Grimoire Gutterspawn Character Sheet

Season:
8
Race:
Brass Dragonborn
Class:
Paladin
Background:
Acolyte
Lifestyle:
None
Current Level:
20
Total GP:
37541
Total Downtime:
62.5
Tag:
Faction:
Order of the Gauntlet
Faction Rank:
Vindicator (rank 4)
Magic Item Count:
10
Magic Item Limit:
10
Flame Tongue Greatsword,
Staff of the Magi,
Cloak of Invisibility,
Tome of Leadership and Influence,
Dread Helm,
Belt of Storm Giant Strength,
Stone Plate +2,
Rod of Lordly Might,
Holy Avenger Longsword,
Shield +3,
Blackrazor

Log Entries

Date Played Adventure Title Session Levels GP Downtime ▲ Magic Items
2019-01-09 05:00 DDHC-TYP Tales from the Yawning Portal 1 15 Goggles of Night, Blackrazor Show

Unlock: Boots of Striding and Springing. Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring.

Story Award: Free use of the raise dead or greater restoration spell.

Story Award: Unlock one item from magic item tables F or G.

2019-04-28 13:00 DDAL08-13 The Vampire of Skullport 1 15 Staff of Withering Show

Staff of Withering

2019-05-05 15:00 DDAL08-15 Forge of Fangs 1 15 Ring of Shooting Stars Show

Ring of Shooting Stars

2019-08-01 08:00 DDAL08-16 A Change of Address 1 15 Plate Armor of Etherealness Show

Plate Armor of Etherealness

Unlock: Potion of Fire Giant Strength

2019-09-04 14:30 DDAL08-17 The Tower of Ahghairon 1 15 Cubic Gate Show

Cubic Gate. Wondrous Item, very rare. This cube is 3 inches across and radiates palpable magical energy. The six sides of the cube are each keyed to a different plane of existence, one of which is the Material Plane. The other sides are linked to planes determined by the GM. You can use an action to press one side of the cube to cast the gate spell with it, opening a portal to the plane keyed to that side. Alternatively, if you use an action to press one side twice, you can cast the plane shift spell (save DC 17) with the cube and transport the targets to the plane keyed to that side. The cube has 3 charges. Each use of the cube expends 1 charge. The cube regains 1d3 expended charges daily at dawn. This item can be found on Magic Item Table I in the Dungeon Master’s Guide. Created by the wizard Hilather, the six sides of this cube are covered in characters from the language of Alzhedo. The six sides are keyed to: the Prime Material, the Elemental Plane of Fire, the Nine Hells, the Far Realm, the Outlands, and Arborea.

Ahghairon’s Secret. If they get this far, the characters are among a very small number of people who know that the wizard Ahghairon is still alive. They can use this knowledge to their advantage, for example by returning to ask a favor at a later point, or perhaps bartering or selling the knowledge to someone else in Waterdeep.

2019-07-28 14:32 DDEP08-02 Stardock Under Siege 1 25 Show

Chime of Opening

Mantle of Spell Resistance

Ring of Water Walking

Periapt of Wound Closure

2019-08-05 11:16 Purchase Log Belt of Storm Giant Strength Show Purchase

Belt of Storm Giant Strength

2019-09-07 14:40 Purchase Log Rod of the Pact Keeper +3 Show Purchase

Rod of the Pact Keeper +3

2019-09-08 08:50 Purchase Log Cubic Gate Show Purchase

Cubic Gate

2019-07-01 12:33 Purchase Log Mace of Smiting Show Purchase

Mace of Smiting

2019-06-30 19:54 Purchase Log Cloak of the Manta Ray Show Purchase

Cloak of the Manta Ray

2019-09-14 11:30 Purchase Log Staff of the Magi Show Purchase

Staff of the Magi

2019-09-14 11:30 Purchase Log Cloak of Invisibility Show Purchase

Cloak of Invisibility

2019-09-14 11:34 Purchase Log Shield +3 Show Purchase

Purchased Shield +3.

2019-06-26 20:05 Purchase Log -300 Show Purchase

Diamond (300 GP).

2020-01-14 22:37 Purchase Log Rod of Lordly Might Show Purchase

Rod of Lordly Might (S9 conversion)

2019-06-12 19:49 Purchase Log Tome of Leadership and Influence Show Purchase

Tome of Leadership and Influence

2019-05-19 10:14 Purchase Log Wand of Lightning Bolts Show Purchase

Wand of Lightning Bolts

2019-03-11 23:19 Purchase Log Ring of Spell Storing Show Purchase

Ring of Spell Storing

2021-03-23 18:00 DDAL00-03 Those That Came Before 1 0 3000 Robe of the Archmagi (Gray) Show

Favor of Candlekeep. Inkpot and the scribes of Candlekeep are extremely grateful for your stories and account of your time in Warlock’s Crypt. In return, they have offered to teach you ancient Netherese as an immersion course; if you would like to learn ancient Netherese, you must spend 120 downtime days at Candlekeep doing nothing other than working on your knowledge of this language. If you are not interested in learning ancient Netherese, you may instead choose three spell scrolls of up to 5th level (tier 3) or 7th level (tier 4) for free from an approved Adventurers League resource.

Robe of the Archmagi (Gray). Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock). Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. This item can be found in the Dungeon Master’s Guide.

Rooster (Wand of Wonder). Wand, rare (requires attunement by a spellcaster). Rhaugilath’s efforts to record the history of the Netherese Empire sometimes incorporated some unsavory elements… such as the transmogrification of a chaos sorcerer into this elegant wand. Covered in swirls, whorls, dizzying patterns, knobs, and clicky bits, it thrums and hums in your hand. This item can be found in the Dungeon Master’s Guide.

Date Played Adventure Title Tier Session ACP TCP Downtime ▲ Renown
2019-01-09 05:00 DDHC-TYP Tales from the Yawning Portal 2 1 6 30 15 1.5 Show

Unlock: Boots of Striding and Springing. Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring.

Story Award: Free use of the raise dead or greater restoration spell.

Story Award: Unlock one item from magic item tables F or G.

2019-04-28 13:00 DDAL08-13 The Vampire of Skullport 3 1 6 12 15 1.5 Show

Staff of Withering

2019-05-05 15:00 DDAL08-15 Forge of Fangs 3 1 6 12 15 1.5 Show

Ring of Shooting Stars

2019-08-01 08:00 DDAL08-16 A Change of Address 4 1 6 12 15 1.5 Show

Plate Armor of Etherealness

Unlock: Potion of Fire Giant Strength

2019-09-04 14:30 DDAL08-17 The Tower of Ahghairon 4 1 6 12 15 1.5 Show

Cubic Gate. Wondrous Item, very rare. This cube is 3 inches across and radiates palpable magical energy. The six sides of the cube are each keyed to a different plane of existence, one of which is the Material Plane. The other sides are linked to planes determined by the GM. You can use an action to press one side of the cube to cast the gate spell with it, opening a portal to the plane keyed to that side. Alternatively, if you use an action to press one side twice, you can cast the plane shift spell (save DC 17) with the cube and transport the targets to the plane keyed to that side. The cube has 3 charges. Each use of the cube expends 1 charge. The cube regains 1d3 expended charges daily at dawn. This item can be found on Magic Item Table I in the Dungeon Master’s Guide. Created by the wizard Hilather, the six sides of this cube are covered in characters from the language of Alzhedo. The six sides are keyed to: the Prime Material, the Elemental Plane of Fire, the Nine Hells, the Far Realm, the Outlands, and Arborea.

Ahghairon’s Secret. If they get this far, the characters are among a very small number of people who know that the wizard Ahghairon is still alive. They can use this knowledge to their advantage, for example by returning to ask a favor at a later point, or perhaps bartering or selling the knowledge to someone else in Waterdeep.

2019-07-28 14:32 DDEP08-02 Stardock Under Siege 3 1 10 20 25 2.5 Show

Chime of Opening

Mantle of Spell Resistance

Ring of Water Walking

Periapt of Wound Closure

2019-08-05 11:16 Purchase Log Show Purchase

Belt of Storm Giant Strength

2019-09-07 14:40 Purchase Log Show Purchase

Rod of the Pact Keeper +3

2019-09-08 08:50 Purchase Log Show Purchase

Cubic Gate

2019-07-01 12:33 Purchase Log Show Purchase

Mace of Smiting

2019-06-30 19:54 Purchase Log Show Purchase

Cloak of the Manta Ray

2019-09-14 11:30 Purchase Log Show Purchase

Staff of the Magi

2019-09-14 11:30 Purchase Log Show Purchase

Cloak of Invisibility

2019-09-14 11:34 Purchase Log Show Purchase

Purchased Shield +3.

2019-06-26 20:05 Purchase Log Show Purchase

Diamond (300 GP).

2020-01-14 22:37 Purchase Log Show Purchase

Rod of Lordly Might (S9 conversion)

2019-06-12 19:49 Purchase Log Show Purchase

Tome of Leadership and Influence

2019-05-19 10:14 Purchase Log Show Purchase

Wand of Lightning Bolts

2019-03-11 23:19 Purchase Log Show Purchase

Ring of Spell Storing

2021-03-23 18:00 DDAL00-03 Those That Came Before 1 Show

Favor of Candlekeep. Inkpot and the scribes of Candlekeep are extremely grateful for your stories and account of your time in Warlock’s Crypt. In return, they have offered to teach you ancient Netherese as an immersion course; if you would like to learn ancient Netherese, you must spend 120 downtime days at Candlekeep doing nothing other than working on your knowledge of this language. If you are not interested in learning ancient Netherese, you may instead choose three spell scrolls of up to 5th level (tier 3) or 7th level (tier 4) for free from an approved Adventurers League resource.

Robe of the Archmagi (Gray). Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock). Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. This item can be found in the Dungeon Master’s Guide.

Rooster (Wand of Wonder). Wand, rare (requires attunement by a spellcaster). Rhaugilath’s efforts to record the history of the Netherese Empire sometimes incorporated some unsavory elements… such as the transmogrification of a chaos sorcerer into this elegant wand. Covered in swirls, whorls, dizzying patterns, knobs, and clicky bits, it thrums and hums in your hand. This item can be found in the Dungeon Master’s Guide.

Date Played Adventure Title Session XP GP Downtime ▲ Renown Magic Items
2019-01-09 05:00 DDHC-TYP Tales from the Yawning Portal 1 15 1.5 Goggles of Night, Blackrazor Show

Unlock: Boots of Striding and Springing. Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring.

Story Award: Free use of the raise dead or greater restoration spell.

Story Award: Unlock one item from magic item tables F or G.

2019-04-28 13:00 DDAL08-13 The Vampire of Skullport 1 15 1.5 Staff of Withering Show

Staff of Withering

2019-05-05 15:00 DDAL08-15 Forge of Fangs 1 15 1.5 Ring of Shooting Stars Show

Ring of Shooting Stars

2019-08-01 08:00 DDAL08-16 A Change of Address 1 15 1.5 Plate Armor of Etherealness Show

Plate Armor of Etherealness

Unlock: Potion of Fire Giant Strength

2019-09-04 14:30 DDAL08-17 The Tower of Ahghairon 1 15 1.5 Cubic Gate Show

Cubic Gate. Wondrous Item, very rare. This cube is 3 inches across and radiates palpable magical energy. The six sides of the cube are each keyed to a different plane of existence, one of which is the Material Plane. The other sides are linked to planes determined by the GM. You can use an action to press one side of the cube to cast the gate spell with it, opening a portal to the plane keyed to that side. Alternatively, if you use an action to press one side twice, you can cast the plane shift spell (save DC 17) with the cube and transport the targets to the plane keyed to that side. The cube has 3 charges. Each use of the cube expends 1 charge. The cube regains 1d3 expended charges daily at dawn. This item can be found on Magic Item Table I in the Dungeon Master’s Guide. Created by the wizard Hilather, the six sides of this cube are covered in characters from the language of Alzhedo. The six sides are keyed to: the Prime Material, the Elemental Plane of Fire, the Nine Hells, the Far Realm, the Outlands, and Arborea.

Ahghairon’s Secret. If they get this far, the characters are among a very small number of people who know that the wizard Ahghairon is still alive. They can use this knowledge to their advantage, for example by returning to ask a favor at a later point, or perhaps bartering or selling the knowledge to someone else in Waterdeep.

2019-07-28 14:32 DDEP08-02 Stardock Under Siege 1 25 2.5 Show

Chime of Opening

Mantle of Spell Resistance

Ring of Water Walking

Periapt of Wound Closure

2019-08-05 11:16 Purchase Log Belt of Storm Giant Strength Show Purchase

Belt of Storm Giant Strength

2019-09-07 14:40 Purchase Log Rod of the Pact Keeper +3 Show Purchase

Rod of the Pact Keeper +3

2019-09-08 08:50 Purchase Log Cubic Gate Show Purchase

Cubic Gate

2019-07-01 12:33 Purchase Log Mace of Smiting Show Purchase

Mace of Smiting

2019-06-30 19:54 Purchase Log Cloak of the Manta Ray Show Purchase

Cloak of the Manta Ray

2019-09-14 11:30 Purchase Log Staff of the Magi Show Purchase

Staff of the Magi

2019-09-14 11:30 Purchase Log Cloak of Invisibility Show Purchase

Cloak of Invisibility

2019-09-14 11:34 Purchase Log Shield +3 Show Purchase

Purchased Shield +3.

2019-06-26 20:05 Purchase Log -300 Show Purchase

Diamond (300 GP).

2020-01-14 22:37 Purchase Log Rod of Lordly Might Show Purchase

Rod of Lordly Might (S9 conversion)

2019-06-12 19:49 Purchase Log Tome of Leadership and Influence Show Purchase

Tome of Leadership and Influence

2019-05-19 10:14 Purchase Log Wand of Lightning Bolts Show Purchase

Wand of Lightning Bolts

2019-03-11 23:19 Purchase Log Ring of Spell Storing Show Purchase

Ring of Spell Storing

2021-03-23 18:00 DDAL00-03 Those That Came Before 1 3000 Robe of the Archmagi (Gray) Show

Favor of Candlekeep. Inkpot and the scribes of Candlekeep are extremely grateful for your stories and account of your time in Warlock’s Crypt. In return, they have offered to teach you ancient Netherese as an immersion course; if you would like to learn ancient Netherese, you must spend 120 downtime days at Candlekeep doing nothing other than working on your knowledge of this language. If you are not interested in learning ancient Netherese, you may instead choose three spell scrolls of up to 5th level (tier 3) or 7th level (tier 4) for free from an approved Adventurers League resource.

Robe of the Archmagi (Gray). Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock). Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. This item can be found in the Dungeon Master’s Guide.

Rooster (Wand of Wonder). Wand, rare (requires attunement by a spellcaster). Rhaugilath’s efforts to record the history of the Netherese Empire sometimes incorporated some unsavory elements… such as the transmogrification of a chaos sorcerer into this elegant wand. Covered in swirls, whorls, dizzying patterns, knobs, and clicky bits, it thrums and hums in your hand. This item can be found in the Dungeon Master’s Guide.