Grimoire Gutterspawn Character Sheet

Season:
8
Race:
Brass Dragonborn
Class:
Paladin
Background:
Acolyte
Lifestyle:
None
Current Level:
20
Total GP:
37541
Total Downtime:
62.5
Tag:
Faction:
Order of the Gauntlet
Faction Rank:
Vindicator (rank 4)
Magic Item Count:
10
Magic Item Limit:
10
Flame Tongue Greatsword,
Staff of the Magi,
Cloak of Invisibility,
Tome of Leadership and Influence,
Dread Helm,
Belt of Storm Giant Strength,
Stone Plate +2,
Rod of Lordly Might,
Holy Avenger Longsword,
Shield +3,
Blackrazor

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2019-03-11 23:19 Purchase Log Ring of Spell Storing Show Purchase

Ring of Spell Storing

2019-07-12 12:29 Trade Log -15 Stone of Controlling Earth Elementals > Cloak of Displacement Show Trade Log

Grimoire's Stone of Controlling Earth Elementals for TikTak's Cloak of Displacement

DCI: 3319035408
Player Name: CJ Weststrate
Character Name: TikTak Tough

2020-08-23 03:59 Trade Log -15 Plate +3 > Holy Avenger Longsword Show Trade Log

Traded Grimoire's Plate +3 for Saitama's Holy Avenger Longsword

Player: Potato is a fruit
DCI: 1319035066
Character: Saitama
Source: House Moonstar Story Award
Item: Holy Avenger Longsword

2019-07-01 12:34 Trade Log -15 Mace of Smiting > Amulet of Health Show Trade Log

Traded Grimoire's Mace of Smiting for Borduun Battleanvil's Amulet of Health

Player: Satagomo
DCI:3319701295
Character Borduun Battleanvil

2020-05-27 18:41 Trade Log -15 Hammer of Thunderbolts > Plate +3 Show Trade Log

Traded Grimoire's Hammer of Thunderbolts for Nemeia's Plate +3.

Player: Daniel Russell
Dci: 6102276791
Character: Nemeia
Item: +3 plate (received in trade from S8 T4 DM reward)

2019-05-19 10:14 Purchase Log Wand of Lightning Bolts Show Purchase

Wand of Lightning Bolts

2019-06-12 19:49 Purchase Log Tome of Leadership and Influence Show Purchase

Tome of Leadership and Influence

2018-12-10 22:22 DDHC-WDH Waterdeep Dragon Heist 7.5 Show
2019-07-28 14:32 DDEP08-02 Stardock Under Siege 1 25 Show

Chime of Opening

Mantle of Spell Resistance

Ring of Water Walking

Periapt of Wound Closure

2019-05-05 12:33 DDAL08-14 Rescue from Vanrakdoom 1 15 Sword of Sharpness (Greatsword) Show

Sword of Sharpness (Greatsword)

2019-01-09 05:00 DDHC-TYP Tales from the Yawning Portal 1 15 Goggles of Night, Blackrazor Show

Unlock: Boots of Striding and Springing. Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring.

Story Award: Free use of the raise dead or greater restoration spell.

Story Award: Unlock one item from magic item tables F or G.

2019-04-28 13:00 DDAL08-13 The Vampire of Skullport 1 15 Staff of Withering Show

Staff of Withering

2019-05-05 15:00 DDAL08-15 Forge of Fangs 1 15 Ring of Shooting Stars Show

Ring of Shooting Stars

2019-08-01 08:00 DDAL08-16 A Change of Address 1 15 Plate Armor of Etherealness Show

Plate Armor of Etherealness

Unlock: Potion of Fire Giant Strength

2019-09-04 14:30 DDAL08-17 The Tower of Ahghairon 1 15 Cubic Gate Show

Cubic Gate. Wondrous Item, very rare. This cube is 3 inches across and radiates palpable magical energy. The six sides of the cube are each keyed to a different plane of existence, one of which is the Material Plane. The other sides are linked to planes determined by the GM. You can use an action to press one side of the cube to cast the gate spell with it, opening a portal to the plane keyed to that side. Alternatively, if you use an action to press one side twice, you can cast the plane shift spell (save DC 17) with the cube and transport the targets to the plane keyed to that side. The cube has 3 charges. Each use of the cube expends 1 charge. The cube regains 1d3 expended charges daily at dawn. This item can be found on Magic Item Table I in the Dungeon Master’s Guide. Created by the wizard Hilather, the six sides of this cube are covered in characters from the language of Alzhedo. The six sides are keyed to: the Prime Material, the Elemental Plane of Fire, the Nine Hells, the Far Realm, the Outlands, and Arborea.

Ahghairon’s Secret. If they get this far, the characters are among a very small number of people who know that the wizard Ahghairon is still alive. They can use this knowledge to their advantage, for example by returning to ask a favor at a later point, or perhaps bartering or selling the knowledge to someone else in Waterdeep.

2018-09-24 20:51 DDAL08-00 Once In Waterdeep 0 10 Show

Story Awards
* Faction Favor - You have won the favor of two of the great factions: The Emerald Enclave, the Lords’ Alliance, the Zhentarim, the Order of the Gauntlet, the Harpers, or Force Grey (circle which factions apply when you receive this award). As the bearer of this award, you may at any time replace your own background feature with the Safe Haven background feature (Sword Coast Adventurer’s Guide).
In addition, you may call upon these factions to cast raise dead on your character if your remains are taken to Waterdeep. Doing so removes this story award from your record. You can use this favor even if you don’t have the Faction Agent background.

2019-03-14 09:58 CCC-ROZK-0102 Zhentarim’s Lament 1 -40 Tome of Leadership and Influence Show

Unlock: Tome of Leadership and Influence. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208).

Story Reward: Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

Ring of Spell Storing: 1x Haste

2019-07-18 18:00 DDHC-DoMM Dungeon of the Mad Mage 1 -1000 10 Show

Sold Spellbook

2019-07-25 18:00 DDHC-DoMM Dungeon of the Mad Mage 1 540 10 Onyx Dog, Dwarven Thrower Show

Onyx Dog

Dwarven Thrower

2019-02-20 05:40 DDAL05-8 Durlag’s Tower 1 10 Staff of Thunder and Lightning Show

Unlock: Staff of Thunder and Lightning. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it.

Story Award: Vergadain’s Firespirits. Vergadain, a dwarven deity of wealth and trickery, was known for his favored drink; as clear as water and smelled of honey and cane sugar, but was in truth an incredibly potent liquor that put standard dwarven spirits to shame. He would sometimes challenge unknowing humans and elves to drinking contents, where he would slyly swap in sweetened water while his opponent would down drink after drink of this highly-flammable liquid. It rarely ended well for them. And now you have the recipe! You may spend 60 downtime days to craft one barrel of firespirits. Each batch requires special sweet herbs from Bitter-root’s copse near Durlag’s Tower and 100 gp worth of other materials, including aged dwarven spirits blessed by a dwarven priest. If you find yourself in possession of campaign documentation that bestows ownership of a distillery, this time and gold cost is reduced by half. Each barrel contains approximately 30 gallons of firespirits, and can be sold for 1,000 gp. Alternately, as this is a rare elixir; it may be worth a significant amount to Fai Chen, certain high-ranking lords, or other purveyors of such fineries. Additionally, if you give a nip of firespirits (just a wee one) to a dwarf, all Charisma (Persuasion) checks made with them are made with advantage for the next hour.

Item: Potion of Superior Healing

Date Played Adventure Title Tier Session ACP TCP Downtime Renown ▼
2019-03-11 23:19 Purchase Log Show Purchase

Ring of Spell Storing

2019-07-12 12:29 Trade Log -15 Show Trade Log

Grimoire's Stone of Controlling Earth Elementals for TikTak's Cloak of Displacement

DCI: 3319035408
Player Name: CJ Weststrate
Character Name: TikTak Tough

2020-08-23 03:59 Trade Log -15 Show Trade Log

Traded Grimoire's Plate +3 for Saitama's Holy Avenger Longsword

Player: Potato is a fruit
DCI: 1319035066
Character: Saitama
Source: House Moonstar Story Award
Item: Holy Avenger Longsword

2019-07-01 12:34 Trade Log -15 Show Trade Log

Traded Grimoire's Mace of Smiting for Borduun Battleanvil's Amulet of Health

Player: Satagomo
DCI:3319701295
Character Borduun Battleanvil

2020-05-27 18:41 Trade Log -15 Show Trade Log

Traded Grimoire's Hammer of Thunderbolts for Nemeia's Plate +3.

Player: Daniel Russell
Dci: 6102276791
Character: Nemeia
Item: +3 plate (received in trade from S8 T4 DM reward)

2019-05-19 10:14 Purchase Log Show Purchase

Wand of Lightning Bolts

2019-06-12 19:49 Purchase Log Show Purchase

Tome of Leadership and Influence

2018-12-10 22:22 DDHC-WDH Waterdeep Dragon Heist 2 3 14 7.5 7 Show
2019-07-28 14:32 DDEP08-02 Stardock Under Siege 3 1 10 20 25 2.5 Show

Chime of Opening

Mantle of Spell Resistance

Ring of Water Walking

Periapt of Wound Closure

2019-05-05 12:33 DDAL08-14 Rescue from Vanrakdoom 3 1 6 12 15 1.5 Show

Sword of Sharpness (Greatsword)

2019-01-09 05:00 DDHC-TYP Tales from the Yawning Portal 2 1 6 30 15 1.5 Show

Unlock: Boots of Striding and Springing. Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring.

Story Award: Free use of the raise dead or greater restoration spell.

Story Award: Unlock one item from magic item tables F or G.

2019-04-28 13:00 DDAL08-13 The Vampire of Skullport 3 1 6 12 15 1.5 Show

Staff of Withering

2019-05-05 15:00 DDAL08-15 Forge of Fangs 3 1 6 12 15 1.5 Show

Ring of Shooting Stars

2019-08-01 08:00 DDAL08-16 A Change of Address 4 1 6 12 15 1.5 Show

Plate Armor of Etherealness

Unlock: Potion of Fire Giant Strength

2019-09-04 14:30 DDAL08-17 The Tower of Ahghairon 4 1 6 12 15 1.5 Show

Cubic Gate. Wondrous Item, very rare. This cube is 3 inches across and radiates palpable magical energy. The six sides of the cube are each keyed to a different plane of existence, one of which is the Material Plane. The other sides are linked to planes determined by the GM. You can use an action to press one side of the cube to cast the gate spell with it, opening a portal to the plane keyed to that side. Alternatively, if you use an action to press one side twice, you can cast the plane shift spell (save DC 17) with the cube and transport the targets to the plane keyed to that side. The cube has 3 charges. Each use of the cube expends 1 charge. The cube regains 1d3 expended charges daily at dawn. This item can be found on Magic Item Table I in the Dungeon Master’s Guide. Created by the wizard Hilather, the six sides of this cube are covered in characters from the language of Alzhedo. The six sides are keyed to: the Prime Material, the Elemental Plane of Fire, the Nine Hells, the Far Realm, the Outlands, and Arborea.

Ahghairon’s Secret. If they get this far, the characters are among a very small number of people who know that the wizard Ahghairon is still alive. They can use this knowledge to their advantage, for example by returning to ask a favor at a later point, or perhaps bartering or selling the knowledge to someone else in Waterdeep.

2018-09-24 20:51 DDAL08-00 Once In Waterdeep 1 0 4 4 10 1 Show

Story Awards
* Faction Favor - You have won the favor of two of the great factions: The Emerald Enclave, the Lords’ Alliance, the Zhentarim, the Order of the Gauntlet, the Harpers, or Force Grey (circle which factions apply when you receive this award). As the bearer of this award, you may at any time replace your own background feature with the Safe Haven background feature (Sword Coast Adventurer’s Guide).
In addition, you may call upon these factions to cast raise dead on your character if your remains are taken to Waterdeep. Doing so removes this story award from your record. You can use this favor even if you don’t have the Faction Agent background.

2019-03-14 09:58 CCC-ROZK-0102 Zhentarim’s Lament 3 1 4 8 -40 1 Show

Unlock: Tome of Leadership and Influence. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208).

Story Reward: Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

Ring of Spell Storing: 1x Haste

2019-07-18 18:00 DDHC-DoMM Dungeon of the Mad Mage 3 1 4 8 10 1 Show

Sold Spellbook

2019-07-25 18:00 DDHC-DoMM Dungeon of the Mad Mage 3 1 4 8 10 1 Show

Onyx Dog

Dwarven Thrower

2019-02-20 05:40 DDAL05-8 Durlag’s Tower 3 1 4 8 10 1 Show

Unlock: Staff of Thunder and Lightning. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it.

Story Award: Vergadain’s Firespirits. Vergadain, a dwarven deity of wealth and trickery, was known for his favored drink; as clear as water and smelled of honey and cane sugar, but was in truth an incredibly potent liquor that put standard dwarven spirits to shame. He would sometimes challenge unknowing humans and elves to drinking contents, where he would slyly swap in sweetened water while his opponent would down drink after drink of this highly-flammable liquid. It rarely ended well for them. And now you have the recipe! You may spend 60 downtime days to craft one barrel of firespirits. Each batch requires special sweet herbs from Bitter-root’s copse near Durlag’s Tower and 100 gp worth of other materials, including aged dwarven spirits blessed by a dwarven priest. If you find yourself in possession of campaign documentation that bestows ownership of a distillery, this time and gold cost is reduced by half. Each barrel contains approximately 30 gallons of firespirits, and can be sold for 1,000 gp. Alternately, as this is a rare elixir; it may be worth a significant amount to Fai Chen, certain high-ranking lords, or other purveyors of such fineries. Additionally, if you give a nip of firespirits (just a wee one) to a dwarf, all Charisma (Persuasion) checks made with them are made with advantage for the next hour.

Item: Potion of Superior Healing

Date Played Adventure Title Session XP GP Downtime Renown ▼ Magic Items
2019-03-11 23:19 Purchase Log Ring of Spell Storing Show Purchase

Ring of Spell Storing

2019-07-12 12:29 Trade Log -15 Stone of Controlling Earth Elementals > Cloak of Displacement Show Trade Log

Grimoire's Stone of Controlling Earth Elementals for TikTak's Cloak of Displacement

DCI: 3319035408
Player Name: CJ Weststrate
Character Name: TikTak Tough

2020-08-23 03:59 Trade Log -15 Plate +3 > Holy Avenger Longsword Show Trade Log

Traded Grimoire's Plate +3 for Saitama's Holy Avenger Longsword

Player: Potato is a fruit
DCI: 1319035066
Character: Saitama
Source: House Moonstar Story Award
Item: Holy Avenger Longsword

2019-07-01 12:34 Trade Log -15 Mace of Smiting > Amulet of Health Show Trade Log

Traded Grimoire's Mace of Smiting for Borduun Battleanvil's Amulet of Health

Player: Satagomo
DCI:3319701295
Character Borduun Battleanvil

2020-05-27 18:41 Trade Log -15 Hammer of Thunderbolts > Plate +3 Show Trade Log

Traded Grimoire's Hammer of Thunderbolts for Nemeia's Plate +3.

Player: Daniel Russell
Dci: 6102276791
Character: Nemeia
Item: +3 plate (received in trade from S8 T4 DM reward)

2019-05-19 10:14 Purchase Log Wand of Lightning Bolts Show Purchase

Wand of Lightning Bolts

2019-06-12 19:49 Purchase Log Tome of Leadership and Influence Show Purchase

Tome of Leadership and Influence

2018-12-10 22:22 DDHC-WDH Waterdeep Dragon Heist 7.5 7 Show
2019-07-28 14:32 DDEP08-02 Stardock Under Siege 1 25 2.5 Show

Chime of Opening

Mantle of Spell Resistance

Ring of Water Walking

Periapt of Wound Closure

2019-05-05 12:33 DDAL08-14 Rescue from Vanrakdoom 1 15 1.5 Sword of Sharpness (Greatsword) Show

Sword of Sharpness (Greatsword)

2019-01-09 05:00 DDHC-TYP Tales from the Yawning Portal 1 15 1.5 Goggles of Night, Blackrazor Show

Unlock: Boots of Striding and Springing. Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring.

Story Award: Free use of the raise dead or greater restoration spell.

Story Award: Unlock one item from magic item tables F or G.

2019-04-28 13:00 DDAL08-13 The Vampire of Skullport 1 15 1.5 Staff of Withering Show

Staff of Withering

2019-05-05 15:00 DDAL08-15 Forge of Fangs 1 15 1.5 Ring of Shooting Stars Show

Ring of Shooting Stars

2019-08-01 08:00 DDAL08-16 A Change of Address 1 15 1.5 Plate Armor of Etherealness Show

Plate Armor of Etherealness

Unlock: Potion of Fire Giant Strength

2019-09-04 14:30 DDAL08-17 The Tower of Ahghairon 1 15 1.5 Cubic Gate Show

Cubic Gate. Wondrous Item, very rare. This cube is 3 inches across and radiates palpable magical energy. The six sides of the cube are each keyed to a different plane of existence, one of which is the Material Plane. The other sides are linked to planes determined by the GM. You can use an action to press one side of the cube to cast the gate spell with it, opening a portal to the plane keyed to that side. Alternatively, if you use an action to press one side twice, you can cast the plane shift spell (save DC 17) with the cube and transport the targets to the plane keyed to that side. The cube has 3 charges. Each use of the cube expends 1 charge. The cube regains 1d3 expended charges daily at dawn. This item can be found on Magic Item Table I in the Dungeon Master’s Guide. Created by the wizard Hilather, the six sides of this cube are covered in characters from the language of Alzhedo. The six sides are keyed to: the Prime Material, the Elemental Plane of Fire, the Nine Hells, the Far Realm, the Outlands, and Arborea.

Ahghairon’s Secret. If they get this far, the characters are among a very small number of people who know that the wizard Ahghairon is still alive. They can use this knowledge to their advantage, for example by returning to ask a favor at a later point, or perhaps bartering or selling the knowledge to someone else in Waterdeep.

2018-09-24 20:51 DDAL08-00 Once In Waterdeep 0 10 1 Show

Story Awards
* Faction Favor - You have won the favor of two of the great factions: The Emerald Enclave, the Lords’ Alliance, the Zhentarim, the Order of the Gauntlet, the Harpers, or Force Grey (circle which factions apply when you receive this award). As the bearer of this award, you may at any time replace your own background feature with the Safe Haven background feature (Sword Coast Adventurer’s Guide).
In addition, you may call upon these factions to cast raise dead on your character if your remains are taken to Waterdeep. Doing so removes this story award from your record. You can use this favor even if you don’t have the Faction Agent background.

2019-03-14 09:58 CCC-ROZK-0102 Zhentarim’s Lament 1 -40 1 Tome of Leadership and Influence Show

Unlock: Tome of Leadership and Influence. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208).

Story Reward: Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

Ring of Spell Storing: 1x Haste

2019-07-18 18:00 DDHC-DoMM Dungeon of the Mad Mage 1 -1000 10 1 Show

Sold Spellbook

2019-07-25 18:00 DDHC-DoMM Dungeon of the Mad Mage 1 540 10 1 Onyx Dog, Dwarven Thrower Show

Onyx Dog

Dwarven Thrower

2019-02-20 05:40 DDAL05-8 Durlag’s Tower 1 10 1 Staff of Thunder and Lightning Show

Unlock: Staff of Thunder and Lightning. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it.

Story Award: Vergadain’s Firespirits. Vergadain, a dwarven deity of wealth and trickery, was known for his favored drink; as clear as water and smelled of honey and cane sugar, but was in truth an incredibly potent liquor that put standard dwarven spirits to shame. He would sometimes challenge unknowing humans and elves to drinking contents, where he would slyly swap in sweetened water while his opponent would down drink after drink of this highly-flammable liquid. It rarely ended well for them. And now you have the recipe! You may spend 60 downtime days to craft one barrel of firespirits. Each batch requires special sweet herbs from Bitter-root’s copse near Durlag’s Tower and 100 gp worth of other materials, including aged dwarven spirits blessed by a dwarven priest. If you find yourself in possession of campaign documentation that bestows ownership of a distillery, this time and gold cost is reduced by half. Each barrel contains approximately 30 gallons of firespirits, and can be sold for 1,000 gp. Alternately, as this is a rare elixir; it may be worth a significant amount to Fai Chen, certain high-ranking lords, or other purveyors of such fineries. Additionally, if you give a nip of firespirits (just a wee one) to a dwarf, all Charisma (Persuasion) checks made with them are made with advantage for the next hour.

Item: Potion of Superior Healing