Grimoire Gutterspawn Character Sheet

Season:
8
Race:
Brass Dragonborn
Class:
Paladin
Background:
Acolyte
Lifestyle:
None
Current Level:
20
Total GP:
37541
Total Downtime:
62.5
Tag:
Faction:
Order of the Gauntlet
Faction Rank:
Vindicator (rank 4)
Magic Item Count:
10
Magic Item Limit:
10
Flame Tongue Greatsword,
Staff of the Magi,
Cloak of Invisibility,
Tome of Leadership and Influence,
Dread Helm,
Belt of Storm Giant Strength,
Stone Plate +2,
Rod of Lordly Might,
Holy Avenger Longsword,
Shield +3,
Blackrazor

Log Entries

Date Played Adventure Title Session Levels GP ▲ Downtime Magic Items
2019-09-08 08:50 Purchase Log Cubic Gate Show Purchase

Cubic Gate

2019-09-08 08:51 Trade Log -15 Cubic Gate > Robes of the Archmagi (Grey) Show Trade Log

Traded Grimoire's Cubic Gate for Hayden's Robes of the Archmagi (Grey)

Player: Hayden Boyter
DCI: 3318620483

2019-09-12 18:39 DDHC-DMM Dungeon of the Mad Mage 1 10 Rod of Lordly Might Show

Wand of Wonder

Rod of Lordly Might

Shield of the Uven Rune

Anstruth Harp

...and as his story comes to an end, the Paladin Grimoire Gutterspawn dies ignobly after being stunned by an Empyrean, meteor swarmed by Halaster, and betrayed by his friend Banjo Damocles.

CHARACTER RETIRED

2019-09-14 11:30 Purchase Log Staff of the Magi Show Purchase

Staff of the Magi

2019-09-14 11:30 Purchase Log Cloak of Invisibility Show Purchase

Cloak of Invisibility

2019-09-14 11:34 Purchase Log Shield +3 Show Purchase

Purchased Shield +3.

2019-09-15 14:15 DDEP08-03 Last Orders at the Yawning Portal 1 10 Ring of Invisibility Show

Tier 4 Magic Item Unlock: Ring of Invisibility (Magic Item Table I). Wondrous Item (requires attunement). This cold steel ring is invisible when unworn but becomes visible when slipped onto the wearer’s finger. While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying – apart from this ring – is invisible with you. You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again. To avoid being spotted while invisible, you must cover the ring with a glove.

Tavern Prize: This tiny mechanical assistant always on hand to bring you drinks and food from the bar and will do whatever you ask of them within the confines of an inn or tavern (short of any task that would harm another person).

2020-01-14 22:37 Purchase Log Rod of Lordly Might Show Purchase

Rod of Lordly Might (S9 conversion)

2020-02-08 14:13 Trade Log -15 Robes of the Archmagi (Grey) > Hammer of Thunderbolts Show Trade Log

Traded Tyrvoril (DCI: 3102839015)'s Hammer of Thunderbolts for Grimoire's Robe of the Archmagi (Grey).

2020-05-27 18:41 Trade Log -15 Hammer of Thunderbolts > Plate +3 Show Trade Log

Traded Grimoire's Hammer of Thunderbolts for Nemeia's Plate +3.

Player: Daniel Russell
Dci: 6102276791
Character: Nemeia
Item: +3 plate (received in trade from S8 T4 DM reward)

2020-08-23 03:59 Trade Log -15 Plate +3 > Holy Avenger Longsword Show Trade Log

Traded Grimoire's Plate +3 for Saitama's Holy Avenger Longsword

Player: Potato is a fruit
DCI: 1319035066
Character: Saitama
Source: House Moonstar Story Award
Item: Holy Avenger Longsword

2019-06-30 19:54 Purchase Log Cloak of the Manta Ray Show Purchase

Cloak of the Manta Ray

2018-10-22 18:00 DDHC-WDH Waterdeep Dragon Heist 3 7.5 Show
2018-11-12 10:13 DDHC-WDH Waterdeep Dragon Heist 5 7.5 Show

Losser's Spellbook
* 1st level: detect magic, mage armor, magic missile, shield
* 2nd level: misty step, suggestion
* 3rd level: animate dead, fireball, fly
* 4th level: blight, ice storm
* 5th level: cone of cold

2018-11-19 17:00 DDHC-WDH Waterdeep Dragon Heist 5 Show

Story Awards
* Stone of Gollor

2018-11-26 21:46 DDHC-WDH Waterdeep Dragon Heist 7.5 Show

Nar'l Xibrindas' Spellbook
* 1st level: mage armor, magic missile, shield, witch bolt
* 2nd level: alter self, misty step, web
* 3rd level: fly, lightning bolt
* 4th level: Evard’s black tentacles, greater invisibility
* 5th level: cloudkill

2018-12-10 22:22 DDHC-WDH Waterdeep Dragon Heist 7.5 Show
2019-01-09 05:00 DDHC-TYP Tales from the Yawning Portal 1 15 Goggles of Night, Blackrazor Show

Unlock: Boots of Striding and Springing. Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring.

Story Award: Free use of the raise dead or greater restoration spell.

Story Award: Unlock one item from magic item tables F or G.

2019-01-14 11:56 DDAL08-08 Crypt of the Dark Kiss 1 10 Ring of Fire Resistance Show

Unlock: Ring of Fire Resistance

2019-01-15 12:54 DDAL08-09 Fangs and Frogs 1 10 Wand of Lightning Bolts Show

Unlock: Wand of Lightning Bolts (Table G, 20 TP). This black wand is decorated with an intricate symbol of the dark goddess Shar. Each time this wand is used, the wielder forgets all their bonds for 10 minutes.

This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Lightning Bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Unlock: Potion of Heroism.

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2019-09-08 08:50 Purchase Log Show Purchase

Cubic Gate

2019-09-08 08:51 Trade Log -15 Show Trade Log

Traded Grimoire's Cubic Gate for Hayden's Robes of the Archmagi (Grey)

Player: Hayden Boyter
DCI: 3318620483

2019-09-12 18:39 DDHC-DMM Dungeon of the Mad Mage 4 1 4 8 10 1 Show

Wand of Wonder

Rod of Lordly Might

Shield of the Uven Rune

Anstruth Harp

...and as his story comes to an end, the Paladin Grimoire Gutterspawn dies ignobly after being stunned by an Empyrean, meteor swarmed by Halaster, and betrayed by his friend Banjo Damocles.

CHARACTER RETIRED

2019-09-14 11:30 Purchase Log Show Purchase

Staff of the Magi

2019-09-14 11:30 Purchase Log Show Purchase

Cloak of Invisibility

2019-09-14 11:34 Purchase Log Show Purchase

Purchased Shield +3.

2019-09-15 14:15 DDEP08-03 Last Orders at the Yawning Portal 4 1 4 8 10 1 Show

Tier 4 Magic Item Unlock: Ring of Invisibility (Magic Item Table I). Wondrous Item (requires attunement). This cold steel ring is invisible when unworn but becomes visible when slipped onto the wearer’s finger. While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying – apart from this ring – is invisible with you. You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again. To avoid being spotted while invisible, you must cover the ring with a glove.

Tavern Prize: This tiny mechanical assistant always on hand to bring you drinks and food from the bar and will do whatever you ask of them within the confines of an inn or tavern (short of any task that would harm another person).

2020-01-14 22:37 Purchase Log Show Purchase

Rod of Lordly Might (S9 conversion)

2020-02-08 14:13 Trade Log -15 Show Trade Log

Traded Tyrvoril (DCI: 3102839015)'s Hammer of Thunderbolts for Grimoire's Robe of the Archmagi (Grey).

2020-05-27 18:41 Trade Log -15 Show Trade Log

Traded Grimoire's Hammer of Thunderbolts for Nemeia's Plate +3.

Player: Daniel Russell
Dci: 6102276791
Character: Nemeia
Item: +3 plate (received in trade from S8 T4 DM reward)

2020-08-23 03:59 Trade Log -15 Show Trade Log

Traded Grimoire's Plate +3 for Saitama's Holy Avenger Longsword

Player: Potato is a fruit
DCI: 1319035066
Character: Saitama
Source: House Moonstar Story Award
Item: Holy Avenger Longsword

2019-06-30 19:54 Purchase Log Show Purchase

Cloak of the Manta Ray

2018-10-22 18:00 DDHC-WDH Waterdeep Dragon Heist 1 3 3 3 7.5 1 Show
2018-11-12 10:13 DDHC-WDH Waterdeep Dragon Heist 2 5 3 6 7.5 1 Show

Losser's Spellbook
* 1st level: detect magic, mage armor, magic missile, shield
* 2nd level: misty step, suggestion
* 3rd level: animate dead, fireball, fly
* 4th level: blight, ice storm
* 5th level: cone of cold

2018-11-19 17:00 DDHC-WDH Waterdeep Dragon Heist 2 3 6 5 0.5 Show

Story Awards
* Stone of Gollor

2018-11-26 21:46 DDHC-WDH Waterdeep Dragon Heist 2 3 6 7.5 1 Show

Nar'l Xibrindas' Spellbook
* 1st level: mage armor, magic missile, shield, witch bolt
* 2nd level: alter self, misty step, web
* 3rd level: fly, lightning bolt
* 4th level: Evard’s black tentacles, greater invisibility
* 5th level: cloudkill

2018-12-10 22:22 DDHC-WDH Waterdeep Dragon Heist 2 3 14 7.5 7 Show
2019-01-09 05:00 DDHC-TYP Tales from the Yawning Portal 2 1 6 30 15 1.5 Show

Unlock: Boots of Striding and Springing. Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring.

Story Award: Free use of the raise dead or greater restoration spell.

Story Award: Unlock one item from magic item tables F or G.

2019-01-14 11:56 DDAL08-08 Crypt of the Dark Kiss 2 1 4 4 10 1 Show

Unlock: Ring of Fire Resistance

2019-01-15 12:54 DDAL08-09 Fangs and Frogs 2 1 4 4 10 1 Show

Unlock: Wand of Lightning Bolts (Table G, 20 TP). This black wand is decorated with an intricate symbol of the dark goddess Shar. Each time this wand is used, the wielder forgets all their bonds for 10 minutes.

This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Lightning Bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Unlock: Potion of Heroism.

Date Played Adventure Title Session XP GP ▲ Downtime Renown Magic Items
2019-09-08 08:50 Purchase Log Cubic Gate Show Purchase

Cubic Gate

2019-09-08 08:51 Trade Log -15 Cubic Gate > Robes of the Archmagi (Grey) Show Trade Log

Traded Grimoire's Cubic Gate for Hayden's Robes of the Archmagi (Grey)

Player: Hayden Boyter
DCI: 3318620483

2019-09-12 18:39 DDHC-DMM Dungeon of the Mad Mage 1 10 1 Rod of Lordly Might Show

Wand of Wonder

Rod of Lordly Might

Shield of the Uven Rune

Anstruth Harp

...and as his story comes to an end, the Paladin Grimoire Gutterspawn dies ignobly after being stunned by an Empyrean, meteor swarmed by Halaster, and betrayed by his friend Banjo Damocles.

CHARACTER RETIRED

2019-09-14 11:30 Purchase Log Staff of the Magi Show Purchase

Staff of the Magi

2019-09-14 11:30 Purchase Log Cloak of Invisibility Show Purchase

Cloak of Invisibility

2019-09-14 11:34 Purchase Log Shield +3 Show Purchase

Purchased Shield +3.

2019-09-15 14:15 DDEP08-03 Last Orders at the Yawning Portal 1 10 1 Ring of Invisibility Show

Tier 4 Magic Item Unlock: Ring of Invisibility (Magic Item Table I). Wondrous Item (requires attunement). This cold steel ring is invisible when unworn but becomes visible when slipped onto the wearer’s finger. While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying – apart from this ring – is invisible with you. You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again. To avoid being spotted while invisible, you must cover the ring with a glove.

Tavern Prize: This tiny mechanical assistant always on hand to bring you drinks and food from the bar and will do whatever you ask of them within the confines of an inn or tavern (short of any task that would harm another person).

2020-01-14 22:37 Purchase Log Rod of Lordly Might Show Purchase

Rod of Lordly Might (S9 conversion)

2020-02-08 14:13 Trade Log -15 Robes of the Archmagi (Grey) > Hammer of Thunderbolts Show Trade Log

Traded Tyrvoril (DCI: 3102839015)'s Hammer of Thunderbolts for Grimoire's Robe of the Archmagi (Grey).

2020-05-27 18:41 Trade Log -15 Hammer of Thunderbolts > Plate +3 Show Trade Log

Traded Grimoire's Hammer of Thunderbolts for Nemeia's Plate +3.

Player: Daniel Russell
Dci: 6102276791
Character: Nemeia
Item: +3 plate (received in trade from S8 T4 DM reward)

2020-08-23 03:59 Trade Log -15 Plate +3 > Holy Avenger Longsword Show Trade Log

Traded Grimoire's Plate +3 for Saitama's Holy Avenger Longsword

Player: Potato is a fruit
DCI: 1319035066
Character: Saitama
Source: House Moonstar Story Award
Item: Holy Avenger Longsword

2019-06-30 19:54 Purchase Log Cloak of the Manta Ray Show Purchase

Cloak of the Manta Ray

2018-10-22 18:00 DDHC-WDH Waterdeep Dragon Heist 3 7.5 1 Show
2018-11-12 10:13 DDHC-WDH Waterdeep Dragon Heist 5 7.5 1 Show

Losser's Spellbook
* 1st level: detect magic, mage armor, magic missile, shield
* 2nd level: misty step, suggestion
* 3rd level: animate dead, fireball, fly
* 4th level: blight, ice storm
* 5th level: cone of cold

2018-11-19 17:00 DDHC-WDH Waterdeep Dragon Heist 5 0.5 Show

Story Awards
* Stone of Gollor

2018-11-26 21:46 DDHC-WDH Waterdeep Dragon Heist 7.5 1 Show

Nar'l Xibrindas' Spellbook
* 1st level: mage armor, magic missile, shield, witch bolt
* 2nd level: alter self, misty step, web
* 3rd level: fly, lightning bolt
* 4th level: Evard’s black tentacles, greater invisibility
* 5th level: cloudkill

2018-12-10 22:22 DDHC-WDH Waterdeep Dragon Heist 7.5 7 Show
2019-01-09 05:00 DDHC-TYP Tales from the Yawning Portal 1 15 1.5 Goggles of Night, Blackrazor Show

Unlock: Boots of Striding and Springing. Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring.

Story Award: Free use of the raise dead or greater restoration spell.

Story Award: Unlock one item from magic item tables F or G.

2019-01-14 11:56 DDAL08-08 Crypt of the Dark Kiss 1 10 1 Ring of Fire Resistance Show

Unlock: Ring of Fire Resistance

2019-01-15 12:54 DDAL08-09 Fangs and Frogs 1 10 1 Wand of Lightning Bolts Show

Unlock: Wand of Lightning Bolts (Table G, 20 TP). This black wand is decorated with an intricate symbol of the dark goddess Shar. Each time this wand is used, the wielder forgets all their bonds for 10 minutes.

This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Lightning Bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Unlock: Potion of Heroism.