Grimoire Gutterspawn Character Sheet

Season:
8
Race:
Brass Dragonborn
Class:
Paladin
Background:
Acolyte
Lifestyle:
None
Current Level:
20
Total GP:
37541
Total Downtime:
62.5
Tag:
Faction:
Order of the Gauntlet
Faction Rank:
Vindicator (rank 4)
Magic Item Count:
10
Magic Item Limit:
10
Flame Tongue Greatsword,
Staff of the Magi,
Cloak of Invisibility,
Tome of Leadership and Influence,
Dread Helm,
Belt of Storm Giant Strength,
Stone Plate +2,
Rod of Lordly Might,
Holy Avenger Longsword,
Shield +3,
Blackrazor

Log Entries

Date Played Adventure Title Session Levels GP ▼ Downtime Magic Items
2019-07-12 12:29 Trade Log -15 Stone of Controlling Earth Elementals > Cloak of Displacement Show Trade Log

Grimoire's Stone of Controlling Earth Elementals for TikTak's Cloak of Displacement

DCI: 3319035408
Player Name: CJ Weststrate
Character Name: TikTak Tough

2019-07-28 14:32 DDEP08-02 Stardock Under Siege 1 25 Show

Chime of Opening

Mantle of Spell Resistance

Ring of Water Walking

Periapt of Wound Closure

2019-08-01 08:00 DDAL08-16 A Change of Address 1 15 Plate Armor of Etherealness Show

Plate Armor of Etherealness

Unlock: Potion of Fire Giant Strength

2019-08-05 08:00 DDAL06-03 Crypt of the Death Giants 1 5 Belt of Storm Giant Strength Show

Unlock: Belt of Storm Giant Strength.

Story Award: Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Story Award: Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Story Award: Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

2019-08-05 11:16 Purchase Log Belt of Storm Giant Strength Show Purchase

Belt of Storm Giant Strength

2019-01-09 05:02 Purchase Log Flame Tongue Greatsword Show Purchase

Flame Tongue Greatsword

2019-08-29 01:27 Trade Log -15 Mithral Plate > Bag of Holding Show Trade Log

Traded Grimoire's Mithral Plate for Mercurio's Bag of Holding

2019-09-04 14:30 DDAL08-17 The Tower of Ahghairon 1 15 Cubic Gate Show

Cubic Gate. Wondrous Item, very rare. This cube is 3 inches across and radiates palpable magical energy. The six sides of the cube are each keyed to a different plane of existence, one of which is the Material Plane. The other sides are linked to planes determined by the GM. You can use an action to press one side of the cube to cast the gate spell with it, opening a portal to the plane keyed to that side. Alternatively, if you use an action to press one side twice, you can cast the plane shift spell (save DC 17) with the cube and transport the targets to the plane keyed to that side. The cube has 3 charges. Each use of the cube expends 1 charge. The cube regains 1d3 expended charges daily at dawn. This item can be found on Magic Item Table I in the Dungeon Master’s Guide. Created by the wizard Hilather, the six sides of this cube are covered in characters from the language of Alzhedo. The six sides are keyed to: the Prime Material, the Elemental Plane of Fire, the Nine Hells, the Far Realm, the Outlands, and Arborea.

Ahghairon’s Secret. If they get this far, the characters are among a very small number of people who know that the wizard Ahghairon is still alive. They can use this knowledge to their advantage, for example by returning to ask a favor at a later point, or perhaps bartering or selling the knowledge to someone else in Waterdeep.

2019-09-07 14:40 Purchase Log Rod of the Pact Keeper +3 Show Purchase

Rod of the Pact Keeper +3

2019-09-07 14:42 Trade Log -15 Rod of the Pact Keeper +3 > Stone Plate +2 Show Trade Log

Traded Grimoire's Rod of the Pact Keeper +3 for KAI's Stone Plate +2

2019-09-08 08:50 Purchase Log Cubic Gate Show Purchase

Cubic Gate

2019-09-05 19:59 DDHC-DMM Dungeon of the Mad Mage 1 3250 5 Nine Lives Stealer (Longsword) Show

Nine Lives Stealer (Longsword)

2021-03-23 18:00 DDAL00-03 Those That Came Before 1 0 3000 Robe of the Archmagi (Gray) Show

Favor of Candlekeep. Inkpot and the scribes of Candlekeep are extremely grateful for your stories and account of your time in Warlock’s Crypt. In return, they have offered to teach you ancient Netherese as an immersion course; if you would like to learn ancient Netherese, you must spend 120 downtime days at Candlekeep doing nothing other than working on your knowledge of this language. If you are not interested in learning ancient Netherese, you may instead choose three spell scrolls of up to 5th level (tier 3) or 7th level (tier 4) for free from an approved Adventurers League resource.

Robe of the Archmagi (Gray). Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock). Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. This item can be found in the Dungeon Master’s Guide.

Rooster (Wand of Wonder). Wand, rare (requires attunement by a spellcaster). Rhaugilath’s efforts to record the history of the Netherese Empire sometimes incorporated some unsavory elements… such as the transmogrification of a chaos sorcerer into this elegant wand. Covered in swirls, whorls, dizzying patterns, knobs, and clicky bits, it thrums and hums in your hand. This item can be found in the Dungeon Master’s Guide.

2019-07-25 18:00 DDHC-DoMM Dungeon of the Mad Mage 1 540 10 Onyx Dog, Dwarven Thrower Show

Onyx Dog

Dwarven Thrower

2018-10-08 18:00 DDHC-WDH Waterdeep Dragon Heist 2 75 7.5 Show

Story Awards
* Volo’s Guide to IOUs - Volothamp Geddarm has presented you with a loan for the cost of the initial upkeep of your tavern. In exchange, all he asks is that you stock his books, sell his books, market his books, provide free room & board for him upon request, and to not let Fai Chen enter the premises. He's not willing to explain the last bit, but instead references "some misunderstanding in the markets of Amn". He is known for making dubious investment choices, though, and is unable to provide any further money for the maintenance and operation of the tavern.

2019-06-26 18:01 DDHC-DoMM Dungeon of the Mad Mage 1 27 10 Gauntlets of Ogre Power Show

Trollskull Manor Profit - 27gp.

Gauntlets of Ogre Power.

2018-11-05 12:39 DDHC-WDH Waterdeep Dragon Heist 4 14 7.5 Show
2018-10-01 22:02 Waterdeep: Dragon Heist 1 10 7.5 Show

Grum’shar's Spellbook
* Burning hands
* Disguise self
* False life
* Shield
* Unseen servant
* Witch bolt

2019-02-10 13:10 DDHC-DoMM Dungeon of the Mad Mage 4 0 10 Cloak of the Manta Ray, Rope of Climbing Show

Unlock: Cloak of the Manta Ray. Wondrous item, uncommon. While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.

Unlock: Rope of Climbing. Wondrous item, uncommon. This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying. If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.

Turned in magic items totalling 1000 GP.

2019-06-26 20:05 Purchase Log -300 Show Purchase

Diamond (300 GP).

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2019-07-12 12:29 Trade Log -15 Show Trade Log

Grimoire's Stone of Controlling Earth Elementals for TikTak's Cloak of Displacement

DCI: 3319035408
Player Name: CJ Weststrate
Character Name: TikTak Tough

2019-07-28 14:32 DDEP08-02 Stardock Under Siege 3 1 10 20 25 2.5 Show

Chime of Opening

Mantle of Spell Resistance

Ring of Water Walking

Periapt of Wound Closure

2019-08-01 08:00 DDAL08-16 A Change of Address 4 1 6 12 15 1.5 Show

Plate Armor of Etherealness

Unlock: Potion of Fire Giant Strength

2019-08-05 08:00 DDAL06-03 Crypt of the Death Giants 4 1 2 4 5 0.5 Show

Unlock: Belt of Storm Giant Strength.

Story Award: Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Story Award: Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Story Award: Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

2019-08-05 11:16 Purchase Log Show Purchase

Belt of Storm Giant Strength

2019-01-09 05:02 Purchase Log Show Purchase

Flame Tongue Greatsword

2019-08-29 01:27 Trade Log -15 Show Trade Log

Traded Grimoire's Mithral Plate for Mercurio's Bag of Holding

2019-09-04 14:30 DDAL08-17 The Tower of Ahghairon 4 1 6 12 15 1.5 Show

Cubic Gate. Wondrous Item, very rare. This cube is 3 inches across and radiates palpable magical energy. The six sides of the cube are each keyed to a different plane of existence, one of which is the Material Plane. The other sides are linked to planes determined by the GM. You can use an action to press one side of the cube to cast the gate spell with it, opening a portal to the plane keyed to that side. Alternatively, if you use an action to press one side twice, you can cast the plane shift spell (save DC 17) with the cube and transport the targets to the plane keyed to that side. The cube has 3 charges. Each use of the cube expends 1 charge. The cube regains 1d3 expended charges daily at dawn. This item can be found on Magic Item Table I in the Dungeon Master’s Guide. Created by the wizard Hilather, the six sides of this cube are covered in characters from the language of Alzhedo. The six sides are keyed to: the Prime Material, the Elemental Plane of Fire, the Nine Hells, the Far Realm, the Outlands, and Arborea.

Ahghairon’s Secret. If they get this far, the characters are among a very small number of people who know that the wizard Ahghairon is still alive. They can use this knowledge to their advantage, for example by returning to ask a favor at a later point, or perhaps bartering or selling the knowledge to someone else in Waterdeep.

2019-09-07 14:40 Purchase Log Show Purchase

Rod of the Pact Keeper +3

2019-09-07 14:42 Trade Log -15 Show Trade Log

Traded Grimoire's Rod of the Pact Keeper +3 for KAI's Stone Plate +2

2019-09-08 08:50 Purchase Log Show Purchase

Cubic Gate

2019-09-05 19:59 DDHC-DMM Dungeon of the Mad Mage 4 1 2 4 5 0.5 Show

Nine Lives Stealer (Longsword)

2021-03-23 18:00 DDAL00-03 Those That Came Before 1 Show

Favor of Candlekeep. Inkpot and the scribes of Candlekeep are extremely grateful for your stories and account of your time in Warlock’s Crypt. In return, they have offered to teach you ancient Netherese as an immersion course; if you would like to learn ancient Netherese, you must spend 120 downtime days at Candlekeep doing nothing other than working on your knowledge of this language. If you are not interested in learning ancient Netherese, you may instead choose three spell scrolls of up to 5th level (tier 3) or 7th level (tier 4) for free from an approved Adventurers League resource.

Robe of the Archmagi (Gray). Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock). Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. This item can be found in the Dungeon Master’s Guide.

Rooster (Wand of Wonder). Wand, rare (requires attunement by a spellcaster). Rhaugilath’s efforts to record the history of the Netherese Empire sometimes incorporated some unsavory elements… such as the transmogrification of a chaos sorcerer into this elegant wand. Covered in swirls, whorls, dizzying patterns, knobs, and clicky bits, it thrums and hums in your hand. This item can be found in the Dungeon Master’s Guide.

2019-07-25 18:00 DDHC-DoMM Dungeon of the Mad Mage 3 1 4 8 10 1 Show

Onyx Dog

Dwarven Thrower

2018-10-08 18:00 DDHC-WDH Waterdeep Dragon Heist 1 2 3 6 7.5 1 Show

Story Awards
* Volo’s Guide to IOUs - Volothamp Geddarm has presented you with a loan for the cost of the initial upkeep of your tavern. In exchange, all he asks is that you stock his books, sell his books, market his books, provide free room & board for him upon request, and to not let Fai Chen enter the premises. He's not willing to explain the last bit, but instead references "some misunderstanding in the markets of Amn". He is known for making dubious investment choices, though, and is unable to provide any further money for the maintenance and operation of the tavern.

2019-06-26 18:01 DDHC-DoMM Dungeon of the Mad Mage 3 1 4 8 10 1 Show

Trollskull Manor Profit - 27gp.

Gauntlets of Ogre Power.

2018-11-05 12:39 DDHC-WDH Waterdeep Dragon Heist 1 4 3 3 7.5 0.5 Show
2018-10-01 22:02 Waterdeep: Dragon Heist 1 1 3 6 7.5 0.5 Show

Grum’shar's Spellbook
* Burning hands
* Disguise self
* False life
* Shield
* Unseen servant
* Witch bolt

2019-02-10 13:10 DDHC-DoMM Dungeon of the Mad Mage 2 4 4 4 10 1 Show

Unlock: Cloak of the Manta Ray. Wondrous item, uncommon. While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.

Unlock: Rope of Climbing. Wondrous item, uncommon. This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying. If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.

Turned in magic items totalling 1000 GP.

2019-06-26 20:05 Purchase Log Show Purchase

Diamond (300 GP).

Date Played Adventure Title Session XP GP ▼ Downtime Renown Magic Items
2019-07-12 12:29 Trade Log -15 Stone of Controlling Earth Elementals > Cloak of Displacement Show Trade Log

Grimoire's Stone of Controlling Earth Elementals for TikTak's Cloak of Displacement

DCI: 3319035408
Player Name: CJ Weststrate
Character Name: TikTak Tough

2019-07-28 14:32 DDEP08-02 Stardock Under Siege 1 25 2.5 Show

Chime of Opening

Mantle of Spell Resistance

Ring of Water Walking

Periapt of Wound Closure

2019-08-01 08:00 DDAL08-16 A Change of Address 1 15 1.5 Plate Armor of Etherealness Show

Plate Armor of Etherealness

Unlock: Potion of Fire Giant Strength

2019-08-05 08:00 DDAL06-03 Crypt of the Death Giants 1 5 0.5 Belt of Storm Giant Strength Show

Unlock: Belt of Storm Giant Strength.

Story Award: Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Story Award: Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Story Award: Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

2019-08-05 11:16 Purchase Log Belt of Storm Giant Strength Show Purchase

Belt of Storm Giant Strength

2019-01-09 05:02 Purchase Log Flame Tongue Greatsword Show Purchase

Flame Tongue Greatsword

2019-08-29 01:27 Trade Log -15 Mithral Plate > Bag of Holding Show Trade Log

Traded Grimoire's Mithral Plate for Mercurio's Bag of Holding

2019-09-04 14:30 DDAL08-17 The Tower of Ahghairon 1 15 1.5 Cubic Gate Show

Cubic Gate. Wondrous Item, very rare. This cube is 3 inches across and radiates palpable magical energy. The six sides of the cube are each keyed to a different plane of existence, one of which is the Material Plane. The other sides are linked to planes determined by the GM. You can use an action to press one side of the cube to cast the gate spell with it, opening a portal to the plane keyed to that side. Alternatively, if you use an action to press one side twice, you can cast the plane shift spell (save DC 17) with the cube and transport the targets to the plane keyed to that side. The cube has 3 charges. Each use of the cube expends 1 charge. The cube regains 1d3 expended charges daily at dawn. This item can be found on Magic Item Table I in the Dungeon Master’s Guide. Created by the wizard Hilather, the six sides of this cube are covered in characters from the language of Alzhedo. The six sides are keyed to: the Prime Material, the Elemental Plane of Fire, the Nine Hells, the Far Realm, the Outlands, and Arborea.

Ahghairon’s Secret. If they get this far, the characters are among a very small number of people who know that the wizard Ahghairon is still alive. They can use this knowledge to their advantage, for example by returning to ask a favor at a later point, or perhaps bartering or selling the knowledge to someone else in Waterdeep.

2019-09-07 14:40 Purchase Log Rod of the Pact Keeper +3 Show Purchase

Rod of the Pact Keeper +3

2019-09-07 14:42 Trade Log -15 Rod of the Pact Keeper +3 > Stone Plate +2 Show Trade Log

Traded Grimoire's Rod of the Pact Keeper +3 for KAI's Stone Plate +2

2019-09-08 08:50 Purchase Log Cubic Gate Show Purchase

Cubic Gate

2019-09-05 19:59 DDHC-DMM Dungeon of the Mad Mage 1 3250 5 0.5 Nine Lives Stealer (Longsword) Show

Nine Lives Stealer (Longsword)

2021-03-23 18:00 DDAL00-03 Those That Came Before 1 3000 Robe of the Archmagi (Gray) Show

Favor of Candlekeep. Inkpot and the scribes of Candlekeep are extremely grateful for your stories and account of your time in Warlock’s Crypt. In return, they have offered to teach you ancient Netherese as an immersion course; if you would like to learn ancient Netherese, you must spend 120 downtime days at Candlekeep doing nothing other than working on your knowledge of this language. If you are not interested in learning ancient Netherese, you may instead choose three spell scrolls of up to 5th level (tier 3) or 7th level (tier 4) for free from an approved Adventurers League resource.

Robe of the Archmagi (Gray). Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock). Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. This item can be found in the Dungeon Master’s Guide.

Rooster (Wand of Wonder). Wand, rare (requires attunement by a spellcaster). Rhaugilath’s efforts to record the history of the Netherese Empire sometimes incorporated some unsavory elements… such as the transmogrification of a chaos sorcerer into this elegant wand. Covered in swirls, whorls, dizzying patterns, knobs, and clicky bits, it thrums and hums in your hand. This item can be found in the Dungeon Master’s Guide.

2019-07-25 18:00 DDHC-DoMM Dungeon of the Mad Mage 1 540 10 1 Onyx Dog, Dwarven Thrower Show

Onyx Dog

Dwarven Thrower

2018-10-08 18:00 DDHC-WDH Waterdeep Dragon Heist 2 75 7.5 1 Show

Story Awards
* Volo’s Guide to IOUs - Volothamp Geddarm has presented you with a loan for the cost of the initial upkeep of your tavern. In exchange, all he asks is that you stock his books, sell his books, market his books, provide free room & board for him upon request, and to not let Fai Chen enter the premises. He's not willing to explain the last bit, but instead references "some misunderstanding in the markets of Amn". He is known for making dubious investment choices, though, and is unable to provide any further money for the maintenance and operation of the tavern.

2019-06-26 18:01 DDHC-DoMM Dungeon of the Mad Mage 1 27 10 1 Gauntlets of Ogre Power Show

Trollskull Manor Profit - 27gp.

Gauntlets of Ogre Power.

2018-11-05 12:39 DDHC-WDH Waterdeep Dragon Heist 4 14 7.5 0.5 Show
2018-10-01 22:02 Waterdeep: Dragon Heist 1 10 7.5 0.5 Show

Grum’shar's Spellbook
* Burning hands
* Disguise self
* False life
* Shield
* Unseen servant
* Witch bolt

2019-02-10 13:10 DDHC-DoMM Dungeon of the Mad Mage 4 0 10 1 Cloak of the Manta Ray, Rope of Climbing Show

Unlock: Cloak of the Manta Ray. Wondrous item, uncommon. While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.

Unlock: Rope of Climbing. Wondrous item, uncommon. This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying. If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.

Turned in magic items totalling 1000 GP.

2019-06-26 20:05 Purchase Log -300 Show Purchase

Diamond (300 GP).