Grimoire Gutterspawn Character Sheet
Staff of the Magi,
Cloak of Invisibility,
Tome of Leadership and Influence,
Dread Helm,
Belt of Storm Giant Strength,
Stone Plate +2,
Rod of Lordly Might,
Holy Avenger Longsword,
Shield +3,
Blackrazor
Log Entries
Date Played | Adventure Title | Session ▲ | Levels | GP | Downtime | Magic Items | ||
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2019-08-05 08:00 | DDAL06-03 Crypt of the Death Giants | 1 | 5 | Belt of Storm Giant Strength | Show | |||
Unlock: Belt of Storm Giant Strength. Story Award: Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria. Story Award: Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained. Story Award: Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation. |
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2019-09-04 14:30 | DDAL08-17 The Tower of Ahghairon | 1 | 15 | Cubic Gate | Show | |||
Cubic Gate. Wondrous Item, very rare. This cube is 3 inches across and radiates palpable magical energy. The six sides of the cube are each keyed to a different plane of existence, one of which is the Material Plane. The other sides are linked to planes determined by the GM. You can use an action to press one side of the cube to cast the gate spell with it, opening a portal to the plane keyed to that side. Alternatively, if you use an action to press one side twice, you can cast the plane shift spell (save DC 17) with the cube and transport the targets to the plane keyed to that side. The cube has 3 charges. Each use of the cube expends 1 charge. The cube regains 1d3 expended charges daily at dawn. This item can be found on Magic Item Table I in the Dungeon Master’s Guide. Created by the wizard Hilather, the six sides of this cube are covered in characters from the language of Alzhedo. The six sides are keyed to: the Prime Material, the Elemental Plane of Fire, the Nine Hells, the Far Realm, the Outlands, and Arborea. Ahghairon’s Secret. If they get this far, the characters are among a very small number of people who know that the wizard Ahghairon is still alive. They can use this knowledge to their advantage, for example by returning to ask a favor at a later point, or perhaps bartering or selling the knowledge to someone else in Waterdeep. |
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2019-09-12 18:39 | DDHC-DMM Dungeon of the Mad Mage | 1 | 10 | Rod of Lordly Might | Show | |||
Wand of Wonder Rod of Lordly Might Shield of the Uven Rune Anstruth Harp ...and as his story comes to an end, the Paladin Grimoire Gutterspawn dies ignobly after being stunned by an Empyrean, meteor swarmed by Halaster, and betrayed by his friend Banjo Damocles. CHARACTER RETIRED |
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2019-09-15 14:15 | DDEP08-03 Last Orders at the Yawning Portal | 1 | 10 | Ring of Invisibility | Show | |||
Tier 4 Magic Item Unlock: Ring of Invisibility (Magic Item Table I). Wondrous Item (requires attunement). This cold steel ring is invisible when unworn but becomes visible when slipped onto the wearer’s finger. While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying – apart from this ring – is invisible with you. You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again. To avoid being spotted while invisible, you must cover the ring with a glove. Tavern Prize: This tiny mechanical assistant always on hand to bring you drinks and food from the bar and will do whatever you ask of them within the confines of an inn or tavern (short of any task that would harm another person). |
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2021-03-23 18:00 | DDAL00-03 Those That Came Before | 1 | 0 | 3000 | Robe of the Archmagi (Gray) | Show | ||
Favor of Candlekeep. Inkpot and the scribes of Candlekeep are extremely grateful for your stories and account of your time in Warlock’s Crypt. In return, they have offered to teach you ancient Netherese as an immersion course; if you would like to learn ancient Netherese, you must spend 120 downtime days at Candlekeep doing nothing other than working on your knowledge of this language. If you are not interested in learning ancient Netherese, you may instead choose three spell scrolls of up to 5th level (tier 3) or 7th level (tier 4) for free from an approved Adventurers League resource. Robe of the Archmagi (Gray). Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock). Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. This item can be found in the Dungeon Master’s Guide. Rooster (Wand of Wonder). Wand, rare (requires attunement by a spellcaster). Rhaugilath’s efforts to record the history of the Netherese Empire sometimes incorporated some unsavory elements… such as the transmogrification of a chaos sorcerer into this elegant wand. Covered in swirls, whorls, dizzying patterns, knobs, and clicky bits, it thrums and hums in your hand. This item can be found in the Dungeon Master’s Guide. |
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2018-10-08 18:00 | DDHC-WDH Waterdeep Dragon Heist | 2 | 75 | 7.5 | Show | |||
Story Awards |
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2019-01-27 13:00 | DDHC-DoMM Dungeon of the Mad Mage | 2 | 10 | Show | ||||
Level 3 |
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2018-10-22 18:00 | DDHC-WDH Waterdeep Dragon Heist | 3 | 7.5 | Show | ||||
2019-02-03 13:00 | DDHC-DoMM Dungeon of the Mad Mage | 3 | 10 | Show | ||||
Level 4. |
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2019-02-10 13:10 | DDHC-DoMM Dungeon of the Mad Mage | 4 | 0 | 10 | Cloak of the Manta Ray, Rope of Climbing | Show | ||
Unlock: Cloak of the Manta Ray. Wondrous item, uncommon. While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action. Unlock: Rope of Climbing. Wondrous item, uncommon. This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying. If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed. Turned in magic items totalling 1000 GP. |
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2018-11-05 12:39 | DDHC-WDH Waterdeep Dragon Heist | 4 | 14 | 7.5 | Show | |||
2018-11-12 10:13 | DDHC-WDH Waterdeep Dragon Heist | 5 | 7.5 | Show | ||||
Losser's Spellbook |
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2019-07-01 08:25 | Trade Log | -15 | Ring of Spell Storing > Stone of Controlling Earth Elementals | Show Trade Log | ||||
Traded Grimoire's Ring of Spell Storing for Matt Ryan's Stone of Controlling Earth Elementals. Player:Mattryan2013 |
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2019-07-01 12:33 | Purchase Log | Mace of Smiting | Show Purchase | |||||
Mace of Smiting |
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2019-07-01 12:34 | Trade Log | -15 | Mace of Smiting > Amulet of Health | Show Trade Log | ||||
Traded Grimoire's Mace of Smiting for Borduun Battleanvil's Amulet of Health Player: Satagomo |
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2020-05-27 18:41 | Trade Log | -15 | Hammer of Thunderbolts > Plate +3 | Show Trade Log | ||||
Traded Grimoire's Hammer of Thunderbolts for Nemeia's Plate +3. Player: Daniel Russell |
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2019-07-12 12:29 | Trade Log | -15 | Stone of Controlling Earth Elementals > Cloak of Displacement | Show Trade Log | ||||
Grimoire's Stone of Controlling Earth Elementals for TikTak's Cloak of Displacement DCI: 3319035408 |
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2019-09-14 11:30 | Purchase Log | Staff of the Magi | Show Purchase | |||||
Staff of the Magi |
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2019-09-14 11:30 | Purchase Log | Cloak of Invisibility | Show Purchase | |||||
Cloak of Invisibility |
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2018-11-19 17:00 | DDHC-WDH Waterdeep Dragon Heist | 5 | Show | |||||
Story Awards |
Date Played | Adventure Title | Tier | Session ▲ | ACP | TCP | Downtime | Renown | |
---|---|---|---|---|---|---|---|---|
2019-08-05 08:00 | DDAL06-03 Crypt of the Death Giants | 4 | 1 | 2 | 4 | 5 | 0.5 | Show |
Unlock: Belt of Storm Giant Strength. Story Award: Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria. Story Award: Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained. Story Award: Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation. |
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2019-09-04 14:30 | DDAL08-17 The Tower of Ahghairon | 4 | 1 | 6 | 12 | 15 | 1.5 | Show |
Cubic Gate. Wondrous Item, very rare. This cube is 3 inches across and radiates palpable magical energy. The six sides of the cube are each keyed to a different plane of existence, one of which is the Material Plane. The other sides are linked to planes determined by the GM. You can use an action to press one side of the cube to cast the gate spell with it, opening a portal to the plane keyed to that side. Alternatively, if you use an action to press one side twice, you can cast the plane shift spell (save DC 17) with the cube and transport the targets to the plane keyed to that side. The cube has 3 charges. Each use of the cube expends 1 charge. The cube regains 1d3 expended charges daily at dawn. This item can be found on Magic Item Table I in the Dungeon Master’s Guide. Created by the wizard Hilather, the six sides of this cube are covered in characters from the language of Alzhedo. The six sides are keyed to: the Prime Material, the Elemental Plane of Fire, the Nine Hells, the Far Realm, the Outlands, and Arborea. Ahghairon’s Secret. If they get this far, the characters are among a very small number of people who know that the wizard Ahghairon is still alive. They can use this knowledge to their advantage, for example by returning to ask a favor at a later point, or perhaps bartering or selling the knowledge to someone else in Waterdeep. |
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2019-09-12 18:39 | DDHC-DMM Dungeon of the Mad Mage | 4 | 1 | 4 | 8 | 10 | 1 | Show |
Wand of Wonder Rod of Lordly Might Shield of the Uven Rune Anstruth Harp ...and as his story comes to an end, the Paladin Grimoire Gutterspawn dies ignobly after being stunned by an Empyrean, meteor swarmed by Halaster, and betrayed by his friend Banjo Damocles. CHARACTER RETIRED |
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2019-09-15 14:15 | DDEP08-03 Last Orders at the Yawning Portal | 4 | 1 | 4 | 8 | 10 | 1 | Show |
Tier 4 Magic Item Unlock: Ring of Invisibility (Magic Item Table I). Wondrous Item (requires attunement). This cold steel ring is invisible when unworn but becomes visible when slipped onto the wearer’s finger. While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying – apart from this ring – is invisible with you. You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again. To avoid being spotted while invisible, you must cover the ring with a glove. Tavern Prize: This tiny mechanical assistant always on hand to bring you drinks and food from the bar and will do whatever you ask of them within the confines of an inn or tavern (short of any task that would harm another person). |
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2021-03-23 18:00 | DDAL00-03 Those That Came Before | 1 | Show | |||||
Favor of Candlekeep. Inkpot and the scribes of Candlekeep are extremely grateful for your stories and account of your time in Warlock’s Crypt. In return, they have offered to teach you ancient Netherese as an immersion course; if you would like to learn ancient Netherese, you must spend 120 downtime days at Candlekeep doing nothing other than working on your knowledge of this language. If you are not interested in learning ancient Netherese, you may instead choose three spell scrolls of up to 5th level (tier 3) or 7th level (tier 4) for free from an approved Adventurers League resource. Robe of the Archmagi (Gray). Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock). Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. This item can be found in the Dungeon Master’s Guide. Rooster (Wand of Wonder). Wand, rare (requires attunement by a spellcaster). Rhaugilath’s efforts to record the history of the Netherese Empire sometimes incorporated some unsavory elements… such as the transmogrification of a chaos sorcerer into this elegant wand. Covered in swirls, whorls, dizzying patterns, knobs, and clicky bits, it thrums and hums in your hand. This item can be found in the Dungeon Master’s Guide. |
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2018-10-08 18:00 | DDHC-WDH Waterdeep Dragon Heist | 1 | 2 | 3 | 6 | 7.5 | 1 | Show |
Story Awards |
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2019-01-27 13:00 | DDHC-DoMM Dungeon of the Mad Mage | 2 | 2 | 4 | 4 | 10 | 1 | Show |
Level 3 |
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2018-10-22 18:00 | DDHC-WDH Waterdeep Dragon Heist | 1 | 3 | 3 | 3 | 7.5 | 1 | Show |
2019-02-03 13:00 | DDHC-DoMM Dungeon of the Mad Mage | 2 | 3 | 4 | 4 | 10 | 1 | Show |
Level 4. |
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2019-02-10 13:10 | DDHC-DoMM Dungeon of the Mad Mage | 2 | 4 | 4 | 4 | 10 | 1 | Show |
Unlock: Cloak of the Manta Ray. Wondrous item, uncommon. While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action. Unlock: Rope of Climbing. Wondrous item, uncommon. This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying. If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed. Turned in magic items totalling 1000 GP. |
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2018-11-05 12:39 | DDHC-WDH Waterdeep Dragon Heist | 1 | 4 | 3 | 3 | 7.5 | 0.5 | Show |
2018-11-12 10:13 | DDHC-WDH Waterdeep Dragon Heist | 2 | 5 | 3 | 6 | 7.5 | 1 | Show |
Losser's Spellbook |
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2019-07-01 08:25 | Trade Log | -15 | Show Trade Log | |||||
Traded Grimoire's Ring of Spell Storing for Matt Ryan's Stone of Controlling Earth Elementals. Player:Mattryan2013 |
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2019-07-01 12:33 | Purchase Log | Show Purchase | ||||||
Mace of Smiting |
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2019-07-01 12:34 | Trade Log | -15 | Show Trade Log | |||||
Traded Grimoire's Mace of Smiting for Borduun Battleanvil's Amulet of Health Player: Satagomo |
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2020-05-27 18:41 | Trade Log | -15 | Show Trade Log | |||||
Traded Grimoire's Hammer of Thunderbolts for Nemeia's Plate +3. Player: Daniel Russell |
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2019-07-12 12:29 | Trade Log | -15 | Show Trade Log | |||||
Grimoire's Stone of Controlling Earth Elementals for TikTak's Cloak of Displacement DCI: 3319035408 |
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2019-09-14 11:30 | Purchase Log | Show Purchase | ||||||
Staff of the Magi |
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2019-09-14 11:30 | Purchase Log | Show Purchase | ||||||
Cloak of Invisibility |
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2018-11-19 17:00 | DDHC-WDH Waterdeep Dragon Heist | 2 | 3 | 6 | 5 | 0.5 | Show | |
Story Awards |
Date Played | Adventure Title | Session ▲ | XP | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2019-08-05 08:00 | DDAL06-03 Crypt of the Death Giants | 1 | 5 | 0.5 | Belt of Storm Giant Strength | Show | ||
Unlock: Belt of Storm Giant Strength. Story Award: Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria. Story Award: Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained. Story Award: Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation. |
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2019-09-04 14:30 | DDAL08-17 The Tower of Ahghairon | 1 | 15 | 1.5 | Cubic Gate | Show | ||
Cubic Gate. Wondrous Item, very rare. This cube is 3 inches across and radiates palpable magical energy. The six sides of the cube are each keyed to a different plane of existence, one of which is the Material Plane. The other sides are linked to planes determined by the GM. You can use an action to press one side of the cube to cast the gate spell with it, opening a portal to the plane keyed to that side. Alternatively, if you use an action to press one side twice, you can cast the plane shift spell (save DC 17) with the cube and transport the targets to the plane keyed to that side. The cube has 3 charges. Each use of the cube expends 1 charge. The cube regains 1d3 expended charges daily at dawn. This item can be found on Magic Item Table I in the Dungeon Master’s Guide. Created by the wizard Hilather, the six sides of this cube are covered in characters from the language of Alzhedo. The six sides are keyed to: the Prime Material, the Elemental Plane of Fire, the Nine Hells, the Far Realm, the Outlands, and Arborea. Ahghairon’s Secret. If they get this far, the characters are among a very small number of people who know that the wizard Ahghairon is still alive. They can use this knowledge to their advantage, for example by returning to ask a favor at a later point, or perhaps bartering or selling the knowledge to someone else in Waterdeep. |
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2019-09-12 18:39 | DDHC-DMM Dungeon of the Mad Mage | 1 | 10 | 1 | Rod of Lordly Might | Show | ||
Wand of Wonder Rod of Lordly Might Shield of the Uven Rune Anstruth Harp ...and as his story comes to an end, the Paladin Grimoire Gutterspawn dies ignobly after being stunned by an Empyrean, meteor swarmed by Halaster, and betrayed by his friend Banjo Damocles. CHARACTER RETIRED |
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2019-09-15 14:15 | DDEP08-03 Last Orders at the Yawning Portal | 1 | 10 | 1 | Ring of Invisibility | Show | ||
Tier 4 Magic Item Unlock: Ring of Invisibility (Magic Item Table I). Wondrous Item (requires attunement). This cold steel ring is invisible when unworn but becomes visible when slipped onto the wearer’s finger. While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying – apart from this ring – is invisible with you. You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again. To avoid being spotted while invisible, you must cover the ring with a glove. Tavern Prize: This tiny mechanical assistant always on hand to bring you drinks and food from the bar and will do whatever you ask of them within the confines of an inn or tavern (short of any task that would harm another person). |
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2021-03-23 18:00 | DDAL00-03 Those That Came Before | 1 | 3000 | Robe of the Archmagi (Gray) | Show | |||
Favor of Candlekeep. Inkpot and the scribes of Candlekeep are extremely grateful for your stories and account of your time in Warlock’s Crypt. In return, they have offered to teach you ancient Netherese as an immersion course; if you would like to learn ancient Netherese, you must spend 120 downtime days at Candlekeep doing nothing other than working on your knowledge of this language. If you are not interested in learning ancient Netherese, you may instead choose three spell scrolls of up to 5th level (tier 3) or 7th level (tier 4) for free from an approved Adventurers League resource. Robe of the Archmagi (Gray). Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock). Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. This item can be found in the Dungeon Master’s Guide. Rooster (Wand of Wonder). Wand, rare (requires attunement by a spellcaster). Rhaugilath’s efforts to record the history of the Netherese Empire sometimes incorporated some unsavory elements… such as the transmogrification of a chaos sorcerer into this elegant wand. Covered in swirls, whorls, dizzying patterns, knobs, and clicky bits, it thrums and hums in your hand. This item can be found in the Dungeon Master’s Guide. |
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2018-10-08 18:00 | DDHC-WDH Waterdeep Dragon Heist | 2 | 75 | 7.5 | 1 | Show | ||
Story Awards |
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2019-01-27 13:00 | DDHC-DoMM Dungeon of the Mad Mage | 2 | 10 | 1 | Show | |||
Level 3 |
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2018-10-22 18:00 | DDHC-WDH Waterdeep Dragon Heist | 3 | 7.5 | 1 | Show | |||
2019-02-03 13:00 | DDHC-DoMM Dungeon of the Mad Mage | 3 | 10 | 1 | Show | |||
Level 4. |
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2019-02-10 13:10 | DDHC-DoMM Dungeon of the Mad Mage | 4 | 0 | 10 | 1 | Cloak of the Manta Ray, Rope of Climbing | Show | |
Unlock: Cloak of the Manta Ray. Wondrous item, uncommon. While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action. Unlock: Rope of Climbing. Wondrous item, uncommon. This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying. If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed. Turned in magic items totalling 1000 GP. |
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2018-11-05 12:39 | DDHC-WDH Waterdeep Dragon Heist | 4 | 14 | 7.5 | 0.5 | Show | ||
2018-11-12 10:13 | DDHC-WDH Waterdeep Dragon Heist | 5 | 7.5 | 1 | Show | |||
Losser's Spellbook |
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2019-07-01 08:25 | Trade Log | -15 | Ring of Spell Storing > Stone of Controlling Earth Elementals | Show Trade Log | ||||
Traded Grimoire's Ring of Spell Storing for Matt Ryan's Stone of Controlling Earth Elementals. Player:Mattryan2013 |
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2019-07-01 12:33 | Purchase Log | Mace of Smiting | Show Purchase | |||||
Mace of Smiting |
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2019-07-01 12:34 | Trade Log | -15 | Mace of Smiting > Amulet of Health | Show Trade Log | ||||
Traded Grimoire's Mace of Smiting for Borduun Battleanvil's Amulet of Health Player: Satagomo |
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2020-05-27 18:41 | Trade Log | -15 | Hammer of Thunderbolts > Plate +3 | Show Trade Log | ||||
Traded Grimoire's Hammer of Thunderbolts for Nemeia's Plate +3. Player: Daniel Russell |
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2019-07-12 12:29 | Trade Log | -15 | Stone of Controlling Earth Elementals > Cloak of Displacement | Show Trade Log | ||||
Grimoire's Stone of Controlling Earth Elementals for TikTak's Cloak of Displacement DCI: 3319035408 |
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2019-09-14 11:30 | Purchase Log | Staff of the Magi | Show Purchase | |||||
Staff of the Magi |
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2019-09-14 11:30 | Purchase Log | Cloak of Invisibility | Show Purchase | |||||
Cloak of Invisibility |
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2018-11-19 17:00 | DDHC-WDH Waterdeep Dragon Heist | 5 | 0.5 | Show | ||||
Story Awards |