Peregrim Character Sheet
Necklace of Prayer Beads,
Goggles of Night,
Shield +3,
Cloak of Invisibility,
Sun Blade,
Tome of Understanding,
Flame Tongue Greatsword,
Ioun Stone of Mastery,
Half Plate +2
Log Entries
Date Played ▲ | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
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2019-09-02 09:20 | DDAL08-15 Forge of Fangs | 1 | 15 | Ring of Shooting Stars | Show | |||
Ring of Shooting Stars (Table H). Ring, very rare (requires attunement outdoors at night). While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action. The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn. Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring. Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually. Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius. As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created. Spheres Lightning Damage 4 2d4 3 2d6 2 5d4 1 4d12 Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. This item is found on Magic Item Table H in the Dungeon Master’s Guide. While wearing this ring, you are filled with feelings of safety and contentment, unless you bear witness to the symbol of Shar. Then you feel only rage. |
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2019-09-02 09:54 | CCC-LINKS-02 The Secrets We Keep | 1 | -1300 | 10 | Dancing Sword, “Raptor” | Show | ||
Cast Heroes' Feast (1000 GP). Cast Revivify (300 GP). Dancing Sword, “Raptor”. Weapon (rapier), rare (requires attunement). Fulton Stormweather enjoyed a successful career as a swashbuckling wizard for many years before becoming trapped in the Feywild. His bonded weapon, a rapier named “Raptor”, became the target of his enchantment effects. Over time, it seemingly developed a hint of a personality. Its attuned bearer feels more confident, and it makes a keening cry like that of a hunting raptor when landing a killing blow on an enemy. A description of this item can be found in the Dungeon Master’s Guide. Description from Dungeon Master’s Guide (this text may be updated in future errata): You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls. While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it. After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it. Arcane Aid in Phlan. You have freed Fulton Stormweather, an elf wizard that now resides in Phlan. You can spend two downtime days to travel to him and convince him to cast legend lore for you on an object. He can also provide the identify spell for free, but only once as his time in the feywild is preventing him from accessing the Weave as he once did. |
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2019-09-05 18:23 | DDHC-DMM Dungeon of the Mad Mage | 1 | -1250 | 5 | Mace of Smiting | Show | ||
Cast Heroes' Feast (1000 gp). Cast Legend Lore (250 gp). Mace of Smiting |
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2019-09-05 20:24 | Downtime Catchup | -150 | Show | |||||
2019-09-06 14:13 | Purchase Log | Shield +3 | Show Purchase | |||||
Shield +3 |
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2019-09-06 14:25 | Purchase Log | -6250 | Show Purchase | |||||
Component for Holy Aura (1000 gp) "A tiny reliquary worth at least 1,000 gp containing a sacred relic, such as a scrap of cloth from a saint’s robe or a piece of parchment from a religious text" Component for Gate (5000 gp) "A diamond worth at least 5,000 gp" Component for Resurrection (1000 gp) "a diamond worth at least 1,000 gp, which the spell consumes" Component for Plane Shift (250 gp) "a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence" |
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2019-09-07 10:00 | DDEP00-01 The Red War | 1 | 7.5 | Show | ||||
Planes in Pockets in Planes. Tier 4 Story Reward. The Thayan mansion in Mulmaster was comprised of a series of nested demiplanes and pocket dimensions, and you survived the exploration – and brought back lingering traces of that magic. As a result, you always know what plane you are on, and if you find yourself away from your native plane you may excise this magic to return to the Prime Material plane immediately. If you do this, destroy this story award. Szass Tam’s Arcane Essence. Epic boon, unique. You have wrested away part of Szass Tam’s essence. Specifically, this spark of energy was originally wrested from the vile lich himself, and grants one additional 9th level spell slot, provided that you already have one. This item can be found in the Dungeon Master’s Guide under the entry for Boon of High Magic. ...and as his story comes to an end, the Cleric Peregrim defeats Szass Tam in the name of Lathander, and retires to the simple life of a Dawnbringer. CHARACTER RETIRED |
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2019-09-14 11:21 | Purchase Log | Cloak of Invisibility | Show Purchase | |||||
Cloak of Invisibility |
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2019-10-26 09:00 | DDAL00-11F Nessus: Twice as Nice for Half the Price | 1 | 1 | 3000 | 20 | Ioun Stone of Mastery | Show | |
Ioun Stone of Mastery. Cookie Bag. An abandoned cache of goods is located at one point during the journey. It includes a tattered black robe, an unreadable book with dark blue covers and silver runes, a soul coin, a potion of speed in a lead vial, and a spell scroll of maddening darkness written on a leather sheet of curious, indeterminate origin. |
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2019-11-28 12:00 | DDAL00-03 Those That Came Before | 1 | 1 | 3000 | 20 | Robe of the Archmagi (Gray) | Show | |
...and that's how you finish off Taemylyn’zakka, Paladin of Kyuss (Ancient Copper Dragon) 9th Level Fireball (at disadvantage from Corona of Light) + 8th level Spiritual Weapon Favor of Candlekeep. You surrender of the copper tablet to the acolytes of Oghma at Candlekeep has them overjoyed. The Great Readers spend many weeks poring over the ancient artifact’s hidden meanings and may one day puzzle out where the missing section is located. The next time you visit Candlekeep or interact with the faithful of Oghma, any Charisma ability checks you make are made with advantage. Gray Robe of the Archmagi. Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock). Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. This item can be found in the Dungeon Master’s Guide. Rooster (Wand of Wonder). Wand, rare (requires attunement by a spellcaster). Rhaugilath’s efforts to record the history of the Netherese Empire sometimes incorporated some unsavory elements… such as the transmogrification of a chaos sorcerer into this elegant wand. Covered in swirls, whorls, dizzying patterns, knobs, and clicky bits, it thrums and hums in your hand. This item can be found in the Dungeon Master’s Guide. |
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2021-08-09 09:00 | DDAL05-18 The Mysterious Isle | 1 | 0 | 3000 | 0 | Half Plate +2 | Show | |
Half Plate +2. Armor (half plate), very rare. You have a +2 bonus to AC while wearing this armor. |
Date Played ▲ | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
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2019-09-02 09:20 | DDAL08-15 Forge of Fangs | 3 | 1 | 6 | 12 | 15 | 1.5 | Show |
Ring of Shooting Stars (Table H). Ring, very rare (requires attunement outdoors at night). While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action. The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn. Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring. Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually. Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius. As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created. Spheres Lightning Damage 4 2d4 3 2d6 2 5d4 1 4d12 Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. This item is found on Magic Item Table H in the Dungeon Master’s Guide. While wearing this ring, you are filled with feelings of safety and contentment, unless you bear witness to the symbol of Shar. Then you feel only rage. |
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2019-09-02 09:54 | CCC-LINKS-02 The Secrets We Keep | 3 | 1 | 4 | 8 | 10 | 1 | Show |
Cast Heroes' Feast (1000 GP). Cast Revivify (300 GP). Dancing Sword, “Raptor”. Weapon (rapier), rare (requires attunement). Fulton Stormweather enjoyed a successful career as a swashbuckling wizard for many years before becoming trapped in the Feywild. His bonded weapon, a rapier named “Raptor”, became the target of his enchantment effects. Over time, it seemingly developed a hint of a personality. Its attuned bearer feels more confident, and it makes a keening cry like that of a hunting raptor when landing a killing blow on an enemy. A description of this item can be found in the Dungeon Master’s Guide. Description from Dungeon Master’s Guide (this text may be updated in future errata): You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls. While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it. After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it. Arcane Aid in Phlan. You have freed Fulton Stormweather, an elf wizard that now resides in Phlan. You can spend two downtime days to travel to him and convince him to cast legend lore for you on an object. He can also provide the identify spell for free, but only once as his time in the feywild is preventing him from accessing the Weave as he once did. |
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2019-09-05 18:23 | DDHC-DMM Dungeon of the Mad Mage | 3 | 1 | 2 | 4 | 5 | 0.5 | Show |
Cast Heroes' Feast (1000 gp). Cast Legend Lore (250 gp). Mace of Smiting |
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2019-09-05 20:24 | Downtime Catchup | 8 | -150 | Show | ||||
2019-09-06 14:13 | Purchase Log | Show Purchase | ||||||
Shield +3 |
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2019-09-06 14:25 | Purchase Log | Show Purchase | ||||||
Component for Holy Aura (1000 gp) "A tiny reliquary worth at least 1,000 gp containing a sacred relic, such as a scrap of cloth from a saint’s robe or a piece of parchment from a religious text" Component for Gate (5000 gp) "A diamond worth at least 5,000 gp" Component for Resurrection (1000 gp) "a diamond worth at least 1,000 gp, which the spell consumes" Component for Plane Shift (250 gp) "a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence" |
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2019-09-07 10:00 | DDEP00-01 The Red War | 4 | 1 | 3 | 6 | 7.5 | 0.75 | Show |
Planes in Pockets in Planes. Tier 4 Story Reward. The Thayan mansion in Mulmaster was comprised of a series of nested demiplanes and pocket dimensions, and you survived the exploration – and brought back lingering traces of that magic. As a result, you always know what plane you are on, and if you find yourself away from your native plane you may excise this magic to return to the Prime Material plane immediately. If you do this, destroy this story award. Szass Tam’s Arcane Essence. Epic boon, unique. You have wrested away part of Szass Tam’s essence. Specifically, this spark of energy was originally wrested from the vile lich himself, and grants one additional 9th level spell slot, provided that you already have one. This item can be found in the Dungeon Master’s Guide under the entry for Boon of High Magic. ...and as his story comes to an end, the Cleric Peregrim defeats Szass Tam in the name of Lathander, and retires to the simple life of a Dawnbringer. CHARACTER RETIRED |
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2019-09-14 11:21 | Purchase Log | Show Purchase | ||||||
Cloak of Invisibility |
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2019-10-26 09:00 | DDAL00-11F Nessus: Twice as Nice for Half the Price | 1 | 20 | Show | ||||
Ioun Stone of Mastery. Cookie Bag. An abandoned cache of goods is located at one point during the journey. It includes a tattered black robe, an unreadable book with dark blue covers and silver runes, a soul coin, a potion of speed in a lead vial, and a spell scroll of maddening darkness written on a leather sheet of curious, indeterminate origin. |
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2019-11-28 12:00 | DDAL00-03 Those That Came Before | 1 | 20 | Show | ||||
...and that's how you finish off Taemylyn’zakka, Paladin of Kyuss (Ancient Copper Dragon) 9th Level Fireball (at disadvantage from Corona of Light) + 8th level Spiritual Weapon Favor of Candlekeep. You surrender of the copper tablet to the acolytes of Oghma at Candlekeep has them overjoyed. The Great Readers spend many weeks poring over the ancient artifact’s hidden meanings and may one day puzzle out where the missing section is located. The next time you visit Candlekeep or interact with the faithful of Oghma, any Charisma ability checks you make are made with advantage. Gray Robe of the Archmagi. Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock). Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. This item can be found in the Dungeon Master’s Guide. Rooster (Wand of Wonder). Wand, rare (requires attunement by a spellcaster). Rhaugilath’s efforts to record the history of the Netherese Empire sometimes incorporated some unsavory elements… such as the transmogrification of a chaos sorcerer into this elegant wand. Covered in swirls, whorls, dizzying patterns, knobs, and clicky bits, it thrums and hums in your hand. This item can be found in the Dungeon Master’s Guide. |
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2021-08-09 09:00 | DDAL05-18 The Mysterious Isle | 1 | 0 | Show | ||||
Half Plate +2. Armor (half plate), very rare. You have a +2 bonus to AC while wearing this armor. |
Date Played ▲ | Adventure Title | Session | XP | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2019-09-02 09:20 | DDAL08-15 Forge of Fangs | 1 | 15 | 1.5 | Ring of Shooting Stars | Show | ||
Ring of Shooting Stars (Table H). Ring, very rare (requires attunement outdoors at night). While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action. The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn. Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring. Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually. Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius. As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created. Spheres Lightning Damage 4 2d4 3 2d6 2 5d4 1 4d12 Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. This item is found on Magic Item Table H in the Dungeon Master’s Guide. While wearing this ring, you are filled with feelings of safety and contentment, unless you bear witness to the symbol of Shar. Then you feel only rage. |
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2019-09-02 09:54 | CCC-LINKS-02 The Secrets We Keep | 1 | -1300 | 10 | 1 | Dancing Sword, “Raptor” | Show | |
Cast Heroes' Feast (1000 GP). Cast Revivify (300 GP). Dancing Sword, “Raptor”. Weapon (rapier), rare (requires attunement). Fulton Stormweather enjoyed a successful career as a swashbuckling wizard for many years before becoming trapped in the Feywild. His bonded weapon, a rapier named “Raptor”, became the target of his enchantment effects. Over time, it seemingly developed a hint of a personality. Its attuned bearer feels more confident, and it makes a keening cry like that of a hunting raptor when landing a killing blow on an enemy. A description of this item can be found in the Dungeon Master’s Guide. Description from Dungeon Master’s Guide (this text may be updated in future errata): You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls. While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it. After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it. Arcane Aid in Phlan. You have freed Fulton Stormweather, an elf wizard that now resides in Phlan. You can spend two downtime days to travel to him and convince him to cast legend lore for you on an object. He can also provide the identify spell for free, but only once as his time in the feywild is preventing him from accessing the Weave as he once did. |
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2019-09-05 18:23 | DDHC-DMM Dungeon of the Mad Mage | 1 | -1250 | 5 | 0.5 | Mace of Smiting | Show | |
Cast Heroes' Feast (1000 gp). Cast Legend Lore (250 gp). Mace of Smiting |
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2019-09-05 20:24 | Downtime Catchup | -150 | Show | |||||
2019-09-06 14:13 | Purchase Log | Shield +3 | Show Purchase | |||||
Shield +3 |
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2019-09-06 14:25 | Purchase Log | -6250 | Show Purchase | |||||
Component for Holy Aura (1000 gp) "A tiny reliquary worth at least 1,000 gp containing a sacred relic, such as a scrap of cloth from a saint’s robe or a piece of parchment from a religious text" Component for Gate (5000 gp) "A diamond worth at least 5,000 gp" Component for Resurrection (1000 gp) "a diamond worth at least 1,000 gp, which the spell consumes" Component for Plane Shift (250 gp) "a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence" |
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2019-09-07 10:00 | DDEP00-01 The Red War | 1 | 7.5 | 0.75 | Show | |||
Planes in Pockets in Planes. Tier 4 Story Reward. The Thayan mansion in Mulmaster was comprised of a series of nested demiplanes and pocket dimensions, and you survived the exploration – and brought back lingering traces of that magic. As a result, you always know what plane you are on, and if you find yourself away from your native plane you may excise this magic to return to the Prime Material plane immediately. If you do this, destroy this story award. Szass Tam’s Arcane Essence. Epic boon, unique. You have wrested away part of Szass Tam’s essence. Specifically, this spark of energy was originally wrested from the vile lich himself, and grants one additional 9th level spell slot, provided that you already have one. This item can be found in the Dungeon Master’s Guide under the entry for Boon of High Magic. ...and as his story comes to an end, the Cleric Peregrim defeats Szass Tam in the name of Lathander, and retires to the simple life of a Dawnbringer. CHARACTER RETIRED |
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2019-09-14 11:21 | Purchase Log | Cloak of Invisibility | Show Purchase | |||||
Cloak of Invisibility |
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2019-10-26 09:00 | DDAL00-11F Nessus: Twice as Nice for Half the Price | 1 | 3000 | 20 | Ioun Stone of Mastery | Show | ||
Ioun Stone of Mastery. Cookie Bag. An abandoned cache of goods is located at one point during the journey. It includes a tattered black robe, an unreadable book with dark blue covers and silver runes, a soul coin, a potion of speed in a lead vial, and a spell scroll of maddening darkness written on a leather sheet of curious, indeterminate origin. |
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2019-11-28 12:00 | DDAL00-03 Those That Came Before | 1 | 3000 | 20 | Robe of the Archmagi (Gray) | Show | ||
...and that's how you finish off Taemylyn’zakka, Paladin of Kyuss (Ancient Copper Dragon) 9th Level Fireball (at disadvantage from Corona of Light) + 8th level Spiritual Weapon Favor of Candlekeep. You surrender of the copper tablet to the acolytes of Oghma at Candlekeep has them overjoyed. The Great Readers spend many weeks poring over the ancient artifact’s hidden meanings and may one day puzzle out where the missing section is located. The next time you visit Candlekeep or interact with the faithful of Oghma, any Charisma ability checks you make are made with advantage. Gray Robe of the Archmagi. Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock). Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. This item can be found in the Dungeon Master’s Guide. Rooster (Wand of Wonder). Wand, rare (requires attunement by a spellcaster). Rhaugilath’s efforts to record the history of the Netherese Empire sometimes incorporated some unsavory elements… such as the transmogrification of a chaos sorcerer into this elegant wand. Covered in swirls, whorls, dizzying patterns, knobs, and clicky bits, it thrums and hums in your hand. This item can be found in the Dungeon Master’s Guide. |
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2021-08-09 09:00 | DDAL05-18 The Mysterious Isle | 1 | 3000 | 0 | Half Plate +2 | Show | ||
Half Plate +2. Armor (half plate), very rare. You have a +2 bonus to AC while wearing this armor. |