Grimoire Gutterspawn Character Sheet
Staff of the Magi,
Cloak of Invisibility,
Tome of Leadership and Influence,
Dread Helm,
Belt of Storm Giant Strength,
Stone Plate +2,
Rod of Lordly Might,
Holy Avenger Longsword,
Shield +3,
Blackrazor
Log Entries
Date Played | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
---|---|---|---|---|---|---|---|---|
2018-10-08 18:00 | DDHC-WDH Waterdeep Dragon Heist | 2 | 75 | 7.5 | Show | |||
Story Awards |
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2019-09-15 14:15 | DDEP08-03 Last Orders at the Yawning Portal | 1 | 10 | Ring of Invisibility | Show | |||
Tier 4 Magic Item Unlock: Ring of Invisibility (Magic Item Table I). Wondrous Item (requires attunement). This cold steel ring is invisible when unworn but becomes visible when slipped onto the wearer’s finger. While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying – apart from this ring – is invisible with you. You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again. To avoid being spotted while invisible, you must cover the ring with a glove. Tavern Prize: This tiny mechanical assistant always on hand to bring you drinks and food from the bar and will do whatever you ask of them within the confines of an inn or tavern (short of any task that would harm another person). |
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2018-11-12 10:13 | DDHC-WDH Waterdeep Dragon Heist | 5 | 7.5 | Show | ||||
Losser's Spellbook |
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2018-10-22 18:00 | DDHC-WDH Waterdeep Dragon Heist | 3 | 7.5 | Show | ||||
2019-06-26 18:01 | DDHC-DoMM Dungeon of the Mad Mage | 1 | 27 | 10 | Gauntlets of Ogre Power | Show | ||
Trollskull Manor Profit - 27gp. Gauntlets of Ogre Power. |
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2019-07-03 18:00 | DDHC-DoMM Dungeon of the Mad Mage | 1 | 10 | Dagger of Venom, Dread Helm | Show | |||
Dagger of Venom Dread Helm |
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2019-02-16 08:00 | CCC-ALMOG-03 TALES03-01 Claws of Fury | 1 | 10 | Belt of Fire Giant Strength | Show | |||
Unlock: Belt of Fire Giant Strength. Wondrous Item, very rare (requires attunement). This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face. While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25. Price: 20 tier 3 TCP Item: Potion of Greater Healing |
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2019-02-10 13:10 | DDHC-DoMM Dungeon of the Mad Mage | 4 | 0 | 10 | Cloak of the Manta Ray, Rope of Climbing | Show | ||
Unlock: Cloak of the Manta Ray. Wondrous item, uncommon. While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action. Unlock: Rope of Climbing. Wondrous item, uncommon. This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying. If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed. Turned in magic items totalling 1000 GP. |
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2019-02-03 13:00 | DDHC-DoMM Dungeon of the Mad Mage | 3 | 10 | Show | ||||
Level 4. |
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2019-01-27 13:00 | DDHC-DoMM Dungeon of the Mad Mage | 2 | 10 | Show | ||||
Level 3 |
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2019-01-20 13:00 | DDHC-DoMM Dungeon of the Mad Mage | 1 | 10 | Show | ||||
Level 2 |
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2019-01-18 04:00 | DDAL08-07 Into the Dark | 1 | 10 | Mace of Smiting | Show | |||
Unlock: Mace of Smiting. This head of the mace of smiting features an angry dwarven face. The specter of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for ale. Weapon (mace), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. Story Award: Endless Bluetooth Ale. If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage. The strong dwarven-style ale is a rich sapphire color, and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue. The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw or find that their bones and teeth turn a dark shade of blue for 24 hours. |
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2019-01-15 12:54 | DDAL08-09 Fangs and Frogs | 1 | 10 | Wand of Lightning Bolts | Show | |||
Unlock: Wand of Lightning Bolts (Table G, 20 TP). This black wand is decorated with an intricate symbol of the dark goddess Shar. Each time this wand is used, the wielder forgets all their bonds for 10 minutes. This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Lightning Bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Unlock: Potion of Heroism. |
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2019-09-12 18:39 | DDHC-DMM Dungeon of the Mad Mage | 1 | 10 | Rod of Lordly Might | Show | |||
Wand of Wonder Rod of Lordly Might Shield of the Uven Rune Anstruth Harp ...and as his story comes to an end, the Paladin Grimoire Gutterspawn dies ignobly after being stunned by an Empyrean, meteor swarmed by Halaster, and betrayed by his friend Banjo Damocles. CHARACTER RETIRED |
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2019-01-14 11:56 | DDAL08-08 Crypt of the Dark Kiss | 1 | 10 | Ring of Fire Resistance | Show | |||
Unlock: Ring of Fire Resistance |
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2018-11-26 21:46 | DDHC-WDH Waterdeep Dragon Heist | 7.5 | Show | |||||
Nar'l Xibrindas' Spellbook |
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2019-08-05 08:00 | DDAL06-03 Crypt of the Death Giants | 1 | 5 | Belt of Storm Giant Strength | Show | |||
Unlock: Belt of Storm Giant Strength. Story Award: Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria. Story Award: Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained. Story Award: Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation. |
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2019-09-05 19:59 | DDHC-DMM Dungeon of the Mad Mage | 1 | 3250 | 5 | Nine Lives Stealer (Longsword) | Show | ||
Nine Lives Stealer (Longsword) |
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2018-11-05 12:39 | DDHC-WDH Waterdeep Dragon Heist | 4 | 14 | 7.5 | Show | |||
2018-11-19 17:00 | DDHC-WDH Waterdeep Dragon Heist | 5 | Show | |||||
Story Awards |
Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown ▼ | |
---|---|---|---|---|---|---|---|---|
2018-10-08 18:00 | DDHC-WDH Waterdeep Dragon Heist | 1 | 2 | 3 | 6 | 7.5 | 1 | Show |
Story Awards |
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2019-09-15 14:15 | DDEP08-03 Last Orders at the Yawning Portal | 4 | 1 | 4 | 8 | 10 | 1 | Show |
Tier 4 Magic Item Unlock: Ring of Invisibility (Magic Item Table I). Wondrous Item (requires attunement). This cold steel ring is invisible when unworn but becomes visible when slipped onto the wearer’s finger. While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying – apart from this ring – is invisible with you. You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again. To avoid being spotted while invisible, you must cover the ring with a glove. Tavern Prize: This tiny mechanical assistant always on hand to bring you drinks and food from the bar and will do whatever you ask of them within the confines of an inn or tavern (short of any task that would harm another person). |
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2018-11-12 10:13 | DDHC-WDH Waterdeep Dragon Heist | 2 | 5 | 3 | 6 | 7.5 | 1 | Show |
Losser's Spellbook |
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2018-10-22 18:00 | DDHC-WDH Waterdeep Dragon Heist | 1 | 3 | 3 | 3 | 7.5 | 1 | Show |
2019-06-26 18:01 | DDHC-DoMM Dungeon of the Mad Mage | 3 | 1 | 4 | 8 | 10 | 1 | Show |
Trollskull Manor Profit - 27gp. Gauntlets of Ogre Power. |
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2019-07-03 18:00 | DDHC-DoMM Dungeon of the Mad Mage | 3 | 1 | 4 | 8 | 10 | 1 | Show |
Dagger of Venom Dread Helm |
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2019-02-16 08:00 | CCC-ALMOG-03 TALES03-01 Claws of Fury | 3 | 1 | 4 | 8 | 10 | 1 | Show |
Unlock: Belt of Fire Giant Strength. Wondrous Item, very rare (requires attunement). This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face. While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25. Price: 20 tier 3 TCP Item: Potion of Greater Healing |
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2019-02-10 13:10 | DDHC-DoMM Dungeon of the Mad Mage | 2 | 4 | 4 | 4 | 10 | 1 | Show |
Unlock: Cloak of the Manta Ray. Wondrous item, uncommon. While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action. Unlock: Rope of Climbing. Wondrous item, uncommon. This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying. If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed. Turned in magic items totalling 1000 GP. |
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2019-02-03 13:00 | DDHC-DoMM Dungeon of the Mad Mage | 2 | 3 | 4 | 4 | 10 | 1 | Show |
Level 4. |
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2019-01-27 13:00 | DDHC-DoMM Dungeon of the Mad Mage | 2 | 2 | 4 | 4 | 10 | 1 | Show |
Level 3 |
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2019-01-20 13:00 | DDHC-DoMM Dungeon of the Mad Mage | 2 | 1 | 4 | 4 | 10 | 1 | Show |
Level 2 |
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2019-01-18 04:00 | DDAL08-07 Into the Dark | 2 | 1 | 4 | 4 | 10 | 1 | Show |
Unlock: Mace of Smiting. This head of the mace of smiting features an angry dwarven face. The specter of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for ale. Weapon (mace), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. Story Award: Endless Bluetooth Ale. If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage. The strong dwarven-style ale is a rich sapphire color, and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue. The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw or find that their bones and teeth turn a dark shade of blue for 24 hours. |
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2019-01-15 12:54 | DDAL08-09 Fangs and Frogs | 2 | 1 | 4 | 4 | 10 | 1 | Show |
Unlock: Wand of Lightning Bolts (Table G, 20 TP). This black wand is decorated with an intricate symbol of the dark goddess Shar. Each time this wand is used, the wielder forgets all their bonds for 10 minutes. This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Lightning Bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Unlock: Potion of Heroism. |
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2019-09-12 18:39 | DDHC-DMM Dungeon of the Mad Mage | 4 | 1 | 4 | 8 | 10 | 1 | Show |
Wand of Wonder Rod of Lordly Might Shield of the Uven Rune Anstruth Harp ...and as his story comes to an end, the Paladin Grimoire Gutterspawn dies ignobly after being stunned by an Empyrean, meteor swarmed by Halaster, and betrayed by his friend Banjo Damocles. CHARACTER RETIRED |
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2019-01-14 11:56 | DDAL08-08 Crypt of the Dark Kiss | 2 | 1 | 4 | 4 | 10 | 1 | Show |
Unlock: Ring of Fire Resistance |
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2018-11-26 21:46 | DDHC-WDH Waterdeep Dragon Heist | 2 | 3 | 6 | 7.5 | 1 | Show | |
Nar'l Xibrindas' Spellbook |
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2019-08-05 08:00 | DDAL06-03 Crypt of the Death Giants | 4 | 1 | 2 | 4 | 5 | 0.5 | Show |
Unlock: Belt of Storm Giant Strength. Story Award: Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria. Story Award: Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained. Story Award: Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation. |
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2019-09-05 19:59 | DDHC-DMM Dungeon of the Mad Mage | 4 | 1 | 2 | 4 | 5 | 0.5 | Show |
Nine Lives Stealer (Longsword) |
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2018-11-05 12:39 | DDHC-WDH Waterdeep Dragon Heist | 1 | 4 | 3 | 3 | 7.5 | 0.5 | Show |
2018-11-19 17:00 | DDHC-WDH Waterdeep Dragon Heist | 2 | 3 | 6 | 5 | 0.5 | Show | |
Story Awards |
Date Played | Adventure Title | Session | XP | GP | Downtime | Renown ▼ | Magic Items | |
---|---|---|---|---|---|---|---|---|
2018-10-08 18:00 | DDHC-WDH Waterdeep Dragon Heist | 2 | 75 | 7.5 | 1 | Show | ||
Story Awards |
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2019-09-15 14:15 | DDEP08-03 Last Orders at the Yawning Portal | 1 | 10 | 1 | Ring of Invisibility | Show | ||
Tier 4 Magic Item Unlock: Ring of Invisibility (Magic Item Table I). Wondrous Item (requires attunement). This cold steel ring is invisible when unworn but becomes visible when slipped onto the wearer’s finger. While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying – apart from this ring – is invisible with you. You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again. To avoid being spotted while invisible, you must cover the ring with a glove. Tavern Prize: This tiny mechanical assistant always on hand to bring you drinks and food from the bar and will do whatever you ask of them within the confines of an inn or tavern (short of any task that would harm another person). |
||||||||
2018-11-12 10:13 | DDHC-WDH Waterdeep Dragon Heist | 5 | 7.5 | 1 | Show | |||
Losser's Spellbook |
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2018-10-22 18:00 | DDHC-WDH Waterdeep Dragon Heist | 3 | 7.5 | 1 | Show | |||
2019-06-26 18:01 | DDHC-DoMM Dungeon of the Mad Mage | 1 | 27 | 10 | 1 | Gauntlets of Ogre Power | Show | |
Trollskull Manor Profit - 27gp. Gauntlets of Ogre Power. |
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2019-07-03 18:00 | DDHC-DoMM Dungeon of the Mad Mage | 1 | 10 | 1 | Dagger of Venom, Dread Helm | Show | ||
Dagger of Venom Dread Helm |
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2019-02-16 08:00 | CCC-ALMOG-03 TALES03-01 Claws of Fury | 1 | 10 | 1 | Belt of Fire Giant Strength | Show | ||
Unlock: Belt of Fire Giant Strength. Wondrous Item, very rare (requires attunement). This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face. While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25. Price: 20 tier 3 TCP Item: Potion of Greater Healing |
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2019-02-10 13:10 | DDHC-DoMM Dungeon of the Mad Mage | 4 | 0 | 10 | 1 | Cloak of the Manta Ray, Rope of Climbing | Show | |
Unlock: Cloak of the Manta Ray. Wondrous item, uncommon. While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action. Unlock: Rope of Climbing. Wondrous item, uncommon. This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying. If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed. Turned in magic items totalling 1000 GP. |
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2019-02-03 13:00 | DDHC-DoMM Dungeon of the Mad Mage | 3 | 10 | 1 | Show | |||
Level 4. |
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2019-01-27 13:00 | DDHC-DoMM Dungeon of the Mad Mage | 2 | 10 | 1 | Show | |||
Level 3 |
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2019-01-20 13:00 | DDHC-DoMM Dungeon of the Mad Mage | 1 | 10 | 1 | Show | |||
Level 2 |
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2019-01-18 04:00 | DDAL08-07 Into the Dark | 1 | 10 | 1 | Mace of Smiting | Show | ||
Unlock: Mace of Smiting. This head of the mace of smiting features an angry dwarven face. The specter of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for ale. Weapon (mace), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. Story Award: Endless Bluetooth Ale. If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage. The strong dwarven-style ale is a rich sapphire color, and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue. The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw or find that their bones and teeth turn a dark shade of blue for 24 hours. |
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2019-01-15 12:54 | DDAL08-09 Fangs and Frogs | 1 | 10 | 1 | Wand of Lightning Bolts | Show | ||
Unlock: Wand of Lightning Bolts (Table G, 20 TP). This black wand is decorated with an intricate symbol of the dark goddess Shar. Each time this wand is used, the wielder forgets all their bonds for 10 minutes. This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Lightning Bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Unlock: Potion of Heroism. |
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2019-09-12 18:39 | DDHC-DMM Dungeon of the Mad Mage | 1 | 10 | 1 | Rod of Lordly Might | Show | ||
Wand of Wonder Rod of Lordly Might Shield of the Uven Rune Anstruth Harp ...and as his story comes to an end, the Paladin Grimoire Gutterspawn dies ignobly after being stunned by an Empyrean, meteor swarmed by Halaster, and betrayed by his friend Banjo Damocles. CHARACTER RETIRED |
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2019-01-14 11:56 | DDAL08-08 Crypt of the Dark Kiss | 1 | 10 | 1 | Ring of Fire Resistance | Show | ||
Unlock: Ring of Fire Resistance |
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2018-11-26 21:46 | DDHC-WDH Waterdeep Dragon Heist | 7.5 | 1 | Show | ||||
Nar'l Xibrindas' Spellbook |
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2019-08-05 08:00 | DDAL06-03 Crypt of the Death Giants | 1 | 5 | 0.5 | Belt of Storm Giant Strength | Show | ||
Unlock: Belt of Storm Giant Strength. Story Award: Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria. Story Award: Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained. Story Award: Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation. |
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2019-09-05 19:59 | DDHC-DMM Dungeon of the Mad Mage | 1 | 3250 | 5 | 0.5 | Nine Lives Stealer (Longsword) | Show | |
Nine Lives Stealer (Longsword) |
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2018-11-05 12:39 | DDHC-WDH Waterdeep Dragon Heist | 4 | 14 | 7.5 | 0.5 | Show | ||
2018-11-19 17:00 | DDHC-WDH Waterdeep Dragon Heist | 5 | 0.5 | Show | ||||
Story Awards |