Peregrim Character Sheet
Necklace of Prayer Beads,
Goggles of Night,
Shield +3,
Cloak of Invisibility,
Sun Blade,
Tome of Understanding,
Flame Tongue Greatsword,
Ioun Stone of Mastery,
Half Plate +2
Log Entries
Date Played | Adventure Title | Session | Levels | GP | Downtime ▼ | Magic Items | ||
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2018-11-22 18:00 | DDAL08-04 A Wrinkle in the Weave | 1 | 10 | Ring of Mind Shielding | Show | |||
Ring of Mind Shielding. While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can use an action to cause the ring to become |
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2018-12-19 00:00 | CCC-LINKS-01 Champion of the People | 1 | 10 | “Fat” Markoth’s Cummerbund | Show | |||
Story Award: Friend of Phlan Unlock: “Fat” Markoth’s Cummerbund. Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion. A description of this item can be found in the Dungeon Master’s Guide under the entry ‘Belt of Giant Strength (Hill)’. While wearing this belt, your Strength score changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than 21. |
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2018-12-20 05:30 | CCC-PHA-01 Six Summoned Swords | 1 | 10 | Helm of Teleportation | Show | |||
Unlock: Helm of Teleportation Story Award: Student of Swordplay |
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2018-12-20 13:56 | DDAL05-11 Forgotten Traditions | 1 | 10 | Opal of the Ild Rune | Show | |||
Opal of the Ild Rune. Wondrous item, rare (requires attunement). This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it’s on your person. This item can be found in Storm King’s Thunder, Appendix B. Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter. Fire’s Friend. You have resistance to cold damage. Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius. Gift of Flame. You can transfer the opal’s magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form: Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits. Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor. Story Award: The Shattering (Zhentarim mission). Story Award: Student of Stone. Illsenstaad has chosen you and you alone to complete his life’s work and put his soul to rest. By spending a total of 365 downtime days (these need not be spent all at once) possessed by Illsenstaad, allowing him to tell his stories and carve them into the living rock of Hotun-Shûl, you gain the Student of Stone story award (below). If you are a dwarf, possess the Guild Artisan (mason or stonecutter) background, or are otherwise proficient in mason’s tools; you complete this in half the normal time. You have studied under the tutelage of Illsenstaad, a long-dead stone giant loremaster and stone carver. You gain the benefit of the dwarven Stonecunning trait. If you already possess the Stonecunning trait, you triple your proficiency bonus instead of doubling it. In addition, you also gain proficiency in mason’s tools and the Giant language if you are not already proficient. Story Award: Dreamwalker. Kryshilir has taught you to look beyond the veil of the world and navigate your dreams. By spending 25 downtime days, you travel to the Seven Stones and meditate under Kryshilir’s whispered guidance. Upon completing this downtime activity, you gain the Dreamwalker story award (below). Your meditations have granted you the gift of foresight. Upon receiving this story award, roll a d20 and record the number rolled. Once, you can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with the number you rolled. You must choose to do so before the roll. Once you have used this story award in this fashion, remove it. This story award may be earned again as often as you like, but you must complete the Dreamwalker downtime activity (above) each time and may not do so again until you no longer possess this story award. |
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2018-12-27 18:05 | DDAL08-07 Into the Dark | 1 | 10 | Mace of Smiting | Show | |||
Unlock: Mace of Smiting. This head of the mace of smiting features an angry dwarven face. The specter of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for ale. Weapon (mace), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. Story Award: Endless Bluetooth Ale. If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage. The strong dwarven-style ale is a rich sapphire color, and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue. The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw or find that their bones and teeth turn a dark shade of blue for 24 hours. |
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2019-01-07 22:13 | DDHC-TYP Tales from the Yawning Portal | 1 | 10 | Show | ||||
2019-01-14 22:37 | DDHC-TYP Tales from the Yawning Portal | 2 | 10 | Goggles of Night, Stone of good luck (luckstone) | Show | |||
Snarla's Spellbook |
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2019-01-28 22:45 | DDHC-DMM Dungeon of the Mad Mage | 3 | 10 | Show | ||||
Quests |
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2019-02-03 22:55 | DDHC-DMM Dungeon of the Mad Mage | 4 | 10 | Wand of Secrets, Driftglobe | Show | |||
2019-02-18 22:56 | DDHC-DMM Dungeon of the Mad Mage | 5 | 10 | Circlet of Human Perfection | Show | |||
Kelim's Stolen Spellbook - This stolen spellbook contains the following spells: Quests |
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2019-03-11 21:54 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 6 | 10 | Sword of Sharpness | Show | |||
2019-03-18 22:00 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 7 | 10 | Show | ||||
Maddgoth was an evil serial killer who spent his seemingly limitless lifespan collecting trophies from the various wizards he hunted down and killed, including several spellbooks. From his desk and chair in his office, you were able to salvage 12 such spellbooks from defeated wizards. The spellbooks range from novice to powerful wizards with a maximum spell level in each book as follows; 1-1-2-2-3-4-5-5-6-6-6-6. Each book contains four spells of each level, up to and including the highest spell level for a total of; 48 first , 40 second, 36 third, 32 fourth, 24 fifth, and 16 sixth level spells. Spellbooks Quests |
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2019-03-20 21:49 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 4212.5 | 10 | Ring of Mind Shielding, Ring of Resistance (Force), Ring of Invisibility | Show | |||
You have slain The Xanathar, a feat most thought impossible. Instead of disolving the guild, you have chosen to lead the guild...to what end, only time will tell. Quests |
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2018-05-27 13:00 | DDHC-LMoP Lost Mine of Phandelver | 1 | 440 | 10 | Show | |||
2019-09-01 12:33 | CCC-ODFC-0103 Elder’s Eyes Upon You | 1 | -1000 | 10 | Spellguard Shield | Show | ||
Spellguard Shield Potion of Superior Healing Cast Heroes' Feast (-1000 gp) |
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2019-09-02 09:54 | CCC-LINKS-02 The Secrets We Keep | 1 | -1300 | 10 | Dancing Sword, “Raptor” | Show | ||
Cast Heroes' Feast (1000 GP). Cast Revivify (300 GP). Dancing Sword, “Raptor”. Weapon (rapier), rare (requires attunement). Fulton Stormweather enjoyed a successful career as a swashbuckling wizard for many years before becoming trapped in the Feywild. His bonded weapon, a rapier named “Raptor”, became the target of his enchantment effects. Over time, it seemingly developed a hint of a personality. Its attuned bearer feels more confident, and it makes a keening cry like that of a hunting raptor when landing a killing blow on an enemy. A description of this item can be found in the Dungeon Master’s Guide. Description from Dungeon Master’s Guide (this text may be updated in future errata): You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls. While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it. After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it. Arcane Aid in Phlan. You have freed Fulton Stormweather, an elf wizard that now resides in Phlan. You can spend two downtime days to travel to him and convince him to cast legend lore for you on an object. He can also provide the identify spell for free, but only once as his time in the feywild is preventing him from accessing the Weave as he once did. |
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2019-09-07 10:00 | DDEP00-01 The Red War | 1 | 7.5 | Show | ||||
Planes in Pockets in Planes. Tier 4 Story Reward. The Thayan mansion in Mulmaster was comprised of a series of nested demiplanes and pocket dimensions, and you survived the exploration – and brought back lingering traces of that magic. As a result, you always know what plane you are on, and if you find yourself away from your native plane you may excise this magic to return to the Prime Material plane immediately. If you do this, destroy this story award. Szass Tam’s Arcane Essence. Epic boon, unique. You have wrested away part of Szass Tam’s essence. Specifically, this spark of energy was originally wrested from the vile lich himself, and grants one additional 9th level spell slot, provided that you already have one. This item can be found in the Dungeon Master’s Guide under the entry for Boon of High Magic. ...and as his story comes to an end, the Cleric Peregrim defeats Szass Tam in the name of Lathander, and retires to the simple life of a Dawnbringer. CHARACTER RETIRED |
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2018-11-01 18:02 | CCC-WWC-03 Tyrant of the Forgotten Forge | 1 | 5 | Bag of Holding | Show | |||
Bag of Holding Characters who sacrificed themselves to the fire elemental earn the following story award: Worthy Sacrifice. You willingly sacrificed yourself to achieve your goal and protect your companions. Malana Homwell has learned of your deed and is impressed by your actions. |
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2018-12-04 18:03 | CCC-TRI-03 Fences and Swords | 1 | 5 | Rod of Rulership | Show | |||
Rod of Rulership. Rod, rare (requires attunement). You can use an action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of you. Each target must succeed on a DC 15 Wisdom saving throw or be charmed by you for 8 hours. While charmed in this way, the creature regards you as its trusted leader. If harmed by you or your companions, or commanded to do something contrary to its nature, a target ceases to be charmed in this way. The rod can’t be used again until the next dawn. This ornate wooden rod is a dark green hue, about two and a half feet in length. The head of the rod is a circular, heavy scepter head, with green banding and rubies interlaid into a gold crown. The base of the rod is a gold-leafed leather pommel with a tassel. This item can be found in the Dungeon Master’s Guide. Friends in High Places. Due to your savvy completion of Derlen’s task, you have begun to make a name for yourself in the Moonsea region, and have gained a small bit of favor with a member of the Lords’ Alliance. When playing adventures published by The Role Initiative (TRI), you may gain advantage on a Charisma-based skill check for an interaction involving a member of the Lords’ Alliance, or a city, town, or other type of government official in the Moonsea Region. This story award can be used once. |
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2019-09-05 18:23 | DDHC-DMM Dungeon of the Mad Mage | 1 | -1250 | 5 | Mace of Smiting | Show | ||
Cast Heroes' Feast (1000 gp). Cast Legend Lore (250 gp). Mace of Smiting |
Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime ▼ | Renown | |
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2018-11-22 18:00 | DDAL08-04 A Wrinkle in the Weave | 1 | 1 | 4 | 4 | 10 | 1 | Show |
Ring of Mind Shielding. While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can use an action to cause the ring to become |
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2018-12-19 00:00 | CCC-LINKS-01 Champion of the People | 2 | 1 | 4 | 4 | 10 | 1 | Show |
Story Award: Friend of Phlan Unlock: “Fat” Markoth’s Cummerbund. Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion. A description of this item can be found in the Dungeon Master’s Guide under the entry ‘Belt of Giant Strength (Hill)’. While wearing this belt, your Strength score changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than 21. |
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2018-12-20 05:30 | CCC-PHA-01 Six Summoned Swords | 2 | 1 | 4 | 4 | 10 | 1 | Show |
Unlock: Helm of Teleportation Story Award: Student of Swordplay |
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2018-12-20 13:56 | DDAL05-11 Forgotten Traditions | 2 | 1 | 4 | 4 | 10 | 1 | Show |
Opal of the Ild Rune. Wondrous item, rare (requires attunement). This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it’s on your person. This item can be found in Storm King’s Thunder, Appendix B. Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter. Fire’s Friend. You have resistance to cold damage. Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius. Gift of Flame. You can transfer the opal’s magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form: Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits. Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor. Story Award: The Shattering (Zhentarim mission). Story Award: Student of Stone. Illsenstaad has chosen you and you alone to complete his life’s work and put his soul to rest. By spending a total of 365 downtime days (these need not be spent all at once) possessed by Illsenstaad, allowing him to tell his stories and carve them into the living rock of Hotun-Shûl, you gain the Student of Stone story award (below). If you are a dwarf, possess the Guild Artisan (mason or stonecutter) background, or are otherwise proficient in mason’s tools; you complete this in half the normal time. You have studied under the tutelage of Illsenstaad, a long-dead stone giant loremaster and stone carver. You gain the benefit of the dwarven Stonecunning trait. If you already possess the Stonecunning trait, you triple your proficiency bonus instead of doubling it. In addition, you also gain proficiency in mason’s tools and the Giant language if you are not already proficient. Story Award: Dreamwalker. Kryshilir has taught you to look beyond the veil of the world and navigate your dreams. By spending 25 downtime days, you travel to the Seven Stones and meditate under Kryshilir’s whispered guidance. Upon completing this downtime activity, you gain the Dreamwalker story award (below). Your meditations have granted you the gift of foresight. Upon receiving this story award, roll a d20 and record the number rolled. Once, you can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with the number you rolled. You must choose to do so before the roll. Once you have used this story award in this fashion, remove it. This story award may be earned again as often as you like, but you must complete the Dreamwalker downtime activity (above) each time and may not do so again until you no longer possess this story award. |
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2018-12-27 18:05 | DDAL08-07 Into the Dark | 2 | 1 | 4 | 4 | 10 | 1 | Show |
Unlock: Mace of Smiting. This head of the mace of smiting features an angry dwarven face. The specter of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for ale. Weapon (mace), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. Story Award: Endless Bluetooth Ale. If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage. The strong dwarven-style ale is a rich sapphire color, and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue. The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw or find that their bones and teeth turn a dark shade of blue for 24 hours. |
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2019-01-07 22:13 | DDHC-TYP Tales from the Yawning Portal | 2 | 1 | 4 | 8 | 10 | 1 | Show |
2019-01-14 22:37 | DDHC-TYP Tales from the Yawning Portal | 2 | 2 | 4 | 32 | 10 | 1 | Show |
Snarla's Spellbook |
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2019-01-28 22:45 | DDHC-DMM Dungeon of the Mad Mage | 2 | 3 | 4 | 4 | 10 | 1 | Show |
Quests |
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2019-02-03 22:55 | DDHC-DMM Dungeon of the Mad Mage | 2 | 4 | 4 | 4 | 10 | 1 | Show |
2019-02-18 22:56 | DDHC-DMM Dungeon of the Mad Mage | 2 | 5 | 4 | 4 | 10 | 1 | Show |
Kelim's Stolen Spellbook - This stolen spellbook contains the following spells: Quests |
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2019-03-11 21:54 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 2 | 6 | 4 | 4 | 10 | 1 | Show |
2019-03-18 22:00 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 2 | 7 | 4 | 4 | 10 | 1 | Show |
Maddgoth was an evil serial killer who spent his seemingly limitless lifespan collecting trophies from the various wizards he hunted down and killed, including several spellbooks. From his desk and chair in his office, you were able to salvage 12 such spellbooks from defeated wizards. The spellbooks range from novice to powerful wizards with a maximum spell level in each book as follows; 1-1-2-2-3-4-5-5-6-6-6-6. Each book contains four spells of each level, up to and including the highest spell level for a total of; 48 first , 40 second, 36 third, 32 fourth, 24 fifth, and 16 sixth level spells. Spellbooks Quests |
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2019-03-20 21:49 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 2 | 4 | 4 | 10 | 1 | Show | |
You have slain The Xanathar, a feat most thought impossible. Instead of disolving the guild, you have chosen to lead the guild...to what end, only time will tell. Quests |
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2018-05-27 13:00 | DDHC-LMoP Lost Mine of Phandelver | 1 | 10 | 1 | Show | |||
2019-09-01 12:33 | CCC-ODFC-0103 Elder’s Eyes Upon You | 3 | 1 | 4 | 8 | 10 | 1 | Show |
Spellguard Shield Potion of Superior Healing Cast Heroes' Feast (-1000 gp) |
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2019-09-02 09:54 | CCC-LINKS-02 The Secrets We Keep | 3 | 1 | 4 | 8 | 10 | 1 | Show |
Cast Heroes' Feast (1000 GP). Cast Revivify (300 GP). Dancing Sword, “Raptor”. Weapon (rapier), rare (requires attunement). Fulton Stormweather enjoyed a successful career as a swashbuckling wizard for many years before becoming trapped in the Feywild. His bonded weapon, a rapier named “Raptor”, became the target of his enchantment effects. Over time, it seemingly developed a hint of a personality. Its attuned bearer feels more confident, and it makes a keening cry like that of a hunting raptor when landing a killing blow on an enemy. A description of this item can be found in the Dungeon Master’s Guide. Description from Dungeon Master’s Guide (this text may be updated in future errata): You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls. While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it. After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it. Arcane Aid in Phlan. You have freed Fulton Stormweather, an elf wizard that now resides in Phlan. You can spend two downtime days to travel to him and convince him to cast legend lore for you on an object. He can also provide the identify spell for free, but only once as his time in the feywild is preventing him from accessing the Weave as he once did. |
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2019-09-07 10:00 | DDEP00-01 The Red War | 4 | 1 | 3 | 6 | 7.5 | 0.75 | Show |
Planes in Pockets in Planes. Tier 4 Story Reward. The Thayan mansion in Mulmaster was comprised of a series of nested demiplanes and pocket dimensions, and you survived the exploration – and brought back lingering traces of that magic. As a result, you always know what plane you are on, and if you find yourself away from your native plane you may excise this magic to return to the Prime Material plane immediately. If you do this, destroy this story award. Szass Tam’s Arcane Essence. Epic boon, unique. You have wrested away part of Szass Tam’s essence. Specifically, this spark of energy was originally wrested from the vile lich himself, and grants one additional 9th level spell slot, provided that you already have one. This item can be found in the Dungeon Master’s Guide under the entry for Boon of High Magic. ...and as his story comes to an end, the Cleric Peregrim defeats Szass Tam in the name of Lathander, and retires to the simple life of a Dawnbringer. CHARACTER RETIRED |
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2018-11-01 18:02 | CCC-WWC-03 Tyrant of the Forgotten Forge | 1 | 1 | 2 | 2 | 5 | 0.5 | Show |
Bag of Holding Characters who sacrificed themselves to the fire elemental earn the following story award: Worthy Sacrifice. You willingly sacrificed yourself to achieve your goal and protect your companions. Malana Homwell has learned of your deed and is impressed by your actions. |
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2018-12-04 18:03 | CCC-TRI-03 Fences and Swords | 2 | 1 | 2 | 2 | 5 | 0.5 | Show |
Rod of Rulership. Rod, rare (requires attunement). You can use an action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of you. Each target must succeed on a DC 15 Wisdom saving throw or be charmed by you for 8 hours. While charmed in this way, the creature regards you as its trusted leader. If harmed by you or your companions, or commanded to do something contrary to its nature, a target ceases to be charmed in this way. The rod can’t be used again until the next dawn. This ornate wooden rod is a dark green hue, about two and a half feet in length. The head of the rod is a circular, heavy scepter head, with green banding and rubies interlaid into a gold crown. The base of the rod is a gold-leafed leather pommel with a tassel. This item can be found in the Dungeon Master’s Guide. Friends in High Places. Due to your savvy completion of Derlen’s task, you have begun to make a name for yourself in the Moonsea region, and have gained a small bit of favor with a member of the Lords’ Alliance. When playing adventures published by The Role Initiative (TRI), you may gain advantage on a Charisma-based skill check for an interaction involving a member of the Lords’ Alliance, or a city, town, or other type of government official in the Moonsea Region. This story award can be used once. |
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2019-09-05 18:23 | DDHC-DMM Dungeon of the Mad Mage | 3 | 1 | 2 | 4 | 5 | 0.5 | Show |
Cast Heroes' Feast (1000 gp). Cast Legend Lore (250 gp). Mace of Smiting |
Date Played | Adventure Title | Session | XP | GP | Downtime ▼ | Renown | Magic Items | |
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2018-11-22 18:00 | DDAL08-04 A Wrinkle in the Weave | 1 | 10 | 1 | Ring of Mind Shielding | Show | ||
Ring of Mind Shielding. While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can use an action to cause the ring to become |
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2018-12-19 00:00 | CCC-LINKS-01 Champion of the People | 1 | 10 | 1 | “Fat” Markoth’s Cummerbund | Show | ||
Story Award: Friend of Phlan Unlock: “Fat” Markoth’s Cummerbund. Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion. A description of this item can be found in the Dungeon Master’s Guide under the entry ‘Belt of Giant Strength (Hill)’. While wearing this belt, your Strength score changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than 21. |
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2018-12-20 05:30 | CCC-PHA-01 Six Summoned Swords | 1 | 10 | 1 | Helm of Teleportation | Show | ||
Unlock: Helm of Teleportation Story Award: Student of Swordplay |
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2018-12-20 13:56 | DDAL05-11 Forgotten Traditions | 1 | 10 | 1 | Opal of the Ild Rune | Show | ||
Opal of the Ild Rune. Wondrous item, rare (requires attunement). This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it’s on your person. This item can be found in Storm King’s Thunder, Appendix B. Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter. Fire’s Friend. You have resistance to cold damage. Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius. Gift of Flame. You can transfer the opal’s magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form: Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits. Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor. Story Award: The Shattering (Zhentarim mission). Story Award: Student of Stone. Illsenstaad has chosen you and you alone to complete his life’s work and put his soul to rest. By spending a total of 365 downtime days (these need not be spent all at once) possessed by Illsenstaad, allowing him to tell his stories and carve them into the living rock of Hotun-Shûl, you gain the Student of Stone story award (below). If you are a dwarf, possess the Guild Artisan (mason or stonecutter) background, or are otherwise proficient in mason’s tools; you complete this in half the normal time. You have studied under the tutelage of Illsenstaad, a long-dead stone giant loremaster and stone carver. You gain the benefit of the dwarven Stonecunning trait. If you already possess the Stonecunning trait, you triple your proficiency bonus instead of doubling it. In addition, you also gain proficiency in mason’s tools and the Giant language if you are not already proficient. Story Award: Dreamwalker. Kryshilir has taught you to look beyond the veil of the world and navigate your dreams. By spending 25 downtime days, you travel to the Seven Stones and meditate under Kryshilir’s whispered guidance. Upon completing this downtime activity, you gain the Dreamwalker story award (below). Your meditations have granted you the gift of foresight. Upon receiving this story award, roll a d20 and record the number rolled. Once, you can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with the number you rolled. You must choose to do so before the roll. Once you have used this story award in this fashion, remove it. This story award may be earned again as often as you like, but you must complete the Dreamwalker downtime activity (above) each time and may not do so again until you no longer possess this story award. |
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2018-12-27 18:05 | DDAL08-07 Into the Dark | 1 | 10 | 1 | Mace of Smiting | Show | ||
Unlock: Mace of Smiting. This head of the mace of smiting features an angry dwarven face. The specter of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for ale. Weapon (mace), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. Story Award: Endless Bluetooth Ale. If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage. The strong dwarven-style ale is a rich sapphire color, and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue. The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw or find that their bones and teeth turn a dark shade of blue for 24 hours. |
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2019-01-07 22:13 | DDHC-TYP Tales from the Yawning Portal | 1 | 10 | 1 | Show | |||
2019-01-14 22:37 | DDHC-TYP Tales from the Yawning Portal | 2 | 10 | 1 | Goggles of Night, Stone of good luck (luckstone) | Show | ||
Snarla's Spellbook |
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2019-01-28 22:45 | DDHC-DMM Dungeon of the Mad Mage | 3 | 10 | 1 | Show | |||
Quests |
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2019-02-03 22:55 | DDHC-DMM Dungeon of the Mad Mage | 4 | 10 | 1 | Wand of Secrets, Driftglobe | Show | ||
2019-02-18 22:56 | DDHC-DMM Dungeon of the Mad Mage | 5 | 10 | 1 | Circlet of Human Perfection | Show | ||
Kelim's Stolen Spellbook - This stolen spellbook contains the following spells: Quests |
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2019-03-11 21:54 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 6 | 10 | 1 | Sword of Sharpness | Show | ||
2019-03-18 22:00 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 7 | 10 | 1 | Show | |||
Maddgoth was an evil serial killer who spent his seemingly limitless lifespan collecting trophies from the various wizards he hunted down and killed, including several spellbooks. From his desk and chair in his office, you were able to salvage 12 such spellbooks from defeated wizards. The spellbooks range from novice to powerful wizards with a maximum spell level in each book as follows; 1-1-2-2-3-4-5-5-6-6-6-6. Each book contains four spells of each level, up to and including the highest spell level for a total of; 48 first , 40 second, 36 third, 32 fourth, 24 fifth, and 16 sixth level spells. Spellbooks Quests |
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2019-03-20 21:49 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 4212.5 | 10 | 1 | Ring of Mind Shielding, Ring of Resistance (Force), Ring of Invisibility | Show | ||
You have slain The Xanathar, a feat most thought impossible. Instead of disolving the guild, you have chosen to lead the guild...to what end, only time will tell. Quests |
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2018-05-27 13:00 | DDHC-LMoP Lost Mine of Phandelver | 1 | 2353 | 440 | 10 | 1 | Show | |
2019-09-01 12:33 | CCC-ODFC-0103 Elder’s Eyes Upon You | 1 | -1000 | 10 | 1 | Spellguard Shield | Show | |
Spellguard Shield Potion of Superior Healing Cast Heroes' Feast (-1000 gp) |
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2019-09-02 09:54 | CCC-LINKS-02 The Secrets We Keep | 1 | -1300 | 10 | 1 | Dancing Sword, “Raptor” | Show | |
Cast Heroes' Feast (1000 GP). Cast Revivify (300 GP). Dancing Sword, “Raptor”. Weapon (rapier), rare (requires attunement). Fulton Stormweather enjoyed a successful career as a swashbuckling wizard for many years before becoming trapped in the Feywild. His bonded weapon, a rapier named “Raptor”, became the target of his enchantment effects. Over time, it seemingly developed a hint of a personality. Its attuned bearer feels more confident, and it makes a keening cry like that of a hunting raptor when landing a killing blow on an enemy. A description of this item can be found in the Dungeon Master’s Guide. Description from Dungeon Master’s Guide (this text may be updated in future errata): You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls. While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it. After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it. Arcane Aid in Phlan. You have freed Fulton Stormweather, an elf wizard that now resides in Phlan. You can spend two downtime days to travel to him and convince him to cast legend lore for you on an object. He can also provide the identify spell for free, but only once as his time in the feywild is preventing him from accessing the Weave as he once did. |
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2019-09-07 10:00 | DDEP00-01 The Red War | 1 | 7.5 | 0.75 | Show | |||
Planes in Pockets in Planes. Tier 4 Story Reward. The Thayan mansion in Mulmaster was comprised of a series of nested demiplanes and pocket dimensions, and you survived the exploration – and brought back lingering traces of that magic. As a result, you always know what plane you are on, and if you find yourself away from your native plane you may excise this magic to return to the Prime Material plane immediately. If you do this, destroy this story award. Szass Tam’s Arcane Essence. Epic boon, unique. You have wrested away part of Szass Tam’s essence. Specifically, this spark of energy was originally wrested from the vile lich himself, and grants one additional 9th level spell slot, provided that you already have one. This item can be found in the Dungeon Master’s Guide under the entry for Boon of High Magic. ...and as his story comes to an end, the Cleric Peregrim defeats Szass Tam in the name of Lathander, and retires to the simple life of a Dawnbringer. CHARACTER RETIRED |
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2018-11-01 18:02 | CCC-WWC-03 Tyrant of the Forgotten Forge | 1 | 5 | 0.5 | Bag of Holding | Show | ||
Bag of Holding Characters who sacrificed themselves to the fire elemental earn the following story award: Worthy Sacrifice. You willingly sacrificed yourself to achieve your goal and protect your companions. Malana Homwell has learned of your deed and is impressed by your actions. |
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2018-12-04 18:03 | CCC-TRI-03 Fences and Swords | 1 | 5 | 0.5 | Rod of Rulership | Show | ||
Rod of Rulership. Rod, rare (requires attunement). You can use an action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of you. Each target must succeed on a DC 15 Wisdom saving throw or be charmed by you for 8 hours. While charmed in this way, the creature regards you as its trusted leader. If harmed by you or your companions, or commanded to do something contrary to its nature, a target ceases to be charmed in this way. The rod can’t be used again until the next dawn. This ornate wooden rod is a dark green hue, about two and a half feet in length. The head of the rod is a circular, heavy scepter head, with green banding and rubies interlaid into a gold crown. The base of the rod is a gold-leafed leather pommel with a tassel. This item can be found in the Dungeon Master’s Guide. Friends in High Places. Due to your savvy completion of Derlen’s task, you have begun to make a name for yourself in the Moonsea region, and have gained a small bit of favor with a member of the Lords’ Alliance. When playing adventures published by The Role Initiative (TRI), you may gain advantage on a Charisma-based skill check for an interaction involving a member of the Lords’ Alliance, or a city, town, or other type of government official in the Moonsea Region. This story award can be used once. |
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2019-09-05 18:23 | DDHC-DMM Dungeon of the Mad Mage | 1 | -1250 | 5 | 0.5 | Mace of Smiting | Show | |
Cast Heroes' Feast (1000 gp). Cast Legend Lore (250 gp). Mace of Smiting |