Mike Arrow Character Sheet

Season:
7
Race:
High Elf
Class:
Fighter
Background:
Urchin
Lifestyle:
Modest
Current Level:
20
Total GP:
194085.09
Total Downtime:
435
Tag:
Faction:
Order of the Gauntlet
Faction Rank:
Vindicator (rank 4)
Magic Item Count:
26
Magic Item Limit:
10
Rapier, +1,
Crossbow, Hand +3,
Shield, +3,
Cloak of Invisibility,
Vorpal Scimitar,
Belt of Storm Giant Strength,
Tome of Clear Thought,
Manual of Quickness of Action,
Tome of Understanding,
Dagger of Venom,
Scarab of Protection,
Shield +2,
Deathshield (Defender),
Rod of the Pact Keeper +2,
Rod of Absorption,
Belt of Cloud Giant Strength,
Ollamh Harp,
Ring of Earth Elemental Command,
Bracers of Defense,
Spellguard Shield,
Adamantine Armor (Netherese 'Mithril' armor),
Rod of Security (Netherese Rod of Security),
Rooster (Wand of Wonder),
Robes of the Archmagi (Gray),
Ioun Stone of Greater Absorption,
Horn of the Tarrasque (Horn of Valhalla (Iron)),
Eschantrii Pipe (Pipe of Smoke Monsters)

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2022-02-19 20:00 DDAL09-19 Fang and Claw 1 0 16666 10 Scarab of Protection, Shield +2 Show

Scarab of Protection. Wondrous item, legendary (requires attunement).

Shield +2. Armor (shield), rare.

Spell Scroll of Meteor Swarm. Scroll, legendary.

Potion of Superior Healing. Potion, rare.

Ice Pact. The ice devil General Everbleed is escorting you on your mission to recover the soul of Rotger de la Reue. You can control the fiend in combat, but the DM can take control of his actions at any time. If you leave the Nine Hells, the general’s debt of service is removed, and he leaves your side.

2022-02-20 20:00 DDAL09-20 Where Devils Fear to Tread 1 0 16666 10 Deathshield (Defender), Rod of the Pact Keeper +2 Show

Deathshield (Defender). Weapon (greatsword), legendary (requires attunement). This defender is a greatsword and is made out of crude black iron. Inscribed upon the blade in Abyssal is the name Deathshield.

Rod of the Pact Keeper +2. Rod, rare (requires attunement by a warlock). This rod has an opal carved like a clawed fist clutching a skull at its tip. The haft is covered in the names of angels, written backwards in Infernal.

Potion of Flying. Potion, very rare.

Potion of Longevity. Potion, very rare.

Soul Coin. Wondrous item, uncommon.

Spell Scroll (gate). Scroll, legendary.

Thanks of Ilmater. You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia.

Boom of Immortality. You stop aging. You are immune to any effect that would age you, and you can’t die from old age.

2022-04-11 18:30 PO-BK1-07 Beyond This Portal 1 0 25000 10 Rod of Absorption Show

Rod of Absorption. Rod, very rare (requires attunement).

Potion of Flying. Potion, very rare.

Potion of Supreme Healing. Potion, very rare.

Lore (Hugh Lee) wished for permanent resistance to Radiant damage.

2022-04-17 20:00 DDAL00-12d The Devil's Song 1 1 4000 10 Belt of Cloud Giant Strength, Ollamh Harp Show

A Pale Devil. Defeated the ancient white dragon.

Belt of Cloud Giant Strength. Wondrous item, legendary (requires attunement). While wearing this belt, your Strength score changes to 27. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.

Ollamh Harp. Wondrous item, legendary (requires attunement by a bard).

2023-04-15 10:00 DDAL-DRWEP-02 Wings of Death 1 1 10000 10 Ring of Earth Elemental Command, Bracers of Defense, Spellguard Shield Show

Ring of Earth Elemental Command. Ring, legendary (requires attunement). The ring is made of beaten brass and set with a many-faceted apatite stone. While attuned to this item, your skin becomes extremely dry and is prone to cracking. Only the finest lotions and oils can keep this effect at bay.

Bracers of Defense. Wondrous item, rare (requires attunement). These bracers take the form of red satin evening gloves, and are incredibly soft and surprisingly warm. Featuring detailed golden embroidery depicting the brutal slaughter of duergar rebels, these gloves grow warmer when within 100 feet of any elemental.

Spellguard Shield. Armor (shield), very rare (requires attunement). This tower shield is made of hundreds of interlocking humanoid bones, dipped in a shimmering silver resin. When you are targeted by a spell, the bones vibrate gently and emit deep, ominous chanting in ancient Oman, lasting for 1d6 rounds.

Spell Scroll of Control Weather

Legacy Event: The King’s Fate. You have captured/destroyed (circle one) King Hekaton.

Mikaela ur-Alisander (FireberdGNOME (Paul H)#8568) cast wish, granting the party resistance to force damage.

2024-04-24 18:30 DDAL00-01 Window to the Past 1 0 40000 10 Adamantine Armor (Netherese 'Mithril' armor), Rod of Security (Netherese Rod of Security) Show

Adamantine Armor (Netherese 'Mithril' armor). Armor (plate), uncommon. Appearing almost decorative, this suit of highlypolished adamantine armor hails from ancient Netheril and is adorned in minute runes of protection. A description of this item can be found in the Dungeon Master’s Guide

Rod of Security (Netherese Rod of Security). Rod, very rare. This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier. A description of this item can be found in the Dungeon Master’s Guide.

Favored of the Worm. Any character that becameworm-infected during this adventure earns this story award. Their flesh is covered in small black pock marks; even illusion magic does not disguise their presence. These characters feel a bond with insects and bugs (worms specifically) and feels a kinship with undead creatures even though they may not be friendly

Ally of Thay. You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay.

Spell Scroll of Comprehend Languages.

Potion of Supreme Healing.

2024-05-08 18:30 DDAL00-03 Those That Came Before 1 1 10000 10 Rooster (Wand of Wonder), Robes of the Archmagi (Gray) Show

Rooster (Wand of Wonder)

Robes of the Archmagi (Gray)

Potion of Supreme Healing

Favor of Candlekeep

Favored of the Worm

2024-05-22 18:30 DDAL00-10 Trust and Understanding 1 0 20000 10 Ioun Stone of Greater Absorption Show

Ioun Stone of Greater Absorption. Wondrous item, legendary (requires attunement). This lavender and green stone has been fashioned into the shape of a strange dragon; it has a long, sinewy neck, a body like a serpent, four stout legs, and two long whiskers that almost look like a mustache. This is what the dragons of far-off Shou Lung in Kara-Tur look like. While this marbled object orbits your head, you can use your reaction to cancel a spell of 8th level or lower cast by a creature you can see and targeting only you. Once the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the umber of spell levels the stone has left, the stone can't cancel it.

Spell Scroll of Antilife Shell.

Spell Scroll of Geas.

Mike Arrow cast Wish, granting the party permanent resistance to Necrotic damage.

2025-04-19 19:30 PS-DC-MONSTER-05 TARRASQUE 1 0 17000 10 Horn of the Tarrasque (Horn of Valhalla (Iron)), Eschantrii Pipe (Pipe of Smoke Monsters) Show

Horn of the Tarrasque (Horn of Valhalla (Iron)). Wondrous item, legendary. Forged from the horn of the Aether Tyrant Tarrasque, various dark spikes and scales glisten on the hard carapace. When blown the unmistakable roar of an apex predator of destruction is heard for miles. Unbreakable. The item can’t be broken. Special means must be used to destroy it.

Eschantrii Pipe (Pipe of Smoke Monsters). Wondrous item, common. An eldritch and elemental energy, all contained and swirling inside a dark red-purple crystal. Language. The bearer can speak and understand the secret language of Druids (Druidic), while the item is on the bearer’s person.

Aether Guardian Tattoo (Blessing of Protection). An amorphous tattoo of a powerful predatory beast.

Tarrasque Slayer. You have slain the ultimate beast, and the destructive guardian of Aether. Your name is etched in the annals of the world of Aether, and beyond.

2018-09-02 13:00 DDEX1-14 Escape from Phlan 1 150 10 Robe of Eyes Show

Robe of Eyes

2018-09-02 16:30 Downtime catchup 1 550 75 Show
2018-09-04 17:39 CCC-BMG-13 PHLAN1-1 Sepulture 1 10 Shield, +3 Show

Shield, +3. Miltiades’s Shield. Armor (shield), very rare. This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscious. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.

2018-10-16 18:06 CCC-TRI-01 Into the Darkness 1 10 Robe of Scintillating Colors Show

Robe of Scintillating Colors. Wondrous item, very rare (requires attunement). This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this
time, the robe sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robe’s power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends. While attuned to this item, the character’s eyes turn a milky white opaqueness, and black ichor collects in the corners of their eyes that can not be wiped away. The wearer has a strong aversion to mirrors and other reflective surfaces, and reacts unfavorably to any criticism due to the unhealthy level of vanity that the robe imparts. This item can be found in the Dungeon Master's Guide.

2018-11-13 17:50 CCC-GHC-07 The River Runs Red 1 10 Ring of the Ram Show

Ring of the Ram. Ring, rare (requires attunement). This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.

2018-11-21 22:44 Purchase Log Crossbow, Hand +3 Show Purchase

Crossbow, Hand +3

2018-11-27 18:19 CCC-TRI-02 Impression Left Behind 1 10 Rod of Absorption Show

Honorary Corps Member. Xorack the beholder is in your debt, and the fight against the elder brain Kszanzeth has made him respect you. He offers you a permanent (secondary) position in the Mulmaster Beholder Corps! You will aid them in battle, help them be treated with respect, and many other things that a lower ranking officer might do. In turn, they will come to your aid when it is most convenient, and allow you to pick a slightly less pompous title than their own. This might come into use in the future.

Unlock: Rod of Absorption

2018-12-11 17:51 CCC-TRI-14 The Voice in the Night 1 10 Staff of Striking Show

Unlock: Staff of Striking

2018-12-19 04:29 DDAL05-8 Durlag’s Tower 1 10 Staff of Thunder and Lightning Show

Story Award: Vergadain’s Firespirits. You may spend 60 downtime days to craft one barrel of firespirits.

Unlock: Staff of Thunder and Lightning

2018-12-19 07:39 DDAL05-9 Durlag’s Tomb 1 10 Skeggox (Weapon (+3 battleaxe) Show

Unlock: Skeggox (Weapon (+3 battleaxe), very rare)

This impressive battleaxe possesses a massive haft with a huge gear turning gently atop it. Connected to the gear are a series of gnashing blades that extend when the weapon is wielded against giants. As a bonus action, a dwarf or a character that worships a dwarven deity may brandish this weapon and gain advantage on one Charisma (Intimidation) check. Once this property has been used, it can’t be used again until the following dawn. A description of this item can be found in the Player Handout 3.)

2018-12-19 12:04 CCC-LINKS-02 The Secrets We Keep 1 10 Show

Note: The characters have earned the attention of Bootblack, a powerful fey creature with fanatic cults all over the world.

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2022-02-19 20:00 DDAL09-19 Fang and Claw 1 10 Show

Scarab of Protection. Wondrous item, legendary (requires attunement).

Shield +2. Armor (shield), rare.

Spell Scroll of Meteor Swarm. Scroll, legendary.

Potion of Superior Healing. Potion, rare.

Ice Pact. The ice devil General Everbleed is escorting you on your mission to recover the soul of Rotger de la Reue. You can control the fiend in combat, but the DM can take control of his actions at any time. If you leave the Nine Hells, the general’s debt of service is removed, and he leaves your side.

2022-02-20 20:00 DDAL09-20 Where Devils Fear to Tread 1 10 Show

Deathshield (Defender). Weapon (greatsword), legendary (requires attunement). This defender is a greatsword and is made out of crude black iron. Inscribed upon the blade in Abyssal is the name Deathshield.

Rod of the Pact Keeper +2. Rod, rare (requires attunement by a warlock). This rod has an opal carved like a clawed fist clutching a skull at its tip. The haft is covered in the names of angels, written backwards in Infernal.

Potion of Flying. Potion, very rare.

Potion of Longevity. Potion, very rare.

Soul Coin. Wondrous item, uncommon.

Spell Scroll (gate). Scroll, legendary.

Thanks of Ilmater. You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia.

Boom of Immortality. You stop aging. You are immune to any effect that would age you, and you can’t die from old age.

2022-04-11 18:30 PO-BK1-07 Beyond This Portal 1 10 Show

Rod of Absorption. Rod, very rare (requires attunement).

Potion of Flying. Potion, very rare.

Potion of Supreme Healing. Potion, very rare.

Lore (Hugh Lee) wished for permanent resistance to Radiant damage.

2022-04-17 20:00 DDAL00-12d The Devil's Song 1 10 Show

A Pale Devil. Defeated the ancient white dragon.

Belt of Cloud Giant Strength. Wondrous item, legendary (requires attunement). While wearing this belt, your Strength score changes to 27. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.

Ollamh Harp. Wondrous item, legendary (requires attunement by a bard).

2023-04-15 10:00 DDAL-DRWEP-02 Wings of Death 1 10 Show

Ring of Earth Elemental Command. Ring, legendary (requires attunement). The ring is made of beaten brass and set with a many-faceted apatite stone. While attuned to this item, your skin becomes extremely dry and is prone to cracking. Only the finest lotions and oils can keep this effect at bay.

Bracers of Defense. Wondrous item, rare (requires attunement). These bracers take the form of red satin evening gloves, and are incredibly soft and surprisingly warm. Featuring detailed golden embroidery depicting the brutal slaughter of duergar rebels, these gloves grow warmer when within 100 feet of any elemental.

Spellguard Shield. Armor (shield), very rare (requires attunement). This tower shield is made of hundreds of interlocking humanoid bones, dipped in a shimmering silver resin. When you are targeted by a spell, the bones vibrate gently and emit deep, ominous chanting in ancient Oman, lasting for 1d6 rounds.

Spell Scroll of Control Weather

Legacy Event: The King’s Fate. You have captured/destroyed (circle one) King Hekaton.

Mikaela ur-Alisander (FireberdGNOME (Paul H)#8568) cast wish, granting the party resistance to force damage.

2024-04-24 18:30 DDAL00-01 Window to the Past 1 10 Show

Adamantine Armor (Netherese 'Mithril' armor). Armor (plate), uncommon. Appearing almost decorative, this suit of highlypolished adamantine armor hails from ancient Netheril and is adorned in minute runes of protection. A description of this item can be found in the Dungeon Master’s Guide

Rod of Security (Netherese Rod of Security). Rod, very rare. This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier. A description of this item can be found in the Dungeon Master’s Guide.

Favored of the Worm. Any character that becameworm-infected during this adventure earns this story award. Their flesh is covered in small black pock marks; even illusion magic does not disguise their presence. These characters feel a bond with insects and bugs (worms specifically) and feels a kinship with undead creatures even though they may not be friendly

Ally of Thay. You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay.

Spell Scroll of Comprehend Languages.

Potion of Supreme Healing.

2024-05-08 18:30 DDAL00-03 Those That Came Before 1 10 Show

Rooster (Wand of Wonder)

Robes of the Archmagi (Gray)

Potion of Supreme Healing

Favor of Candlekeep

Favored of the Worm

2024-05-22 18:30 DDAL00-10 Trust and Understanding 1 10 Show

Ioun Stone of Greater Absorption. Wondrous item, legendary (requires attunement). This lavender and green stone has been fashioned into the shape of a strange dragon; it has a long, sinewy neck, a body like a serpent, four stout legs, and two long whiskers that almost look like a mustache. This is what the dragons of far-off Shou Lung in Kara-Tur look like. While this marbled object orbits your head, you can use your reaction to cancel a spell of 8th level or lower cast by a creature you can see and targeting only you. Once the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the umber of spell levels the stone has left, the stone can't cancel it.

Spell Scroll of Antilife Shell.

Spell Scroll of Geas.

Mike Arrow cast Wish, granting the party permanent resistance to Necrotic damage.

2025-04-19 19:30 PS-DC-MONSTER-05 TARRASQUE 1 10 Show

Horn of the Tarrasque (Horn of Valhalla (Iron)). Wondrous item, legendary. Forged from the horn of the Aether Tyrant Tarrasque, various dark spikes and scales glisten on the hard carapace. When blown the unmistakable roar of an apex predator of destruction is heard for miles. Unbreakable. The item can’t be broken. Special means must be used to destroy it.

Eschantrii Pipe (Pipe of Smoke Monsters). Wondrous item, common. An eldritch and elemental energy, all contained and swirling inside a dark red-purple crystal. Language. The bearer can speak and understand the secret language of Druids (Druidic), while the item is on the bearer’s person.

Aether Guardian Tattoo (Blessing of Protection). An amorphous tattoo of a powerful predatory beast.

Tarrasque Slayer. You have slain the ultimate beast, and the destructive guardian of Aether. Your name is etched in the annals of the world of Aether, and beyond.

2018-09-02 13:00 DDEX1-14 Escape from Phlan 2 1 4 4 10 1 Show

Robe of Eyes

2018-09-02 16:30 Downtime catchup 2 1 5 75 Show
2018-09-04 17:39 CCC-BMG-13 PHLAN1-1 Sepulture 3 1 4 8 10 1 Show

Shield, +3. Miltiades’s Shield. Armor (shield), very rare. This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscious. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.

2018-10-16 18:06 CCC-TRI-01 Into the Darkness 3 1 4 8 10 1 Show

Robe of Scintillating Colors. Wondrous item, very rare (requires attunement). This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this
time, the robe sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robe’s power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends. While attuned to this item, the character’s eyes turn a milky white opaqueness, and black ichor collects in the corners of their eyes that can not be wiped away. The wearer has a strong aversion to mirrors and other reflective surfaces, and reacts unfavorably to any criticism due to the unhealthy level of vanity that the robe imparts. This item can be found in the Dungeon Master's Guide.

2018-11-13 17:50 CCC-GHC-07 The River Runs Red 3 1 4 8 10 1 Show

Ring of the Ram. Ring, rare (requires attunement). This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.

2018-11-21 22:44 Purchase Log Show Purchase

Crossbow, Hand +3

2018-11-27 18:19 CCC-TRI-02 Impression Left Behind 3 1 4 8 10 1 Show

Honorary Corps Member. Xorack the beholder is in your debt, and the fight against the elder brain Kszanzeth has made him respect you. He offers you a permanent (secondary) position in the Mulmaster Beholder Corps! You will aid them in battle, help them be treated with respect, and many other things that a lower ranking officer might do. In turn, they will come to your aid when it is most convenient, and allow you to pick a slightly less pompous title than their own. This might come into use in the future.

Unlock: Rod of Absorption

2018-12-11 17:51 CCC-TRI-14 The Voice in the Night 3 1 4 8 10 1 Show

Unlock: Staff of Striking

2018-12-19 04:29 DDAL05-8 Durlag’s Tower 3 1 4 8 10 1 Show

Story Award: Vergadain’s Firespirits. You may spend 60 downtime days to craft one barrel of firespirits.

Unlock: Staff of Thunder and Lightning

2018-12-19 07:39 DDAL05-9 Durlag’s Tomb 3 1 4 8 10 1 Show

Unlock: Skeggox (Weapon (+3 battleaxe), very rare)

This impressive battleaxe possesses a massive haft with a huge gear turning gently atop it. Connected to the gear are a series of gnashing blades that extend when the weapon is wielded against giants. As a bonus action, a dwarf or a character that worships a dwarven deity may brandish this weapon and gain advantage on one Charisma (Intimidation) check. Once this property has been used, it can’t be used again until the following dawn. A description of this item can be found in the Player Handout 3.)

2018-12-19 12:04 CCC-LINKS-02 The Secrets We Keep 3 1 4 8 10 1 Show

Note: The characters have earned the attention of Bootblack, a powerful fey creature with fanatic cults all over the world.

Date Played Adventure Title Session XP ▲ GP Downtime Renown Magic Items
2022-02-19 20:00 DDAL09-19 Fang and Claw 1 16666 10 Scarab of Protection, Shield +2 Show

Scarab of Protection. Wondrous item, legendary (requires attunement).

Shield +2. Armor (shield), rare.

Spell Scroll of Meteor Swarm. Scroll, legendary.

Potion of Superior Healing. Potion, rare.

Ice Pact. The ice devil General Everbleed is escorting you on your mission to recover the soul of Rotger de la Reue. You can control the fiend in combat, but the DM can take control of his actions at any time. If you leave the Nine Hells, the general’s debt of service is removed, and he leaves your side.

2022-02-20 20:00 DDAL09-20 Where Devils Fear to Tread 1 16666 10 Deathshield (Defender), Rod of the Pact Keeper +2 Show

Deathshield (Defender). Weapon (greatsword), legendary (requires attunement). This defender is a greatsword and is made out of crude black iron. Inscribed upon the blade in Abyssal is the name Deathshield.

Rod of the Pact Keeper +2. Rod, rare (requires attunement by a warlock). This rod has an opal carved like a clawed fist clutching a skull at its tip. The haft is covered in the names of angels, written backwards in Infernal.

Potion of Flying. Potion, very rare.

Potion of Longevity. Potion, very rare.

Soul Coin. Wondrous item, uncommon.

Spell Scroll (gate). Scroll, legendary.

Thanks of Ilmater. You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia.

Boom of Immortality. You stop aging. You are immune to any effect that would age you, and you can’t die from old age.

2022-04-11 18:30 PO-BK1-07 Beyond This Portal 1 25000 10 Rod of Absorption Show

Rod of Absorption. Rod, very rare (requires attunement).

Potion of Flying. Potion, very rare.

Potion of Supreme Healing. Potion, very rare.

Lore (Hugh Lee) wished for permanent resistance to Radiant damage.

2022-04-17 20:00 DDAL00-12d The Devil's Song 1 4000 10 Belt of Cloud Giant Strength, Ollamh Harp Show

A Pale Devil. Defeated the ancient white dragon.

Belt of Cloud Giant Strength. Wondrous item, legendary (requires attunement). While wearing this belt, your Strength score changes to 27. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.

Ollamh Harp. Wondrous item, legendary (requires attunement by a bard).

2023-04-15 10:00 DDAL-DRWEP-02 Wings of Death 1 10000 10 Ring of Earth Elemental Command, Bracers of Defense, Spellguard Shield Show

Ring of Earth Elemental Command. Ring, legendary (requires attunement). The ring is made of beaten brass and set with a many-faceted apatite stone. While attuned to this item, your skin becomes extremely dry and is prone to cracking. Only the finest lotions and oils can keep this effect at bay.

Bracers of Defense. Wondrous item, rare (requires attunement). These bracers take the form of red satin evening gloves, and are incredibly soft and surprisingly warm. Featuring detailed golden embroidery depicting the brutal slaughter of duergar rebels, these gloves grow warmer when within 100 feet of any elemental.

Spellguard Shield. Armor (shield), very rare (requires attunement). This tower shield is made of hundreds of interlocking humanoid bones, dipped in a shimmering silver resin. When you are targeted by a spell, the bones vibrate gently and emit deep, ominous chanting in ancient Oman, lasting for 1d6 rounds.

Spell Scroll of Control Weather

Legacy Event: The King’s Fate. You have captured/destroyed (circle one) King Hekaton.

Mikaela ur-Alisander (FireberdGNOME (Paul H)#8568) cast wish, granting the party resistance to force damage.

2024-04-24 18:30 DDAL00-01 Window to the Past 1 40000 10 Adamantine Armor (Netherese 'Mithril' armor), Rod of Security (Netherese Rod of Security) Show

Adamantine Armor (Netherese 'Mithril' armor). Armor (plate), uncommon. Appearing almost decorative, this suit of highlypolished adamantine armor hails from ancient Netheril and is adorned in minute runes of protection. A description of this item can be found in the Dungeon Master’s Guide

Rod of Security (Netherese Rod of Security). Rod, very rare. This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier. A description of this item can be found in the Dungeon Master’s Guide.

Favored of the Worm. Any character that becameworm-infected during this adventure earns this story award. Their flesh is covered in small black pock marks; even illusion magic does not disguise their presence. These characters feel a bond with insects and bugs (worms specifically) and feels a kinship with undead creatures even though they may not be friendly

Ally of Thay. You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay.

Spell Scroll of Comprehend Languages.

Potion of Supreme Healing.

2024-05-08 18:30 DDAL00-03 Those That Came Before 1 10000 10 Rooster (Wand of Wonder), Robes of the Archmagi (Gray) Show

Rooster (Wand of Wonder)

Robes of the Archmagi (Gray)

Potion of Supreme Healing

Favor of Candlekeep

Favored of the Worm

2024-05-22 18:30 DDAL00-10 Trust and Understanding 1 20000 10 Ioun Stone of Greater Absorption Show

Ioun Stone of Greater Absorption. Wondrous item, legendary (requires attunement). This lavender and green stone has been fashioned into the shape of a strange dragon; it has a long, sinewy neck, a body like a serpent, four stout legs, and two long whiskers that almost look like a mustache. This is what the dragons of far-off Shou Lung in Kara-Tur look like. While this marbled object orbits your head, you can use your reaction to cancel a spell of 8th level or lower cast by a creature you can see and targeting only you. Once the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the umber of spell levels the stone has left, the stone can't cancel it.

Spell Scroll of Antilife Shell.

Spell Scroll of Geas.

Mike Arrow cast Wish, granting the party permanent resistance to Necrotic damage.

2025-04-19 19:30 PS-DC-MONSTER-05 TARRASQUE 1 17000 10 Horn of the Tarrasque (Horn of Valhalla (Iron)), Eschantrii Pipe (Pipe of Smoke Monsters) Show

Horn of the Tarrasque (Horn of Valhalla (Iron)). Wondrous item, legendary. Forged from the horn of the Aether Tyrant Tarrasque, various dark spikes and scales glisten on the hard carapace. When blown the unmistakable roar of an apex predator of destruction is heard for miles. Unbreakable. The item can’t be broken. Special means must be used to destroy it.

Eschantrii Pipe (Pipe of Smoke Monsters). Wondrous item, common. An eldritch and elemental energy, all contained and swirling inside a dark red-purple crystal. Language. The bearer can speak and understand the secret language of Druids (Druidic), while the item is on the bearer’s person.

Aether Guardian Tattoo (Blessing of Protection). An amorphous tattoo of a powerful predatory beast.

Tarrasque Slayer. You have slain the ultimate beast, and the destructive guardian of Aether. Your name is etched in the annals of the world of Aether, and beyond.

2018-09-02 13:00 DDEX1-14 Escape from Phlan 1 150 10 1 Robe of Eyes Show

Robe of Eyes

2018-09-02 16:30 Downtime catchup 1 550 75 Show
2018-09-04 17:39 CCC-BMG-13 PHLAN1-1 Sepulture 1 10 1 Shield, +3 Show

Shield, +3. Miltiades’s Shield. Armor (shield), very rare. This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscious. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.

2018-10-16 18:06 CCC-TRI-01 Into the Darkness 1 10 1 Robe of Scintillating Colors Show

Robe of Scintillating Colors. Wondrous item, very rare (requires attunement). This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this
time, the robe sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robe’s power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends. While attuned to this item, the character’s eyes turn a milky white opaqueness, and black ichor collects in the corners of their eyes that can not be wiped away. The wearer has a strong aversion to mirrors and other reflective surfaces, and reacts unfavorably to any criticism due to the unhealthy level of vanity that the robe imparts. This item can be found in the Dungeon Master's Guide.

2018-11-13 17:50 CCC-GHC-07 The River Runs Red 1 10 1 Ring of the Ram Show

Ring of the Ram. Ring, rare (requires attunement). This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.

2018-11-21 22:44 Purchase Log Crossbow, Hand +3 Show Purchase

Crossbow, Hand +3

2018-11-27 18:19 CCC-TRI-02 Impression Left Behind 1 10 1 Rod of Absorption Show

Honorary Corps Member. Xorack the beholder is in your debt, and the fight against the elder brain Kszanzeth has made him respect you. He offers you a permanent (secondary) position in the Mulmaster Beholder Corps! You will aid them in battle, help them be treated with respect, and many other things that a lower ranking officer might do. In turn, they will come to your aid when it is most convenient, and allow you to pick a slightly less pompous title than their own. This might come into use in the future.

Unlock: Rod of Absorption

2018-12-11 17:51 CCC-TRI-14 The Voice in the Night 1 10 1 Staff of Striking Show

Unlock: Staff of Striking

2018-12-19 04:29 DDAL05-8 Durlag’s Tower 1 10 1 Staff of Thunder and Lightning Show

Story Award: Vergadain’s Firespirits. You may spend 60 downtime days to craft one barrel of firespirits.

Unlock: Staff of Thunder and Lightning

2018-12-19 07:39 DDAL05-9 Durlag’s Tomb 1 10 1 Skeggox (Weapon (+3 battleaxe) Show

Unlock: Skeggox (Weapon (+3 battleaxe), very rare)

This impressive battleaxe possesses a massive haft with a huge gear turning gently atop it. Connected to the gear are a series of gnashing blades that extend when the weapon is wielded against giants. As a bonus action, a dwarf or a character that worships a dwarven deity may brandish this weapon and gain advantage on one Charisma (Intimidation) check. Once this property has been used, it can’t be used again until the following dawn. A description of this item can be found in the Player Handout 3.)

2018-12-19 12:04 CCC-LINKS-02 The Secrets We Keep 1 10 1 Show

Note: The characters have earned the attention of Bootblack, a powerful fey creature with fanatic cults all over the world.