Peregrim Character Sheet
Necklace of Prayer Beads,
Goggles of Night,
Shield +3,
Cloak of Invisibility,
Sun Blade,
Tome of Understanding,
Flame Tongue Greatsword,
Ioun Stone of Mastery,
Half Plate +2
Log Entries
Date Played | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
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2019-03-11 21:54 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 6 | 10 | Sword of Sharpness | Show | |||
2019-03-18 22:00 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 7 | 10 | Show | ||||
Maddgoth was an evil serial killer who spent his seemingly limitless lifespan collecting trophies from the various wizards he hunted down and killed, including several spellbooks. From his desk and chair in his office, you were able to salvage 12 such spellbooks from defeated wizards. The spellbooks range from novice to powerful wizards with a maximum spell level in each book as follows; 1-1-2-2-3-4-5-5-6-6-6-6. Each book contains four spells of each level, up to and including the highest spell level for a total of; 48 first , 40 second, 36 third, 32 fourth, 24 fifth, and 16 sixth level spells. Spellbooks Quests |
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2019-03-20 21:49 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 4212.5 | 10 | Ring of Mind Shielding, Ring of Resistance (Force), Ring of Invisibility | Show | |||
You have slain The Xanathar, a feat most thought impossible. Instead of disolving the guild, you have chosen to lead the guild...to what end, only time will tell. Quests |
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2019-04-03 23:05 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 333.33 | 10 | Dagger of Blindsight, Rope of Climbing | Show | |||
Quests |
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2019-07-30 18:00 | CCC-ROZK-0102 Zhentarim’s Lament | 1 | -1000 | -40 | Tome of Leadership and Influence | Show | ||
Tome of Leadership and Influence. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208). Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill. Cast Heroes' Feast (-1000 gp) |
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2019-09-01 12:33 | CCC-ODFC-0103 Elder’s Eyes Upon You | 1 | -1000 | 10 | Spellguard Shield | Show | ||
Spellguard Shield Potion of Superior Healing Cast Heroes' Feast (-1000 gp) |
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2019-09-02 09:54 | CCC-LINKS-02 The Secrets We Keep | 1 | -1300 | 10 | Dancing Sword, “Raptor” | Show | ||
Cast Heroes' Feast (1000 GP). Cast Revivify (300 GP). Dancing Sword, “Raptor”. Weapon (rapier), rare (requires attunement). Fulton Stormweather enjoyed a successful career as a swashbuckling wizard for many years before becoming trapped in the Feywild. His bonded weapon, a rapier named “Raptor”, became the target of his enchantment effects. Over time, it seemingly developed a hint of a personality. Its attuned bearer feels more confident, and it makes a keening cry like that of a hunting raptor when landing a killing blow on an enemy. A description of this item can be found in the Dungeon Master’s Guide. Description from Dungeon Master’s Guide (this text may be updated in future errata): You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls. While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it. After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it. Arcane Aid in Phlan. You have freed Fulton Stormweather, an elf wizard that now resides in Phlan. You can spend two downtime days to travel to him and convince him to cast legend lore for you on an object. He can also provide the identify spell for free, but only once as his time in the feywild is preventing him from accessing the Weave as he once did. |
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2019-07-06 18:00 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 1 | 5000 | 12.5 | Show | |||
Spellbooks worth 5000GP. |
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2019-09-02 08:37 | DDAL08-14 Rescue from Vanrakdoom | 1 | 15 | Desolation (Sword of Sharpness) | Show | |||
Desolation (Sword of Sharpness). Weapon (greatsword), very rare (requires attunement). When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead. In addition, you can speak the sword's command word to cause the blade to shed bright light in a 10- foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light. This item is found on Magic Item Table I in the Dungeon Master’s Guide. This greatsword of sharpness is made from a strange black material that feels like frigid steel. If commanded to shed light, only you can see the light. |
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2019-09-02 09:20 | DDAL08-15 Forge of Fangs | 1 | 15 | Ring of Shooting Stars | Show | |||
Ring of Shooting Stars (Table H). Ring, very rare (requires attunement outdoors at night). While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action. The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn. Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring. Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually. Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius. As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created. Spheres Lightning Damage 4 2d4 3 2d6 2 5d4 1 4d12 Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. This item is found on Magic Item Table H in the Dungeon Master’s Guide. While wearing this ring, you are filled with feelings of safety and contentment, unless you bear witness to the symbol of Shar. Then you feel only rage. |
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2019-09-02 07:31 | DDAL08-13 The Vampire of Skullport | 1 | 15 | Staff of Withering | Show | |||
Staff of Withering. Staff, rare (requires attunement by a cleric, druid, or warlock). This staff has 3 charges and regains 1d3 expended charges daily at dawn. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. This item is found on Magic Item Table G in the Dungeon Master’s Guide. This staff is made of human bones wrapped in mithral wire. Whenever a charge is expended your eye alight with cosmetic black flames for a round. Oil of Slipperiness |
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2019-10-26 09:00 | DDAL00-11F Nessus: Twice as Nice for Half the Price | 1 | 1 | 3000 | 20 | Ioun Stone of Mastery | Show | |
Ioun Stone of Mastery. Cookie Bag. An abandoned cache of goods is located at one point during the journey. It includes a tattered black robe, an unreadable book with dark blue covers and silver runes, a soul coin, a potion of speed in a lead vial, and a spell scroll of maddening darkness written on a leather sheet of curious, indeterminate origin. |
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2019-08-06 11:52 | Purchase Log | Tome of Leadership and Influence | Show Purchase | |||||
Tome of Leadership and Influence |
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2019-08-06 13:49 | Trade Log | -15 | Tome of Leadership and Influence > Tome of Understanding | Show Trade Log | ||||
Traded Peregrim's Tome of Leadership and Influence for Cecilia's Tome of Understanding. Nathan Zhang, 2319-621-958. Character name is Cecilia. |
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2019-08-26 18:29 | Purchase Log | Stone of Controlling Earth Elementals | Show Purchase | |||||
Stone of Controlling Earth Elementals |
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2019-08-26 18:30 | Trade Log | -15 | Stone of Controlling Earth Elementals > Flame Tongue Greatsword | Show Trade Log | ||||
Traded Peregrim's Stone of Controlling Earth Elementals for a Flame Tongue (Any Sword). Character Name: Key My DCI: 2318784444 Item Name: Flame Tongue Greatsword Found in: CCC-YLRA01-02, Uneasy Lies the Head Item Description: Weapon (any sword), rare (requires attunement). You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. This weapon was crafted for you by the expert smiths at the Emberstar Exchange to your specifications. Unlike most flame tongue weapons, this weapon can take the form of your choice from any melee weapon made at the forge: anything in the Player’s Handbook or D&D Basic Rules except club, greatclub, spear, quarterstaff, lance or whip. |
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2019-11-28 12:00 | DDAL00-03 Those That Came Before | 1 | 1 | 3000 | 20 | Robe of the Archmagi (Gray) | Show | |
...and that's how you finish off Taemylyn’zakka, Paladin of Kyuss (Ancient Copper Dragon) 9th Level Fireball (at disadvantage from Corona of Light) + 8th level Spiritual Weapon Favor of Candlekeep. You surrender of the copper tablet to the acolytes of Oghma at Candlekeep has them overjoyed. The Great Readers spend many weeks poring over the ancient artifact’s hidden meanings and may one day puzzle out where the missing section is located. The next time you visit Candlekeep or interact with the faithful of Oghma, any Charisma ability checks you make are made with advantage. Gray Robe of the Archmagi. Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock). Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. This item can be found in the Dungeon Master’s Guide. Rooster (Wand of Wonder). Wand, rare (requires attunement by a spellcaster). Rhaugilath’s efforts to record the history of the Netherese Empire sometimes incorporated some unsavory elements… such as the transmogrification of a chaos sorcerer into this elegant wand. Covered in swirls, whorls, dizzying patterns, knobs, and clicky bits, it thrums and hums in your hand. This item can be found in the Dungeon Master’s Guide. |
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2019-01-15 16:00 | Purchase Log | Necklace of Prayer Beads | Show Purchase | |||||
Necklace of Prayer Beads 2, 3, 9, 17, 20 |
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2019-01-28 19:45 | Purchase Log | Goggles of Night | Show Purchase | |||||
Goggles of Night |
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2021-08-09 09:00 | DDAL05-18 The Mysterious Isle | 1 | 0 | 3000 | 0 | Half Plate +2 | Show | |
Half Plate +2. Armor (half plate), very rare. You have a +2 bonus to AC while wearing this armor. |
Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown ▲ | |
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2019-03-11 21:54 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 2 | 6 | 4 | 4 | 10 | 1 | Show |
2019-03-18 22:00 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 2 | 7 | 4 | 4 | 10 | 1 | Show |
Maddgoth was an evil serial killer who spent his seemingly limitless lifespan collecting trophies from the various wizards he hunted down and killed, including several spellbooks. From his desk and chair in his office, you were able to salvage 12 such spellbooks from defeated wizards. The spellbooks range from novice to powerful wizards with a maximum spell level in each book as follows; 1-1-2-2-3-4-5-5-6-6-6-6. Each book contains four spells of each level, up to and including the highest spell level for a total of; 48 first , 40 second, 36 third, 32 fourth, 24 fifth, and 16 sixth level spells. Spellbooks Quests |
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2019-03-20 21:49 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 2 | 4 | 4 | 10 | 1 | Show | |
You have slain The Xanathar, a feat most thought impossible. Instead of disolving the guild, you have chosen to lead the guild...to what end, only time will tell. Quests |
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2019-04-03 23:05 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 2 | 4 | 4 | 10 | 1 | Show | |
Quests |
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2019-07-30 18:00 | CCC-ROZK-0102 Zhentarim’s Lament | 3 | 1 | 4 | 8 | -40 | 1 | Show |
Tome of Leadership and Influence. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208). Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill. Cast Heroes' Feast (-1000 gp) |
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2019-09-01 12:33 | CCC-ODFC-0103 Elder’s Eyes Upon You | 3 | 1 | 4 | 8 | 10 | 1 | Show |
Spellguard Shield Potion of Superior Healing Cast Heroes' Feast (-1000 gp) |
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2019-09-02 09:54 | CCC-LINKS-02 The Secrets We Keep | 3 | 1 | 4 | 8 | 10 | 1 | Show |
Cast Heroes' Feast (1000 GP). Cast Revivify (300 GP). Dancing Sword, “Raptor”. Weapon (rapier), rare (requires attunement). Fulton Stormweather enjoyed a successful career as a swashbuckling wizard for many years before becoming trapped in the Feywild. His bonded weapon, a rapier named “Raptor”, became the target of his enchantment effects. Over time, it seemingly developed a hint of a personality. Its attuned bearer feels more confident, and it makes a keening cry like that of a hunting raptor when landing a killing blow on an enemy. A description of this item can be found in the Dungeon Master’s Guide. Description from Dungeon Master’s Guide (this text may be updated in future errata): You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls. While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it. After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it. Arcane Aid in Phlan. You have freed Fulton Stormweather, an elf wizard that now resides in Phlan. You can spend two downtime days to travel to him and convince him to cast legend lore for you on an object. He can also provide the identify spell for free, but only once as his time in the feywild is preventing him from accessing the Weave as he once did. |
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2019-07-06 18:00 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 3 | 1 | 5 | 10 | 12.5 | 1.25 | Show |
Spellbooks worth 5000GP. |
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2019-09-02 08:37 | DDAL08-14 Rescue from Vanrakdoom | 3 | 1 | 6 | 12 | 15 | 1.5 | Show |
Desolation (Sword of Sharpness). Weapon (greatsword), very rare (requires attunement). When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead. In addition, you can speak the sword's command word to cause the blade to shed bright light in a 10- foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light. This item is found on Magic Item Table I in the Dungeon Master’s Guide. This greatsword of sharpness is made from a strange black material that feels like frigid steel. If commanded to shed light, only you can see the light. |
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2019-09-02 09:20 | DDAL08-15 Forge of Fangs | 3 | 1 | 6 | 12 | 15 | 1.5 | Show |
Ring of Shooting Stars (Table H). Ring, very rare (requires attunement outdoors at night). While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action. The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn. Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring. Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually. Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius. As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created. Spheres Lightning Damage 4 2d4 3 2d6 2 5d4 1 4d12 Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. This item is found on Magic Item Table H in the Dungeon Master’s Guide. While wearing this ring, you are filled with feelings of safety and contentment, unless you bear witness to the symbol of Shar. Then you feel only rage. |
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2019-09-02 07:31 | DDAL08-13 The Vampire of Skullport | 3 | 1 | 6 | 12 | 15 | 1.5 | Show |
Staff of Withering. Staff, rare (requires attunement by a cleric, druid, or warlock). This staff has 3 charges and regains 1d3 expended charges daily at dawn. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. This item is found on Magic Item Table G in the Dungeon Master’s Guide. This staff is made of human bones wrapped in mithral wire. Whenever a charge is expended your eye alight with cosmetic black flames for a round. Oil of Slipperiness |
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2019-10-26 09:00 | DDAL00-11F Nessus: Twice as Nice for Half the Price | 1 | 20 | Show | ||||
Ioun Stone of Mastery. Cookie Bag. An abandoned cache of goods is located at one point during the journey. It includes a tattered black robe, an unreadable book with dark blue covers and silver runes, a soul coin, a potion of speed in a lead vial, and a spell scroll of maddening darkness written on a leather sheet of curious, indeterminate origin. |
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2019-08-06 11:52 | Purchase Log | Show Purchase | ||||||
Tome of Leadership and Influence |
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2019-08-06 13:49 | Trade Log | -15 | Show Trade Log | |||||
Traded Peregrim's Tome of Leadership and Influence for Cecilia's Tome of Understanding. Nathan Zhang, 2319-621-958. Character name is Cecilia. |
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2019-08-26 18:29 | Purchase Log | Show Purchase | ||||||
Stone of Controlling Earth Elementals |
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2019-08-26 18:30 | Trade Log | -15 | Show Trade Log | |||||
Traded Peregrim's Stone of Controlling Earth Elementals for a Flame Tongue (Any Sword). Character Name: Key My DCI: 2318784444 Item Name: Flame Tongue Greatsword Found in: CCC-YLRA01-02, Uneasy Lies the Head Item Description: Weapon (any sword), rare (requires attunement). You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. This weapon was crafted for you by the expert smiths at the Emberstar Exchange to your specifications. Unlike most flame tongue weapons, this weapon can take the form of your choice from any melee weapon made at the forge: anything in the Player’s Handbook or D&D Basic Rules except club, greatclub, spear, quarterstaff, lance or whip. |
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2019-11-28 12:00 | DDAL00-03 Those That Came Before | 1 | 20 | Show | ||||
...and that's how you finish off Taemylyn’zakka, Paladin of Kyuss (Ancient Copper Dragon) 9th Level Fireball (at disadvantage from Corona of Light) + 8th level Spiritual Weapon Favor of Candlekeep. You surrender of the copper tablet to the acolytes of Oghma at Candlekeep has them overjoyed. The Great Readers spend many weeks poring over the ancient artifact’s hidden meanings and may one day puzzle out where the missing section is located. The next time you visit Candlekeep or interact with the faithful of Oghma, any Charisma ability checks you make are made with advantage. Gray Robe of the Archmagi. Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock). Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. This item can be found in the Dungeon Master’s Guide. Rooster (Wand of Wonder). Wand, rare (requires attunement by a spellcaster). Rhaugilath’s efforts to record the history of the Netherese Empire sometimes incorporated some unsavory elements… such as the transmogrification of a chaos sorcerer into this elegant wand. Covered in swirls, whorls, dizzying patterns, knobs, and clicky bits, it thrums and hums in your hand. This item can be found in the Dungeon Master’s Guide. |
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2019-01-15 16:00 | Purchase Log | Show Purchase | ||||||
Necklace of Prayer Beads 2, 3, 9, 17, 20 |
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2019-01-28 19:45 | Purchase Log | Show Purchase | ||||||
Goggles of Night |
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2021-08-09 09:00 | DDAL05-18 The Mysterious Isle | 1 | 0 | Show | ||||
Half Plate +2. Armor (half plate), very rare. You have a +2 bonus to AC while wearing this armor. |
Date Played | Adventure Title | Session | XP | GP | Downtime | Renown ▲ | Magic Items | |
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2019-03-11 21:54 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 6 | 10 | 1 | Sword of Sharpness | Show | ||
2019-03-18 22:00 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 7 | 10 | 1 | Show | |||
Maddgoth was an evil serial killer who spent his seemingly limitless lifespan collecting trophies from the various wizards he hunted down and killed, including several spellbooks. From his desk and chair in his office, you were able to salvage 12 such spellbooks from defeated wizards. The spellbooks range from novice to powerful wizards with a maximum spell level in each book as follows; 1-1-2-2-3-4-5-5-6-6-6-6. Each book contains four spells of each level, up to and including the highest spell level for a total of; 48 first , 40 second, 36 third, 32 fourth, 24 fifth, and 16 sixth level spells. Spellbooks Quests |
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2019-03-20 21:49 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 4212.5 | 10 | 1 | Ring of Mind Shielding, Ring of Resistance (Force), Ring of Invisibility | Show | ||
You have slain The Xanathar, a feat most thought impossible. Instead of disolving the guild, you have chosen to lead the guild...to what end, only time will tell. Quests |
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2019-04-03 23:05 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 333.33 | 10 | 1 | Dagger of Blindsight, Rope of Climbing | Show | ||
Quests |
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2019-07-30 18:00 | CCC-ROZK-0102 Zhentarim’s Lament | 1 | -1000 | -40 | 1 | Tome of Leadership and Influence | Show | |
Tome of Leadership and Influence. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208). Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill. Cast Heroes' Feast (-1000 gp) |
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2019-09-01 12:33 | CCC-ODFC-0103 Elder’s Eyes Upon You | 1 | -1000 | 10 | 1 | Spellguard Shield | Show | |
Spellguard Shield Potion of Superior Healing Cast Heroes' Feast (-1000 gp) |
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2019-09-02 09:54 | CCC-LINKS-02 The Secrets We Keep | 1 | -1300 | 10 | 1 | Dancing Sword, “Raptor” | Show | |
Cast Heroes' Feast (1000 GP). Cast Revivify (300 GP). Dancing Sword, “Raptor”. Weapon (rapier), rare (requires attunement). Fulton Stormweather enjoyed a successful career as a swashbuckling wizard for many years before becoming trapped in the Feywild. His bonded weapon, a rapier named “Raptor”, became the target of his enchantment effects. Over time, it seemingly developed a hint of a personality. Its attuned bearer feels more confident, and it makes a keening cry like that of a hunting raptor when landing a killing blow on an enemy. A description of this item can be found in the Dungeon Master’s Guide. Description from Dungeon Master’s Guide (this text may be updated in future errata): You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls. While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it. After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it. Arcane Aid in Phlan. You have freed Fulton Stormweather, an elf wizard that now resides in Phlan. You can spend two downtime days to travel to him and convince him to cast legend lore for you on an object. He can also provide the identify spell for free, but only once as his time in the feywild is preventing him from accessing the Weave as he once did. |
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2019-07-06 18:00 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 1 | 5000 | 12.5 | 1.25 | Show | ||
Spellbooks worth 5000GP. |
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2019-09-02 08:37 | DDAL08-14 Rescue from Vanrakdoom | 1 | 15 | 1.5 | Desolation (Sword of Sharpness) | Show | ||
Desolation (Sword of Sharpness). Weapon (greatsword), very rare (requires attunement). When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead. In addition, you can speak the sword's command word to cause the blade to shed bright light in a 10- foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light. This item is found on Magic Item Table I in the Dungeon Master’s Guide. This greatsword of sharpness is made from a strange black material that feels like frigid steel. If commanded to shed light, only you can see the light. |
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2019-09-02 09:20 | DDAL08-15 Forge of Fangs | 1 | 15 | 1.5 | Ring of Shooting Stars | Show | ||
Ring of Shooting Stars (Table H). Ring, very rare (requires attunement outdoors at night). While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action. The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn. Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring. Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually. Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius. As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created. Spheres Lightning Damage 4 2d4 3 2d6 2 5d4 1 4d12 Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. This item is found on Magic Item Table H in the Dungeon Master’s Guide. While wearing this ring, you are filled with feelings of safety and contentment, unless you bear witness to the symbol of Shar. Then you feel only rage. |
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2019-09-02 07:31 | DDAL08-13 The Vampire of Skullport | 1 | 15 | 1.5 | Staff of Withering | Show | ||
Staff of Withering. Staff, rare (requires attunement by a cleric, druid, or warlock). This staff has 3 charges and regains 1d3 expended charges daily at dawn. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. This item is found on Magic Item Table G in the Dungeon Master’s Guide. This staff is made of human bones wrapped in mithral wire. Whenever a charge is expended your eye alight with cosmetic black flames for a round. Oil of Slipperiness |
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2019-10-26 09:00 | DDAL00-11F Nessus: Twice as Nice for Half the Price | 1 | 3000 | 20 | Ioun Stone of Mastery | Show | ||
Ioun Stone of Mastery. Cookie Bag. An abandoned cache of goods is located at one point during the journey. It includes a tattered black robe, an unreadable book with dark blue covers and silver runes, a soul coin, a potion of speed in a lead vial, and a spell scroll of maddening darkness written on a leather sheet of curious, indeterminate origin. |
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2019-08-06 11:52 | Purchase Log | Tome of Leadership and Influence | Show Purchase | |||||
Tome of Leadership and Influence |
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2019-08-06 13:49 | Trade Log | -15 | Tome of Leadership and Influence > Tome of Understanding | Show Trade Log | ||||
Traded Peregrim's Tome of Leadership and Influence for Cecilia's Tome of Understanding. Nathan Zhang, 2319-621-958. Character name is Cecilia. |
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2019-08-26 18:29 | Purchase Log | Stone of Controlling Earth Elementals | Show Purchase | |||||
Stone of Controlling Earth Elementals |
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2019-08-26 18:30 | Trade Log | -15 | Stone of Controlling Earth Elementals > Flame Tongue Greatsword | Show Trade Log | ||||
Traded Peregrim's Stone of Controlling Earth Elementals for a Flame Tongue (Any Sword). Character Name: Key My DCI: 2318784444 Item Name: Flame Tongue Greatsword Found in: CCC-YLRA01-02, Uneasy Lies the Head Item Description: Weapon (any sword), rare (requires attunement). You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. This weapon was crafted for you by the expert smiths at the Emberstar Exchange to your specifications. Unlike most flame tongue weapons, this weapon can take the form of your choice from any melee weapon made at the forge: anything in the Player’s Handbook or D&D Basic Rules except club, greatclub, spear, quarterstaff, lance or whip. |
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2019-11-28 12:00 | DDAL00-03 Those That Came Before | 1 | 3000 | 20 | Robe of the Archmagi (Gray) | Show | ||
...and that's how you finish off Taemylyn’zakka, Paladin of Kyuss (Ancient Copper Dragon) 9th Level Fireball (at disadvantage from Corona of Light) + 8th level Spiritual Weapon Favor of Candlekeep. You surrender of the copper tablet to the acolytes of Oghma at Candlekeep has them overjoyed. The Great Readers spend many weeks poring over the ancient artifact’s hidden meanings and may one day puzzle out where the missing section is located. The next time you visit Candlekeep or interact with the faithful of Oghma, any Charisma ability checks you make are made with advantage. Gray Robe of the Archmagi. Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock). Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. This item can be found in the Dungeon Master’s Guide. Rooster (Wand of Wonder). Wand, rare (requires attunement by a spellcaster). Rhaugilath’s efforts to record the history of the Netherese Empire sometimes incorporated some unsavory elements… such as the transmogrification of a chaos sorcerer into this elegant wand. Covered in swirls, whorls, dizzying patterns, knobs, and clicky bits, it thrums and hums in your hand. This item can be found in the Dungeon Master’s Guide. |
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2019-01-15 16:00 | Purchase Log | Necklace of Prayer Beads | Show Purchase | |||||
Necklace of Prayer Beads 2, 3, 9, 17, 20 |
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2019-01-28 19:45 | Purchase Log | Goggles of Night | Show Purchase | |||||
Goggles of Night |
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2021-08-09 09:00 | DDAL05-18 The Mysterious Isle | 1 | 3000 | 0 | Half Plate +2 | Show | ||
Half Plate +2. Armor (half plate), very rare. You have a +2 bonus to AC while wearing this armor. |