Peregrim Character Sheet

Season:
7
Race:
Variant Human
Class:
Cleric
Background:
Acolyte
Lifestyle:
Modest
Current Level:
20
Total GP:
16095.83
Total Downtime:
35
Tag:
Faction:
Zhentarim
Faction Rank:
Ardragon (rank 4)
Magic Item Count:
9
Magic Item Limit:
10
Cloak of Billowing,
Necklace of Prayer Beads,
Goggles of Night,
Shield +3,
Cloak of Invisibility,
Sun Blade,
Tome of Understanding,
Flame Tongue Greatsword,
Ioun Stone of Mastery,
Half Plate +2

Log Entries

Date Played Adventure Title Session Levels GP ▲ Downtime Magic Items
2019-03-18 22:00 DDHC-DMM Waterdeep: Dungeon of the Mad Mage 7 10 Show

Maddgoth was an evil serial killer who spent his seemingly limitless lifespan collecting trophies from the various wizards he hunted down and killed, including several spellbooks. From his desk and chair in his office, you were able to salvage 12 such spellbooks from defeated wizards. The spellbooks range from novice to powerful wizards with a maximum spell level in each book as follows; 1-1-2-2-3-4-5-5-6-6-6-6. Each book contains four spells of each level, up to and including the highest spell level for a total of; 48 first , 40 second, 36 third, 32 fourth, 24 fifth, and 16 sixth level spells.

Spellbooks
1. All first level spells are contained within these spellbooks.
2. All second level spells are contained within these spellbooks, less; Alter Self, Dragon's Breath, Hold Person, Invisibility, Knock, Magic Weapon, Mirror Image, Misty Step, Suggestion, and Web.
3. All third level spells are contained within these spellbooks, less; Animate Dead, Catnap, Counterspell, Dispel Magic, Fear, Fireball, Fly, Haste, Leomund's Tiny Hut, Lightning Bolt, Remove Curse, and Stinking Cloud.
4. All fourth level spells are contained within these spellbooks, less; Arcane Eye, Blight, Greater Invisibilty, Ice Storm, Polymorph, Sickening Radiance, Storm Sphere, and Wall of Fire.
5. Cloudkill, Conjure Elemental, Contact Other Plane, Control Winds, Creation, Dawn, Dominate Person, Far Step, Immolation, Legend Lore, Modify Memory, Passwall, Planar Binding, Rary's Telepathic Bond, Skill Empowerment, Steel Wind Strike, Synaptic Static, Telekinesis, Teleportation Circle, Transmute Rock, Wall of Force, Wall of Light, Wall of Stone.
6. Arcane Gate, Chain Lightning, Contingency, Create Homunculus, Disintegrate, Eyebite, Freezing Sphere, Globe of Invulnerability, Investure of Flame, Investure of Ice, Investure of Stone, Investure of Wind, Mental Prison, Move Earth, Sunbeam, True Seeing

Quests
* The Hunt for Magic Items - The total worth of these spellbooks to Obaya Uday is 1,385 platinum. You have collected a total of 1,485 platinum worth of magic items and spellbooks so far.

2019-04-08 22:19 DDHC-DMM Waterdeep: Dungeon of the Mad Mage 0 Show
2019-04-22 22:21 DDHC-DMM Waterdeep: Dungeon of the Mad Mage 0 Candle of Invocation (Evil) Show
2019-06-27 21:12 Purchase Log Shield, +2 Show Purchase

Shield, +2

2019-06-27 21:13 Trade Log -15 Shield, +2 > Sun Blade Show Trade Log

Traded Peregrim's +2 Shield for Dunder's (8319667420) Sun Blade.

2019-08-06 11:52 Purchase Log Tome of Leadership and Influence Show Purchase

Tome of Leadership and Influence

2019-08-06 13:49 Trade Log -15 Tome of Leadership and Influence > Tome of Understanding Show Trade Log

Traded Peregrim's Tome of Leadership and Influence for Cecilia's Tome of Understanding.

Nathan Zhang, 2319-621-958. Character name is Cecilia.

2019-08-26 18:29 Purchase Log Stone of Controlling Earth Elementals Show Purchase

Stone of Controlling Earth Elementals

2019-08-26 18:30 Trade Log -15 Stone of Controlling Earth Elementals > Flame Tongue Greatsword Show Trade Log

Traded Peregrim's Stone of Controlling Earth Elementals for a Flame Tongue (Any Sword).

Character Name: Key

My DCI: 2318784444

Item Name: Flame Tongue Greatsword

Found in: CCC-YLRA01-02, Uneasy Lies the Head

Item Description: Weapon (any sword), rare (requires attunement). You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. This weapon was crafted for you by the expert smiths at the Emberstar Exchange to your specifications. Unlike most flame tongue weapons, this weapon can take the form of your choice from any melee weapon made at the forge: anything in the Player’s Handbook or D&D Basic Rules except club, greatclub, spear, quarterstaff, lance or whip.

2019-09-02 07:31 DDAL08-13 The Vampire of Skullport 1 15 Staff of Withering Show

Staff of Withering. Staff, rare (requires attunement by a cleric, druid, or warlock). This staff has 3 charges and regains 1d3 expended charges daily at dawn. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. This item is found on Magic Item Table G in the Dungeon Master’s Guide. This staff is made of human bones wrapped in mithral wire. Whenever a charge is expended your eye alight with cosmetic black flames for a round.

Oil of Slipperiness

2019-09-02 08:37 DDAL08-14 Rescue from Vanrakdoom 1 15 Desolation (Sword of Sharpness) Show

Desolation (Sword of Sharpness). Weapon (greatsword), very rare (requires attunement). When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead. In addition, you can speak the sword's command word to cause the blade to shed bright light in a 10- foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light. This item is found on Magic Item Table I in the Dungeon Master’s Guide. This greatsword of sharpness is made from a strange black material that feels like frigid steel. If commanded to shed light, only you can see the light.

2019-09-02 09:20 DDAL08-15 Forge of Fangs 1 15 Ring of Shooting Stars Show

Ring of Shooting Stars (Table H). Ring, very rare (requires attunement outdoors at night). While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action. The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn. Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring. Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually. Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius. As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created. Spheres Lightning Damage 4 2d4 3 2d6 2 5d4 1 4d12 Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. This item is found on Magic Item Table H in the Dungeon Master’s Guide. While wearing this ring, you are filled with feelings of safety and contentment, unless you bear witness to the symbol of Shar. Then you feel only rage.

2019-09-05 20:24 Downtime Catchup -150 Show
2019-09-07 10:00 DDEP00-01 The Red War 1 7.5 Show

Planes in Pockets in Planes. Tier 4 Story Reward. The Thayan mansion in Mulmaster was comprised of a series of nested demiplanes and pocket dimensions, and you survived the exploration – and brought back lingering traces of that magic. As a result, you always know what plane you are on, and if you find yourself away from your native plane you may excise this magic to return to the Prime Material plane immediately. If you do this, destroy this story award.

Szass Tam’s Arcane Essence. Epic boon, unique. You have wrested away part of Szass Tam’s essence. Specifically, this spark of energy was originally wrested from the vile lich himself, and grants one additional 9th level spell slot, provided that you already have one. This item can be found in the Dungeon Master’s Guide under the entry for Boon of High Magic.

...and as his story comes to an end, the Cleric Peregrim defeats Szass Tam in the name of Lathander, and retires to the simple life of a Dawnbringer.
And he lived happily in Waterdeep, spreading the light of the morning to all those in the darkness, until the end of his days.

CHARACTER RETIRED

2019-09-14 11:21 Purchase Log Cloak of Invisibility Show Purchase

Cloak of Invisibility

2019-09-06 14:13 Purchase Log Shield +3 Show Purchase

Shield +3

2018-11-01 18:02 CCC-WWC-03 Tyrant of the Forgotten Forge 1 5 Bag of Holding Show

Bag of Holding

Characters who sacrificed themselves to the fire elemental earn the following story award: Worthy Sacrifice. You willingly sacrificed yourself to achieve your goal and protect your companions. Malana Homwell has learned of your deed and is impressed by your actions.

2018-11-22 18:00 DDAL08-04 A Wrinkle in the Weave 1 10 Ring of Mind Shielding Show

Ring of Mind Shielding. While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can use an action to cause the ring to become
invisible until you use another action to make it visible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication. This item is found on Magic Item Table F in the Dungeon Master’s Guide. This ornate silver ring is engraved with the words “Be where they are not” in the Alzhedo language of southwestern Faerûn.

2018-12-04 18:03 CCC-TRI-03 Fences and Swords 1 5 Rod of Rulership Show

Rod of Rulership. Rod, rare (requires attunement). You can use an action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of you. Each target must succeed on a DC 15 Wisdom saving throw or be charmed by you for 8 hours. While charmed in this way, the creature regards you as its trusted leader. If harmed by you or your companions, or commanded to do something contrary to its nature, a target ceases to be charmed in this way. The rod can’t be used again until the next dawn. This ornate wooden rod is a dark green hue, about two and a half feet in length. The head of the rod is a circular, heavy scepter head, with green banding and rubies interlaid into a gold crown. The base of the rod is a gold-leafed leather pommel with a tassel. This item can be found in the Dungeon Master’s Guide.

Friends in High Places. Due to your savvy completion of Derlen’s task, you have begun to make a name for yourself in the Moonsea region, and have gained a small bit of favor with a member of the Lords’ Alliance. When playing adventures published by The Role Initiative (TRI), you may gain advantage on a Charisma-based skill check for an interaction involving a member of the Lords’ Alliance, or a city, town, or other type of government official in the Moonsea Region. This story award can be used once.

2018-12-13 18:12 CCC-BLD-0103 Bleeding Gate: Lineage 1 5 Stone of Controlling Earth Elementals Show

Stone of Controlling Earth Elementals. Wondrous item, rare. Presented by Eka. If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental spell. The stone can’t be used this way again until the next dawn. The stone weighs 5 pounds and is in the shape of a round mother goddess.

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2019-03-18 22:00 DDHC-DMM Waterdeep: Dungeon of the Mad Mage 2 7 4 4 10 1 Show

Maddgoth was an evil serial killer who spent his seemingly limitless lifespan collecting trophies from the various wizards he hunted down and killed, including several spellbooks. From his desk and chair in his office, you were able to salvage 12 such spellbooks from defeated wizards. The spellbooks range from novice to powerful wizards with a maximum spell level in each book as follows; 1-1-2-2-3-4-5-5-6-6-6-6. Each book contains four spells of each level, up to and including the highest spell level for a total of; 48 first , 40 second, 36 third, 32 fourth, 24 fifth, and 16 sixth level spells.

Spellbooks
1. All first level spells are contained within these spellbooks.
2. All second level spells are contained within these spellbooks, less; Alter Self, Dragon's Breath, Hold Person, Invisibility, Knock, Magic Weapon, Mirror Image, Misty Step, Suggestion, and Web.
3. All third level spells are contained within these spellbooks, less; Animate Dead, Catnap, Counterspell, Dispel Magic, Fear, Fireball, Fly, Haste, Leomund's Tiny Hut, Lightning Bolt, Remove Curse, and Stinking Cloud.
4. All fourth level spells are contained within these spellbooks, less; Arcane Eye, Blight, Greater Invisibilty, Ice Storm, Polymorph, Sickening Radiance, Storm Sphere, and Wall of Fire.
5. Cloudkill, Conjure Elemental, Contact Other Plane, Control Winds, Creation, Dawn, Dominate Person, Far Step, Immolation, Legend Lore, Modify Memory, Passwall, Planar Binding, Rary's Telepathic Bond, Skill Empowerment, Steel Wind Strike, Synaptic Static, Telekinesis, Teleportation Circle, Transmute Rock, Wall of Force, Wall of Light, Wall of Stone.
6. Arcane Gate, Chain Lightning, Contingency, Create Homunculus, Disintegrate, Eyebite, Freezing Sphere, Globe of Invulnerability, Investure of Flame, Investure of Ice, Investure of Stone, Investure of Wind, Mental Prison, Move Earth, Sunbeam, True Seeing

Quests
* The Hunt for Magic Items - The total worth of these spellbooks to Obaya Uday is 1,385 platinum. You have collected a total of 1,485 platinum worth of magic items and spellbooks so far.

2019-04-08 22:19 DDHC-DMM Waterdeep: Dungeon of the Mad Mage 2 0 0 0 0 Show
2019-04-22 22:21 DDHC-DMM Waterdeep: Dungeon of the Mad Mage 2 0 0 0 0 Show
2019-06-27 21:12 Purchase Log Show Purchase

Shield, +2

2019-06-27 21:13 Trade Log -15 Show Trade Log

Traded Peregrim's +2 Shield for Dunder's (8319667420) Sun Blade.

2019-08-06 11:52 Purchase Log Show Purchase

Tome of Leadership and Influence

2019-08-06 13:49 Trade Log -15 Show Trade Log

Traded Peregrim's Tome of Leadership and Influence for Cecilia's Tome of Understanding.

Nathan Zhang, 2319-621-958. Character name is Cecilia.

2019-08-26 18:29 Purchase Log Show Purchase

Stone of Controlling Earth Elementals

2019-08-26 18:30 Trade Log -15 Show Trade Log

Traded Peregrim's Stone of Controlling Earth Elementals for a Flame Tongue (Any Sword).

Character Name: Key

My DCI: 2318784444

Item Name: Flame Tongue Greatsword

Found in: CCC-YLRA01-02, Uneasy Lies the Head

Item Description: Weapon (any sword), rare (requires attunement). You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. This weapon was crafted for you by the expert smiths at the Emberstar Exchange to your specifications. Unlike most flame tongue weapons, this weapon can take the form of your choice from any melee weapon made at the forge: anything in the Player’s Handbook or D&D Basic Rules except club, greatclub, spear, quarterstaff, lance or whip.

2019-09-02 07:31 DDAL08-13 The Vampire of Skullport 3 1 6 12 15 1.5 Show

Staff of Withering. Staff, rare (requires attunement by a cleric, druid, or warlock). This staff has 3 charges and regains 1d3 expended charges daily at dawn. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. This item is found on Magic Item Table G in the Dungeon Master’s Guide. This staff is made of human bones wrapped in mithral wire. Whenever a charge is expended your eye alight with cosmetic black flames for a round.

Oil of Slipperiness

2019-09-02 08:37 DDAL08-14 Rescue from Vanrakdoom 3 1 6 12 15 1.5 Show

Desolation (Sword of Sharpness). Weapon (greatsword), very rare (requires attunement). When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead. In addition, you can speak the sword's command word to cause the blade to shed bright light in a 10- foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light. This item is found on Magic Item Table I in the Dungeon Master’s Guide. This greatsword of sharpness is made from a strange black material that feels like frigid steel. If commanded to shed light, only you can see the light.

2019-09-02 09:20 DDAL08-15 Forge of Fangs 3 1 6 12 15 1.5 Show

Ring of Shooting Stars (Table H). Ring, very rare (requires attunement outdoors at night). While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action. The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn. Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring. Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually. Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius. As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created. Spheres Lightning Damage 4 2d4 3 2d6 2 5d4 1 4d12 Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. This item is found on Magic Item Table H in the Dungeon Master’s Guide. While wearing this ring, you are filled with feelings of safety and contentment, unless you bear witness to the symbol of Shar. Then you feel only rage.

2019-09-05 20:24 Downtime Catchup 8 -150 Show
2019-09-07 10:00 DDEP00-01 The Red War 4 1 3 6 7.5 0.75 Show

Planes in Pockets in Planes. Tier 4 Story Reward. The Thayan mansion in Mulmaster was comprised of a series of nested demiplanes and pocket dimensions, and you survived the exploration – and brought back lingering traces of that magic. As a result, you always know what plane you are on, and if you find yourself away from your native plane you may excise this magic to return to the Prime Material plane immediately. If you do this, destroy this story award.

Szass Tam’s Arcane Essence. Epic boon, unique. You have wrested away part of Szass Tam’s essence. Specifically, this spark of energy was originally wrested from the vile lich himself, and grants one additional 9th level spell slot, provided that you already have one. This item can be found in the Dungeon Master’s Guide under the entry for Boon of High Magic.

...and as his story comes to an end, the Cleric Peregrim defeats Szass Tam in the name of Lathander, and retires to the simple life of a Dawnbringer.
And he lived happily in Waterdeep, spreading the light of the morning to all those in the darkness, until the end of his days.

CHARACTER RETIRED

2019-09-14 11:21 Purchase Log Show Purchase

Cloak of Invisibility

2019-09-06 14:13 Purchase Log Show Purchase

Shield +3

2018-11-01 18:02 CCC-WWC-03 Tyrant of the Forgotten Forge 1 1 2 2 5 0.5 Show

Bag of Holding

Characters who sacrificed themselves to the fire elemental earn the following story award: Worthy Sacrifice. You willingly sacrificed yourself to achieve your goal and protect your companions. Malana Homwell has learned of your deed and is impressed by your actions.

2018-11-22 18:00 DDAL08-04 A Wrinkle in the Weave 1 1 4 4 10 1 Show

Ring of Mind Shielding. While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can use an action to cause the ring to become
invisible until you use another action to make it visible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication. This item is found on Magic Item Table F in the Dungeon Master’s Guide. This ornate silver ring is engraved with the words “Be where they are not” in the Alzhedo language of southwestern Faerûn.

2018-12-04 18:03 CCC-TRI-03 Fences and Swords 2 1 2 2 5 0.5 Show

Rod of Rulership. Rod, rare (requires attunement). You can use an action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of you. Each target must succeed on a DC 15 Wisdom saving throw or be charmed by you for 8 hours. While charmed in this way, the creature regards you as its trusted leader. If harmed by you or your companions, or commanded to do something contrary to its nature, a target ceases to be charmed in this way. The rod can’t be used again until the next dawn. This ornate wooden rod is a dark green hue, about two and a half feet in length. The head of the rod is a circular, heavy scepter head, with green banding and rubies interlaid into a gold crown. The base of the rod is a gold-leafed leather pommel with a tassel. This item can be found in the Dungeon Master’s Guide.

Friends in High Places. Due to your savvy completion of Derlen’s task, you have begun to make a name for yourself in the Moonsea region, and have gained a small bit of favor with a member of the Lords’ Alliance. When playing adventures published by The Role Initiative (TRI), you may gain advantage on a Charisma-based skill check for an interaction involving a member of the Lords’ Alliance, or a city, town, or other type of government official in the Moonsea Region. This story award can be used once.

2018-12-13 18:12 CCC-BLD-0103 Bleeding Gate: Lineage 2 1 2 2 5 0.5 Show

Stone of Controlling Earth Elementals. Wondrous item, rare. Presented by Eka. If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental spell. The stone can’t be used this way again until the next dawn. The stone weighs 5 pounds and is in the shape of a round mother goddess.

Date Played Adventure Title Session XP GP ▲ Downtime Renown Magic Items
2019-03-18 22:00 DDHC-DMM Waterdeep: Dungeon of the Mad Mage 7 10 1 Show

Maddgoth was an evil serial killer who spent his seemingly limitless lifespan collecting trophies from the various wizards he hunted down and killed, including several spellbooks. From his desk and chair in his office, you were able to salvage 12 such spellbooks from defeated wizards. The spellbooks range from novice to powerful wizards with a maximum spell level in each book as follows; 1-1-2-2-3-4-5-5-6-6-6-6. Each book contains four spells of each level, up to and including the highest spell level for a total of; 48 first , 40 second, 36 third, 32 fourth, 24 fifth, and 16 sixth level spells.

Spellbooks
1. All first level spells are contained within these spellbooks.
2. All second level spells are contained within these spellbooks, less; Alter Self, Dragon's Breath, Hold Person, Invisibility, Knock, Magic Weapon, Mirror Image, Misty Step, Suggestion, and Web.
3. All third level spells are contained within these spellbooks, less; Animate Dead, Catnap, Counterspell, Dispel Magic, Fear, Fireball, Fly, Haste, Leomund's Tiny Hut, Lightning Bolt, Remove Curse, and Stinking Cloud.
4. All fourth level spells are contained within these spellbooks, less; Arcane Eye, Blight, Greater Invisibilty, Ice Storm, Polymorph, Sickening Radiance, Storm Sphere, and Wall of Fire.
5. Cloudkill, Conjure Elemental, Contact Other Plane, Control Winds, Creation, Dawn, Dominate Person, Far Step, Immolation, Legend Lore, Modify Memory, Passwall, Planar Binding, Rary's Telepathic Bond, Skill Empowerment, Steel Wind Strike, Synaptic Static, Telekinesis, Teleportation Circle, Transmute Rock, Wall of Force, Wall of Light, Wall of Stone.
6. Arcane Gate, Chain Lightning, Contingency, Create Homunculus, Disintegrate, Eyebite, Freezing Sphere, Globe of Invulnerability, Investure of Flame, Investure of Ice, Investure of Stone, Investure of Wind, Mental Prison, Move Earth, Sunbeam, True Seeing

Quests
* The Hunt for Magic Items - The total worth of these spellbooks to Obaya Uday is 1,385 platinum. You have collected a total of 1,485 platinum worth of magic items and spellbooks so far.

2019-04-08 22:19 DDHC-DMM Waterdeep: Dungeon of the Mad Mage 0 0 Show
2019-04-22 22:21 DDHC-DMM Waterdeep: Dungeon of the Mad Mage 0 0 Candle of Invocation (Evil) Show
2019-06-27 21:12 Purchase Log Shield, +2 Show Purchase

Shield, +2

2019-06-27 21:13 Trade Log -15 Shield, +2 > Sun Blade Show Trade Log

Traded Peregrim's +2 Shield for Dunder's (8319667420) Sun Blade.

2019-08-06 11:52 Purchase Log Tome of Leadership and Influence Show Purchase

Tome of Leadership and Influence

2019-08-06 13:49 Trade Log -15 Tome of Leadership and Influence > Tome of Understanding Show Trade Log

Traded Peregrim's Tome of Leadership and Influence for Cecilia's Tome of Understanding.

Nathan Zhang, 2319-621-958. Character name is Cecilia.

2019-08-26 18:29 Purchase Log Stone of Controlling Earth Elementals Show Purchase

Stone of Controlling Earth Elementals

2019-08-26 18:30 Trade Log -15 Stone of Controlling Earth Elementals > Flame Tongue Greatsword Show Trade Log

Traded Peregrim's Stone of Controlling Earth Elementals for a Flame Tongue (Any Sword).

Character Name: Key

My DCI: 2318784444

Item Name: Flame Tongue Greatsword

Found in: CCC-YLRA01-02, Uneasy Lies the Head

Item Description: Weapon (any sword), rare (requires attunement). You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. This weapon was crafted for you by the expert smiths at the Emberstar Exchange to your specifications. Unlike most flame tongue weapons, this weapon can take the form of your choice from any melee weapon made at the forge: anything in the Player’s Handbook or D&D Basic Rules except club, greatclub, spear, quarterstaff, lance or whip.

2019-09-02 07:31 DDAL08-13 The Vampire of Skullport 1 15 1.5 Staff of Withering Show

Staff of Withering. Staff, rare (requires attunement by a cleric, druid, or warlock). This staff has 3 charges and regains 1d3 expended charges daily at dawn. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. This item is found on Magic Item Table G in the Dungeon Master’s Guide. This staff is made of human bones wrapped in mithral wire. Whenever a charge is expended your eye alight with cosmetic black flames for a round.

Oil of Slipperiness

2019-09-02 08:37 DDAL08-14 Rescue from Vanrakdoom 1 15 1.5 Desolation (Sword of Sharpness) Show

Desolation (Sword of Sharpness). Weapon (greatsword), very rare (requires attunement). When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead. In addition, you can speak the sword's command word to cause the blade to shed bright light in a 10- foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light. This item is found on Magic Item Table I in the Dungeon Master’s Guide. This greatsword of sharpness is made from a strange black material that feels like frigid steel. If commanded to shed light, only you can see the light.

2019-09-02 09:20 DDAL08-15 Forge of Fangs 1 15 1.5 Ring of Shooting Stars Show

Ring of Shooting Stars (Table H). Ring, very rare (requires attunement outdoors at night). While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action. The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn. Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring. Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually. Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius. As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created. Spheres Lightning Damage 4 2d4 3 2d6 2 5d4 1 4d12 Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. This item is found on Magic Item Table H in the Dungeon Master’s Guide. While wearing this ring, you are filled with feelings of safety and contentment, unless you bear witness to the symbol of Shar. Then you feel only rage.

2019-09-05 20:24 Downtime Catchup -150 Show
2019-09-07 10:00 DDEP00-01 The Red War 1 7.5 0.75 Show

Planes in Pockets in Planes. Tier 4 Story Reward. The Thayan mansion in Mulmaster was comprised of a series of nested demiplanes and pocket dimensions, and you survived the exploration – and brought back lingering traces of that magic. As a result, you always know what plane you are on, and if you find yourself away from your native plane you may excise this magic to return to the Prime Material plane immediately. If you do this, destroy this story award.

Szass Tam’s Arcane Essence. Epic boon, unique. You have wrested away part of Szass Tam’s essence. Specifically, this spark of energy was originally wrested from the vile lich himself, and grants one additional 9th level spell slot, provided that you already have one. This item can be found in the Dungeon Master’s Guide under the entry for Boon of High Magic.

...and as his story comes to an end, the Cleric Peregrim defeats Szass Tam in the name of Lathander, and retires to the simple life of a Dawnbringer.
And he lived happily in Waterdeep, spreading the light of the morning to all those in the darkness, until the end of his days.

CHARACTER RETIRED

2019-09-14 11:21 Purchase Log Cloak of Invisibility Show Purchase

Cloak of Invisibility

2019-09-06 14:13 Purchase Log Shield +3 Show Purchase

Shield +3

2018-11-01 18:02 CCC-WWC-03 Tyrant of the Forgotten Forge 1 5 0.5 Bag of Holding Show

Bag of Holding

Characters who sacrificed themselves to the fire elemental earn the following story award: Worthy Sacrifice. You willingly sacrificed yourself to achieve your goal and protect your companions. Malana Homwell has learned of your deed and is impressed by your actions.

2018-11-22 18:00 DDAL08-04 A Wrinkle in the Weave 1 10 1 Ring of Mind Shielding Show

Ring of Mind Shielding. While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can use an action to cause the ring to become
invisible until you use another action to make it visible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication. This item is found on Magic Item Table F in the Dungeon Master’s Guide. This ornate silver ring is engraved with the words “Be where they are not” in the Alzhedo language of southwestern Faerûn.

2018-12-04 18:03 CCC-TRI-03 Fences and Swords 1 5 0.5 Rod of Rulership Show

Rod of Rulership. Rod, rare (requires attunement). You can use an action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of you. Each target must succeed on a DC 15 Wisdom saving throw or be charmed by you for 8 hours. While charmed in this way, the creature regards you as its trusted leader. If harmed by you or your companions, or commanded to do something contrary to its nature, a target ceases to be charmed in this way. The rod can’t be used again until the next dawn. This ornate wooden rod is a dark green hue, about two and a half feet in length. The head of the rod is a circular, heavy scepter head, with green banding and rubies interlaid into a gold crown. The base of the rod is a gold-leafed leather pommel with a tassel. This item can be found in the Dungeon Master’s Guide.

Friends in High Places. Due to your savvy completion of Derlen’s task, you have begun to make a name for yourself in the Moonsea region, and have gained a small bit of favor with a member of the Lords’ Alliance. When playing adventures published by The Role Initiative (TRI), you may gain advantage on a Charisma-based skill check for an interaction involving a member of the Lords’ Alliance, or a city, town, or other type of government official in the Moonsea Region. This story award can be used once.

2018-12-13 18:12 CCC-BLD-0103 Bleeding Gate: Lineage 1 5 0.5 Stone of Controlling Earth Elementals Show

Stone of Controlling Earth Elementals. Wondrous item, rare. Presented by Eka. If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental spell. The stone can’t be used this way again until the next dawn. The stone weighs 5 pounds and is in the shape of a round mother goddess.