Peregrim Character Sheet

Season:
7
Race:
Variant Human
Class:
Cleric
Background:
Acolyte
Lifestyle:
Modest
Current Level:
20
Total GP:
16095.83
Total Downtime:
35
Tag:
Faction:
Zhentarim
Faction Rank:
Ardragon (rank 4)
Magic Item Count:
9
Magic Item Limit:
10
Cloak of Billowing,
Necklace of Prayer Beads,
Goggles of Night,
Shield +3,
Cloak of Invisibility,
Sun Blade,
Tome of Understanding,
Flame Tongue Greatsword,
Ioun Stone of Mastery,
Half Plate +2

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2019-09-02 07:31 DDAL08-13 The Vampire of Skullport 1 15 Staff of Withering Show

Staff of Withering. Staff, rare (requires attunement by a cleric, druid, or warlock). This staff has 3 charges and regains 1d3 expended charges daily at dawn. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. This item is found on Magic Item Table G in the Dungeon Master’s Guide. This staff is made of human bones wrapped in mithral wire. Whenever a charge is expended your eye alight with cosmetic black flames for a round.

Oil of Slipperiness

2019-09-02 08:37 DDAL08-14 Rescue from Vanrakdoom 1 15 Desolation (Sword of Sharpness) Show

Desolation (Sword of Sharpness). Weapon (greatsword), very rare (requires attunement). When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead. In addition, you can speak the sword's command word to cause the blade to shed bright light in a 10- foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light. This item is found on Magic Item Table I in the Dungeon Master’s Guide. This greatsword of sharpness is made from a strange black material that feels like frigid steel. If commanded to shed light, only you can see the light.

2019-09-02 09:20 DDAL08-15 Forge of Fangs 1 15 Ring of Shooting Stars Show

Ring of Shooting Stars (Table H). Ring, very rare (requires attunement outdoors at night). While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action. The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn. Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring. Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually. Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius. As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created. Spheres Lightning Damage 4 2d4 3 2d6 2 5d4 1 4d12 Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. This item is found on Magic Item Table H in the Dungeon Master’s Guide. While wearing this ring, you are filled with feelings of safety and contentment, unless you bear witness to the symbol of Shar. Then you feel only rage.

2019-07-06 18:00 DDHC-DMM Waterdeep: Dungeon of the Mad Mage 1 5000 12.5 Show

Spellbooks worth 5000GP.

2019-04-03 23:05 DDHC-DMM Waterdeep: Dungeon of the Mad Mage 333.33 10 Dagger of Blindsight, Rope of Climbing Show

Quests
* Retrieve Azrok's Dagger - We spoke with Lurkana at Stromkuhlder on level 3 of the dungeon who offered a reward for the safe return of her husband's magic dagger. She em phasized that without the dagger, the invading drow and the Xanathar Guild might conquer Stromkuhldur and be come immensely more powerful. She reminded us that the Legion of Azrok has never once threatened Waterdeep-but the drow or the guild might leap at the chance to do just that. Lurkana knows that the thieves who stole the dagger are duergar of Clan Ironeye, and she thinks they might be hid ing in Skullport. She suggested we search Skullport first and pointed us in the right direction. She also suggested that we speak with Skullport's ambassador to Stromkuhldur to see if it knows anything. She cautioned us not to harm the ambassador in any way, so as not to fray relations any further. (COMPLETED)
* Eye of the Spider - Joroth Brighthelm, a dwarf we met in the Yawning Portal, approached us and asked us to keep their eyes open for Falkir's Fist, a band of four dwarf adventurers that disappeared in Undermountain over a year ago. The leader of the band, Falkir Gravelfist, is believed to have stolen a famous emerald called the Eye of the Spider from the Mirabarran embassy in Waterdeep weeks prior to his disappearance. Joroth believes Falkir is dead (divination spells have confirmed as much) but would like to see the gemstone returned to its proper owners to strengthen political ties between Waterdeep and Mirabar. Joroth describes Falkir as a particularly stout dwarf wearing a helm shaped like a boar's head. He says the gemstone is a spherical emerald roughly three inches in diameter, with a small imperfection in its core shaped vaguely like a spider. The gemstone has no magical properties as far as he knows. Joroth offers the friend ship of the Lords' Alliance as a reward.
* The Telepathic Contact - Several people have reported that an alien intellect has reached out to them for information. Word of these telepathic intrusions has begun to spread throughout the city, gaining traction as more than just a mad rumor. Several of Durnan's regular patrons have spoken at length about it, and Durnan believes the source might be somewhere in Undermountain. Durnan urged us to find the source of the telepathic contact, learn its intentions, and put a quick and decisive end to it if those intentions are hostile. If we deal with the threat, Durnan promises to make sure the deed is never forgotten.
* The Hunt for Magic Items - You have returned a spellbook worth 100 pp. You have accrued a total of 1785 pp worth of magical items and spellbooks and have requested payment. You can earn an additional 5715 pp until the quest is completed

2018-07-29 13:00 DDHC-XGE-01 Rats of Waterdeep 1 110 10 Cloak of Billowing Show
2018-11-22 18:00 DDAL08-04 A Wrinkle in the Weave 1 10 Ring of Mind Shielding Show

Ring of Mind Shielding. While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can use an action to cause the ring to become
invisible until you use another action to make it visible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication. This item is found on Magic Item Table F in the Dungeon Master’s Guide. This ornate silver ring is engraved with the words “Be where they are not” in the Alzhedo language of southwestern Faerûn.

2018-12-19 00:00 CCC-LINKS-01 Champion of the People 1 10 “Fat” Markoth’s Cummerbund Show

Story Award: Friend of Phlan

Unlock: “Fat” Markoth’s Cummerbund. Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion. A description of this item can be found in the Dungeon Master’s Guide under the entry ‘Belt of Giant Strength (Hill)’. While wearing this belt, your Strength score changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than 21.

2018-12-20 05:30 CCC-PHA-01 Six Summoned Swords 1 10 Helm of Teleportation Show

Unlock: Helm of Teleportation

Story Award: Student of Swordplay

2018-12-20 13:56 DDAL05-11 Forgotten Traditions 1 10 Opal of the Ild Rune Show

Opal of the Ild Rune. Wondrous item, rare (requires attunement). This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it’s on your person. This item can be found in Storm King’s Thunder, Appendix B. Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter. Fire’s Friend. You have resistance to cold damage. Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius. Gift of Flame. You can transfer the opal’s magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:  Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.  Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor.

Story Award: The Shattering (Zhentarim mission).

Story Award: Student of Stone. Illsenstaad has chosen you and you alone to complete his life’s work and put his soul to rest. By spending a total of 365 downtime days (these need not be spent all at once) possessed by Illsenstaad, allowing him to tell his stories and carve them into the living rock of Hotun-Shûl, you gain the Student of Stone story award (below). If you are a dwarf, possess the Guild Artisan (mason or stonecutter) background, or are otherwise proficient in mason’s tools; you complete this in half the normal time. You have studied under the tutelage of Illsenstaad, a long-dead stone giant loremaster and stone carver. You gain the benefit of the dwarven Stonecunning trait. If you already possess the Stonecunning trait, you triple your proficiency bonus instead of doubling it. In addition, you also gain proficiency in mason’s tools and the Giant language if you are not already proficient.

Story Award: Dreamwalker. Kryshilir has taught you to look beyond the veil of the world and navigate your dreams. By spending 25 downtime days, you travel to the Seven Stones and meditate under Kryshilir’s whispered guidance. Upon completing this downtime activity, you gain the Dreamwalker story award (below). Your meditations have granted you the gift of foresight. Upon receiving this story award, roll a d20 and record the number rolled. Once, you can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with the number you rolled. You must choose to do so before the roll. Once you have used this story award in this fashion, remove it. This story award may be earned again as often as you like, but you must complete the Dreamwalker downtime activity (above) each time and may not do so again until you no longer possess this story award.

2018-12-27 18:05 DDAL08-07 Into the Dark 1 10 Mace of Smiting Show

Unlock: Mace of Smiting. This head of the mace of smiting features an angry dwarven face. The specter of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for ale. Weapon (mace), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.

Story Award: Endless Bluetooth Ale. If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage. The strong dwarven-style ale is a rich sapphire color, and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue. The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw or find that their bones and teeth turn a dark shade of blue for 24 hours.

2019-01-07 22:13 DDHC-TYP Tales from the Yawning Portal 1 10 Show
2019-01-14 22:37 DDHC-TYP Tales from the Yawning Portal 2 10 Goggles of Night, Stone of good luck (luckstone) Show

Snarla's Spellbook
1. Magic Missile, Shield, Thunderwave
2. Mirror Image, Web
3. Dispel Magic, Fear, Haste, Stinking Cloud

2019-01-28 22:45 DDHC-DMM Dungeon of the Mad Mage 3 10 Show

Quests
* The Hunt for Magic Items - Obaya Uday approached us offered to pay for any unwanted magic items we find in Undermountain. The amount she's willing to pay is based on the item's rarity; 10pp for common, 50pp for uncommon, 500pp for rare, and 5000pp for very rare. She made it clear these prices are nonnegotiable Obaya is also interested in buying spellbooks. She prices a spellbook based on the highest-level spell contained in it: 5 pp for 1st level, 25 pp for 2nd or 3rd level, 100 pp for 4th or 5th level, 250 pp for 6th or 7th level, and 500 pp for 8th or 9th level. Once she has purchased 7500pp worth of magic items and spellbooks, she will return to her master in Chult.
* Pay a Harper Debt - A bard named Mattrim Mereg, known as Threestrings, and who plays a three-stringed lute at the Yawning Portal needs a pouch of gold delivered to a female half-drow named Cal'al Claddani, who runs a tavern called the Flagon and the Dragon in Skullport. Cal'al provided shelter and healing to a wounded Harper spy in Skullport and is owed payment for her support. Once we deliver the pouch, we can take refuge in a Harper hideout called Dalagor's Fortress, located on the uppermost level of Skullport. Mattrim told us that a dragonborn mage named Felrax guards the place.
* The Search for Kressando Rosznar - Esvele Rosznar who we met at the Yawning Portal asked us to keep an eye out for Kres sando, a 22-year-old man with fair skin and dark curly hair, trained in the arts of stealth and thievery. She also told us that Kressando wears a platinum signet ring bearing the Rosznar family crest (a diving white falcon on a field of blue) and an inscription of the family motto ("Fly high and stoop swift"). She promised that if we can facilitate Kressando's safe return or deliver proof of his whereabouts to Esvele, she will owe us a favor, adding that "You can trust in House Rosznar."
* The Throne of the Coronal - Volothamp Geddarm, famous explorer and raconteur, regaled us with the following tale: "This story dates to the fall of Illefarn, an elven kingdom of the North. An alabaster throne belonging to Syglaeth Audark, the last coronal of Illefarn, disappeared from the capital city of Aelinthaldaar, where the Mad Mage built his tower and today stands Waterdeep. It's said that a group of dwarves feared the destruction of such a miraculous work of stonecraft and stole the throne right out from under the elves' slender noses. Where the dwarves hid it for so long, who knows? But should you find it in Undermountain, it would please the elves of the North to know it survives."

2019-02-03 22:55 DDHC-DMM Dungeon of the Mad Mage 4 10 Wand of Secrets, Driftglobe Show
2019-02-18 22:56 DDHC-DMM Dungeon of the Mad Mage 5 10 Circlet of Human Perfection Show

Kelim's Stolen Spellbook - This stolen spellbook contains the following spells:
1. Burning Hands, Comprehend Languages, False Life, Sleep.
2. Darkvision, Gust of Wind, Invisibility
3. Dispel Magic, Feign Death, Lightning Bolt
4. Blight

Quests
* The Hunt for Magic Items - The total worth of this spellbook to Obaya Uday is 100 platinum. You have collected a total of 100 platinum worth of magic items and spellbooks so far.

2019-03-11 21:54 DDHC-DMM Waterdeep: Dungeon of the Mad Mage 6 10 Sword of Sharpness Show
2019-03-18 22:00 DDHC-DMM Waterdeep: Dungeon of the Mad Mage 7 10 Show

Maddgoth was an evil serial killer who spent his seemingly limitless lifespan collecting trophies from the various wizards he hunted down and killed, including several spellbooks. From his desk and chair in his office, you were able to salvage 12 such spellbooks from defeated wizards. The spellbooks range from novice to powerful wizards with a maximum spell level in each book as follows; 1-1-2-2-3-4-5-5-6-6-6-6. Each book contains four spells of each level, up to and including the highest spell level for a total of; 48 first , 40 second, 36 third, 32 fourth, 24 fifth, and 16 sixth level spells.

Spellbooks
1. All first level spells are contained within these spellbooks.
2. All second level spells are contained within these spellbooks, less; Alter Self, Dragon's Breath, Hold Person, Invisibility, Knock, Magic Weapon, Mirror Image, Misty Step, Suggestion, and Web.
3. All third level spells are contained within these spellbooks, less; Animate Dead, Catnap, Counterspell, Dispel Magic, Fear, Fireball, Fly, Haste, Leomund's Tiny Hut, Lightning Bolt, Remove Curse, and Stinking Cloud.
4. All fourth level spells are contained within these spellbooks, less; Arcane Eye, Blight, Greater Invisibilty, Ice Storm, Polymorph, Sickening Radiance, Storm Sphere, and Wall of Fire.
5. Cloudkill, Conjure Elemental, Contact Other Plane, Control Winds, Creation, Dawn, Dominate Person, Far Step, Immolation, Legend Lore, Modify Memory, Passwall, Planar Binding, Rary's Telepathic Bond, Skill Empowerment, Steel Wind Strike, Synaptic Static, Telekinesis, Teleportation Circle, Transmute Rock, Wall of Force, Wall of Light, Wall of Stone.
6. Arcane Gate, Chain Lightning, Contingency, Create Homunculus, Disintegrate, Eyebite, Freezing Sphere, Globe of Invulnerability, Investure of Flame, Investure of Ice, Investure of Stone, Investure of Wind, Mental Prison, Move Earth, Sunbeam, True Seeing

Quests
* The Hunt for Magic Items - The total worth of these spellbooks to Obaya Uday is 1,385 platinum. You have collected a total of 1,485 platinum worth of magic items and spellbooks so far.

2019-03-20 21:49 DDHC-DMM Waterdeep: Dungeon of the Mad Mage 4212.5 10 Ring of Mind Shielding, Ring of Resistance (Force), Ring of Invisibility Show

You have slain The Xanathar, a feat most thought impossible. Instead of disolving the guild, you have chosen to lead the guild...to what end, only time will tell.

Quests
* The Hunt for Magic Items - You have purchased a common magic item and traded it in for 100 pp as well as returned a spellbook worth 100 pp. You have accrued a total of 1685 pp worth of magical items and spellbooks and have requested payment. You can earn an additional 5815 pp until the quest is completed
* Pay a Harper Debt - The debt has been paid and you are given permission to rest and relax in the Harper safehouse in upper Skullport whenever you wish. (COMPLETED)
* The Search for Kressando Rosznar - Esvele Rosznar thanked you for your help and has promised you one favour in return for your services. What that is...who knows? (COMPLETED)
* The Throne of the Coronal - The elves have thanked you for your help by awarding you with a beautiful longbow and quiver with 20 silver arrows. (COMPLETED)

2018-05-27 13:00 DDHC-LMoP Lost Mine of Phandelver 1 440 10 Show
Date Played Adventure Title Tier Session ACP TCP Downtime Renown ▼
2019-09-02 07:31 DDAL08-13 The Vampire of Skullport 3 1 6 12 15 1.5 Show

Staff of Withering. Staff, rare (requires attunement by a cleric, druid, or warlock). This staff has 3 charges and regains 1d3 expended charges daily at dawn. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. This item is found on Magic Item Table G in the Dungeon Master’s Guide. This staff is made of human bones wrapped in mithral wire. Whenever a charge is expended your eye alight with cosmetic black flames for a round.

Oil of Slipperiness

2019-09-02 08:37 DDAL08-14 Rescue from Vanrakdoom 3 1 6 12 15 1.5 Show

Desolation (Sword of Sharpness). Weapon (greatsword), very rare (requires attunement). When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead. In addition, you can speak the sword's command word to cause the blade to shed bright light in a 10- foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light. This item is found on Magic Item Table I in the Dungeon Master’s Guide. This greatsword of sharpness is made from a strange black material that feels like frigid steel. If commanded to shed light, only you can see the light.

2019-09-02 09:20 DDAL08-15 Forge of Fangs 3 1 6 12 15 1.5 Show

Ring of Shooting Stars (Table H). Ring, very rare (requires attunement outdoors at night). While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action. The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn. Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring. Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually. Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius. As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created. Spheres Lightning Damage 4 2d4 3 2d6 2 5d4 1 4d12 Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. This item is found on Magic Item Table H in the Dungeon Master’s Guide. While wearing this ring, you are filled with feelings of safety and contentment, unless you bear witness to the symbol of Shar. Then you feel only rage.

2019-07-06 18:00 DDHC-DMM Waterdeep: Dungeon of the Mad Mage 3 1 5 10 12.5 1.25 Show

Spellbooks worth 5000GP.

2019-04-03 23:05 DDHC-DMM Waterdeep: Dungeon of the Mad Mage 2 4 4 10 1 Show

Quests
* Retrieve Azrok's Dagger - We spoke with Lurkana at Stromkuhlder on level 3 of the dungeon who offered a reward for the safe return of her husband's magic dagger. She em phasized that without the dagger, the invading drow and the Xanathar Guild might conquer Stromkuhldur and be come immensely more powerful. She reminded us that the Legion of Azrok has never once threatened Waterdeep-but the drow or the guild might leap at the chance to do just that. Lurkana knows that the thieves who stole the dagger are duergar of Clan Ironeye, and she thinks they might be hid ing in Skullport. She suggested we search Skullport first and pointed us in the right direction. She also suggested that we speak with Skullport's ambassador to Stromkuhldur to see if it knows anything. She cautioned us not to harm the ambassador in any way, so as not to fray relations any further. (COMPLETED)
* Eye of the Spider - Joroth Brighthelm, a dwarf we met in the Yawning Portal, approached us and asked us to keep their eyes open for Falkir's Fist, a band of four dwarf adventurers that disappeared in Undermountain over a year ago. The leader of the band, Falkir Gravelfist, is believed to have stolen a famous emerald called the Eye of the Spider from the Mirabarran embassy in Waterdeep weeks prior to his disappearance. Joroth believes Falkir is dead (divination spells have confirmed as much) but would like to see the gemstone returned to its proper owners to strengthen political ties between Waterdeep and Mirabar. Joroth describes Falkir as a particularly stout dwarf wearing a helm shaped like a boar's head. He says the gemstone is a spherical emerald roughly three inches in diameter, with a small imperfection in its core shaped vaguely like a spider. The gemstone has no magical properties as far as he knows. Joroth offers the friend ship of the Lords' Alliance as a reward.
* The Telepathic Contact - Several people have reported that an alien intellect has reached out to them for information. Word of these telepathic intrusions has begun to spread throughout the city, gaining traction as more than just a mad rumor. Several of Durnan's regular patrons have spoken at length about it, and Durnan believes the source might be somewhere in Undermountain. Durnan urged us to find the source of the telepathic contact, learn its intentions, and put a quick and decisive end to it if those intentions are hostile. If we deal with the threat, Durnan promises to make sure the deed is never forgotten.
* The Hunt for Magic Items - You have returned a spellbook worth 100 pp. You have accrued a total of 1785 pp worth of magical items and spellbooks and have requested payment. You can earn an additional 5715 pp until the quest is completed

2018-07-29 13:00 DDHC-XGE-01 Rats of Waterdeep 1 10 1 Show
2018-11-22 18:00 DDAL08-04 A Wrinkle in the Weave 1 1 4 4 10 1 Show

Ring of Mind Shielding. While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can use an action to cause the ring to become
invisible until you use another action to make it visible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication. This item is found on Magic Item Table F in the Dungeon Master’s Guide. This ornate silver ring is engraved with the words “Be where they are not” in the Alzhedo language of southwestern Faerûn.

2018-12-19 00:00 CCC-LINKS-01 Champion of the People 2 1 4 4 10 1 Show

Story Award: Friend of Phlan

Unlock: “Fat” Markoth’s Cummerbund. Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion. A description of this item can be found in the Dungeon Master’s Guide under the entry ‘Belt of Giant Strength (Hill)’. While wearing this belt, your Strength score changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than 21.

2018-12-20 05:30 CCC-PHA-01 Six Summoned Swords 2 1 4 4 10 1 Show

Unlock: Helm of Teleportation

Story Award: Student of Swordplay

2018-12-20 13:56 DDAL05-11 Forgotten Traditions 2 1 4 4 10 1 Show

Opal of the Ild Rune. Wondrous item, rare (requires attunement). This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it’s on your person. This item can be found in Storm King’s Thunder, Appendix B. Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter. Fire’s Friend. You have resistance to cold damage. Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius. Gift of Flame. You can transfer the opal’s magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:  Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.  Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor.

Story Award: The Shattering (Zhentarim mission).

Story Award: Student of Stone. Illsenstaad has chosen you and you alone to complete his life’s work and put his soul to rest. By spending a total of 365 downtime days (these need not be spent all at once) possessed by Illsenstaad, allowing him to tell his stories and carve them into the living rock of Hotun-Shûl, you gain the Student of Stone story award (below). If you are a dwarf, possess the Guild Artisan (mason or stonecutter) background, or are otherwise proficient in mason’s tools; you complete this in half the normal time. You have studied under the tutelage of Illsenstaad, a long-dead stone giant loremaster and stone carver. You gain the benefit of the dwarven Stonecunning trait. If you already possess the Stonecunning trait, you triple your proficiency bonus instead of doubling it. In addition, you also gain proficiency in mason’s tools and the Giant language if you are not already proficient.

Story Award: Dreamwalker. Kryshilir has taught you to look beyond the veil of the world and navigate your dreams. By spending 25 downtime days, you travel to the Seven Stones and meditate under Kryshilir’s whispered guidance. Upon completing this downtime activity, you gain the Dreamwalker story award (below). Your meditations have granted you the gift of foresight. Upon receiving this story award, roll a d20 and record the number rolled. Once, you can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with the number you rolled. You must choose to do so before the roll. Once you have used this story award in this fashion, remove it. This story award may be earned again as often as you like, but you must complete the Dreamwalker downtime activity (above) each time and may not do so again until you no longer possess this story award.

2018-12-27 18:05 DDAL08-07 Into the Dark 2 1 4 4 10 1 Show

Unlock: Mace of Smiting. This head of the mace of smiting features an angry dwarven face. The specter of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for ale. Weapon (mace), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.

Story Award: Endless Bluetooth Ale. If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage. The strong dwarven-style ale is a rich sapphire color, and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue. The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw or find that their bones and teeth turn a dark shade of blue for 24 hours.

2019-01-07 22:13 DDHC-TYP Tales from the Yawning Portal 2 1 4 8 10 1 Show
2019-01-14 22:37 DDHC-TYP Tales from the Yawning Portal 2 2 4 32 10 1 Show

Snarla's Spellbook
1. Magic Missile, Shield, Thunderwave
2. Mirror Image, Web
3. Dispel Magic, Fear, Haste, Stinking Cloud

2019-01-28 22:45 DDHC-DMM Dungeon of the Mad Mage 2 3 4 4 10 1 Show

Quests
* The Hunt for Magic Items - Obaya Uday approached us offered to pay for any unwanted magic items we find in Undermountain. The amount she's willing to pay is based on the item's rarity; 10pp for common, 50pp for uncommon, 500pp for rare, and 5000pp for very rare. She made it clear these prices are nonnegotiable Obaya is also interested in buying spellbooks. She prices a spellbook based on the highest-level spell contained in it: 5 pp for 1st level, 25 pp for 2nd or 3rd level, 100 pp for 4th or 5th level, 250 pp for 6th or 7th level, and 500 pp for 8th or 9th level. Once she has purchased 7500pp worth of magic items and spellbooks, she will return to her master in Chult.
* Pay a Harper Debt - A bard named Mattrim Mereg, known as Threestrings, and who plays a three-stringed lute at the Yawning Portal needs a pouch of gold delivered to a female half-drow named Cal'al Claddani, who runs a tavern called the Flagon and the Dragon in Skullport. Cal'al provided shelter and healing to a wounded Harper spy in Skullport and is owed payment for her support. Once we deliver the pouch, we can take refuge in a Harper hideout called Dalagor's Fortress, located on the uppermost level of Skullport. Mattrim told us that a dragonborn mage named Felrax guards the place.
* The Search for Kressando Rosznar - Esvele Rosznar who we met at the Yawning Portal asked us to keep an eye out for Kres sando, a 22-year-old man with fair skin and dark curly hair, trained in the arts of stealth and thievery. She also told us that Kressando wears a platinum signet ring bearing the Rosznar family crest (a diving white falcon on a field of blue) and an inscription of the family motto ("Fly high and stoop swift"). She promised that if we can facilitate Kressando's safe return or deliver proof of his whereabouts to Esvele, she will owe us a favor, adding that "You can trust in House Rosznar."
* The Throne of the Coronal - Volothamp Geddarm, famous explorer and raconteur, regaled us with the following tale: "This story dates to the fall of Illefarn, an elven kingdom of the North. An alabaster throne belonging to Syglaeth Audark, the last coronal of Illefarn, disappeared from the capital city of Aelinthaldaar, where the Mad Mage built his tower and today stands Waterdeep. It's said that a group of dwarves feared the destruction of such a miraculous work of stonecraft and stole the throne right out from under the elves' slender noses. Where the dwarves hid it for so long, who knows? But should you find it in Undermountain, it would please the elves of the North to know it survives."

2019-02-03 22:55 DDHC-DMM Dungeon of the Mad Mage 2 4 4 4 10 1 Show
2019-02-18 22:56 DDHC-DMM Dungeon of the Mad Mage 2 5 4 4 10 1 Show

Kelim's Stolen Spellbook - This stolen spellbook contains the following spells:
1. Burning Hands, Comprehend Languages, False Life, Sleep.
2. Darkvision, Gust of Wind, Invisibility
3. Dispel Magic, Feign Death, Lightning Bolt
4. Blight

Quests
* The Hunt for Magic Items - The total worth of this spellbook to Obaya Uday is 100 platinum. You have collected a total of 100 platinum worth of magic items and spellbooks so far.

2019-03-11 21:54 DDHC-DMM Waterdeep: Dungeon of the Mad Mage 2 6 4 4 10 1 Show
2019-03-18 22:00 DDHC-DMM Waterdeep: Dungeon of the Mad Mage 2 7 4 4 10 1 Show

Maddgoth was an evil serial killer who spent his seemingly limitless lifespan collecting trophies from the various wizards he hunted down and killed, including several spellbooks. From his desk and chair in his office, you were able to salvage 12 such spellbooks from defeated wizards. The spellbooks range from novice to powerful wizards with a maximum spell level in each book as follows; 1-1-2-2-3-4-5-5-6-6-6-6. Each book contains four spells of each level, up to and including the highest spell level for a total of; 48 first , 40 second, 36 third, 32 fourth, 24 fifth, and 16 sixth level spells.

Spellbooks
1. All first level spells are contained within these spellbooks.
2. All second level spells are contained within these spellbooks, less; Alter Self, Dragon's Breath, Hold Person, Invisibility, Knock, Magic Weapon, Mirror Image, Misty Step, Suggestion, and Web.
3. All third level spells are contained within these spellbooks, less; Animate Dead, Catnap, Counterspell, Dispel Magic, Fear, Fireball, Fly, Haste, Leomund's Tiny Hut, Lightning Bolt, Remove Curse, and Stinking Cloud.
4. All fourth level spells are contained within these spellbooks, less; Arcane Eye, Blight, Greater Invisibilty, Ice Storm, Polymorph, Sickening Radiance, Storm Sphere, and Wall of Fire.
5. Cloudkill, Conjure Elemental, Contact Other Plane, Control Winds, Creation, Dawn, Dominate Person, Far Step, Immolation, Legend Lore, Modify Memory, Passwall, Planar Binding, Rary's Telepathic Bond, Skill Empowerment, Steel Wind Strike, Synaptic Static, Telekinesis, Teleportation Circle, Transmute Rock, Wall of Force, Wall of Light, Wall of Stone.
6. Arcane Gate, Chain Lightning, Contingency, Create Homunculus, Disintegrate, Eyebite, Freezing Sphere, Globe of Invulnerability, Investure of Flame, Investure of Ice, Investure of Stone, Investure of Wind, Mental Prison, Move Earth, Sunbeam, True Seeing

Quests
* The Hunt for Magic Items - The total worth of these spellbooks to Obaya Uday is 1,385 platinum. You have collected a total of 1,485 platinum worth of magic items and spellbooks so far.

2019-03-20 21:49 DDHC-DMM Waterdeep: Dungeon of the Mad Mage 2 4 4 10 1 Show

You have slain The Xanathar, a feat most thought impossible. Instead of disolving the guild, you have chosen to lead the guild...to what end, only time will tell.

Quests
* The Hunt for Magic Items - You have purchased a common magic item and traded it in for 100 pp as well as returned a spellbook worth 100 pp. You have accrued a total of 1685 pp worth of magical items and spellbooks and have requested payment. You can earn an additional 5815 pp until the quest is completed
* Pay a Harper Debt - The debt has been paid and you are given permission to rest and relax in the Harper safehouse in upper Skullport whenever you wish. (COMPLETED)
* The Search for Kressando Rosznar - Esvele Rosznar thanked you for your help and has promised you one favour in return for your services. What that is...who knows? (COMPLETED)
* The Throne of the Coronal - The elves have thanked you for your help by awarding you with a beautiful longbow and quiver with 20 silver arrows. (COMPLETED)

2018-05-27 13:00 DDHC-LMoP Lost Mine of Phandelver 1 10 1 Show
Date Played Adventure Title Session XP GP Downtime Renown ▼ Magic Items
2019-09-02 07:31 DDAL08-13 The Vampire of Skullport 1 15 1.5 Staff of Withering Show

Staff of Withering. Staff, rare (requires attunement by a cleric, druid, or warlock). This staff has 3 charges and regains 1d3 expended charges daily at dawn. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. This item is found on Magic Item Table G in the Dungeon Master’s Guide. This staff is made of human bones wrapped in mithral wire. Whenever a charge is expended your eye alight with cosmetic black flames for a round.

Oil of Slipperiness

2019-09-02 08:37 DDAL08-14 Rescue from Vanrakdoom 1 15 1.5 Desolation (Sword of Sharpness) Show

Desolation (Sword of Sharpness). Weapon (greatsword), very rare (requires attunement). When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead. In addition, you can speak the sword's command word to cause the blade to shed bright light in a 10- foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light. This item is found on Magic Item Table I in the Dungeon Master’s Guide. This greatsword of sharpness is made from a strange black material that feels like frigid steel. If commanded to shed light, only you can see the light.

2019-09-02 09:20 DDAL08-15 Forge of Fangs 1 15 1.5 Ring of Shooting Stars Show

Ring of Shooting Stars (Table H). Ring, very rare (requires attunement outdoors at night). While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action. The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn. Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring. Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually. Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius. As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created. Spheres Lightning Damage 4 2d4 3 2d6 2 5d4 1 4d12 Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. This item is found on Magic Item Table H in the Dungeon Master’s Guide. While wearing this ring, you are filled with feelings of safety and contentment, unless you bear witness to the symbol of Shar. Then you feel only rage.

2019-07-06 18:00 DDHC-DMM Waterdeep: Dungeon of the Mad Mage 1 5000 12.5 1.25 Show

Spellbooks worth 5000GP.

2019-04-03 23:05 DDHC-DMM Waterdeep: Dungeon of the Mad Mage 333.33 10 1 Dagger of Blindsight, Rope of Climbing Show

Quests
* Retrieve Azrok's Dagger - We spoke with Lurkana at Stromkuhlder on level 3 of the dungeon who offered a reward for the safe return of her husband's magic dagger. She em phasized that without the dagger, the invading drow and the Xanathar Guild might conquer Stromkuhldur and be come immensely more powerful. She reminded us that the Legion of Azrok has never once threatened Waterdeep-but the drow or the guild might leap at the chance to do just that. Lurkana knows that the thieves who stole the dagger are duergar of Clan Ironeye, and she thinks they might be hid ing in Skullport. She suggested we search Skullport first and pointed us in the right direction. She also suggested that we speak with Skullport's ambassador to Stromkuhldur to see if it knows anything. She cautioned us not to harm the ambassador in any way, so as not to fray relations any further. (COMPLETED)
* Eye of the Spider - Joroth Brighthelm, a dwarf we met in the Yawning Portal, approached us and asked us to keep their eyes open for Falkir's Fist, a band of four dwarf adventurers that disappeared in Undermountain over a year ago. The leader of the band, Falkir Gravelfist, is believed to have stolen a famous emerald called the Eye of the Spider from the Mirabarran embassy in Waterdeep weeks prior to his disappearance. Joroth believes Falkir is dead (divination spells have confirmed as much) but would like to see the gemstone returned to its proper owners to strengthen political ties between Waterdeep and Mirabar. Joroth describes Falkir as a particularly stout dwarf wearing a helm shaped like a boar's head. He says the gemstone is a spherical emerald roughly three inches in diameter, with a small imperfection in its core shaped vaguely like a spider. The gemstone has no magical properties as far as he knows. Joroth offers the friend ship of the Lords' Alliance as a reward.
* The Telepathic Contact - Several people have reported that an alien intellect has reached out to them for information. Word of these telepathic intrusions has begun to spread throughout the city, gaining traction as more than just a mad rumor. Several of Durnan's regular patrons have spoken at length about it, and Durnan believes the source might be somewhere in Undermountain. Durnan urged us to find the source of the telepathic contact, learn its intentions, and put a quick and decisive end to it if those intentions are hostile. If we deal with the threat, Durnan promises to make sure the deed is never forgotten.
* The Hunt for Magic Items - You have returned a spellbook worth 100 pp. You have accrued a total of 1785 pp worth of magical items and spellbooks and have requested payment. You can earn an additional 5715 pp until the quest is completed

2018-07-29 13:00 DDHC-XGE-01 Rats of Waterdeep 1 670 110 10 1 Cloak of Billowing Show
2018-11-22 18:00 DDAL08-04 A Wrinkle in the Weave 1 10 1 Ring of Mind Shielding Show

Ring of Mind Shielding. While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can use an action to cause the ring to become
invisible until you use another action to make it visible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication. This item is found on Magic Item Table F in the Dungeon Master’s Guide. This ornate silver ring is engraved with the words “Be where they are not” in the Alzhedo language of southwestern Faerûn.

2018-12-19 00:00 CCC-LINKS-01 Champion of the People 1 10 1 “Fat” Markoth’s Cummerbund Show

Story Award: Friend of Phlan

Unlock: “Fat” Markoth’s Cummerbund. Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion. A description of this item can be found in the Dungeon Master’s Guide under the entry ‘Belt of Giant Strength (Hill)’. While wearing this belt, your Strength score changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than 21.

2018-12-20 05:30 CCC-PHA-01 Six Summoned Swords 1 10 1 Helm of Teleportation Show

Unlock: Helm of Teleportation

Story Award: Student of Swordplay

2018-12-20 13:56 DDAL05-11 Forgotten Traditions 1 10 1 Opal of the Ild Rune Show

Opal of the Ild Rune. Wondrous item, rare (requires attunement). This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it’s on your person. This item can be found in Storm King’s Thunder, Appendix B. Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter. Fire’s Friend. You have resistance to cold damage. Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius. Gift of Flame. You can transfer the opal’s magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:  Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.  Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor.

Story Award: The Shattering (Zhentarim mission).

Story Award: Student of Stone. Illsenstaad has chosen you and you alone to complete his life’s work and put his soul to rest. By spending a total of 365 downtime days (these need not be spent all at once) possessed by Illsenstaad, allowing him to tell his stories and carve them into the living rock of Hotun-Shûl, you gain the Student of Stone story award (below). If you are a dwarf, possess the Guild Artisan (mason or stonecutter) background, or are otherwise proficient in mason’s tools; you complete this in half the normal time. You have studied under the tutelage of Illsenstaad, a long-dead stone giant loremaster and stone carver. You gain the benefit of the dwarven Stonecunning trait. If you already possess the Stonecunning trait, you triple your proficiency bonus instead of doubling it. In addition, you also gain proficiency in mason’s tools and the Giant language if you are not already proficient.

Story Award: Dreamwalker. Kryshilir has taught you to look beyond the veil of the world and navigate your dreams. By spending 25 downtime days, you travel to the Seven Stones and meditate under Kryshilir’s whispered guidance. Upon completing this downtime activity, you gain the Dreamwalker story award (below). Your meditations have granted you the gift of foresight. Upon receiving this story award, roll a d20 and record the number rolled. Once, you can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with the number you rolled. You must choose to do so before the roll. Once you have used this story award in this fashion, remove it. This story award may be earned again as often as you like, but you must complete the Dreamwalker downtime activity (above) each time and may not do so again until you no longer possess this story award.

2018-12-27 18:05 DDAL08-07 Into the Dark 1 10 1 Mace of Smiting Show

Unlock: Mace of Smiting. This head of the mace of smiting features an angry dwarven face. The specter of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for ale. Weapon (mace), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.

Story Award: Endless Bluetooth Ale. If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage. The strong dwarven-style ale is a rich sapphire color, and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue. The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw or find that their bones and teeth turn a dark shade of blue for 24 hours.

2019-01-07 22:13 DDHC-TYP Tales from the Yawning Portal 1 10 1 Show
2019-01-14 22:37 DDHC-TYP Tales from the Yawning Portal 2 10 1 Goggles of Night, Stone of good luck (luckstone) Show

Snarla's Spellbook
1. Magic Missile, Shield, Thunderwave
2. Mirror Image, Web
3. Dispel Magic, Fear, Haste, Stinking Cloud

2019-01-28 22:45 DDHC-DMM Dungeon of the Mad Mage 3 10 1 Show

Quests
* The Hunt for Magic Items - Obaya Uday approached us offered to pay for any unwanted magic items we find in Undermountain. The amount she's willing to pay is based on the item's rarity; 10pp for common, 50pp for uncommon, 500pp for rare, and 5000pp for very rare. She made it clear these prices are nonnegotiable Obaya is also interested in buying spellbooks. She prices a spellbook based on the highest-level spell contained in it: 5 pp for 1st level, 25 pp for 2nd or 3rd level, 100 pp for 4th or 5th level, 250 pp for 6th or 7th level, and 500 pp for 8th or 9th level. Once she has purchased 7500pp worth of magic items and spellbooks, she will return to her master in Chult.
* Pay a Harper Debt - A bard named Mattrim Mereg, known as Threestrings, and who plays a three-stringed lute at the Yawning Portal needs a pouch of gold delivered to a female half-drow named Cal'al Claddani, who runs a tavern called the Flagon and the Dragon in Skullport. Cal'al provided shelter and healing to a wounded Harper spy in Skullport and is owed payment for her support. Once we deliver the pouch, we can take refuge in a Harper hideout called Dalagor's Fortress, located on the uppermost level of Skullport. Mattrim told us that a dragonborn mage named Felrax guards the place.
* The Search for Kressando Rosznar - Esvele Rosznar who we met at the Yawning Portal asked us to keep an eye out for Kres sando, a 22-year-old man with fair skin and dark curly hair, trained in the arts of stealth and thievery. She also told us that Kressando wears a platinum signet ring bearing the Rosznar family crest (a diving white falcon on a field of blue) and an inscription of the family motto ("Fly high and stoop swift"). She promised that if we can facilitate Kressando's safe return or deliver proof of his whereabouts to Esvele, she will owe us a favor, adding that "You can trust in House Rosznar."
* The Throne of the Coronal - Volothamp Geddarm, famous explorer and raconteur, regaled us with the following tale: "This story dates to the fall of Illefarn, an elven kingdom of the North. An alabaster throne belonging to Syglaeth Audark, the last coronal of Illefarn, disappeared from the capital city of Aelinthaldaar, where the Mad Mage built his tower and today stands Waterdeep. It's said that a group of dwarves feared the destruction of such a miraculous work of stonecraft and stole the throne right out from under the elves' slender noses. Where the dwarves hid it for so long, who knows? But should you find it in Undermountain, it would please the elves of the North to know it survives."

2019-02-03 22:55 DDHC-DMM Dungeon of the Mad Mage 4 10 1 Wand of Secrets, Driftglobe Show
2019-02-18 22:56 DDHC-DMM Dungeon of the Mad Mage 5 10 1 Circlet of Human Perfection Show

Kelim's Stolen Spellbook - This stolen spellbook contains the following spells:
1. Burning Hands, Comprehend Languages, False Life, Sleep.
2. Darkvision, Gust of Wind, Invisibility
3. Dispel Magic, Feign Death, Lightning Bolt
4. Blight

Quests
* The Hunt for Magic Items - The total worth of this spellbook to Obaya Uday is 100 platinum. You have collected a total of 100 platinum worth of magic items and spellbooks so far.

2019-03-11 21:54 DDHC-DMM Waterdeep: Dungeon of the Mad Mage 6 10 1 Sword of Sharpness Show
2019-03-18 22:00 DDHC-DMM Waterdeep: Dungeon of the Mad Mage 7 10 1 Show

Maddgoth was an evil serial killer who spent his seemingly limitless lifespan collecting trophies from the various wizards he hunted down and killed, including several spellbooks. From his desk and chair in his office, you were able to salvage 12 such spellbooks from defeated wizards. The spellbooks range from novice to powerful wizards with a maximum spell level in each book as follows; 1-1-2-2-3-4-5-5-6-6-6-6. Each book contains four spells of each level, up to and including the highest spell level for a total of; 48 first , 40 second, 36 third, 32 fourth, 24 fifth, and 16 sixth level spells.

Spellbooks
1. All first level spells are contained within these spellbooks.
2. All second level spells are contained within these spellbooks, less; Alter Self, Dragon's Breath, Hold Person, Invisibility, Knock, Magic Weapon, Mirror Image, Misty Step, Suggestion, and Web.
3. All third level spells are contained within these spellbooks, less; Animate Dead, Catnap, Counterspell, Dispel Magic, Fear, Fireball, Fly, Haste, Leomund's Tiny Hut, Lightning Bolt, Remove Curse, and Stinking Cloud.
4. All fourth level spells are contained within these spellbooks, less; Arcane Eye, Blight, Greater Invisibilty, Ice Storm, Polymorph, Sickening Radiance, Storm Sphere, and Wall of Fire.
5. Cloudkill, Conjure Elemental, Contact Other Plane, Control Winds, Creation, Dawn, Dominate Person, Far Step, Immolation, Legend Lore, Modify Memory, Passwall, Planar Binding, Rary's Telepathic Bond, Skill Empowerment, Steel Wind Strike, Synaptic Static, Telekinesis, Teleportation Circle, Transmute Rock, Wall of Force, Wall of Light, Wall of Stone.
6. Arcane Gate, Chain Lightning, Contingency, Create Homunculus, Disintegrate, Eyebite, Freezing Sphere, Globe of Invulnerability, Investure of Flame, Investure of Ice, Investure of Stone, Investure of Wind, Mental Prison, Move Earth, Sunbeam, True Seeing

Quests
* The Hunt for Magic Items - The total worth of these spellbooks to Obaya Uday is 1,385 platinum. You have collected a total of 1,485 platinum worth of magic items and spellbooks so far.

2019-03-20 21:49 DDHC-DMM Waterdeep: Dungeon of the Mad Mage 4212.5 10 1 Ring of Mind Shielding, Ring of Resistance (Force), Ring of Invisibility Show

You have slain The Xanathar, a feat most thought impossible. Instead of disolving the guild, you have chosen to lead the guild...to what end, only time will tell.

Quests
* The Hunt for Magic Items - You have purchased a common magic item and traded it in for 100 pp as well as returned a spellbook worth 100 pp. You have accrued a total of 1685 pp worth of magical items and spellbooks and have requested payment. You can earn an additional 5815 pp until the quest is completed
* Pay a Harper Debt - The debt has been paid and you are given permission to rest and relax in the Harper safehouse in upper Skullport whenever you wish. (COMPLETED)
* The Search for Kressando Rosznar - Esvele Rosznar thanked you for your help and has promised you one favour in return for your services. What that is...who knows? (COMPLETED)
* The Throne of the Coronal - The elves have thanked you for your help by awarding you with a beautiful longbow and quiver with 20 silver arrows. (COMPLETED)

2018-05-27 13:00 DDHC-LMoP Lost Mine of Phandelver 1 2353 440 10 1 Show