Grimoire Gutterspawn Character Sheet
Staff of the Magi,
Cloak of Invisibility,
Tome of Leadership and Influence,
Dread Helm,
Belt of Storm Giant Strength,
Stone Plate +2,
Rod of Lordly Might,
Holy Avenger Longsword,
Shield +3,
Blackrazor
Log Entries
Date Played | Adventure Title ▼ | Session | Levels | GP | Downtime | Magic Items | ||
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2019-03-11 23:19 | Purchase Log | Ring of Spell Storing | Show Purchase | |||||
Ring of Spell Storing |
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2019-09-14 11:30 | Purchase Log | Staff of the Magi | Show Purchase | |||||
Staff of the Magi |
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2019-09-08 08:51 | Trade Log | -15 | Cubic Gate > Robes of the Archmagi (Grey) | Show Trade Log | ||||
Traded Grimoire's Cubic Gate for Hayden's Robes of the Archmagi (Grey) Player: Hayden Boyter |
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2019-09-08 08:50 | Purchase Log | Cubic Gate | Show Purchase | |||||
Cubic Gate |
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2019-09-07 14:42 | Trade Log | -15 | Rod of the Pact Keeper +3 > Stone Plate +2 | Show Trade Log | ||||
Traded Grimoire's Rod of the Pact Keeper +3 for KAI's Stone Plate +2 |
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2018-10-01 22:02 | Waterdeep: Dragon Heist | 1 | 10 | 7.5 | Show | |||
Grum’shar's Spellbook |
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2019-02-15 21:51 | Downtime Catchup | -75 | Show | |||||
2018-11-12 10:13 | DDHC-WDH Waterdeep Dragon Heist | 5 | 7.5 | Show | ||||
Losser's Spellbook |
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2018-11-05 12:39 | DDHC-WDH Waterdeep Dragon Heist | 4 | 14 | 7.5 | Show | |||
2018-10-22 18:00 | DDHC-WDH Waterdeep Dragon Heist | 3 | 7.5 | Show | ||||
2018-10-08 18:00 | DDHC-WDH Waterdeep Dragon Heist | 2 | 75 | 7.5 | Show | |||
Story Awards |
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2018-11-19 17:00 | DDHC-WDH Waterdeep Dragon Heist | 5 | Show | |||||
Story Awards |
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2018-12-10 22:22 | DDHC-WDH Waterdeep Dragon Heist | 7.5 | Show | |||||
2018-11-26 21:46 | DDHC-WDH Waterdeep Dragon Heist | 7.5 | Show | |||||
Nar'l Xibrindas' Spellbook |
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2019-01-09 05:00 | DDHC-TYP Tales from the Yawning Portal | 1 | 15 | Goggles of Night, Blackrazor | Show | |||
Unlock: Boots of Striding and Springing. Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow. Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet. Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet. Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring. Story Award: Free use of the raise dead or greater restoration spell. Story Award: Unlock one item from magic item tables F or G. |
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2019-01-27 13:00 | DDHC-DoMM Dungeon of the Mad Mage | 2 | 10 | Show | ||||
Level 3 |
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2019-01-20 13:00 | DDHC-DoMM Dungeon of the Mad Mage | 1 | 10 | Show | ||||
Level 2 |
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2019-02-03 13:00 | DDHC-DoMM Dungeon of the Mad Mage | 3 | 10 | Show | ||||
Level 4. |
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2019-02-10 13:10 | DDHC-DoMM Dungeon of the Mad Mage | 4 | 0 | 10 | Cloak of the Manta Ray, Rope of Climbing | Show | ||
Unlock: Cloak of the Manta Ray. Wondrous item, uncommon. While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action. Unlock: Rope of Climbing. Wondrous item, uncommon. This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying. If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed. Turned in magic items totalling 1000 GP. |
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2019-06-26 18:01 | DDHC-DoMM Dungeon of the Mad Mage | 1 | 27 | 10 | Gauntlets of Ogre Power | Show | ||
Trollskull Manor Profit - 27gp. Gauntlets of Ogre Power. |
Date Played | Adventure Title ▼ | Tier | Session | ACP | TCP | Downtime | Renown | |
---|---|---|---|---|---|---|---|---|
2019-03-11 23:19 | Purchase Log | Show Purchase | ||||||
Ring of Spell Storing |
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2019-09-14 11:30 | Purchase Log | Show Purchase | ||||||
Staff of the Magi |
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2019-09-08 08:51 | Trade Log | -15 | Show Trade Log | |||||
Traded Grimoire's Cubic Gate for Hayden's Robes of the Archmagi (Grey) Player: Hayden Boyter |
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2019-09-08 08:50 | Purchase Log | Show Purchase | ||||||
Cubic Gate |
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2019-09-07 14:42 | Trade Log | -15 | Show Trade Log | |||||
Traded Grimoire's Rod of the Pact Keeper +3 for KAI's Stone Plate +2 |
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2018-10-01 22:02 | Waterdeep: Dragon Heist | 1 | 1 | 3 | 6 | 7.5 | 0.5 | Show |
Grum’shar's Spellbook |
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2019-02-15 21:51 | Downtime Catchup | 2 | -75 | Show | ||||
2018-11-12 10:13 | DDHC-WDH Waterdeep Dragon Heist | 2 | 5 | 3 | 6 | 7.5 | 1 | Show |
Losser's Spellbook |
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2018-11-05 12:39 | DDHC-WDH Waterdeep Dragon Heist | 1 | 4 | 3 | 3 | 7.5 | 0.5 | Show |
2018-10-22 18:00 | DDHC-WDH Waterdeep Dragon Heist | 1 | 3 | 3 | 3 | 7.5 | 1 | Show |
2018-10-08 18:00 | DDHC-WDH Waterdeep Dragon Heist | 1 | 2 | 3 | 6 | 7.5 | 1 | Show |
Story Awards |
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2018-11-19 17:00 | DDHC-WDH Waterdeep Dragon Heist | 2 | 3 | 6 | 5 | 0.5 | Show | |
Story Awards |
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2018-12-10 22:22 | DDHC-WDH Waterdeep Dragon Heist | 2 | 3 | 14 | 7.5 | 7 | Show | |
2018-11-26 21:46 | DDHC-WDH Waterdeep Dragon Heist | 2 | 3 | 6 | 7.5 | 1 | Show | |
Nar'l Xibrindas' Spellbook |
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2019-01-09 05:00 | DDHC-TYP Tales from the Yawning Portal | 2 | 1 | 6 | 30 | 15 | 1.5 | Show |
Unlock: Boots of Striding and Springing. Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow. Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet. Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet. Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring. Story Award: Free use of the raise dead or greater restoration spell. Story Award: Unlock one item from magic item tables F or G. |
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2019-01-27 13:00 | DDHC-DoMM Dungeon of the Mad Mage | 2 | 2 | 4 | 4 | 10 | 1 | Show |
Level 3 |
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2019-01-20 13:00 | DDHC-DoMM Dungeon of the Mad Mage | 2 | 1 | 4 | 4 | 10 | 1 | Show |
Level 2 |
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2019-02-03 13:00 | DDHC-DoMM Dungeon of the Mad Mage | 2 | 3 | 4 | 4 | 10 | 1 | Show |
Level 4. |
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2019-02-10 13:10 | DDHC-DoMM Dungeon of the Mad Mage | 2 | 4 | 4 | 4 | 10 | 1 | Show |
Unlock: Cloak of the Manta Ray. Wondrous item, uncommon. While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action. Unlock: Rope of Climbing. Wondrous item, uncommon. This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying. If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed. Turned in magic items totalling 1000 GP. |
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2019-06-26 18:01 | DDHC-DoMM Dungeon of the Mad Mage | 3 | 1 | 4 | 8 | 10 | 1 | Show |
Trollskull Manor Profit - 27gp. Gauntlets of Ogre Power. |
Date Played | Adventure Title ▼ | Session | XP | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2019-03-11 23:19 | Purchase Log | Ring of Spell Storing | Show Purchase | |||||
Ring of Spell Storing |
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2019-09-14 11:30 | Purchase Log | Staff of the Magi | Show Purchase | |||||
Staff of the Magi |
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2019-09-08 08:51 | Trade Log | -15 | Cubic Gate > Robes of the Archmagi (Grey) | Show Trade Log | ||||
Traded Grimoire's Cubic Gate for Hayden's Robes of the Archmagi (Grey) Player: Hayden Boyter |
||||||||
2019-09-08 08:50 | Purchase Log | Cubic Gate | Show Purchase | |||||
Cubic Gate |
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2019-09-07 14:42 | Trade Log | -15 | Rod of the Pact Keeper +3 > Stone Plate +2 | Show Trade Log | ||||
Traded Grimoire's Rod of the Pact Keeper +3 for KAI's Stone Plate +2 |
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2018-10-01 22:02 | Waterdeep: Dragon Heist | 1 | 10 | 7.5 | 0.5 | Show | ||
Grum’shar's Spellbook |
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2019-02-15 21:51 | Downtime Catchup | -75 | Show | |||||
2018-11-12 10:13 | DDHC-WDH Waterdeep Dragon Heist | 5 | 7.5 | 1 | Show | |||
Losser's Spellbook |
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2018-11-05 12:39 | DDHC-WDH Waterdeep Dragon Heist | 4 | 14 | 7.5 | 0.5 | Show | ||
2018-10-22 18:00 | DDHC-WDH Waterdeep Dragon Heist | 3 | 7.5 | 1 | Show | |||
2018-10-08 18:00 | DDHC-WDH Waterdeep Dragon Heist | 2 | 75 | 7.5 | 1 | Show | ||
Story Awards |
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2018-11-19 17:00 | DDHC-WDH Waterdeep Dragon Heist | 5 | 0.5 | Show | ||||
Story Awards |
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2018-12-10 22:22 | DDHC-WDH Waterdeep Dragon Heist | 7.5 | 7 | Show | ||||
2018-11-26 21:46 | DDHC-WDH Waterdeep Dragon Heist | 7.5 | 1 | Show | ||||
Nar'l Xibrindas' Spellbook |
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2019-01-09 05:00 | DDHC-TYP Tales from the Yawning Portal | 1 | 15 | 1.5 | Goggles of Night, Blackrazor | Show | ||
Unlock: Boots of Striding and Springing. Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow. Unlock: Armor of Vulnerability (Slashing). Heavy Armor (Plate Armor), Major, Rare. Requires Attunement. While wearing this armor, you have resistance to slashing damage. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed you have vulnerability to bludgeoning and piercing damage. The wearer has disadvantage on Stealth (Dexterity) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet. Unlock: Ring of Spell Storing. Ring, Rare, Major. Requires Attunement. This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains two mirror image spells in it. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. Unlock: Goggles of Night. Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet. Unlock: Stone of Good Luck. Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. Unlock: Ring of Protection. Ring, Uncommon, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring. Story Award: Free use of the raise dead or greater restoration spell. Story Award: Unlock one item from magic item tables F or G. |
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2019-01-27 13:00 | DDHC-DoMM Dungeon of the Mad Mage | 2 | 10 | 1 | Show | |||
Level 3 |
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2019-01-20 13:00 | DDHC-DoMM Dungeon of the Mad Mage | 1 | 10 | 1 | Show | |||
Level 2 |
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2019-02-03 13:00 | DDHC-DoMM Dungeon of the Mad Mage | 3 | 10 | 1 | Show | |||
Level 4. |
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2019-02-10 13:10 | DDHC-DoMM Dungeon of the Mad Mage | 4 | 0 | 10 | 1 | Cloak of the Manta Ray, Rope of Climbing | Show | |
Unlock: Cloak of the Manta Ray. Wondrous item, uncommon. While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action. Unlock: Rope of Climbing. Wondrous item, uncommon. This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying. If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed. Turned in magic items totalling 1000 GP. |
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2019-06-26 18:01 | DDHC-DoMM Dungeon of the Mad Mage | 1 | 27 | 10 | 1 | Gauntlets of Ogre Power | Show | |
Trollskull Manor Profit - 27gp. Gauntlets of Ogre Power. |