Peregrim Character Sheet
Necklace of Prayer Beads,
Goggles of Night,
Shield +3,
Cloak of Invisibility,
Sun Blade,
Tome of Understanding,
Flame Tongue Greatsword,
Ioun Stone of Mastery,
Half Plate +2
Log Entries
Date Played | Adventure Title ▼ | Session | Levels | GP | Downtime | Magic Items | ||
---|---|---|---|---|---|---|---|---|
2019-01-14 22:37 | DDHC-TYP Tales from the Yawning Portal | 2 | 10 | Goggles of Night, Stone of good luck (luckstone) | Show | |||
Snarla's Spellbook |
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2018-05-27 13:00 | DDHC-LMoP Lost Mine of Phandelver | 1 | 440 | 10 | Show | |||
2019-07-06 18:00 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 1 | 5000 | 12.5 | Show | |||
Spellbooks worth 5000GP. |
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2019-03-11 21:54 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 6 | 10 | Sword of Sharpness | Show | |||
2019-03-18 22:00 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 7 | 10 | Show | ||||
Maddgoth was an evil serial killer who spent his seemingly limitless lifespan collecting trophies from the various wizards he hunted down and killed, including several spellbooks. From his desk and chair in his office, you were able to salvage 12 such spellbooks from defeated wizards. The spellbooks range from novice to powerful wizards with a maximum spell level in each book as follows; 1-1-2-2-3-4-5-5-6-6-6-6. Each book contains four spells of each level, up to and including the highest spell level for a total of; 48 first , 40 second, 36 third, 32 fourth, 24 fifth, and 16 sixth level spells. Spellbooks Quests |
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2019-03-20 21:49 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 4212.5 | 10 | Ring of Mind Shielding, Ring of Resistance (Force), Ring of Invisibility | Show | |||
You have slain The Xanathar, a feat most thought impossible. Instead of disolving the guild, you have chosen to lead the guild...to what end, only time will tell. Quests |
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2019-04-03 23:05 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 333.33 | 10 | Dagger of Blindsight, Rope of Climbing | Show | |||
Quests |
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2019-04-08 22:19 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 0 | Show | |||||
2019-04-22 22:21 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 0 | Candle of Invocation (Evil) | Show | ||||
2019-02-18 22:56 | DDHC-DMM Dungeon of the Mad Mage | 5 | 10 | Circlet of Human Perfection | Show | |||
Kelim's Stolen Spellbook - This stolen spellbook contains the following spells: Quests |
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2019-02-03 22:55 | DDHC-DMM Dungeon of the Mad Mage | 4 | 10 | Wand of Secrets, Driftglobe | Show | |||
2019-01-28 22:45 | DDHC-DMM Dungeon of the Mad Mage | 3 | 10 | Show | ||||
Quests |
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2019-09-05 18:23 | DDHC-DMM Dungeon of the Mad Mage | 1 | -1250 | 5 | Mace of Smiting | Show | ||
Cast Heroes' Feast (1000 gp). Cast Legend Lore (250 gp). Mace of Smiting |
||||||||
2019-09-07 10:00 | DDEP00-01 The Red War | 1 | 7.5 | Show | ||||
Planes in Pockets in Planes. Tier 4 Story Reward. The Thayan mansion in Mulmaster was comprised of a series of nested demiplanes and pocket dimensions, and you survived the exploration – and brought back lingering traces of that magic. As a result, you always know what plane you are on, and if you find yourself away from your native plane you may excise this magic to return to the Prime Material plane immediately. If you do this, destroy this story award. Szass Tam’s Arcane Essence. Epic boon, unique. You have wrested away part of Szass Tam’s essence. Specifically, this spark of energy was originally wrested from the vile lich himself, and grants one additional 9th level spell slot, provided that you already have one. This item can be found in the Dungeon Master’s Guide under the entry for Boon of High Magic. ...and as his story comes to an end, the Cleric Peregrim defeats Szass Tam in the name of Lathander, and retires to the simple life of a Dawnbringer. CHARACTER RETIRED |
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2019-09-02 09:20 | DDAL08-15 Forge of Fangs | 1 | 15 | Ring of Shooting Stars | Show | |||
Ring of Shooting Stars (Table H). Ring, very rare (requires attunement outdoors at night). While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action. The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn. Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring. Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually. Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius. As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created. Spheres Lightning Damage 4 2d4 3 2d6 2 5d4 1 4d12 Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. This item is found on Magic Item Table H in the Dungeon Master’s Guide. While wearing this ring, you are filled with feelings of safety and contentment, unless you bear witness to the symbol of Shar. Then you feel only rage. |
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2019-09-02 08:37 | DDAL08-14 Rescue from Vanrakdoom | 1 | 15 | Desolation (Sword of Sharpness) | Show | |||
Desolation (Sword of Sharpness). Weapon (greatsword), very rare (requires attunement). When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead. In addition, you can speak the sword's command word to cause the blade to shed bright light in a 10- foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light. This item is found on Magic Item Table I in the Dungeon Master’s Guide. This greatsword of sharpness is made from a strange black material that feels like frigid steel. If commanded to shed light, only you can see the light. |
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2019-09-02 07:31 | DDAL08-13 The Vampire of Skullport | 1 | 15 | Staff of Withering | Show | |||
Staff of Withering. Staff, rare (requires attunement by a cleric, druid, or warlock). This staff has 3 charges and regains 1d3 expended charges daily at dawn. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. This item is found on Magic Item Table G in the Dungeon Master’s Guide. This staff is made of human bones wrapped in mithral wire. Whenever a charge is expended your eye alight with cosmetic black flames for a round. Oil of Slipperiness |
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2018-12-27 18:05 | DDAL08-07 Into the Dark | 1 | 10 | Mace of Smiting | Show | |||
Unlock: Mace of Smiting. This head of the mace of smiting features an angry dwarven face. The specter of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for ale. Weapon (mace), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. Story Award: Endless Bluetooth Ale. If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage. The strong dwarven-style ale is a rich sapphire color, and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue. The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw or find that their bones and teeth turn a dark shade of blue for 24 hours. |
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2018-11-22 18:00 | DDAL08-04 A Wrinkle in the Weave | 1 | 10 | Ring of Mind Shielding | Show | |||
Ring of Mind Shielding. While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can use an action to cause the ring to become |
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2021-08-09 09:00 | DDAL05-18 The Mysterious Isle | 1 | 0 | 3000 | 0 | Half Plate +2 | Show | |
Half Plate +2. Armor (half plate), very rare. You have a +2 bonus to AC while wearing this armor. |
Date Played | Adventure Title ▼ | Tier | Session | ACP | TCP | Downtime | Renown | |
---|---|---|---|---|---|---|---|---|
2019-01-14 22:37 | DDHC-TYP Tales from the Yawning Portal | 2 | 2 | 4 | 32 | 10 | 1 | Show |
Snarla's Spellbook |
||||||||
2018-05-27 13:00 | DDHC-LMoP Lost Mine of Phandelver | 1 | 10 | 1 | Show | |||
2019-07-06 18:00 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 3 | 1 | 5 | 10 | 12.5 | 1.25 | Show |
Spellbooks worth 5000GP. |
||||||||
2019-03-11 21:54 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 2 | 6 | 4 | 4 | 10 | 1 | Show |
2019-03-18 22:00 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 2 | 7 | 4 | 4 | 10 | 1 | Show |
Maddgoth was an evil serial killer who spent his seemingly limitless lifespan collecting trophies from the various wizards he hunted down and killed, including several spellbooks. From his desk and chair in his office, you were able to salvage 12 such spellbooks from defeated wizards. The spellbooks range from novice to powerful wizards with a maximum spell level in each book as follows; 1-1-2-2-3-4-5-5-6-6-6-6. Each book contains four spells of each level, up to and including the highest spell level for a total of; 48 first , 40 second, 36 third, 32 fourth, 24 fifth, and 16 sixth level spells. Spellbooks Quests |
||||||||
2019-03-20 21:49 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 2 | 4 | 4 | 10 | 1 | Show | |
You have slain The Xanathar, a feat most thought impossible. Instead of disolving the guild, you have chosen to lead the guild...to what end, only time will tell. Quests |
||||||||
2019-04-03 23:05 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 2 | 4 | 4 | 10 | 1 | Show | |
Quests |
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2019-04-08 22:19 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 2 | 0 | 0 | 0 | 0 | Show | |
2019-04-22 22:21 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 2 | 0 | 0 | 0 | 0 | Show | |
2019-02-18 22:56 | DDHC-DMM Dungeon of the Mad Mage | 2 | 5 | 4 | 4 | 10 | 1 | Show |
Kelim's Stolen Spellbook - This stolen spellbook contains the following spells: Quests |
||||||||
2019-02-03 22:55 | DDHC-DMM Dungeon of the Mad Mage | 2 | 4 | 4 | 4 | 10 | 1 | Show |
2019-01-28 22:45 | DDHC-DMM Dungeon of the Mad Mage | 2 | 3 | 4 | 4 | 10 | 1 | Show |
Quests |
||||||||
2019-09-05 18:23 | DDHC-DMM Dungeon of the Mad Mage | 3 | 1 | 2 | 4 | 5 | 0.5 | Show |
Cast Heroes' Feast (1000 gp). Cast Legend Lore (250 gp). Mace of Smiting |
||||||||
2019-09-07 10:00 | DDEP00-01 The Red War | 4 | 1 | 3 | 6 | 7.5 | 0.75 | Show |
Planes in Pockets in Planes. Tier 4 Story Reward. The Thayan mansion in Mulmaster was comprised of a series of nested demiplanes and pocket dimensions, and you survived the exploration – and brought back lingering traces of that magic. As a result, you always know what plane you are on, and if you find yourself away from your native plane you may excise this magic to return to the Prime Material plane immediately. If you do this, destroy this story award. Szass Tam’s Arcane Essence. Epic boon, unique. You have wrested away part of Szass Tam’s essence. Specifically, this spark of energy was originally wrested from the vile lich himself, and grants one additional 9th level spell slot, provided that you already have one. This item can be found in the Dungeon Master’s Guide under the entry for Boon of High Magic. ...and as his story comes to an end, the Cleric Peregrim defeats Szass Tam in the name of Lathander, and retires to the simple life of a Dawnbringer. CHARACTER RETIRED |
||||||||
2019-09-02 09:20 | DDAL08-15 Forge of Fangs | 3 | 1 | 6 | 12 | 15 | 1.5 | Show |
Ring of Shooting Stars (Table H). Ring, very rare (requires attunement outdoors at night). While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action. The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn. Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring. Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually. Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius. As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created. Spheres Lightning Damage 4 2d4 3 2d6 2 5d4 1 4d12 Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. This item is found on Magic Item Table H in the Dungeon Master’s Guide. While wearing this ring, you are filled with feelings of safety and contentment, unless you bear witness to the symbol of Shar. Then you feel only rage. |
||||||||
2019-09-02 08:37 | DDAL08-14 Rescue from Vanrakdoom | 3 | 1 | 6 | 12 | 15 | 1.5 | Show |
Desolation (Sword of Sharpness). Weapon (greatsword), very rare (requires attunement). When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead. In addition, you can speak the sword's command word to cause the blade to shed bright light in a 10- foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light. This item is found on Magic Item Table I in the Dungeon Master’s Guide. This greatsword of sharpness is made from a strange black material that feels like frigid steel. If commanded to shed light, only you can see the light. |
||||||||
2019-09-02 07:31 | DDAL08-13 The Vampire of Skullport | 3 | 1 | 6 | 12 | 15 | 1.5 | Show |
Staff of Withering. Staff, rare (requires attunement by a cleric, druid, or warlock). This staff has 3 charges and regains 1d3 expended charges daily at dawn. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. This item is found on Magic Item Table G in the Dungeon Master’s Guide. This staff is made of human bones wrapped in mithral wire. Whenever a charge is expended your eye alight with cosmetic black flames for a round. Oil of Slipperiness |
||||||||
2018-12-27 18:05 | DDAL08-07 Into the Dark | 2 | 1 | 4 | 4 | 10 | 1 | Show |
Unlock: Mace of Smiting. This head of the mace of smiting features an angry dwarven face. The specter of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for ale. Weapon (mace), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. Story Award: Endless Bluetooth Ale. If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage. The strong dwarven-style ale is a rich sapphire color, and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue. The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw or find that their bones and teeth turn a dark shade of blue for 24 hours. |
||||||||
2018-11-22 18:00 | DDAL08-04 A Wrinkle in the Weave | 1 | 1 | 4 | 4 | 10 | 1 | Show |
Ring of Mind Shielding. While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can use an action to cause the ring to become |
||||||||
2021-08-09 09:00 | DDAL05-18 The Mysterious Isle | 1 | 0 | Show | ||||
Half Plate +2. Armor (half plate), very rare. You have a +2 bonus to AC while wearing this armor. |
Date Played | Adventure Title ▼ | Session | XP | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2019-01-14 22:37 | DDHC-TYP Tales from the Yawning Portal | 2 | 10 | 1 | Goggles of Night, Stone of good luck (luckstone) | Show | ||
Snarla's Spellbook |
||||||||
2018-05-27 13:00 | DDHC-LMoP Lost Mine of Phandelver | 1 | 2353 | 440 | 10 | 1 | Show | |
2019-07-06 18:00 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 1 | 5000 | 12.5 | 1.25 | Show | ||
Spellbooks worth 5000GP. |
||||||||
2019-03-11 21:54 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 6 | 10 | 1 | Sword of Sharpness | Show | ||
2019-03-18 22:00 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 7 | 10 | 1 | Show | |||
Maddgoth was an evil serial killer who spent his seemingly limitless lifespan collecting trophies from the various wizards he hunted down and killed, including several spellbooks. From his desk and chair in his office, you were able to salvage 12 such spellbooks from defeated wizards. The spellbooks range from novice to powerful wizards with a maximum spell level in each book as follows; 1-1-2-2-3-4-5-5-6-6-6-6. Each book contains four spells of each level, up to and including the highest spell level for a total of; 48 first , 40 second, 36 third, 32 fourth, 24 fifth, and 16 sixth level spells. Spellbooks Quests |
||||||||
2019-03-20 21:49 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 4212.5 | 10 | 1 | Ring of Mind Shielding, Ring of Resistance (Force), Ring of Invisibility | Show | ||
You have slain The Xanathar, a feat most thought impossible. Instead of disolving the guild, you have chosen to lead the guild...to what end, only time will tell. Quests |
||||||||
2019-04-03 23:05 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 333.33 | 10 | 1 | Dagger of Blindsight, Rope of Climbing | Show | ||
Quests |
||||||||
2019-04-08 22:19 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 0 | 0 | Show | ||||
2019-04-22 22:21 | DDHC-DMM Waterdeep: Dungeon of the Mad Mage | 0 | 0 | Candle of Invocation (Evil) | Show | |||
2019-02-18 22:56 | DDHC-DMM Dungeon of the Mad Mage | 5 | 10 | 1 | Circlet of Human Perfection | Show | ||
Kelim's Stolen Spellbook - This stolen spellbook contains the following spells: Quests |
||||||||
2019-02-03 22:55 | DDHC-DMM Dungeon of the Mad Mage | 4 | 10 | 1 | Wand of Secrets, Driftglobe | Show | ||
2019-01-28 22:45 | DDHC-DMM Dungeon of the Mad Mage | 3 | 10 | 1 | Show | |||
Quests |
||||||||
2019-09-05 18:23 | DDHC-DMM Dungeon of the Mad Mage | 1 | -1250 | 5 | 0.5 | Mace of Smiting | Show | |
Cast Heroes' Feast (1000 gp). Cast Legend Lore (250 gp). Mace of Smiting |
||||||||
2019-09-07 10:00 | DDEP00-01 The Red War | 1 | 7.5 | 0.75 | Show | |||
Planes in Pockets in Planes. Tier 4 Story Reward. The Thayan mansion in Mulmaster was comprised of a series of nested demiplanes and pocket dimensions, and you survived the exploration – and brought back lingering traces of that magic. As a result, you always know what plane you are on, and if you find yourself away from your native plane you may excise this magic to return to the Prime Material plane immediately. If you do this, destroy this story award. Szass Tam’s Arcane Essence. Epic boon, unique. You have wrested away part of Szass Tam’s essence. Specifically, this spark of energy was originally wrested from the vile lich himself, and grants one additional 9th level spell slot, provided that you already have one. This item can be found in the Dungeon Master’s Guide under the entry for Boon of High Magic. ...and as his story comes to an end, the Cleric Peregrim defeats Szass Tam in the name of Lathander, and retires to the simple life of a Dawnbringer. CHARACTER RETIRED |
||||||||
2019-09-02 09:20 | DDAL08-15 Forge of Fangs | 1 | 15 | 1.5 | Ring of Shooting Stars | Show | ||
Ring of Shooting Stars (Table H). Ring, very rare (requires attunement outdoors at night). While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action. The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn. Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring. Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually. Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius. As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created. Spheres Lightning Damage 4 2d4 3 2d6 2 5d4 1 4d12 Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. This item is found on Magic Item Table H in the Dungeon Master’s Guide. While wearing this ring, you are filled with feelings of safety and contentment, unless you bear witness to the symbol of Shar. Then you feel only rage. |
||||||||
2019-09-02 08:37 | DDAL08-14 Rescue from Vanrakdoom | 1 | 15 | 1.5 | Desolation (Sword of Sharpness) | Show | ||
Desolation (Sword of Sharpness). Weapon (greatsword), very rare (requires attunement). When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead. In addition, you can speak the sword's command word to cause the blade to shed bright light in a 10- foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light. This item is found on Magic Item Table I in the Dungeon Master’s Guide. This greatsword of sharpness is made from a strange black material that feels like frigid steel. If commanded to shed light, only you can see the light. |
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2019-09-02 07:31 | DDAL08-13 The Vampire of Skullport | 1 | 15 | 1.5 | Staff of Withering | Show | ||
Staff of Withering. Staff, rare (requires attunement by a cleric, druid, or warlock). This staff has 3 charges and regains 1d3 expended charges daily at dawn. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. This item is found on Magic Item Table G in the Dungeon Master’s Guide. This staff is made of human bones wrapped in mithral wire. Whenever a charge is expended your eye alight with cosmetic black flames for a round. Oil of Slipperiness |
||||||||
2018-12-27 18:05 | DDAL08-07 Into the Dark | 1 | 10 | 1 | Mace of Smiting | Show | ||
Unlock: Mace of Smiting. This head of the mace of smiting features an angry dwarven face. The specter of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for ale. Weapon (mace), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or an extra 14 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. Story Award: Endless Bluetooth Ale. If a way was discovered to set up a supply of the blue lichen to the Yawning Portal, Durnan provides all the Bluetooth Ale the characters can drink whenever they visit. Brewed from the blue lichen grown on the skeletons of dwarves left for dead in the Stonebone Mines, bluetooth ale is a truly unique beverage. The strong dwarven-style ale is a rich sapphire color, and has a faint earthy taste. While the ale lacks most of the special properties of the blue lichen, it still can turn the imbibers teeth (and bones) temporarily blue. The ale functions as an ingested poison. The drinker must succeed on a DC 12 Constitution saving throw or find that their bones and teeth turn a dark shade of blue for 24 hours. |
||||||||
2018-11-22 18:00 | DDAL08-04 A Wrinkle in the Weave | 1 | 10 | 1 | Ring of Mind Shielding | Show | ||
Ring of Mind Shielding. While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can use an action to cause the ring to become |
||||||||
2021-08-09 09:00 | DDAL05-18 The Mysterious Isle | 1 | 3000 | 0 | Half Plate +2 | Show | ||
Half Plate +2. Armor (half plate), very rare. You have a +2 bonus to AC while wearing this armor. |