Grimoire Gutterspawn Character Sheet

Season:
8
Race:
Brass Dragonborn
Class:
Paladin
Background:
Acolyte
Lifestyle:
None
Current Level:
20
Total GP:
37541
Total Downtime:
62.5
Tag:
Faction:
Order of the Gauntlet
Faction Rank:
Vindicator (rank 4)
Magic Item Count:
10
Magic Item Limit:
10
Flame Tongue Greatsword,
Staff of the Magi,
Cloak of Invisibility,
Tome of Leadership and Influence,
Dread Helm,
Belt of Storm Giant Strength,
Stone Plate +2,
Rod of Lordly Might,
Holy Avenger Longsword,
Shield +3,
Blackrazor

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2019-02-03 13:00 DDHC-DoMM Dungeon of the Mad Mage 3 10 Show

Level 4.

2019-01-27 13:00 DDHC-DoMM Dungeon of the Mad Mage 2 10 Show

Level 3

2019-01-20 13:00 DDHC-DoMM Dungeon of the Mad Mage 1 10 Show

Level 2

2019-01-18 04:00 DDAL08-07 Into the Dark 1 10 Mace of Smiting Show

Unlock: Mace of Smiting. This head of the mace of smiting features an angry dwarven face. The specter of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for ale. Weapon (mace), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.

Story Award: Endless Bluetooth Ale. If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage. The strong dwarven-style ale is a rich sapphire color, and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue. The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw or find that their bones and teeth turn a dark shade of blue for 24 hours.

2019-01-15 12:54 DDAL08-09 Fangs and Frogs 1 10 Wand of Lightning Bolts Show

Unlock: Wand of Lightning Bolts (Table G, 20 TP). This black wand is decorated with an intricate symbol of the dark goddess Shar. Each time this wand is used, the wielder forgets all their bonds for 10 minutes.

This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Lightning Bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Unlock: Potion of Heroism.

2019-01-14 11:56 DDAL08-08 Crypt of the Dark Kiss 1 10 Ring of Fire Resistance Show

Unlock: Ring of Fire Resistance

2019-09-12 18:39 DDHC-DMM Dungeon of the Mad Mage 1 10 Rod of Lordly Might Show

Wand of Wonder

Rod of Lordly Might

Shield of the Uven Rune

Anstruth Harp

...and as his story comes to an end, the Paladin Grimoire Gutterspawn dies ignobly after being stunned by an Empyrean, meteor swarmed by Halaster, and betrayed by his friend Banjo Damocles.

CHARACTER RETIRED

2019-09-15 14:15 DDEP08-03 Last Orders at the Yawning Portal 1 10 Ring of Invisibility Show

Tier 4 Magic Item Unlock: Ring of Invisibility (Magic Item Table I). Wondrous Item (requires attunement). This cold steel ring is invisible when unworn but becomes visible when slipped onto the wearer’s finger. While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying – apart from this ring – is invisible with you. You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again. To avoid being spotted while invisible, you must cover the ring with a glove.

Tavern Prize: This tiny mechanical assistant always on hand to bring you drinks and food from the bar and will do whatever you ask of them within the confines of an inn or tavern (short of any task that would harm another person).

2019-06-26 18:01 DDHC-DoMM Dungeon of the Mad Mage 1 27 10 Gauntlets of Ogre Power Show

Trollskull Manor Profit - 27gp.

Gauntlets of Ogre Power.

2019-03-14 09:58 CCC-ROZK-0102 Zhentarim’s Lament 1 -40 Tome of Leadership and Influence Show

Unlock: Tome of Leadership and Influence. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208).

Story Reward: Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

Ring of Spell Storing: 1x Haste

2018-10-22 18:00 DDHC-WDH Waterdeep Dragon Heist 3 7.5 Show
2018-10-08 18:00 DDHC-WDH Waterdeep Dragon Heist 2 75 7.5 Show

Story Awards
* Volo’s Guide to IOUs - Volothamp Geddarm has presented you with a loan for the cost of the initial upkeep of your tavern. In exchange, all he asks is that you stock his books, sell his books, market his books, provide free room & board for him upon request, and to not let Fai Chen enter the premises. He's not willing to explain the last bit, but instead references "some misunderstanding in the markets of Amn". He is known for making dubious investment choices, though, and is unable to provide any further money for the maintenance and operation of the tavern.

2018-10-01 22:02 Waterdeep: Dragon Heist 1 10 7.5 Show

Grum’shar's Spellbook
* Burning hands
* Disguise self
* False life
* Shield
* Unseen servant
* Witch bolt

2018-11-26 21:46 DDHC-WDH Waterdeep Dragon Heist 7.5 Show

Nar'l Xibrindas' Spellbook
* 1st level: mage armor, magic missile, shield, witch bolt
* 2nd level: alter self, misty step, web
* 3rd level: fly, lightning bolt
* 4th level: Evard’s black tentacles, greater invisibility
* 5th level: cloudkill

2018-11-19 17:00 DDHC-WDH Waterdeep Dragon Heist 5 Show

Story Awards
* Stone of Gollor

2018-11-12 10:13 DDHC-WDH Waterdeep Dragon Heist 5 7.5 Show

Losser's Spellbook
* 1st level: detect magic, mage armor, magic missile, shield
* 2nd level: misty step, suggestion
* 3rd level: animate dead, fireball, fly
* 4th level: blight, ice storm
* 5th level: cone of cold

2018-11-05 12:39 DDHC-WDH Waterdeep Dragon Heist 4 14 7.5 Show
2018-12-10 22:22 DDHC-WDH Waterdeep Dragon Heist 7.5 Show
2019-08-05 08:00 DDAL06-03 Crypt of the Death Giants 1 5 Belt of Storm Giant Strength Show

Unlock: Belt of Storm Giant Strength.

Story Award: Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Story Award: Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Story Award: Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

2019-09-05 19:59 DDHC-DMM Dungeon of the Mad Mage 1 3250 5 Nine Lives Stealer (Longsword) Show

Nine Lives Stealer (Longsword)

Date Played Adventure Title Tier Session ACP ▼ TCP Downtime Renown
2019-02-03 13:00 DDHC-DoMM Dungeon of the Mad Mage 2 3 4 4 10 1 Show

Level 4.

2019-01-27 13:00 DDHC-DoMM Dungeon of the Mad Mage 2 2 4 4 10 1 Show

Level 3

2019-01-20 13:00 DDHC-DoMM Dungeon of the Mad Mage 2 1 4 4 10 1 Show

Level 2

2019-01-18 04:00 DDAL08-07 Into the Dark 2 1 4 4 10 1 Show

Unlock: Mace of Smiting. This head of the mace of smiting features an angry dwarven face. The specter of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for ale. Weapon (mace), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.

Story Award: Endless Bluetooth Ale. If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage. The strong dwarven-style ale is a rich sapphire color, and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue. The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw or find that their bones and teeth turn a dark shade of blue for 24 hours.

2019-01-15 12:54 DDAL08-09 Fangs and Frogs 2 1 4 4 10 1 Show

Unlock: Wand of Lightning Bolts (Table G, 20 TP). This black wand is decorated with an intricate symbol of the dark goddess Shar. Each time this wand is used, the wielder forgets all their bonds for 10 minutes.

This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Lightning Bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Unlock: Potion of Heroism.

2019-01-14 11:56 DDAL08-08 Crypt of the Dark Kiss 2 1 4 4 10 1 Show

Unlock: Ring of Fire Resistance

2019-09-12 18:39 DDHC-DMM Dungeon of the Mad Mage 4 1 4 8 10 1 Show

Wand of Wonder

Rod of Lordly Might

Shield of the Uven Rune

Anstruth Harp

...and as his story comes to an end, the Paladin Grimoire Gutterspawn dies ignobly after being stunned by an Empyrean, meteor swarmed by Halaster, and betrayed by his friend Banjo Damocles.

CHARACTER RETIRED

2019-09-15 14:15 DDEP08-03 Last Orders at the Yawning Portal 4 1 4 8 10 1 Show

Tier 4 Magic Item Unlock: Ring of Invisibility (Magic Item Table I). Wondrous Item (requires attunement). This cold steel ring is invisible when unworn but becomes visible when slipped onto the wearer’s finger. While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying – apart from this ring – is invisible with you. You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again. To avoid being spotted while invisible, you must cover the ring with a glove.

Tavern Prize: This tiny mechanical assistant always on hand to bring you drinks and food from the bar and will do whatever you ask of them within the confines of an inn or tavern (short of any task that would harm another person).

2019-06-26 18:01 DDHC-DoMM Dungeon of the Mad Mage 3 1 4 8 10 1 Show

Trollskull Manor Profit - 27gp.

Gauntlets of Ogre Power.

2019-03-14 09:58 CCC-ROZK-0102 Zhentarim’s Lament 3 1 4 8 -40 1 Show

Unlock: Tome of Leadership and Influence. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208).

Story Reward: Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

Ring of Spell Storing: 1x Haste

2018-10-22 18:00 DDHC-WDH Waterdeep Dragon Heist 1 3 3 3 7.5 1 Show
2018-10-08 18:00 DDHC-WDH Waterdeep Dragon Heist 1 2 3 6 7.5 1 Show

Story Awards
* Volo’s Guide to IOUs - Volothamp Geddarm has presented you with a loan for the cost of the initial upkeep of your tavern. In exchange, all he asks is that you stock his books, sell his books, market his books, provide free room & board for him upon request, and to not let Fai Chen enter the premises. He's not willing to explain the last bit, but instead references "some misunderstanding in the markets of Amn". He is known for making dubious investment choices, though, and is unable to provide any further money for the maintenance and operation of the tavern.

2018-10-01 22:02 Waterdeep: Dragon Heist 1 1 3 6 7.5 0.5 Show

Grum’shar's Spellbook
* Burning hands
* Disguise self
* False life
* Shield
* Unseen servant
* Witch bolt

2018-11-26 21:46 DDHC-WDH Waterdeep Dragon Heist 2 3 6 7.5 1 Show

Nar'l Xibrindas' Spellbook
* 1st level: mage armor, magic missile, shield, witch bolt
* 2nd level: alter self, misty step, web
* 3rd level: fly, lightning bolt
* 4th level: Evard’s black tentacles, greater invisibility
* 5th level: cloudkill

2018-11-19 17:00 DDHC-WDH Waterdeep Dragon Heist 2 3 6 5 0.5 Show

Story Awards
* Stone of Gollor

2018-11-12 10:13 DDHC-WDH Waterdeep Dragon Heist 2 5 3 6 7.5 1 Show

Losser's Spellbook
* 1st level: detect magic, mage armor, magic missile, shield
* 2nd level: misty step, suggestion
* 3rd level: animate dead, fireball, fly
* 4th level: blight, ice storm
* 5th level: cone of cold

2018-11-05 12:39 DDHC-WDH Waterdeep Dragon Heist 1 4 3 3 7.5 0.5 Show
2018-12-10 22:22 DDHC-WDH Waterdeep Dragon Heist 2 3 14 7.5 7 Show
2019-08-05 08:00 DDAL06-03 Crypt of the Death Giants 4 1 2 4 5 0.5 Show

Unlock: Belt of Storm Giant Strength.

Story Award: Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Story Award: Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Story Award: Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

2019-09-05 19:59 DDHC-DMM Dungeon of the Mad Mage 4 1 2 4 5 0.5 Show

Nine Lives Stealer (Longsword)

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2019-02-03 13:00 DDHC-DoMM Dungeon of the Mad Mage 3 10 1 Show

Level 4.

2019-01-27 13:00 DDHC-DoMM Dungeon of the Mad Mage 2 10 1 Show

Level 3

2019-01-20 13:00 DDHC-DoMM Dungeon of the Mad Mage 1 10 1 Show

Level 2

2019-01-18 04:00 DDAL08-07 Into the Dark 1 10 1 Mace of Smiting Show

Unlock: Mace of Smiting. This head of the mace of smiting features an angry dwarven face. The specter of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for ale. Weapon (mace), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.

Story Award: Endless Bluetooth Ale. If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage. The strong dwarven-style ale is a rich sapphire color, and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue. The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw or find that their bones and teeth turn a dark shade of blue for 24 hours.

2019-01-15 12:54 DDAL08-09 Fangs and Frogs 1 10 1 Wand of Lightning Bolts Show

Unlock: Wand of Lightning Bolts (Table G, 20 TP). This black wand is decorated with an intricate symbol of the dark goddess Shar. Each time this wand is used, the wielder forgets all their bonds for 10 minutes.

This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Lightning Bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Unlock: Potion of Heroism.

2019-01-14 11:56 DDAL08-08 Crypt of the Dark Kiss 1 10 1 Ring of Fire Resistance Show

Unlock: Ring of Fire Resistance

2019-09-12 18:39 DDHC-DMM Dungeon of the Mad Mage 1 10 1 Rod of Lordly Might Show

Wand of Wonder

Rod of Lordly Might

Shield of the Uven Rune

Anstruth Harp

...and as his story comes to an end, the Paladin Grimoire Gutterspawn dies ignobly after being stunned by an Empyrean, meteor swarmed by Halaster, and betrayed by his friend Banjo Damocles.

CHARACTER RETIRED

2019-09-15 14:15 DDEP08-03 Last Orders at the Yawning Portal 1 10 1 Ring of Invisibility Show

Tier 4 Magic Item Unlock: Ring of Invisibility (Magic Item Table I). Wondrous Item (requires attunement). This cold steel ring is invisible when unworn but becomes visible when slipped onto the wearer’s finger. While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying – apart from this ring – is invisible with you. You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again. To avoid being spotted while invisible, you must cover the ring with a glove.

Tavern Prize: This tiny mechanical assistant always on hand to bring you drinks and food from the bar and will do whatever you ask of them within the confines of an inn or tavern (short of any task that would harm another person).

2019-06-26 18:01 DDHC-DoMM Dungeon of the Mad Mage 1 27 10 1 Gauntlets of Ogre Power Show

Trollskull Manor Profit - 27gp.

Gauntlets of Ogre Power.

2019-03-14 09:58 CCC-ROZK-0102 Zhentarim’s Lament 1 -40 1 Tome of Leadership and Influence Show

Unlock: Tome of Leadership and Influence. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208).

Story Reward: Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

Ring of Spell Storing: 1x Haste

2018-10-22 18:00 DDHC-WDH Waterdeep Dragon Heist 3 7.5 1 Show
2018-10-08 18:00 DDHC-WDH Waterdeep Dragon Heist 2 75 7.5 1 Show

Story Awards
* Volo’s Guide to IOUs - Volothamp Geddarm has presented you with a loan for the cost of the initial upkeep of your tavern. In exchange, all he asks is that you stock his books, sell his books, market his books, provide free room & board for him upon request, and to not let Fai Chen enter the premises. He's not willing to explain the last bit, but instead references "some misunderstanding in the markets of Amn". He is known for making dubious investment choices, though, and is unable to provide any further money for the maintenance and operation of the tavern.

2018-10-01 22:02 Waterdeep: Dragon Heist 1 10 7.5 0.5 Show

Grum’shar's Spellbook
* Burning hands
* Disguise self
* False life
* Shield
* Unseen servant
* Witch bolt

2018-11-26 21:46 DDHC-WDH Waterdeep Dragon Heist 7.5 1 Show

Nar'l Xibrindas' Spellbook
* 1st level: mage armor, magic missile, shield, witch bolt
* 2nd level: alter self, misty step, web
* 3rd level: fly, lightning bolt
* 4th level: Evard’s black tentacles, greater invisibility
* 5th level: cloudkill

2018-11-19 17:00 DDHC-WDH Waterdeep Dragon Heist 5 0.5 Show

Story Awards
* Stone of Gollor

2018-11-12 10:13 DDHC-WDH Waterdeep Dragon Heist 5 7.5 1 Show

Losser's Spellbook
* 1st level: detect magic, mage armor, magic missile, shield
* 2nd level: misty step, suggestion
* 3rd level: animate dead, fireball, fly
* 4th level: blight, ice storm
* 5th level: cone of cold

2018-11-05 12:39 DDHC-WDH Waterdeep Dragon Heist 4 14 7.5 0.5 Show
2018-12-10 22:22 DDHC-WDH Waterdeep Dragon Heist 7.5 7 Show
2019-08-05 08:00 DDAL06-03 Crypt of the Death Giants 1 5 0.5 Belt of Storm Giant Strength Show

Unlock: Belt of Storm Giant Strength.

Story Award: Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Story Award: Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Story Award: Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

2019-09-05 19:59 DDHC-DMM Dungeon of the Mad Mage 1 3250 5 0.5 Nine Lives Stealer (Longsword) Show

Nine Lives Stealer (Longsword)