Telarion Aelundor Character Sheet
Wand of Binding,
Wand of Binding (Talisman of Joturr),
Mantle of Spell Resistance,
Wayfinder (Staff of Thunder and Lightning),
Candle of the Deep Wilds (Candle of the Deep),
Hag’s Honey (Perfume of Bewitching),
Serpent’s Amulet (Amulet of the Devout +3),
Mask of Malady (Mask of Changed Appearance)
Log Entries
| Date Played | Adventure Title | Session | Levels | GP | Downtime ▲ | Magic Items | ||
|---|---|---|---|---|---|---|---|---|
| 2025-05-16 22:29 | Downtime Level | 1 | -10 | Show | ||||
| 2025-08-13 12:54 | Downtime Level | 1 | -10 | Show | ||||
| 2025-05-08 07:21 | STARTED PLAY AT LEVEL 5 | 1 | 8 | 500 | 0 | Bag of Holding | Show | |
|
Added Bag of Holding |
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| 2025-07-22 19:00 | Voyage into Darkness (FR-DC-MELB-02-01) | 1 | 1 | 750 | 10 | Wand of Binding (Talisman of Joturr) | Show | |
|
Wand of Binding (Talisman of Joturr). Wondrous item, rare (requires attunement). This unholy relic appears like a rigid tentacle or serpentine tail attached to a scrimshaw handle of yellow bone. It can cause the wielder's voice to boom like a thundercrack or bind victims in the weight of the crushing depths. War Leader: You can take a Magic Action to cause your voice or signal to carry for up to 600 feet until the end of your next turn. Oil of Slipperiness |
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| 2025-05-16 18:30 | FR-DC-MELB-01-04 Monsters | 1 | 0 | 625 | 10 | Wand of Binding | Show | |
|
Wand of Binding. Wand, rare (requires attunement). This wand has 7 charges. Spells. While holding the wand, you can cast one of the spells (save DC 17) on the following table from it. The table indicates how many charges you must expend to cast the spell. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed. Mist Sworn. Earned by any characters who completed the mission. A member of the Mistbourne has invited you to join their ranks. Should you accept their offer you gain a small pin, signet ring or pendant (your choice) that bears the symbol of the Mistbourne. Once per day you may touch your membership token and cause yourself to be enveloped in a thin cloud of mist that extends 5ft around you in all directions. Visibility is not affected by this mist, however it does make for a very dramatic entrance. |
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| 2025-09-09 19:00 | Flood of Fury (FR-DC-MELB-02-04) | 1 | 1 | 10 | Mantle of Spell Resistance | Show | ||
|
Mantle of Spell Resistance |
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| 2025-09-30 19:00 | Beneath Salt and Stone (FR-DC-MELB-02-06) | 1 | 1 | 10 | Wayfinder (Staff of Thunder and Lightning), Candle of the Deep Wilds (Candle of the Deep) | Show | ||
|
Wayfinder (Staff of Thunder and Lightning). Staff, very rare (requires attunement). Special: Carved from the bone of an unknowable deep sea beast and decorated with intricate scrimshaw, this staff is shaped like a trident and has been with Pirate King Uazi since he took over the Dark Tide. It has seen its way through countless storms and always borne its wielder home, gaining the minor property. Compass. You can take a Magic action to learn which way is magnetic north. Nothing happens if this property is used in a location that has no magnetic north. Candle of the Deep Wilds (Candle of the Deep). Wondrous item, common. Special: This candle has the Wicked minor property. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so. |
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| 2026-06-12 18:30 | PS-DC-ZODIAC-15-01 Coral Capers | 1 | 1 | 10000 | 10 | Hag’s Honey (Perfume of Bewitching), Serpent’s Amulet (Amulet of the Devout +3), Mask of Malady (Mask of Changed Appearance) | Show | |
|
Consumable: Potion of Advantage Spell Scroll: Contagion Hag’s Honey (Perfume of Bewitching). Wondrous item, common. A mellow but sweet scent and tastes like salty bog water. Serpent’s Amulet (Amulet of the Devout +3). Wondrous item, very rare (requires attunement by a cleric or paladin). Guardian. The item sings a warning to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Twin coiling serpents of silver and gold; consuming each other's tails on this glowing medallion, the words 'Neverending’ etched into the metal. Mask of Malady (Mask of Changed Appearance). Wondrous item, common. Waterborne. This item floats on water and other liquids. Twin coiling serpents of silver and gold; consuming each other's tails on this glowing medallion, the words 'Neverending’ etched into the metal. ZODIAC Totem: Serpent. A ZODIAC totem is a tiny jade trinket that depicts an animal. You have gained the following totems: Serpent. The totems each denote one of the thirteen archfey. These totems may affect future adventures in the ZODIAC Series. Arch-hag Curse: Spiteful Escape. You have defeated the Arch-hag Mary Malady, however she can only be permanently killed with her anathema. When the hag teleports away after dropping to zero hit points, each creature within 60 feet of the space it left is cursed. Until the curse ends, a creature has Disadvantage on ability checks and saving throws, and the hag knows its location anywhere in the multiverse. A creature with this Story Award, starts the next adventure ZODIAC-15-02 Watery Grave with this curse. |
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| Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime ▲ | Renown | |
|---|---|---|---|---|---|---|---|---|
| 2025-05-16 22:29 | Downtime Level | -10 | Show | |||||
| 2025-08-13 12:54 | Downtime Level | -10 | Show | |||||
| 2025-05-08 07:21 | STARTED PLAY AT LEVEL 5 | 1 | 0 | Show | ||||
|
Added Bag of Holding |
||||||||
| 2025-07-22 19:00 | Voyage into Darkness (FR-DC-MELB-02-01) | 1 | 10 | Show | ||||
|
Wand of Binding (Talisman of Joturr). Wondrous item, rare (requires attunement). This unholy relic appears like a rigid tentacle or serpentine tail attached to a scrimshaw handle of yellow bone. It can cause the wielder's voice to boom like a thundercrack or bind victims in the weight of the crushing depths. War Leader: You can take a Magic Action to cause your voice or signal to carry for up to 600 feet until the end of your next turn. Oil of Slipperiness |
||||||||
| 2025-05-16 18:30 | FR-DC-MELB-01-04 Monsters | 1 | 10 | Show | ||||
|
Wand of Binding. Wand, rare (requires attunement). This wand has 7 charges. Spells. While holding the wand, you can cast one of the spells (save DC 17) on the following table from it. The table indicates how many charges you must expend to cast the spell. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed. Mist Sworn. Earned by any characters who completed the mission. A member of the Mistbourne has invited you to join their ranks. Should you accept their offer you gain a small pin, signet ring or pendant (your choice) that bears the symbol of the Mistbourne. Once per day you may touch your membership token and cause yourself to be enveloped in a thin cloud of mist that extends 5ft around you in all directions. Visibility is not affected by this mist, however it does make for a very dramatic entrance. |
||||||||
| 2025-09-09 19:00 | Flood of Fury (FR-DC-MELB-02-04) | 1 | 10 | Show | ||||
|
Mantle of Spell Resistance |
||||||||
| 2025-09-30 19:00 | Beneath Salt and Stone (FR-DC-MELB-02-06) | 1 | 10 | Show | ||||
|
Wayfinder (Staff of Thunder and Lightning). Staff, very rare (requires attunement). Special: Carved from the bone of an unknowable deep sea beast and decorated with intricate scrimshaw, this staff is shaped like a trident and has been with Pirate King Uazi since he took over the Dark Tide. It has seen its way through countless storms and always borne its wielder home, gaining the minor property. Compass. You can take a Magic action to learn which way is magnetic north. Nothing happens if this property is used in a location that has no magnetic north. Candle of the Deep Wilds (Candle of the Deep). Wondrous item, common. Special: This candle has the Wicked minor property. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so. |
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| 2026-06-12 18:30 | PS-DC-ZODIAC-15-01 Coral Capers | 1 | 10 | Show | ||||
|
Consumable: Potion of Advantage Spell Scroll: Contagion Hag’s Honey (Perfume of Bewitching). Wondrous item, common. A mellow but sweet scent and tastes like salty bog water. Serpent’s Amulet (Amulet of the Devout +3). Wondrous item, very rare (requires attunement by a cleric or paladin). Guardian. The item sings a warning to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Twin coiling serpents of silver and gold; consuming each other's tails on this glowing medallion, the words 'Neverending’ etched into the metal. Mask of Malady (Mask of Changed Appearance). Wondrous item, common. Waterborne. This item floats on water and other liquids. Twin coiling serpents of silver and gold; consuming each other's tails on this glowing medallion, the words 'Neverending’ etched into the metal. ZODIAC Totem: Serpent. A ZODIAC totem is a tiny jade trinket that depicts an animal. You have gained the following totems: Serpent. The totems each denote one of the thirteen archfey. These totems may affect future adventures in the ZODIAC Series. Arch-hag Curse: Spiteful Escape. You have defeated the Arch-hag Mary Malady, however she can only be permanently killed with her anathema. When the hag teleports away after dropping to zero hit points, each creature within 60 feet of the space it left is cursed. Until the curse ends, a creature has Disadvantage on ability checks and saving throws, and the hag knows its location anywhere in the multiverse. A creature with this Story Award, starts the next adventure ZODIAC-15-02 Watery Grave with this curse. |
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| Date Played | Adventure Title | Session | XP | GP | Downtime ▲ | Renown | Magic Items | |
|---|---|---|---|---|---|---|---|---|
| 2025-05-16 22:29 | Downtime Level | -10 | Show | |||||
| 2025-08-13 12:54 | Downtime Level | -10 | Show | |||||
| 2025-05-08 07:21 | STARTED PLAY AT LEVEL 5 | 1 | 500 | 0 | Bag of Holding | Show | ||
|
Added Bag of Holding |
||||||||
| 2025-07-22 19:00 | Voyage into Darkness (FR-DC-MELB-02-01) | 1 | 750 | 10 | Wand of Binding (Talisman of Joturr) | Show | ||
|
Wand of Binding (Talisman of Joturr). Wondrous item, rare (requires attunement). This unholy relic appears like a rigid tentacle or serpentine tail attached to a scrimshaw handle of yellow bone. It can cause the wielder's voice to boom like a thundercrack or bind victims in the weight of the crushing depths. War Leader: You can take a Magic Action to cause your voice or signal to carry for up to 600 feet until the end of your next turn. Oil of Slipperiness |
||||||||
| 2025-05-16 18:30 | FR-DC-MELB-01-04 Monsters | 1 | 625 | 10 | Wand of Binding | Show | ||
|
Wand of Binding. Wand, rare (requires attunement). This wand has 7 charges. Spells. While holding the wand, you can cast one of the spells (save DC 17) on the following table from it. The table indicates how many charges you must expend to cast the spell. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed. Mist Sworn. Earned by any characters who completed the mission. A member of the Mistbourne has invited you to join their ranks. Should you accept their offer you gain a small pin, signet ring or pendant (your choice) that bears the symbol of the Mistbourne. Once per day you may touch your membership token and cause yourself to be enveloped in a thin cloud of mist that extends 5ft around you in all directions. Visibility is not affected by this mist, however it does make for a very dramatic entrance. |
||||||||
| 2025-09-09 19:00 | Flood of Fury (FR-DC-MELB-02-04) | 1 | 10 | Mantle of Spell Resistance | Show | |||
|
Mantle of Spell Resistance |
||||||||
| 2025-09-30 19:00 | Beneath Salt and Stone (FR-DC-MELB-02-06) | 1 | 10 | Wayfinder (Staff of Thunder and Lightning), Candle of the Deep Wilds (Candle of the Deep) | Show | |||
|
Wayfinder (Staff of Thunder and Lightning). Staff, very rare (requires attunement). Special: Carved from the bone of an unknowable deep sea beast and decorated with intricate scrimshaw, this staff is shaped like a trident and has been with Pirate King Uazi since he took over the Dark Tide. It has seen its way through countless storms and always borne its wielder home, gaining the minor property. Compass. You can take a Magic action to learn which way is magnetic north. Nothing happens if this property is used in a location that has no magnetic north. Candle of the Deep Wilds (Candle of the Deep). Wondrous item, common. Special: This candle has the Wicked minor property. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so. |
||||||||
| 2026-06-12 18:30 | PS-DC-ZODIAC-15-01 Coral Capers | 1 | 10000 | 10 | Hag’s Honey (Perfume of Bewitching), Serpent’s Amulet (Amulet of the Devout +3), Mask of Malady (Mask of Changed Appearance) | Show | ||
|
Consumable: Potion of Advantage Spell Scroll: Contagion Hag’s Honey (Perfume of Bewitching). Wondrous item, common. A mellow but sweet scent and tastes like salty bog water. Serpent’s Amulet (Amulet of the Devout +3). Wondrous item, very rare (requires attunement by a cleric or paladin). Guardian. The item sings a warning to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Twin coiling serpents of silver and gold; consuming each other's tails on this glowing medallion, the words 'Neverending’ etched into the metal. Mask of Malady (Mask of Changed Appearance). Wondrous item, common. Waterborne. This item floats on water and other liquids. Twin coiling serpents of silver and gold; consuming each other's tails on this glowing medallion, the words 'Neverending’ etched into the metal. ZODIAC Totem: Serpent. A ZODIAC totem is a tiny jade trinket that depicts an animal. You have gained the following totems: Serpent. The totems each denote one of the thirteen archfey. These totems may affect future adventures in the ZODIAC Series. Arch-hag Curse: Spiteful Escape. You have defeated the Arch-hag Mary Malady, however she can only be permanently killed with her anathema. When the hag teleports away after dropping to zero hit points, each creature within 60 feet of the space it left is cursed. Until the curse ends, a creature has Disadvantage on ability checks and saving throws, and the hag knows its location anywhere in the multiverse. A creature with this Story Award, starts the next adventure ZODIAC-15-02 Watery Grave with this curse. |
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