1 10 1 Show

Ring of the Ram. G 2 to 4 20 TP. Ring, rare (requires attunement). This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you.

2019-01-19 16:00 DDAL05-8 Durlag’s Tower 1 10 1 Show

Staff of Thunder and Lightning

2019-01-19 19:43 DDAL00-03 Those That Came Before 1 10 1 Show

Unlock: Wand of Wonder

Unlock: Rod of Alertness

Story Award: Favor of Candlekeep. 120 DT to learn Netherese. Or three spell scrolls of up to fifth level.

2019-01-22 18:00 DDAL05-9 Durlag’s Tomb 1 10 1 Show

Unlock: Skeggox

2019-02-01 07:43 DDAL07-14 The Fathomless Depths of Ill Intent 1 10 1 Show

Unlock: The Mask of Wompona Yarp (Helm of Brilliance). Wondrous item, very rare (requires attunement). This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic. You gain the following benefits while wearing it:
• You can use an action to cast one of the following spells (save DC 18), using one of the helm's gems of the specified type as a component: daylight (opal), fireball (fire opal), prismatic spray (diamond), or wall of fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm.
• As long as it has at least one diamond, the helm emits dim light in a 30-foot radius when at least one undead is within that area. Any undead that starts its turn in that area takes 1d6 radiant damage.
• As long as the helm has at least one ruby, you have resistance to fire damage.
• As long as the helm has at least one fire opal, you can use an action and speak a command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a bonus action to speak the command word again or until you drop or stow the weapon.
Roll a d20 if you are wearing the helm and take fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems. Each creature within 60 feet of the helm other than you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking radiant damage equal to the number of gems in the helm. The helm and its gems are then destroyed. This item is found in the Dungeon Master’s Guide.
This monstrous batiri goblin mask is made of lacquered wood and its gems carved to resemble numerous unblinking eyes. When a gem is used, the surrounding wood closes around it like an eyelid. When found, the helm has 6 diamonds, 5 rubies, 17 fire opals, and 34 opals.

Item: Potion of speed

2019-02-08 08:10 CCC-ALMOG-03 TALES03-01 Claws of Fury 1 10 1 Belt of Fire Giant Strength Show

Unlock: Belt of Fire Giant Strength. Wondrous Item, very rare (requires attunement). This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face. While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25. Price: 20 tier 3 TCP

2018-09-11 17:30 Ddal08-00 Once in Waterdeep 1 10 1 Show
2019-03-09 10:30 CCC-BMG-14 PHLAN1-2 Enemy of my Enemy 1 10 1 Show

Unlock: Tome of Understanding. This book contains intuition and Insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

2019-03-12 11:57 CCC-MIND-01-01 Lost in Thought 1 10 1 Show

Unlock: Crystal Ball. Wonderous Item, Very Rare (requires attunement). The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it. When a character that is attuned to this Crystal Ball spends an action peering into it, they can see events that have occurred in their past.

2019-04-24 12:48 DDAL05-18 The Mysterious Isle 1 10 1 Horn of Valhalla (Iron) Show

Horn of Valhalla (Iron)