Peregrim Character Sheet
Necklace of Prayer Beads,
Goggles of Night,
Shield +3,
Cloak of Invisibility,
Sun Blade,
Tome of Understanding,
Flame Tongue Greatsword,
Ioun Stone of Mastery,
Half Plate +2
Log Entries
Date Played | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
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2019-09-02 07:31 | DDAL08-13 The Vampire of Skullport | 1 | 15 | Staff of Withering | Show | |||
Staff of Withering. Staff, rare (requires attunement by a cleric, druid, or warlock). This staff has 3 charges and regains 1d3 expended charges daily at dawn. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. This item is found on Magic Item Table G in the Dungeon Master’s Guide. This staff is made of human bones wrapped in mithral wire. Whenever a charge is expended your eye alight with cosmetic black flames for a round. Oil of Slipperiness |
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2019-09-02 08:37 | DDAL08-14 Rescue from Vanrakdoom | 1 | 15 | Desolation (Sword of Sharpness) | Show | |||
Desolation (Sword of Sharpness). Weapon (greatsword), very rare (requires attunement). When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead. In addition, you can speak the sword's command word to cause the blade to shed bright light in a 10- foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light. This item is found on Magic Item Table I in the Dungeon Master’s Guide. This greatsword of sharpness is made from a strange black material that feels like frigid steel. If commanded to shed light, only you can see the light. |
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2019-09-02 09:20 | DDAL08-15 Forge of Fangs | 1 | 15 | Ring of Shooting Stars | Show | |||
Ring of Shooting Stars (Table H). Ring, very rare (requires attunement outdoors at night). While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action. The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn. Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring. Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually. Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius. As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created. Spheres Lightning Damage 4 2d4 3 2d6 2 5d4 1 4d12 Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. This item is found on Magic Item Table H in the Dungeon Master’s Guide. While wearing this ring, you are filled with feelings of safety and contentment, unless you bear witness to the symbol of Shar. Then you feel only rage. |
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2019-07-06 18:00 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 1 | 5000 | 12.5 | Show | |||
Spellbooks worth 5000GP. |
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2019-04-03 23:05 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 333.33 | 10 | Dagger of Blindsight, Rope of Climbing | Show | |||
Quests |
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2018-07-29 13:00 | DDHC-XGE-01 Rats of Waterdeep | 1 | 110 | 10 | Cloak of Billowing | Show | ||
2018-11-22 18:00 | DDAL08-04 A Wrinkle in the Weave | 1 | 10 | Ring of Mind Shielding | Show | |||
Ring of Mind Shielding. While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can use an action to cause the ring to become |
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2018-12-19 00:00 | CCC-LINKS-01 Champion of the People | 1 | 10 | “Fat” Markoth’s Cummerbund | Show | |||
Story Award: Friend of Phlan Unlock: “Fat” Markoth’s Cummerbund. Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion. A description of this item can be found in the Dungeon Master’s Guide under the entry ‘Belt of Giant Strength (Hill)’. While wearing this belt, your Strength score changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than 21. |
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2018-12-20 05:30 | CCC-PHA-01 Six Summoned Swords | 1 | 10 | Helm of Teleportation | Show | |||
Unlock: Helm of Teleportation Story Award: Student of Swordplay |
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2018-12-20 13:56 | DDAL05-11 Forgotten Traditions | 1 | 10 | Opal of the Ild Rune | Show | |||
Opal of the Ild Rune. Wondrous item, rare (requires attunement). This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it’s on your person. This item can be found in Storm King’s Thunder, Appendix B. Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter. Fire’s Friend. You have resistance to cold damage. Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius. Gift of Flame. You can transfer the opal’s magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form: Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits. Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor. Story Award: The Shattering (Zhentarim mission). Story Award: Student of Stone. Illsenstaad has chosen you and you alone to complete his life’s work and put his soul to rest. By spending a total of 365 downtime days (these need not be spent all at once) possessed by Illsenstaad, allowing him to tell his stories and carve them into the living rock of Hotun-Shûl, you gain the Student of Stone story award (below). If you are a dwarf, possess the Guild Artisan (mason or stonecutter) background, or are otherwise proficient in mason’s tools; you complete this in half the normal time. You have studied under the tutelage of Illsenstaad, a long-dead stone giant loremaster and stone carver. You gain the benefit of the dwarven Stonecunning trait. If you already possess the Stonecunning trait, you triple your proficiency bonus instead of doubling it. In addition, you also gain proficiency in mason’s tools and the Giant language if you are not already proficient. Story Award: Dreamwalker. Kryshilir has taught you to look beyond the veil of the world and navigate your dreams. By spending 25 downtime days, you travel to the Seven Stones and meditate under Kryshilir’s whispered guidance. Upon completing this downtime activity, you gain the Dreamwalker story award (below). Your meditations have granted you the gift of foresight. Upon receiving this story award, roll a d20 and record the number rolled. Once, you can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with the number you rolled. You must choose to do so before the roll. Once you have used this story award in this fashion, remove it. This story award may be earned again as often as you like, but you must complete the Dreamwalker downtime activity (above) each time and may not do so again until you no longer possess this story award. |
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2018-12-27 18:05 | DDAL08-07 Into the Dark | 1 | 10 | Mace of Smiting | Show | |||
Unlock: Mace of Smiting. This head of the mace of smiting features an angry dwarven face. The specter of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for ale. Weapon (mace), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. Story Award: Endless Bluetooth Ale. If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage. The strong dwarven-style ale is a rich sapphire color, and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue. The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw or find that their bones and teeth turn a dark shade of blue for 24 hours. |
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2019-01-07 22:13 | DDHC-TYP Tales from the Yawning Portal | 1 | 10 | Show | ||||
2019-01-14 22:37 | DDHC-TYP Tales from the Yawning Portal | 2 | 10 | Goggles of Night, Stone of good luck (luckstone) | Show | |||
Snarla's Spellbook |
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2019-01-28 22:45 | DDHC-DMM Dungeon of the Mad Mage | 3 | 10 | Show | ||||
Quests |
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2019-02-03 22:55 | DDHC-DMM Dungeon of the Mad Mage | 4 | 10 | Wand of Secrets, Driftglobe | Show | |||
2019-02-18 22:56 | DDHC-DMM Dungeon of the Mad Mage | 5 | 10 | Circlet of Human Perfection | Show | |||
Kelim's Stolen Spellbook - This stolen spellbook contains the following spells: Quests |
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2019-03-11 21:54 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 6 | 10 | Sword of Sharpness | Show | |||
2019-03-18 22:00 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 7 | 10 | Show | ||||
Maddgoth was an evil serial killer who spent his seemingly limitless lifespan collecting trophies from the various wizards he hunted down and killed, including several spellbooks. From his desk and chair in his office, you were able to salvage 12 such spellbooks from defeated wizards. The spellbooks range from novice to powerful wizards with a maximum spell level in each book as follows; 1-1-2-2-3-4-5-5-6-6-6-6. Each book contains four spells of each level, up to and including the highest spell level for a total of; 48 first , 40 second, 36 third, 32 fourth, 24 fifth, and 16 sixth level spells. Spellbooks Quests |
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2019-03-20 21:49 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 4212.5 | 10 | Ring of Mind Shielding, Ring of Resistance (Force), Ring of Invisibility | Show | |||
You have slain The Xanathar, a feat most thought impossible. Instead of disolving the guild, you have chosen to lead the guild...to what end, only time will tell. Quests |
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2018-05-27 13:00 | DDHC-LMoP Lost Mine of Phandelver | 1 | 440 | 10 | Show |
Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown ▼ | |
---|---|---|---|---|---|---|---|---|
2019-09-02 07:31 | DDAL08-13 The Vampire of Skullport | 3 | 1 | 6 | 12 | 15 | 1.5 | Show |
Staff of Withering. Staff, rare (requires attunement by a cleric, druid, or warlock). This staff has 3 charges and regains 1d3 expended charges daily at dawn. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. This item is found on Magic Item Table G in the Dungeon Master’s Guide. This staff is made of human bones wrapped in mithral wire. Whenever a charge is expended your eye alight with cosmetic black flames for a round. Oil of Slipperiness |
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2019-09-02 08:37 | DDAL08-14 Rescue from Vanrakdoom | 3 | 1 | 6 | 12 | 15 | 1.5 | Show |
Desolation (Sword of Sharpness). Weapon (greatsword), very rare (requires attunement). When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead. In addition, you can speak the sword's command word to cause the blade to shed bright light in a 10- foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light. This item is found on Magic Item Table I in the Dungeon Master’s Guide. This greatsword of sharpness is made from a strange black material that feels like frigid steel. If commanded to shed light, only you can see the light. |
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2019-09-02 09:20 | DDAL08-15 Forge of Fangs | 3 | 1 | 6 | 12 | 15 | 1.5 | Show |
Ring of Shooting Stars (Table H). Ring, very rare (requires attunement outdoors at night). While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action. The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn. Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring. Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually. Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius. As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created. Spheres Lightning Damage 4 2d4 3 2d6 2 5d4 1 4d12 Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. This item is found on Magic Item Table H in the Dungeon Master’s Guide. While wearing this ring, you are filled with feelings of safety and contentment, unless you bear witness to the symbol of Shar. Then you feel only rage. |
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2019-07-06 18:00 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 3 | 1 | 5 | 10 | 12.5 | 1.25 | Show |
Spellbooks worth 5000GP. |
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2019-04-03 23:05 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 2 | 4 | 4 | 10 | 1 | Show | |
Quests |
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2018-07-29 13:00 | DDHC-XGE-01 Rats of Waterdeep | 1 | 10 | 1 | Show | |||
2018-11-22 18:00 | DDAL08-04 A Wrinkle in the Weave | 1 | 1 | 4 | 4 | 10 | 1 | Show |
Ring of Mind Shielding. While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can use an action to cause the ring to become |
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2018-12-19 00:00 | CCC-LINKS-01 Champion of the People | 2 | 1 | 4 | 4 | 10 | 1 | Show |
Story Award: Friend of Phlan Unlock: “Fat” Markoth’s Cummerbund. Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion. A description of this item can be found in the Dungeon Master’s Guide under the entry ‘Belt of Giant Strength (Hill)’. While wearing this belt, your Strength score changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than 21. |
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2018-12-20 05:30 | CCC-PHA-01 Six Summoned Swords | 2 | 1 | 4 | 4 | 10 | 1 | Show |
Unlock: Helm of Teleportation Story Award: Student of Swordplay |
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2018-12-20 13:56 | DDAL05-11 Forgotten Traditions | 2 | 1 | 4 | 4 | 10 | 1 | Show |
Opal of the Ild Rune. Wondrous item, rare (requires attunement). This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it’s on your person. This item can be found in Storm King’s Thunder, Appendix B. Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter. Fire’s Friend. You have resistance to cold damage. Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius. Gift of Flame. You can transfer the opal’s magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form: Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits. Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor. Story Award: The Shattering (Zhentarim mission). Story Award: Student of Stone. Illsenstaad has chosen you and you alone to complete his life’s work and put his soul to rest. By spending a total of 365 downtime days (these need not be spent all at once) possessed by Illsenstaad, allowing him to tell his stories and carve them into the living rock of Hotun-Shûl, you gain the Student of Stone story award (below). If you are a dwarf, possess the Guild Artisan (mason or stonecutter) background, or are otherwise proficient in mason’s tools; you complete this in half the normal time. You have studied under the tutelage of Illsenstaad, a long-dead stone giant loremaster and stone carver. You gain the benefit of the dwarven Stonecunning trait. If you already possess the Stonecunning trait, you triple your proficiency bonus instead of doubling it. In addition, you also gain proficiency in mason’s tools and the Giant language if you are not already proficient. Story Award: Dreamwalker. Kryshilir has taught you to look beyond the veil of the world and navigate your dreams. By spending 25 downtime days, you travel to the Seven Stones and meditate under Kryshilir’s whispered guidance. Upon completing this downtime activity, you gain the Dreamwalker story award (below). Your meditations have granted you the gift of foresight. Upon receiving this story award, roll a d20 and record the number rolled. Once, you can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with the number you rolled. You must choose to do so before the roll. Once you have used this story award in this fashion, remove it. This story award may be earned again as often as you like, but you must complete the Dreamwalker downtime activity (above) each time and may not do so again until you no longer possess this story award. |
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2018-12-27 18:05 | DDAL08-07 Into the Dark | 2 | 1 | 4 | 4 | 10 | 1 | Show |
Unlock: Mace of Smiting. This head of the mace of smiting features an angry dwarven face. The specter of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for ale. Weapon (mace), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. Story Award: Endless Bluetooth Ale. If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage. The strong dwarven-style ale is a rich sapphire color, and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue. The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw or find that their bones and teeth turn a dark shade of blue for 24 hours. |
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2019-01-07 22:13 | DDHC-TYP Tales from the Yawning Portal | 2 | 1 | 4 | 8 | 10 | 1 | Show |
2019-01-14 22:37 | DDHC-TYP Tales from the Yawning Portal | 2 | 2 | 4 | 32 | 10 | 1 | Show |
Snarla's Spellbook |
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2019-01-28 22:45 | DDHC-DMM Dungeon of the Mad Mage | 2 | 3 | 4 | 4 | 10 | 1 | Show |
Quests |
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2019-02-03 22:55 | DDHC-DMM Dungeon of the Mad Mage | 2 | 4 | 4 | 4 | 10 | 1 | Show |
2019-02-18 22:56 | DDHC-DMM Dungeon of the Mad Mage | 2 | 5 | 4 | 4 | 10 | 1 | Show |
Kelim's Stolen Spellbook - This stolen spellbook contains the following spells: Quests |
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2019-03-11 21:54 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 2 | 6 | 4 | 4 | 10 | 1 | Show |
2019-03-18 22:00 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 2 | 7 | 4 | 4 | 10 | 1 | Show |
Maddgoth was an evil serial killer who spent his seemingly limitless lifespan collecting trophies from the various wizards he hunted down and killed, including several spellbooks. From his desk and chair in his office, you were able to salvage 12 such spellbooks from defeated wizards. The spellbooks range from novice to powerful wizards with a maximum spell level in each book as follows; 1-1-2-2-3-4-5-5-6-6-6-6. Each book contains four spells of each level, up to and including the highest spell level for a total of; 48 first , 40 second, 36 third, 32 fourth, 24 fifth, and 16 sixth level spells. Spellbooks Quests |
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2019-03-20 21:49 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 2 | 4 | 4 | 10 | 1 | Show | |
You have slain The Xanathar, a feat most thought impossible. Instead of disolving the guild, you have chosen to lead the guild...to what end, only time will tell. Quests |
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2018-05-27 13:00 | DDHC-LMoP Lost Mine of Phandelver | 1 | 10 | 1 | Show |
Date Played | Adventure Title | Session | XP | GP | Downtime | Renown ▼ | Magic Items | |
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2019-09-02 07:31 | DDAL08-13 The Vampire of Skullport | 1 | 15 | 1.5 | Staff of Withering | Show | ||
Staff of Withering. Staff, rare (requires attunement by a cleric, druid, or warlock). This staff has 3 charges and regains 1d3 expended charges daily at dawn. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. This item is found on Magic Item Table G in the Dungeon Master’s Guide. This staff is made of human bones wrapped in mithral wire. Whenever a charge is expended your eye alight with cosmetic black flames for a round. Oil of Slipperiness |
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2019-09-02 08:37 | DDAL08-14 Rescue from Vanrakdoom | 1 | 15 | 1.5 | Desolation (Sword of Sharpness) | Show | ||
Desolation (Sword of Sharpness). Weapon (greatsword), very rare (requires attunement). When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead. In addition, you can speak the sword's command word to cause the blade to shed bright light in a 10- foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light. This item is found on Magic Item Table I in the Dungeon Master’s Guide. This greatsword of sharpness is made from a strange black material that feels like frigid steel. If commanded to shed light, only you can see the light. |
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2019-09-02 09:20 | DDAL08-15 Forge of Fangs | 1 | 15 | 1.5 | Ring of Shooting Stars | Show | ||
Ring of Shooting Stars (Table H). Ring, very rare (requires attunement outdoors at night). While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action. The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn. Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring. Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually. Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius. As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created. Spheres Lightning Damage 4 2d4 3 2d6 2 5d4 1 4d12 Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. This item is found on Magic Item Table H in the Dungeon Master’s Guide. While wearing this ring, you are filled with feelings of safety and contentment, unless you bear witness to the symbol of Shar. Then you feel only rage. |
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2019-07-06 18:00 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 1 | 5000 | 12.5 | 1.25 | Show | ||
Spellbooks worth 5000GP. |
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2019-04-03 23:05 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 333.33 | 10 | 1 | Dagger of Blindsight, Rope of Climbing | Show | ||
Quests |
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2018-07-29 13:00 | DDHC-XGE-01 Rats of Waterdeep | 1 | 670 | 110 | 10 | 1 | Cloak of Billowing | Show |
2018-11-22 18:00 | DDAL08-04 A Wrinkle in the Weave | 1 | 10 | 1 | Ring of Mind Shielding | Show | ||
Ring of Mind Shielding. While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can use an action to cause the ring to become |
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2018-12-19 00:00 | CCC-LINKS-01 Champion of the People | 1 | 10 | 1 | “Fat” Markoth’s Cummerbund | Show | ||
Story Award: Friend of Phlan Unlock: “Fat” Markoth’s Cummerbund. Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion. A description of this item can be found in the Dungeon Master’s Guide under the entry ‘Belt of Giant Strength (Hill)’. While wearing this belt, your Strength score changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than 21. |
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2018-12-20 05:30 | CCC-PHA-01 Six Summoned Swords | 1 | 10 | 1 | Helm of Teleportation | Show | ||
Unlock: Helm of Teleportation Story Award: Student of Swordplay |
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2018-12-20 13:56 | DDAL05-11 Forgotten Traditions | 1 | 10 | 1 | Opal of the Ild Rune | Show | ||
Opal of the Ild Rune. Wondrous item, rare (requires attunement). This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it’s on your person. This item can be found in Storm King’s Thunder, Appendix B. Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter. Fire’s Friend. You have resistance to cold damage. Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius. Gift of Flame. You can transfer the opal’s magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form: Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits. Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor. Story Award: The Shattering (Zhentarim mission). Story Award: Student of Stone. Illsenstaad has chosen you and you alone to complete his life’s work and put his soul to rest. By spending a total of 365 downtime days (these need not be spent all at once) possessed by Illsenstaad, allowing him to tell his stories and carve them into the living rock of Hotun-Shûl, you gain the Student of Stone story award (below). If you are a dwarf, possess the Guild Artisan (mason or stonecutter) background, or are otherwise proficient in mason’s tools; you complete this in half the normal time. You have studied under the tutelage of Illsenstaad, a long-dead stone giant loremaster and stone carver. You gain the benefit of the dwarven Stonecunning trait. If you already possess the Stonecunning trait, you triple your proficiency bonus instead of doubling it. In addition, you also gain proficiency in mason’s tools and the Giant language if you are not already proficient. Story Award: Dreamwalker. Kryshilir has taught you to look beyond the veil of the world and navigate your dreams. By spending 25 downtime days, you travel to the Seven Stones and meditate under Kryshilir’s whispered guidance. Upon completing this downtime activity, you gain the Dreamwalker story award (below). Your meditations have granted you the gift of foresight. Upon receiving this story award, roll a d20 and record the number rolled. Once, you can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with the number you rolled. You must choose to do so before the roll. Once you have used this story award in this fashion, remove it. This story award may be earned again as often as you like, but you must complete the Dreamwalker downtime activity (above) each time and may not do so again until you no longer possess this story award. |
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2018-12-27 18:05 | DDAL08-07 Into the Dark | 1 | 10 | 1 | Mace of Smiting | Show | ||
Unlock: Mace of Smiting. This head of the mace of smiting features an angry dwarven face. The specter of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for ale. Weapon (mace), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. Story Award: Endless Bluetooth Ale. If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage. The strong dwarven-style ale is a rich sapphire color, and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue. The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw or find that their bones and teeth turn a dark shade of blue for 24 hours. |
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2019-01-07 22:13 | DDHC-TYP Tales from the Yawning Portal | 1 | 10 | 1 | Show | |||
2019-01-14 22:37 | DDHC-TYP Tales from the Yawning Portal | 2 | 10 | 1 | Goggles of Night, Stone of good luck (luckstone) | Show | ||
Snarla's Spellbook |
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2019-01-28 22:45 | DDHC-DMM Dungeon of the Mad Mage | 3 | 10 | 1 | Show | |||
Quests |
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2019-02-03 22:55 | DDHC-DMM Dungeon of the Mad Mage | 4 | 10 | 1 | Wand of Secrets, Driftglobe | Show | ||
2019-02-18 22:56 | DDHC-DMM Dungeon of the Mad Mage | 5 | 10 | 1 | Circlet of Human Perfection | Show | ||
Kelim's Stolen Spellbook - This stolen spellbook contains the following spells: Quests |
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2019-03-11 21:54 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 6 | 10 | 1 | Sword of Sharpness | Show | ||
2019-03-18 22:00 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 7 | 10 | 1 | Show | |||
Maddgoth was an evil serial killer who spent his seemingly limitless lifespan collecting trophies from the various wizards he hunted down and killed, including several spellbooks. From his desk and chair in his office, you were able to salvage 12 such spellbooks from defeated wizards. The spellbooks range from novice to powerful wizards with a maximum spell level in each book as follows; 1-1-2-2-3-4-5-5-6-6-6-6. Each book contains four spells of each level, up to and including the highest spell level for a total of; 48 first , 40 second, 36 third, 32 fourth, 24 fifth, and 16 sixth level spells. Spellbooks Quests |
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2019-03-20 21:49 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 4212.5 | 10 | 1 | Ring of Mind Shielding, Ring of Resistance (Force), Ring of Invisibility | Show | ||
You have slain The Xanathar, a feat most thought impossible. Instead of disolving the guild, you have chosen to lead the guild...to what end, only time will tell. Quests |
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2018-05-27 13:00 | DDHC-LMoP Lost Mine of Phandelver | 1 | 2353 | 440 | 10 | 1 | Show |