Grimoire Gutterspawn Character Sheet

Season:
8
Race:
Brass Dragonborn
Class:
Paladin
Background:
Acolyte
Lifestyle:
None
Current Level:
20
Total GP:
38791
Total Downtime:
72.5
Tag:
Faction:
Order of the Gauntlet
Faction Rank:
Vindicator (rank 4)
Magic Item Count:
13
Magic Item Limit:
10
Flame Tongue Greatsword,
Staff of the Magi,
Cloak of Invisibility,
Tome of Leadership and Influence,
Dread Helm,
Belt of Storm Giant Strength,
Stone Plate +2,
Rod of Lordly Might,
Holy Avenger Longsword,
Shield +3,
Blackrazor,
Spellguard Shield,
Tome of Clear Thought,
Tome of Leadership and Influence

Log Entries

Date Played Adventure Title Session Levels GP Downtime ▲ Magic Items
2018-10-22 18:00 DDHC-WDH Waterdeep Dragon Heist 3 7.5 Show
2018-11-12 10:13 DDHC-WDH Waterdeep Dragon Heist 5 7.5 Show

Losser's Spellbook
* 1st level: detect magic, mage armor, magic missile, shield
* 2nd level: misty step, suggestion
* 3rd level: animate dead, fireball, fly
* 4th level: blight, ice storm
* 5th level: cone of cold

2018-11-26 21:46 DDHC-WDH Waterdeep Dragon Heist 7.5 Show

Nar'l Xibrindas' Spellbook
* 1st level: mage armor, magic missile, shield, witch bolt
* 2nd level: alter self, misty step, web
* 3rd level: fly, lightning bolt
* 4th level: Evard’s black tentacles, greater invisibility
* 5th level: cloudkill

2019-01-27 13:00 DDHC-DoMM Dungeon of the Mad Mage 2 10 Show

Level 3

2019-01-14 11:56 DDAL08-08 Crypt of the Dark Kiss 1 10 Ring of Fire Resistance Show

Unlock: Ring of Fire Resistance

2019-01-15 12:54 DDAL08-09 Fangs and Frogs 1 10 Wand of Lightning Bolts Show

Unlock: Wand of Lightning Bolts (Table G, 20 TP). This black wand is decorated with an intricate symbol of the dark goddess Shar. Each time this wand is used, the wielder forgets all their bonds for 10 minutes.

This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Lightning Bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Unlock: Potion of Heroism.

2019-01-18 04:00 DDAL08-07 Into the Dark 1 10 Mace of Smiting Show

Unlock: Mace of Smiting. This head of the mace of smiting features an angry dwarven face. The specter of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for ale. Weapon (mace), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.

Story Award: Endless Bluetooth Ale. If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage. The strong dwarven-style ale is a rich sapphire color, and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue. The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw or find that their bones and teeth turn a dark shade of blue for 24 hours.

2019-01-20 13:00 DDHC-DoMM Dungeon of the Mad Mage 1 10 Show

Level 2

2018-09-24 20:51 DDAL08-00 Once In Waterdeep 0 10 Show

Story Awards
* Faction Favor - You have won the favor of two of the great factions: The Emerald Enclave, the Lords’ Alliance, the Zhentarim, the Order of the Gauntlet, the Harpers, or Force Grey (circle which factions apply when you receive this award). As the bearer of this award, you may at any time replace your own background feature with the Safe Haven background feature (Sword Coast Adventurer’s Guide).
In addition, you may call upon these factions to cast raise dead on your character if your remains are taken to Waterdeep. Doing so removes this story award from your record. You can use this favor even if you don’t have the Faction Agent background.

2019-02-03 13:00 DDHC-DoMM Dungeon of the Mad Mage 3 10 Show

Level 4.

2019-02-10 13:10 DDHC-DoMM Dungeon of the Mad Mage 4 0 10 Cloak of the Manta Ray, Rope of Climbing Show

Unlock: Cloak of the Manta Ray. Wondrous item, uncommon. While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.

Unlock: Rope of Climbing. Wondrous item, uncommon. This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying. If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.

Turned in magic items totalling 1000 GP.

2019-02-16 08:00 CCC-ALMOG-03 TALES03-01 Claws of Fury 1 10 Belt of Fire Giant Strength Show

Unlock: Belt of Fire Giant Strength. Wondrous Item, very rare (requires attunement). This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face. While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25. Price: 20 tier 3 TCP

Item: Potion of Greater Healing

2019-02-20 05:40 DDAL05-8 Durlag’s Tower 1 10 Staff of Thunder and Lightning Show

Unlock: Staff of Thunder and Lightning. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it.

Story Award: Vergadain’s Firespirits. Vergadain, a dwarven deity of wealth and trickery, was known for his favored drink; as clear as water and smelled of honey and cane sugar, but was in truth an incredibly potent liquor that put standard dwarven spirits to shame. He would sometimes challenge unknowing humans and elves to drinking contents, where he would slyly swap in sweetened water while his opponent would down drink after drink of this highly-flammable liquid. It rarely ended well for them. And now you have the recipe! You may spend 60 downtime days to craft one barrel of firespirits. Each batch requires special sweet herbs from Bitter-root’s copse near Durlag’s Tower and 100 gp worth of other materials, including aged dwarven spirits blessed by a dwarven priest. If you find yourself in possession of campaign documentation that bestows ownership of a distillery, this time and gold cost is reduced by half. Each barrel contains approximately 30 gallons of firespirits, and can be sold for 1,000 gp. Alternately, as this is a rare elixir; it may be worth a significant amount to Fai Chen, certain high-ranking lords, or other purveyors of such fineries. Additionally, if you give a nip of firespirits (just a wee one) to a dwarf, all Charisma (Persuasion) checks made with them are made with advantage for the next hour.

Item: Potion of Superior Healing

2019-06-26 18:01 DDHC-DoMM Dungeon of the Mad Mage 1 27 10 Gauntlets of Ogre Power Show

Trollskull Manor Profit - 27gp.

Gauntlets of Ogre Power.

2019-07-03 18:00 DDHC-DoMM Dungeon of the Mad Mage 1 10 Dagger of Venom, Dread Helm Show

Dagger of Venom

Dread Helm

2019-07-18 18:00 DDHC-DoMM Dungeon of the Mad Mage 1 -1000 10 Show

Sold Spellbook

2019-07-25 18:00 DDHC-DoMM Dungeon of the Mad Mage 1 540 10 Onyx Dog, Dwarven Thrower Show

Onyx Dog

Dwarven Thrower

2019-09-12 18:39 DDHC-DMM Dungeon of the Mad Mage 1 10 Rod of Lordly Might Show

Wand of Wonder

Rod of Lordly Might

Shield of the Uven Rune

Anstruth Harp

...and as his story comes to an end, the Paladin Grimoire Gutterspawn dies ignobly after being stunned by an Empyrean, meteor swarmed by Halaster, and betrayed by his friend Banjo Damocles.

CHARACTER RETIRED

2019-09-15 14:15 DDEP08-03 Last Orders at the Yawning Portal 1 10 Ring of Invisibility Show

Tier 4 Magic Item Unlock: Ring of Invisibility (Magic Item Table I). Wondrous Item (requires attunement). This cold steel ring is invisible when unworn but becomes visible when slipped onto the wearer’s finger. While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying – apart from this ring – is invisible with you. You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again. To avoid being spotted while invisible, you must cover the ring with a glove.

Tavern Prize: This tiny mechanical assistant always on hand to bring you drinks and food from the bar and will do whatever you ask of them within the confines of an inn or tavern (short of any task that would harm another person).

2025-11-02 06:00 DDEP07-02 Drums of The Dead 1 1 1250 10 Spellguard Shield, Tome of Clear Thought, Tome of Leadership and Influence Show

Story Award: Lich Slayer. You helped an alliance of heroes stop Szass Tam and Valindra Shadowmantle from destroying Port Nyanzaru and conquering Chult. Your names spread throughout the necromantic orders, where they are feared forevermore. You have advantage on saving throws made to resist spells cast by necromancers and other undead creatures.

Spellguard Shield. Armor (shield), very rare (requires attunement). While holding this shield you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you. This item is found in the Dungeon Master’s Guide. This shield is fashioned from a single piece of flawless crystal with straps of supple leather.

Tome of Clear Thought. Wondrous item, very rare. This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of six days or fewer studying the book’s contents and practicing its guidelines, your Intelligence score increases by 2 as does your maximum for that score. The manual then loses its magic. This item is found in the Dungeon Master’s Guide.

Tome of Leadership and Influence. Wondrous Item, very rare. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma increases by 2, to a maximum of 30. The manual then loses its magic but regains it in a century. A surprisingly delicate tract written in flowing gnomish script. If the reader is not proficient in gnomish, the script blends and flows into words they can comprehend over time.

Downtime Activity: Buying from the Merchant Princes. While the merchant princes are happy to sell the items over which they hold monopoly, doing so can be time consuming. Characters wishing to purchase goods from the merchant princes must spend 10 downtime days arranging a meeting, negotiating prices, and coordinating for impartial intermediaries to accept, transfer gold during the transaction. At the end of the ten days, you may make one purchase-- either a single permanent magic item, or up to their limit in other items (see, below). This downtime activity is available only to characters spending downtime during Tomb of Annihilation or Season 7 DDAL adventure sessions.

Date Played Adventure Title Tier Session ACP TCP Downtime ▲ Renown
2018-10-22 18:00 DDHC-WDH Waterdeep Dragon Heist 1 3 3 3 7.5 1 Show
2018-11-12 10:13 DDHC-WDH Waterdeep Dragon Heist 2 5 3 6 7.5 1 Show

Losser's Spellbook
* 1st level: detect magic, mage armor, magic missile, shield
* 2nd level: misty step, suggestion
* 3rd level: animate dead, fireball, fly
* 4th level: blight, ice storm
* 5th level: cone of cold

2018-11-26 21:46 DDHC-WDH Waterdeep Dragon Heist 2 3 6 7.5 1 Show

Nar'l Xibrindas' Spellbook
* 1st level: mage armor, magic missile, shield, witch bolt
* 2nd level: alter self, misty step, web
* 3rd level: fly, lightning bolt
* 4th level: Evard’s black tentacles, greater invisibility
* 5th level: cloudkill

2019-01-27 13:00 DDHC-DoMM Dungeon of the Mad Mage 2 2 4 4 10 1 Show

Level 3

2019-01-14 11:56 DDAL08-08 Crypt of the Dark Kiss 2 1 4 4 10 1 Show

Unlock: Ring of Fire Resistance

2019-01-15 12:54 DDAL08-09 Fangs and Frogs 2 1 4 4 10 1 Show

Unlock: Wand of Lightning Bolts (Table G, 20 TP). This black wand is decorated with an intricate symbol of the dark goddess Shar. Each time this wand is used, the wielder forgets all their bonds for 10 minutes.

This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Lightning Bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Unlock: Potion of Heroism.

2019-01-18 04:00 DDAL08-07 Into the Dark 2 1 4 4 10 1 Show

Unlock: Mace of Smiting. This head of the mace of smiting features an angry dwarven face. The specter of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for ale. Weapon (mace), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.

Story Award: Endless Bluetooth Ale. If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage. The strong dwarven-style ale is a rich sapphire color, and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue. The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw or find that their bones and teeth turn a dark shade of blue for 24 hours.

2019-01-20 13:00 DDHC-DoMM Dungeon of the Mad Mage 2 1 4 4 10 1 Show

Level 2

2018-09-24 20:51 DDAL08-00 Once In Waterdeep 1 0 4 4 10 1 Show

Story Awards
* Faction Favor - You have won the favor of two of the great factions: The Emerald Enclave, the Lords’ Alliance, the Zhentarim, the Order of the Gauntlet, the Harpers, or Force Grey (circle which factions apply when you receive this award). As the bearer of this award, you may at any time replace your own background feature with the Safe Haven background feature (Sword Coast Adventurer’s Guide).
In addition, you may call upon these factions to cast raise dead on your character if your remains are taken to Waterdeep. Doing so removes this story award from your record. You can use this favor even if you don’t have the Faction Agent background.

2019-02-03 13:00 DDHC-DoMM Dungeon of the Mad Mage 2 3 4 4 10 1 Show

Level 4.

2019-02-10 13:10 DDHC-DoMM Dungeon of the Mad Mage 2 4 4 4 10 1 Show

Unlock: Cloak of the Manta Ray. Wondrous item, uncommon. While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.

Unlock: Rope of Climbing. Wondrous item, uncommon. This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying. If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.

Turned in magic items totalling 1000 GP.

2019-02-16 08:00 CCC-ALMOG-03 TALES03-01 Claws of Fury 3 1 4 8 10 1 Show

Unlock: Belt of Fire Giant Strength. Wondrous Item, very rare (requires attunement). This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face. While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25. Price: 20 tier 3 TCP

Item: Potion of Greater Healing

2019-02-20 05:40 DDAL05-8 Durlag’s Tower 3 1 4 8 10 1 Show

Unlock: Staff of Thunder and Lightning. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it.

Story Award: Vergadain’s Firespirits. Vergadain, a dwarven deity of wealth and trickery, was known for his favored drink; as clear as water and smelled of honey and cane sugar, but was in truth an incredibly potent liquor that put standard dwarven spirits to shame. He would sometimes challenge unknowing humans and elves to drinking contents, where he would slyly swap in sweetened water while his opponent would down drink after drink of this highly-flammable liquid. It rarely ended well for them. And now you have the recipe! You may spend 60 downtime days to craft one barrel of firespirits. Each batch requires special sweet herbs from Bitter-root’s copse near Durlag’s Tower and 100 gp worth of other materials, including aged dwarven spirits blessed by a dwarven priest. If you find yourself in possession of campaign documentation that bestows ownership of a distillery, this time and gold cost is reduced by half. Each barrel contains approximately 30 gallons of firespirits, and can be sold for 1,000 gp. Alternately, as this is a rare elixir; it may be worth a significant amount to Fai Chen, certain high-ranking lords, or other purveyors of such fineries. Additionally, if you give a nip of firespirits (just a wee one) to a dwarf, all Charisma (Persuasion) checks made with them are made with advantage for the next hour.

Item: Potion of Superior Healing

2019-06-26 18:01 DDHC-DoMM Dungeon of the Mad Mage 3 1 4 8 10 1 Show

Trollskull Manor Profit - 27gp.

Gauntlets of Ogre Power.

2019-07-03 18:00 DDHC-DoMM Dungeon of the Mad Mage 3 1 4 8 10 1 Show

Dagger of Venom

Dread Helm

2019-07-18 18:00 DDHC-DoMM Dungeon of the Mad Mage 3 1 4 8 10 1 Show

Sold Spellbook

2019-07-25 18:00 DDHC-DoMM Dungeon of the Mad Mage 3 1 4 8 10 1 Show

Onyx Dog

Dwarven Thrower

2019-09-12 18:39 DDHC-DMM Dungeon of the Mad Mage 4 1 4 8 10 1 Show

Wand of Wonder

Rod of Lordly Might

Shield of the Uven Rune

Anstruth Harp

...and as his story comes to an end, the Paladin Grimoire Gutterspawn dies ignobly after being stunned by an Empyrean, meteor swarmed by Halaster, and betrayed by his friend Banjo Damocles.

CHARACTER RETIRED

2019-09-15 14:15 DDEP08-03 Last Orders at the Yawning Portal 4 1 4 8 10 1 Show

Tier 4 Magic Item Unlock: Ring of Invisibility (Magic Item Table I). Wondrous Item (requires attunement). This cold steel ring is invisible when unworn but becomes visible when slipped onto the wearer’s finger. While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying – apart from this ring – is invisible with you. You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again. To avoid being spotted while invisible, you must cover the ring with a glove.

Tavern Prize: This tiny mechanical assistant always on hand to bring you drinks and food from the bar and will do whatever you ask of them within the confines of an inn or tavern (short of any task that would harm another person).

2025-11-02 06:00 DDEP07-02 Drums of The Dead 1 10 Show

Story Award: Lich Slayer. You helped an alliance of heroes stop Szass Tam and Valindra Shadowmantle from destroying Port Nyanzaru and conquering Chult. Your names spread throughout the necromantic orders, where they are feared forevermore. You have advantage on saving throws made to resist spells cast by necromancers and other undead creatures.

Spellguard Shield. Armor (shield), very rare (requires attunement). While holding this shield you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you. This item is found in the Dungeon Master’s Guide. This shield is fashioned from a single piece of flawless crystal with straps of supple leather.

Tome of Clear Thought. Wondrous item, very rare. This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of six days or fewer studying the book’s contents and practicing its guidelines, your Intelligence score increases by 2 as does your maximum for that score. The manual then loses its magic. This item is found in the Dungeon Master’s Guide.

Tome of Leadership and Influence. Wondrous Item, very rare. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma increases by 2, to a maximum of 30. The manual then loses its magic but regains it in a century. A surprisingly delicate tract written in flowing gnomish script. If the reader is not proficient in gnomish, the script blends and flows into words they can comprehend over time.

Downtime Activity: Buying from the Merchant Princes. While the merchant princes are happy to sell the items over which they hold monopoly, doing so can be time consuming. Characters wishing to purchase goods from the merchant princes must spend 10 downtime days arranging a meeting, negotiating prices, and coordinating for impartial intermediaries to accept, transfer gold during the transaction. At the end of the ten days, you may make one purchase-- either a single permanent magic item, or up to their limit in other items (see, below). This downtime activity is available only to characters spending downtime during Tomb of Annihilation or Season 7 DDAL adventure sessions.

Date Played Adventure Title Session XP GP Downtime ▲ Renown Magic Items
2018-10-22 18:00 DDHC-WDH Waterdeep Dragon Heist 3 7.5 1 Show
2018-11-12 10:13 DDHC-WDH Waterdeep Dragon Heist 5 7.5 1 Show

Losser's Spellbook
* 1st level: detect magic, mage armor, magic missile, shield
* 2nd level: misty step, suggestion
* 3rd level: animate dead, fireball, fly
* 4th level: blight, ice storm
* 5th level: cone of cold

2018-11-26 21:46 DDHC-WDH Waterdeep Dragon Heist 7.5 1 Show

Nar'l Xibrindas' Spellbook
* 1st level: mage armor, magic missile, shield, witch bolt
* 2nd level: alter self, misty step, web
* 3rd level: fly, lightning bolt
* 4th level: Evard’s black tentacles, greater invisibility
* 5th level: cloudkill

2019-01-27 13:00 DDHC-DoMM Dungeon of the Mad Mage 2 10 1 Show

Level 3

2019-01-14 11:56 DDAL08-08 Crypt of the Dark Kiss 1 10 1 Ring of Fire Resistance Show

Unlock: Ring of Fire Resistance

2019-01-15 12:54 DDAL08-09 Fangs and Frogs 1 10 1 Wand of Lightning Bolts Show

Unlock: Wand of Lightning Bolts (Table G, 20 TP). This black wand is decorated with an intricate symbol of the dark goddess Shar. Each time this wand is used, the wielder forgets all their bonds for 10 minutes.

This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Lightning Bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Unlock: Potion of Heroism.

2019-01-18 04:00 DDAL08-07 Into the Dark 1 10 1 Mace of Smiting Show

Unlock: Mace of Smiting. This head of the mace of smiting features an angry dwarven face. The specter of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for ale. Weapon (mace), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.

Story Award: Endless Bluetooth Ale. If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage. The strong dwarven-style ale is a rich sapphire color, and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue. The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw or find that their bones and teeth turn a dark shade of blue for 24 hours.

2019-01-20 13:00 DDHC-DoMM Dungeon of the Mad Mage 1 10 1 Show

Level 2

2018-09-24 20:51 DDAL08-00 Once In Waterdeep 0 10 1 Show

Story Awards
* Faction Favor - You have won the favor of two of the great factions: The Emerald Enclave, the Lords’ Alliance, the Zhentarim, the Order of the Gauntlet, the Harpers, or Force Grey (circle which factions apply when you receive this award). As the bearer of this award, you may at any time replace your own background feature with the Safe Haven background feature (Sword Coast Adventurer’s Guide).
In addition, you may call upon these factions to cast raise dead on your character if your remains are taken to Waterdeep. Doing so removes this story award from your record. You can use this favor even if you don’t have the Faction Agent background.

2019-02-03 13:00 DDHC-DoMM Dungeon of the Mad Mage 3 10 1 Show

Level 4.

2019-02-10 13:10 DDHC-DoMM Dungeon of the Mad Mage 4 0 10 1 Cloak of the Manta Ray, Rope of Climbing Show

Unlock: Cloak of the Manta Ray. Wondrous item, uncommon. While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.

Unlock: Rope of Climbing. Wondrous item, uncommon. This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying. If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.

Turned in magic items totalling 1000 GP.

2019-02-16 08:00 CCC-ALMOG-03 TALES03-01 Claws of Fury 1 10 1 Belt of Fire Giant Strength Show

Unlock: Belt of Fire Giant Strength. Wondrous Item, very rare (requires attunement). This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face. While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25. Price: 20 tier 3 TCP

Item: Potion of Greater Healing

2019-02-20 05:40 DDAL05-8 Durlag’s Tower 1 10 1 Staff of Thunder and Lightning Show

Unlock: Staff of Thunder and Lightning. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it.

Story Award: Vergadain’s Firespirits. Vergadain, a dwarven deity of wealth and trickery, was known for his favored drink; as clear as water and smelled of honey and cane sugar, but was in truth an incredibly potent liquor that put standard dwarven spirits to shame. He would sometimes challenge unknowing humans and elves to drinking contents, where he would slyly swap in sweetened water while his opponent would down drink after drink of this highly-flammable liquid. It rarely ended well for them. And now you have the recipe! You may spend 60 downtime days to craft one barrel of firespirits. Each batch requires special sweet herbs from Bitter-root’s copse near Durlag’s Tower and 100 gp worth of other materials, including aged dwarven spirits blessed by a dwarven priest. If you find yourself in possession of campaign documentation that bestows ownership of a distillery, this time and gold cost is reduced by half. Each barrel contains approximately 30 gallons of firespirits, and can be sold for 1,000 gp. Alternately, as this is a rare elixir; it may be worth a significant amount to Fai Chen, certain high-ranking lords, or other purveyors of such fineries. Additionally, if you give a nip of firespirits (just a wee one) to a dwarf, all Charisma (Persuasion) checks made with them are made with advantage for the next hour.

Item: Potion of Superior Healing

2019-06-26 18:01 DDHC-DoMM Dungeon of the Mad Mage 1 27 10 1 Gauntlets of Ogre Power Show

Trollskull Manor Profit - 27gp.

Gauntlets of Ogre Power.

2019-07-03 18:00 DDHC-DoMM Dungeon of the Mad Mage 1 10 1 Dagger of Venom, Dread Helm Show

Dagger of Venom

Dread Helm

2019-07-18 18:00 DDHC-DoMM Dungeon of the Mad Mage 1 -1000 10 1 Show

Sold Spellbook

2019-07-25 18:00 DDHC-DoMM Dungeon of the Mad Mage 1 540 10 1 Onyx Dog, Dwarven Thrower Show

Onyx Dog

Dwarven Thrower

2019-09-12 18:39 DDHC-DMM Dungeon of the Mad Mage 1 10 1 Rod of Lordly Might Show

Wand of Wonder

Rod of Lordly Might

Shield of the Uven Rune

Anstruth Harp

...and as his story comes to an end, the Paladin Grimoire Gutterspawn dies ignobly after being stunned by an Empyrean, meteor swarmed by Halaster, and betrayed by his friend Banjo Damocles.

CHARACTER RETIRED

2019-09-15 14:15 DDEP08-03 Last Orders at the Yawning Portal 1 10 1 Ring of Invisibility Show

Tier 4 Magic Item Unlock: Ring of Invisibility (Magic Item Table I). Wondrous Item (requires attunement). This cold steel ring is invisible when unworn but becomes visible when slipped onto the wearer’s finger. While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying – apart from this ring – is invisible with you. You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again. To avoid being spotted while invisible, you must cover the ring with a glove.

Tavern Prize: This tiny mechanical assistant always on hand to bring you drinks and food from the bar and will do whatever you ask of them within the confines of an inn or tavern (short of any task that would harm another person).

2025-11-02 06:00 DDEP07-02 Drums of The Dead 1 1250 10 Spellguard Shield, Tome of Clear Thought, Tome of Leadership and Influence Show

Story Award: Lich Slayer. You helped an alliance of heroes stop Szass Tam and Valindra Shadowmantle from destroying Port Nyanzaru and conquering Chult. Your names spread throughout the necromantic orders, where they are feared forevermore. You have advantage on saving throws made to resist spells cast by necromancers and other undead creatures.

Spellguard Shield. Armor (shield), very rare (requires attunement). While holding this shield you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you. This item is found in the Dungeon Master’s Guide. This shield is fashioned from a single piece of flawless crystal with straps of supple leather.

Tome of Clear Thought. Wondrous item, very rare. This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of six days or fewer studying the book’s contents and practicing its guidelines, your Intelligence score increases by 2 as does your maximum for that score. The manual then loses its magic. This item is found in the Dungeon Master’s Guide.

Tome of Leadership and Influence. Wondrous Item, very rare. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma increases by 2, to a maximum of 30. The manual then loses its magic but regains it in a century. A surprisingly delicate tract written in flowing gnomish script. If the reader is not proficient in gnomish, the script blends and flows into words they can comprehend over time.

Downtime Activity: Buying from the Merchant Princes. While the merchant princes are happy to sell the items over which they hold monopoly, doing so can be time consuming. Characters wishing to purchase goods from the merchant princes must spend 10 downtime days arranging a meeting, negotiating prices, and coordinating for impartial intermediaries to accept, transfer gold during the transaction. At the end of the ten days, you may make one purchase-- either a single permanent magic item, or up to their limit in other items (see, below). This downtime activity is available only to characters spending downtime during Tomb of Annihilation or Season 7 DDAL adventure sessions.