Season:
8
Race:
Variant Human
Class:
Barbarian
Background:
Faction Agent
Lifestyle:
Wretched
Current Level:
20
Total GP:
32575
Total Downtime:
172.5
Tag:
Faction:
Zhentarim
Faction Rank:
Ardragon (rank 4)
Magic Item Count:
10
Magic Item Limit:
10
Dagger of Blindsight,
Gauntlets of Ogre Power,
Quaryl's Codex (Tome of the Stilled Tongue),
Manual of Gainful Exercise,
Robe of the Archmagi (Grey) ,
Manual of Bodily Health,
Rod of Lordly Might,
Manual of Quickness of Action,
Belt of Hill Giant Strength,
Blackrazor

Log Entries

Date Played Adventure Title ▲ Session Levels GP Downtime Magic Items
2018-09-11 17:30 Ddal08-00 Once in Waterdeep 1 10 Show
2018-10-04 18:04 Ddal08-01 the map with no names 1 5 Show

Wand of Secrets

2018-10-11 18:06 DDAL08-02 Beneath the City of theDead 1 7.5 Goggles of Night Show

Goggles of Night

2018-10-18 18:16 Ddal08-03 Dock ward double cross 1 5 Show

Hat of Disguise

2018-12-26 07:11 ddal08-07 Into the Dark 1 10 Show

Unlock: Mace of Smiting. This head of the mace of smiting features an angry dwarven face. The specter of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for ale. Weapon (mace), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.

Story Award: Endless Bluetooth Ale. If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage. The strong dwarven-style ale is a rich sapphire color, and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue. The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw or find that their bones and teeth turn a dark shade of blue for 24 hours.

2018-12-26 14:31 ddal08-08 Crypt of the Dark Kiss 1 10 Show

Unlock: Ring of Fire Resistance

2019-01-07 10:00 ddal08-09 Fangs and Frogs 1 10 Show

Unlock: Wand of Lightning Bolts (Table G, 20 TP). This black wand is decorated with an intricate symbol of the dark goddess Shar. Each time this wand is used, the wielder forgets all their bonds for 10 minutes.

This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Lightning Bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Unlock: Potion of Heroism.

2019-04-24 08:17 DDAL08-16 A Change of Address 1 15 Show

Plate Armor of Etherealness. This armor has a holy symbol of Shar forged into the breastplate. While you wear it, you can speak and understand Qualith.

2019-04-26 08:30 DDAL08-17 The Tower of Aghairon 1 15 Show

Cubic Gate. Created by the wizard Hilather, the six sides of this cube are covered in characters from the language of Alzhedo. The six sides are keyed to: the Tree Blight: Prime Material, the Elemental Plane of Fire, the Nine Hells, the Far Realm, the Outlands, and Arborea.

Chest of Preserving (common magic item worth 2tcp, in which stuff cannot rot/go bad. A portable fridge!)

2019-07-10 08:28 DDAL08-18 Moving Day 1 15 Show

Rod of Resurrection. Rod, legendary (requires attunement by a cleric, druid, or paladin). The rod has 5 charges. While you hold it, you can use an action to cast one of the following spells from it: heal (expends 1 charge) or resurrection (expends 5 charges). The rod regains 1 expended charge daily at dawn. If the rod is reduced to 0 charges, roll d20. On a 1, the rod disappears in a burst of radiance. This item is found on Magic Item Table I in the Dungeon Master’s Guide. This rod is engraved with sun symbols and bejeweled with faceted citrines. It glows equal to a torch when within 100 ft. of undead.

2018-12-30 13:06 DDHC-DoMM Dungeon of the Mad Mage 1 10 Show

Floor 1

2019-07-15 08:30 DDHC-DoMM Dungeon of the Mad Mage 1 10 Staff of Power Show

Nine Lives Stealer Longsword

Staff of Power

2019-01-05 11:00 DDHC-DoMM Dungeon of the Mad Mage 1 10 Dagger of Blindsight Show

Floor 6

Unlock: Dagger of Blindsight. Weapon (dagger), rare. This rare magic item requires attunement. A creature attuned to it gains blindsight out to a range of 30 feet. The dagger has a saw-toothed edge and a black pearl nested in its pommel.

Unlock: Sentinel Shield. Armor (shield), uncommon. While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

2019-07-22 08:05 DDHC-DoMM Dungeon of the Mad Mage 1 10 Show

Ioun Stone of Insight

Blessing of Torm.

2019-07-29 08:00 DDHC-DoMM Dungeon of the Mad Mage 1 10 Rod of Lordly Might Show

Wand of Wonder

Anstruth Harp

Rod of Lordly Might

...and as his story comes to an end, the Barbarian Bellos accepts the Mad Mage Halasters offer of apprenticeship, and pledges to learn the ways of Wizardry and magic.
And he lived happily in Halaster's tower, honing his mind and body to the ultimate heights of power, until the end of his days.

CHARACTER RETIRED

2019-01-13 12:59 DDHC-DoMM Dungeon of the Mad Mage 2 10 Show

Finished Level 1, started Level 2.

Unlock: Circlet of Blasting. Wondrous item, uncommon. While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell's attacks, you do so with an attack bonus of +5. The circlet can't be used this way again until the next dawn.

Unlock: Circlet of Human Perfection. Wondrous item, uncommon. Only humanoids can attune to it. The circlet transforms its attuned wearer into an attractive human of average height and weight. The circlet chooses the physical characteristics of the form, such as age, gender, skin color, hair color and voice. Except for size, the wearer's statistics and racial traits don't change, nor do items worn or carried by the wearer. Removing the circlet ends the effect.

2019-01-18 12:14 DDHC-TOA-15 Maze of Shadows 1 15 Tome of Understanding Show

Unlocks:

Helm of Teleportation

Potion of Poison

Mace of Terror

Scroll of Protection from Undead

Ioun Stone (Sustenance)

Potion of Superior Healing

Potion of Water Breathing

Circlet of Blasting

Mithral Breastplate

Robe of Useful Items (you roll)

Oathbinder (Table I)

The choice of one of the following items:

• a ring of regeneration
• a spellguard shield
• a tome of understanding
• a weapon +3 (DMs choice of type)

Honorary Member of the Obanashi. Gained by Rescuing Xhosala in Part 1. You are an honored savior of the Obanashi clan, banishing the corruption of the dark spirit. You may identify yourself as an honorary member of their clan and receive advantage on any Charisma checks made when dealing with any of the good-aligned rural clans living in the Chult wilderness.

Mark of the Feathered Serpent. Gained by successfully following Uzoma in Part 2. You are recognized as a friend to the couatl. Any couatl you encounter immediately regard you as an ally. You have advantage on Arcana and History checks in regards to learning information on couatl. You also gain advantage on
all Charisma checks when dealing with them.

Guardians of Mezro. Gained by successfully restoring Mezro in Part 3. You are considered a legendary figure amongst the people of Mezro, always welcome within its walls. Word of your deeds and your role in Ubtao's return have spread throughout the major populations in Chult. Though this may generate a level of notoriety among the Chultan people, it may also serve to cause friction with those who have chosen to abandon Ubtao in favor of other gods.

2019-01-01 11:16 DDHC-TYP Chapter 4: White Plume Mountain 1 10 Mantle of Spell Resistance, Blackrazor Show

Unlock: Boots of Striding and Springing. Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring.

Story Award: Free use of the raise dead or greater restoration spell.

Story Award: Unlock one item from magic item tables F or G.

2019-01-15 23:22 Downtime Catchup Show
2019-09-14 11:15 Purchase Log Quaryl's Codex (Tome of the Stilled Tongue) Show Purchase

Tome of the Stilled Tongue

Date Played Adventure Title ▲ Tier Session ACP TCP Downtime Renown
2018-09-11 17:30 Ddal08-00 Once in Waterdeep 1 1 4 4 10 1 Show
2018-10-04 18:04 Ddal08-01 the map with no names 1 1 2 2 5 0.5 Show

Wand of Secrets

2018-10-11 18:06 DDAL08-02 Beneath the City of theDead 1 1 3 3 7.5 0.8 Show

Goggles of Night

2018-10-18 18:16 Ddal08-03 Dock ward double cross 1 1 2 2 5 0.5 Show

Hat of Disguise

2018-12-26 07:11 ddal08-07 Into the Dark 2 1 4 4 10 1 Show

Unlock: Mace of Smiting. This head of the mace of smiting features an angry dwarven face. The specter of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for ale. Weapon (mace), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.

Story Award: Endless Bluetooth Ale. If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage. The strong dwarven-style ale is a rich sapphire color, and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue. The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw or find that their bones and teeth turn a dark shade of blue for 24 hours.

2018-12-26 14:31 ddal08-08 Crypt of the Dark Kiss 2 1 4 4 10 1 Show

Unlock: Ring of Fire Resistance

2019-01-07 10:00 ddal08-09 Fangs and Frogs 2 1 4 4 10 1 Show

Unlock: Wand of Lightning Bolts (Table G, 20 TP). This black wand is decorated with an intricate symbol of the dark goddess Shar. Each time this wand is used, the wielder forgets all their bonds for 10 minutes.

This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Lightning Bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Unlock: Potion of Heroism.

2019-04-24 08:17 DDAL08-16 A Change of Address 4 1 6 12 15 1.5 Show

Plate Armor of Etherealness. This armor has a holy symbol of Shar forged into the breastplate. While you wear it, you can speak and understand Qualith.

2019-04-26 08:30 DDAL08-17 The Tower of Aghairon 4 1 6 12 15 1.5 Show

Cubic Gate. Created by the wizard Hilather, the six sides of this cube are covered in characters from the language of Alzhedo. The six sides are keyed to: the Tree Blight: Prime Material, the Elemental Plane of Fire, the Nine Hells, the Far Realm, the Outlands, and Arborea.

Chest of Preserving (common magic item worth 2tcp, in which stuff cannot rot/go bad. A portable fridge!)

2019-07-10 08:28 DDAL08-18 Moving Day 4 1 6 12 15 1.5 Show

Rod of Resurrection. Rod, legendary (requires attunement by a cleric, druid, or paladin). The rod has 5 charges. While you hold it, you can use an action to cast one of the following spells from it: heal (expends 1 charge) or resurrection (expends 5 charges). The rod regains 1 expended charge daily at dawn. If the rod is reduced to 0 charges, roll d20. On a 1, the rod disappears in a burst of radiance. This item is found on Magic Item Table I in the Dungeon Master’s Guide. This rod is engraved with sun symbols and bejeweled with faceted citrines. It glows equal to a torch when within 100 ft. of undead.

2018-12-30 13:06 DDHC-DoMM Dungeon of the Mad Mage 2 1 5 5 10 1 Show

Floor 1

2019-07-15 08:30 DDHC-DoMM Dungeon of the Mad Mage 4 1 4 8 10 1 Show

Nine Lives Stealer Longsword

Staff of Power

2019-01-05 11:00 DDHC-DoMM Dungeon of the Mad Mage 2 1 4 4 10 1 Show

Floor 6

Unlock: Dagger of Blindsight. Weapon (dagger), rare. This rare magic item requires attunement. A creature attuned to it gains blindsight out to a range of 30 feet. The dagger has a saw-toothed edge and a black pearl nested in its pommel.

Unlock: Sentinel Shield. Armor (shield), uncommon. While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

2019-07-22 08:05 DDHC-DoMM Dungeon of the Mad Mage 4 1 4 8 10 1 Show

Ioun Stone of Insight

Blessing of Torm.

2019-07-29 08:00 DDHC-DoMM Dungeon of the Mad Mage 4 1 4 8 10 1 Show

Wand of Wonder

Anstruth Harp

Rod of Lordly Might

...and as his story comes to an end, the Barbarian Bellos accepts the Mad Mage Halasters offer of apprenticeship, and pledges to learn the ways of Wizardry and magic.
And he lived happily in Halaster's tower, honing his mind and body to the ultimate heights of power, until the end of his days.

CHARACTER RETIRED

2019-01-13 12:59 DDHC-DoMM Dungeon of the Mad Mage 2 2 4 4 10 1 Show

Finished Level 1, started Level 2.

Unlock: Circlet of Blasting. Wondrous item, uncommon. While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell's attacks, you do so with an attack bonus of +5. The circlet can't be used this way again until the next dawn.

Unlock: Circlet of Human Perfection. Wondrous item, uncommon. Only humanoids can attune to it. The circlet transforms its attuned wearer into an attractive human of average height and weight. The circlet chooses the physical characteristics of the form, such as age, gender, skin color, hair color and voice. Except for size, the wearer's statistics and racial traits don't change, nor do items worn or carried by the wearer. Removing the circlet ends the effect.

2019-01-18 12:14 DDHC-TOA-15 Maze of Shadows 3 1 5 10 15 1 Show

Unlocks:

Helm of Teleportation

Potion of Poison

Mace of Terror

Scroll of Protection from Undead

Ioun Stone (Sustenance)

Potion of Superior Healing

Potion of Water Breathing

Circlet of Blasting

Mithral Breastplate

Robe of Useful Items (you roll)

Oathbinder (Table I)

The choice of one of the following items:

• a ring of regeneration
• a spellguard shield
• a tome of understanding
• a weapon +3 (DMs choice of type)

Honorary Member of the Obanashi. Gained by Rescuing Xhosala in Part 1. You are an honored savior of the Obanashi clan, banishing the corruption of the dark spirit. You may identify yourself as an honorary member of their clan and receive advantage on any Charisma checks made when dealing with any of the good-aligned rural clans living in the Chult wilderness.

Mark of the Feathered Serpent. Gained by successfully following Uzoma in Part 2. You are recognized as a friend to the couatl. Any couatl you encounter immediately regard you as an ally. You have advantage on Arcana and History checks in regards to learning information on couatl. You also gain advantage on
all Charisma checks when dealing with them.

Guardians of Mezro. Gained by successfully restoring Mezro in Part 3. You are considered a legendary figure amongst the people of Mezro, always welcome within its walls. Word of your deeds and your role in Ubtao's return have spread throughout the major populations in Chult. Though this may generate a level of notoriety among the Chultan people, it may also serve to cause friction with those who have chosen to abandon Ubtao in favor of other gods.

2019-01-01 11:16 DDHC-TYP Chapter 4: White Plume Mountain 2 1 4 28 10 1 Show

Unlock: Boots of Striding and Springing. Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring.

Story Award: Free use of the raise dead or greater restoration spell.

Story Award: Unlock one item from magic item tables F or G.

2019-01-15 23:22 Downtime Catchup 8 Show
2019-09-14 11:15 Purchase Log Show Purchase

Tome of the Stilled Tongue

Date Played Adventure Title ▲ Session XP GP Downtime Renown Magic Items
2018-09-11 17:30 Ddal08-00 Once in Waterdeep 1 10 1 Show
2018-10-04 18:04 Ddal08-01 the map with no names 1 5 0.5 Show

Wand of Secrets

2018-10-11 18:06 DDAL08-02 Beneath the City of theDead 1 7.5 0.8 Goggles of Night Show

Goggles of Night

2018-10-18 18:16 Ddal08-03 Dock ward double cross 1 5 0.5 Show

Hat of Disguise

2018-12-26 07:11 ddal08-07 Into the Dark 1 10 1 Show

Unlock: Mace of Smiting. This head of the mace of smiting features an angry dwarven face. The specter of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for ale. Weapon (mace), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.

Story Award: Endless Bluetooth Ale. If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage. The strong dwarven-style ale is a rich sapphire color, and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue. The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw or find that their bones and teeth turn a dark shade of blue for 24 hours.

2018-12-26 14:31 ddal08-08 Crypt of the Dark Kiss 1 10 1 Show

Unlock: Ring of Fire Resistance

2019-01-07 10:00 ddal08-09 Fangs and Frogs 1 10 1 Show

Unlock: Wand of Lightning Bolts (Table G, 20 TP). This black wand is decorated with an intricate symbol of the dark goddess Shar. Each time this wand is used, the wielder forgets all their bonds for 10 minutes.

This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Lightning Bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Unlock: Potion of Heroism.

2019-04-24 08:17 DDAL08-16 A Change of Address 1 15 1.5 Show

Plate Armor of Etherealness. This armor has a holy symbol of Shar forged into the breastplate. While you wear it, you can speak and understand Qualith.

2019-04-26 08:30 DDAL08-17 The Tower of Aghairon 1 15 1.5 Show

Cubic Gate. Created by the wizard Hilather, the six sides of this cube are covered in characters from the language of Alzhedo. The six sides are keyed to: the Tree Blight: Prime Material, the Elemental Plane of Fire, the Nine Hells, the Far Realm, the Outlands, and Arborea.

Chest of Preserving (common magic item worth 2tcp, in which stuff cannot rot/go bad. A portable fridge!)

2019-07-10 08:28 DDAL08-18 Moving Day 1 15 1.5 Show

Rod of Resurrection. Rod, legendary (requires attunement by a cleric, druid, or paladin). The rod has 5 charges. While you hold it, you can use an action to cast one of the following spells from it: heal (expends 1 charge) or resurrection (expends 5 charges). The rod regains 1 expended charge daily at dawn. If the rod is reduced to 0 charges, roll d20. On a 1, the rod disappears in a burst of radiance. This item is found on Magic Item Table I in the Dungeon Master’s Guide. This rod is engraved with sun symbols and bejeweled with faceted citrines. It glows equal to a torch when within 100 ft. of undead.

2018-12-30 13:06 DDHC-DoMM Dungeon of the Mad Mage 1 10 1 Show

Floor 1

2019-07-15 08:30 DDHC-DoMM Dungeon of the Mad Mage 1 10 1 Staff of Power Show

Nine Lives Stealer Longsword

Staff of Power

2019-01-05 11:00 DDHC-DoMM Dungeon of the Mad Mage 1 10 1 Dagger of Blindsight Show

Floor 6

Unlock: Dagger of Blindsight. Weapon (dagger), rare. This rare magic item requires attunement. A creature attuned to it gains blindsight out to a range of 30 feet. The dagger has a saw-toothed edge and a black pearl nested in its pommel.

Unlock: Sentinel Shield. Armor (shield), uncommon. While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

2019-07-22 08:05 DDHC-DoMM Dungeon of the Mad Mage 1 10 1 Show

Ioun Stone of Insight

Blessing of Torm.

2019-07-29 08:00 DDHC-DoMM Dungeon of the Mad Mage 1 10 1 Rod of Lordly Might Show

Wand of Wonder

Anstruth Harp

Rod of Lordly Might

...and as his story comes to an end, the Barbarian Bellos accepts the Mad Mage Halasters offer of apprenticeship, and pledges to learn the ways of Wizardry and magic.
And he lived happily in Halaster's tower, honing his mind and body to the ultimate heights of power, until the end of his days.

CHARACTER RETIRED

2019-01-13 12:59 DDHC-DoMM Dungeon of the Mad Mage 2 10 1 Show

Finished Level 1, started Level 2.

Unlock: Circlet of Blasting. Wondrous item, uncommon. While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell's attacks, you do so with an attack bonus of +5. The circlet can't be used this way again until the next dawn.

Unlock: Circlet of Human Perfection. Wondrous item, uncommon. Only humanoids can attune to it. The circlet transforms its attuned wearer into an attractive human of average height and weight. The circlet chooses the physical characteristics of the form, such as age, gender, skin color, hair color and voice. Except for size, the wearer's statistics and racial traits don't change, nor do items worn or carried by the wearer. Removing the circlet ends the effect.

2019-01-18 12:14 DDHC-TOA-15 Maze of Shadows 1 15 1 Tome of Understanding Show

Unlocks:

Helm of Teleportation

Potion of Poison

Mace of Terror

Scroll of Protection from Undead

Ioun Stone (Sustenance)

Potion of Superior Healing

Potion of Water Breathing

Circlet of Blasting

Mithral Breastplate

Robe of Useful Items (you roll)

Oathbinder (Table I)

The choice of one of the following items:

• a ring of regeneration
• a spellguard shield
• a tome of understanding
• a weapon +3 (DMs choice of type)

Honorary Member of the Obanashi. Gained by Rescuing Xhosala in Part 1. You are an honored savior of the Obanashi clan, banishing the corruption of the dark spirit. You may identify yourself as an honorary member of their clan and receive advantage on any Charisma checks made when dealing with any of the good-aligned rural clans living in the Chult wilderness.

Mark of the Feathered Serpent. Gained by successfully following Uzoma in Part 2. You are recognized as a friend to the couatl. Any couatl you encounter immediately regard you as an ally. You have advantage on Arcana and History checks in regards to learning information on couatl. You also gain advantage on
all Charisma checks when dealing with them.

Guardians of Mezro. Gained by successfully restoring Mezro in Part 3. You are considered a legendary figure amongst the people of Mezro, always welcome within its walls. Word of your deeds and your role in Ubtao's return have spread throughout the major populations in Chult. Though this may generate a level of notoriety among the Chultan people, it may also serve to cause friction with those who have chosen to abandon Ubtao in favor of other gods.

2019-01-01 11:16 DDHC-TYP Chapter 4: White Plume Mountain 1 10 1 Mantle of Spell Resistance, Blackrazor Show

Unlock: Boots of Striding and Springing. Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring.

Story Award: Free use of the raise dead or greater restoration spell.

Story Award: Unlock one item from magic item tables F or G.

2019-01-15 23:22 Downtime Catchup Show
2019-09-14 11:15 Purchase Log Quaryl's Codex (Tome of the Stilled Tongue) Show Purchase

Tome of the Stilled Tongue