Mike Arrow Character Sheet

Season:
7
Race:
High Elf
Class:
Fighter
Background:
Urchin
Lifestyle:
Modest
Current Level:
20
Total GP:
194085.09
Total Downtime:
435
Tag:
Faction:
Order of the Gauntlet
Faction Rank:
Vindicator (rank 4)
Magic Item Count:
26
Magic Item Limit:
10
Rapier, +1,
Crossbow, Hand +3,
Shield, +3,
Cloak of Invisibility,
Vorpal Scimitar,
Belt of Storm Giant Strength,
Tome of Clear Thought,
Manual of Quickness of Action,
Tome of Understanding,
Dagger of Venom,
Scarab of Protection,
Shield +2,
Deathshield (Defender),
Rod of the Pact Keeper +2,
Rod of Absorption,
Belt of Cloud Giant Strength,
Ollamh Harp,
Ring of Earth Elemental Command,
Bracers of Defense,
Spellguard Shield,
Adamantine Armor (Netherese 'Mithril' armor),
Rod of Security (Netherese Rod of Security),
Rooster (Wand of Wonder),
Robes of the Archmagi (Gray),
Ioun Stone of Greater Absorption,
Horn of the Tarrasque (Horn of Valhalla (Iron)),
Eschantrii Pipe (Pipe of Smoke Monsters)

Log Entries

Date Played Adventure Title ▼ Session Levels GP Downtime Magic Items
2018-12-21 10:14 CCCROZK01-02 Zhentarim's Lament 1 10 Tome of Leadership and Influence Show

Story Reward: Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

Unlock: Tome of Leadership and Influence. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208).

Item: Eagle's Splendor. One yellow candy that tastes of lemon and sugar, which acts as eagle’s splendor, as per the spell scroll of enhance ability

2019-01-01 08:48 CCC-QCC2018-01 Of Gods and Monsters 1 5 Nine Lives Stealer Scimitar Show

Unlock: Nine Lives Stealer Scimitar. You gain a +2 bonus to attack and damage rolls made with this magic weapon. The sword has 9 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is also slain. When the sword has no charges remaining, it loses this property. The hilt of this weapon is covered with carved, ancient Rellanic runes that seem to comprise nonsensical words or, possibly, a list of proper names. This item can be found in the Dungeon Master’s Guide.

Story Award: The Ecology of the Tarrasque. Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules. Membership in the Royal Order of Tarrasque Herders Dryearth has offered you membership in the Order if you swear an oath to come to need of any civilized people threatened upon the return of the true tarrasque. This award may have additional repercussions in future QCC modules.

Honorary Bullywug. For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a lifedebt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost.

2018-12-27 09:50 CCC-QCC2017 Delusions of Grandeur 1 10 Manual of Bodily Health Show

Unlock: Manual of Bodily Health (Table H). This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Story Award: Learn the Culture (Mulmaster). You may spend 5 downtime days (and the associated lifestyle cost) In Mulmaster touring the city and learning the history of the region. You gain advantage on any single ability check relating to Mulmaster, the Brotherhood of the Cloaks, the cults of Elemental Evil, or the Red Wizards of Thay or on any single attack against an elemental or undead creature. Once the advantage benefit has been used, you may return to Mulmaster every time you gain a level and perform this question again by spending the required downtime and lifestyle expenses.

2018-08-28 18:00 CCC-PDXAGE-0201 The Dark Hunt 1 180 10 Show
2018-12-19 12:04 CCC-LINKS-02 The Secrets We Keep 1 10 Show

Note: The characters have earned the attention of Bootblack, a powerful fey creature with fanatic cults all over the world.

2018-08-21 18:30 Ccc-hatms01-03 destiny defied 3 170 10 Show
2018-08-14 19:30 Ccc-hatms01-02 prophecies promise 2 150 10 Show
2018-08-14 17:39 Ccc-hatms01-01 threatening tides 1 138.33 10 Show
2018-11-13 17:50 CCC-GHC-07 The River Runs Red 1 10 Ring of the Ram Show

Ring of the Ram. Ring, rare (requires attunement). This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.

2018-07-31 18:00 CCC-GARY-03 Oh, We’re In It Now 3 500 5 Show

Necklace of Fireballs

2018-07-24 18:00 CCC-GARY-02 To Find a Way Out 2 220 5 Show

Scroll of Mass Cure Wounds

2018-07-17 18:00 CCC-GARY-01 A Night to Remember 1 105 5 Fang of Sibyl (Dagger of Venom) Show
2018-08-11 13:00 CCC-CIC-04 Best Friends Forever 1 660 10 Show
2018-09-04 17:39 CCC-BMG-13 PHLAN1-1 Sepulture 1 10 Shield, +3 Show

Shield, +3. Miltiades’s Shield. Armor (shield), very rare. This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscious. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.

Date Played Adventure Title ▼ Tier Session ACP TCP Downtime Renown
2018-12-21 10:14 CCCROZK01-02 Zhentarim's Lament 3 1 4 8 10 1 Show

Story Reward: Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

Unlock: Tome of Leadership and Influence. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208).

Item: Eagle's Splendor. One yellow candy that tastes of lemon and sugar, which acts as eagle’s splendor, as per the spell scroll of enhance ability

2019-01-01 08:48 CCC-QCC2018-01 Of Gods and Monsters 3 1 2 4 5 0.5 Show

Unlock: Nine Lives Stealer Scimitar. You gain a +2 bonus to attack and damage rolls made with this magic weapon. The sword has 9 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is also slain. When the sword has no charges remaining, it loses this property. The hilt of this weapon is covered with carved, ancient Rellanic runes that seem to comprise nonsensical words or, possibly, a list of proper names. This item can be found in the Dungeon Master’s Guide.

Story Award: The Ecology of the Tarrasque. Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules. Membership in the Royal Order of Tarrasque Herders Dryearth has offered you membership in the Order if you swear an oath to come to need of any civilized people threatened upon the return of the true tarrasque. This award may have additional repercussions in future QCC modules.

Honorary Bullywug. For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a lifedebt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost.

2018-12-27 09:50 CCC-QCC2017 Delusions of Grandeur 3 1 4 8 10 1 Show

Unlock: Manual of Bodily Health (Table H). This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Story Award: Learn the Culture (Mulmaster). You may spend 5 downtime days (and the associated lifestyle cost) In Mulmaster touring the city and learning the history of the region. You gain advantage on any single ability check relating to Mulmaster, the Brotherhood of the Cloaks, the cults of Elemental Evil, or the Red Wizards of Thay or on any single attack against an elemental or undead creature. Once the advantage benefit has been used, you may return to Mulmaster every time you gain a level and perform this question again by spending the required downtime and lifestyle expenses.

2018-08-28 18:00 CCC-PDXAGE-0201 The Dark Hunt 1 10 1 Show
2018-12-19 12:04 CCC-LINKS-02 The Secrets We Keep 3 1 4 8 10 1 Show

Note: The characters have earned the attention of Bootblack, a powerful fey creature with fanatic cults all over the world.

2018-08-21 18:30 Ccc-hatms01-03 destiny defied 3 10 1 Show
2018-08-14 19:30 Ccc-hatms01-02 prophecies promise 2 10 1 Show
2018-08-14 17:39 Ccc-hatms01-01 threatening tides 1 10 1 Show
2018-11-13 17:50 CCC-GHC-07 The River Runs Red 3 1 4 8 10 1 Show

Ring of the Ram. Ring, rare (requires attunement). This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.

2018-07-31 18:00 CCC-GARY-03 Oh, We’re In It Now 3 5 1 Show

Necklace of Fireballs

2018-07-24 18:00 CCC-GARY-02 To Find a Way Out 2 5 1 Show

Scroll of Mass Cure Wounds

2018-07-17 18:00 CCC-GARY-01 A Night to Remember 1 5 2 Show
2018-08-11 13:00 CCC-CIC-04 Best Friends Forever 1 10 1 Show
2018-09-04 17:39 CCC-BMG-13 PHLAN1-1 Sepulture 3 1 4 8 10 1 Show

Shield, +3. Miltiades’s Shield. Armor (shield), very rare. This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscious. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.

Date Played Adventure Title ▼ Session XP GP Downtime Renown Magic Items
2018-12-21 10:14 CCCROZK01-02 Zhentarim's Lament 1 10 1 Tome of Leadership and Influence Show

Story Reward: Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

Unlock: Tome of Leadership and Influence. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208).

Item: Eagle's Splendor. One yellow candy that tastes of lemon and sugar, which acts as eagle’s splendor, as per the spell scroll of enhance ability

2019-01-01 08:48 CCC-QCC2018-01 Of Gods and Monsters 1 5 0.5 Nine Lives Stealer Scimitar Show

Unlock: Nine Lives Stealer Scimitar. You gain a +2 bonus to attack and damage rolls made with this magic weapon. The sword has 9 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is also slain. When the sword has no charges remaining, it loses this property. The hilt of this weapon is covered with carved, ancient Rellanic runes that seem to comprise nonsensical words or, possibly, a list of proper names. This item can be found in the Dungeon Master’s Guide.

Story Award: The Ecology of the Tarrasque. Your research on the tarrasque grants you an encyclopedic knowledge of the history and lore of this creature. This award may have additional repercussions in future QCC modules. Membership in the Royal Order of Tarrasque Herders Dryearth has offered you membership in the Order if you swear an oath to come to need of any civilized people threatened upon the return of the true tarrasque. This award may have additional repercussions in future QCC modules.

Honorary Bullywug. For helping to free their god from the bonds of oppression, a bullywug tribe of Chult owes you a lifedebt. Should you ever find yourself in the presence of this bullywug tribe in Chult during a future QCC adventure, you will be treated as an ally. Should you ever willingly kill a froghemoth while in Chult or in the presence of a bullywug, this story award is lost.

2018-12-27 09:50 CCC-QCC2017 Delusions of Grandeur 1 10 1 Manual of Bodily Health Show

Unlock: Manual of Bodily Health (Table H). This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Story Award: Learn the Culture (Mulmaster). You may spend 5 downtime days (and the associated lifestyle cost) In Mulmaster touring the city and learning the history of the region. You gain advantage on any single ability check relating to Mulmaster, the Brotherhood of the Cloaks, the cults of Elemental Evil, or the Red Wizards of Thay or on any single attack against an elemental or undead creature. Once the advantage benefit has been used, you may return to Mulmaster every time you gain a level and perform this question again by spending the required downtime and lifestyle expenses.

2018-08-28 18:00 CCC-PDXAGE-0201 The Dark Hunt 1 2000 180 10 1 Show
2018-12-19 12:04 CCC-LINKS-02 The Secrets We Keep 1 10 1 Show

Note: The characters have earned the attention of Bootblack, a powerful fey creature with fanatic cults all over the world.

2018-08-21 18:30 Ccc-hatms01-03 destiny defied 3 6000 170 10 1 Show
2018-08-14 19:30 Ccc-hatms01-02 prophecies promise 2 6000 150 10 1 Show
2018-08-14 17:39 Ccc-hatms01-01 threatening tides 1 6000 138.33 10 1 Show
2018-11-13 17:50 CCC-GHC-07 The River Runs Red 1 10 1 Ring of the Ram Show

Ring of the Ram. Ring, rare (requires attunement). This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.

2018-07-31 18:00 CCC-GARY-03 Oh, We’re In It Now 3 3800 500 5 1 Show

Necklace of Fireballs

2018-07-24 18:00 CCC-GARY-02 To Find a Way Out 2 7000 220 5 1 Show

Scroll of Mass Cure Wounds

2018-07-17 18:00 CCC-GARY-01 A Night to Remember 1 3250 105 5 2 Fang of Sibyl (Dagger of Venom) Show
2018-08-11 13:00 CCC-CIC-04 Best Friends Forever 1 4500 660 10 1 Show
2018-09-04 17:39 CCC-BMG-13 PHLAN1-1 Sepulture 1 10 1 Shield, +3 Show

Shield, +3. Miltiades’s Shield. Armor (shield), very rare. This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscious. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.