Mike Arrow Character Sheet
Crossbow, Hand +3,
Shield, +3,
Cloak of Invisibility,
Vorpal Scimitar,
Belt of Storm Giant Strength,
Tome of Clear Thought,
Manual of Quickness of Action,
Tome of Understanding,
Dagger of Venom,
Scarab of Protection,
Shield +2,
Deathshield (Defender),
Rod of the Pact Keeper +2,
Rod of Absorption,
Belt of Cloud Giant Strength,
Ollamh Harp,
Ring of Earth Elemental Command,
Bracers of Defense,
Spellguard Shield,
Adamantine Armor (Netherese 'Mithril' armor),
Rod of Security (Netherese Rod of Security),
Rooster (Wand of Wonder),
Robes of the Archmagi (Gray),
Ioun Stone of Greater Absorption,
Horn of the Tarrasque (Horn of Valhalla (Iron)),
Eschantrii Pipe (Pipe of Smoke Monsters)
Log Entries
Date Played | Adventure Title | Session | Levels | GP | Downtime ▼ | Magic Items | ||
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2019-01-08 18:00 | CCC-TRI-15 The Dark of the Hive | 1 | 10 | Tome of Leadership and Influence | Show | |||
Unlock: Tome of Leadership and Influence |
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2019-02-26 18:01 | DDAL07-15 Streams of Crimson | 1 | 10 | Efreeti Chain | Show | |||
Unlock: Efreeti Chain. Armor (chain mail), legendary (requires attunement). While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In addition, you can stand on and walk across molten rock as if it were solid ground. The efreeti Prince Rashidi al-Zahar ibn Rath transmogrified an efreeti sultana into this delicate suit of crimson chain mail. The wearer of this armor always feels a slight draft, and sometimes finds it hard to stay focused on a task. This item can be found in the Dungeon Master’s Guide. Story Award: The Opal Pendant. You captured part of the Soulmonger’s energy within a magic opal pendant taken from a Thayan zulkir. At some point in the future, you and your allies will need to deal with this nefarious device permanently. Perhaps this will aid you when you do. |
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2019-03-05 18:00 | DDAL07-16 Pools of Cerulean | 1 | 10 | Vorpal Scimitar | Show | |||
Unlock: Vorpal Scimitar |
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2019-04-22 09:00 | DDAL05-18 The Mysterious Isle | 1 | 10 | Horn of Valhalla (Iron) | Show | |||
Horn of Valhalla (Iron) |
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2019-04-22 12:00 | DDAL05-19 The Eye of Xxiphu | 1 | 10 | Tome of Understanding | Show | |||
Tome of Understanding |
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2022-02-19 20:00 | DDAL09-19 Fang and Claw | 1 | 0 | 16666 | 10 | Scarab of Protection, Shield +2 | Show | |
Scarab of Protection. Wondrous item, legendary (requires attunement). Shield +2. Armor (shield), rare. Spell Scroll of Meteor Swarm. Scroll, legendary. Potion of Superior Healing. Potion, rare. Ice Pact. The ice devil General Everbleed is escorting you on your mission to recover the soul of Rotger de la Reue. You can control the fiend in combat, but the DM can take control of his actions at any time. If you leave the Nine Hells, the general’s debt of service is removed, and he leaves your side. |
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2022-02-20 20:00 | DDAL09-20 Where Devils Fear to Tread | 1 | 0 | 16666 | 10 | Deathshield (Defender), Rod of the Pact Keeper +2 | Show | |
Deathshield (Defender). Weapon (greatsword), legendary (requires attunement). This defender is a greatsword and is made out of crude black iron. Inscribed upon the blade in Abyssal is the name Deathshield. Rod of the Pact Keeper +2. Rod, rare (requires attunement by a warlock). This rod has an opal carved like a clawed fist clutching a skull at its tip. The haft is covered in the names of angels, written backwards in Infernal. Potion of Flying. Potion, very rare. Potion of Longevity. Potion, very rare. Soul Coin. Wondrous item, uncommon. Spell Scroll (gate). Scroll, legendary. Thanks of Ilmater. You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia. Boom of Immortality. You stop aging. You are immune to any effect that would age you, and you can’t die from old age. |
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2022-04-11 18:30 | PO-BK1-07 Beyond This Portal | 1 | 0 | 25000 | 10 | Rod of Absorption | Show | |
Rod of Absorption. Rod, very rare (requires attunement). Potion of Flying. Potion, very rare. Potion of Supreme Healing. Potion, very rare. Lore (Hugh Lee) wished for permanent resistance to Radiant damage. |
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2022-04-17 20:00 | DDAL00-12d The Devil's Song | 1 | 1 | 4000 | 10 | Belt of Cloud Giant Strength, Ollamh Harp | Show | |
A Pale Devil. Defeated the ancient white dragon. Belt of Cloud Giant Strength. Wondrous item, legendary (requires attunement). While wearing this belt, your Strength score changes to 27. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score. Ollamh Harp. Wondrous item, legendary (requires attunement by a bard). |
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2023-04-15 10:00 | DDAL-DRWEP-02 Wings of Death | 1 | 1 | 10000 | 10 | Ring of Earth Elemental Command, Bracers of Defense, Spellguard Shield | Show | |
Ring of Earth Elemental Command. Ring, legendary (requires attunement). The ring is made of beaten brass and set with a many-faceted apatite stone. While attuned to this item, your skin becomes extremely dry and is prone to cracking. Only the finest lotions and oils can keep this effect at bay. Bracers of Defense. Wondrous item, rare (requires attunement). These bracers take the form of red satin evening gloves, and are incredibly soft and surprisingly warm. Featuring detailed golden embroidery depicting the brutal slaughter of duergar rebels, these gloves grow warmer when within 100 feet of any elemental. Spellguard Shield. Armor (shield), very rare (requires attunement). This tower shield is made of hundreds of interlocking humanoid bones, dipped in a shimmering silver resin. When you are targeted by a spell, the bones vibrate gently and emit deep, ominous chanting in ancient Oman, lasting for 1d6 rounds. Spell Scroll of Control Weather Legacy Event: The King’s Fate. You have captured/destroyed (circle one) King Hekaton. Mikaela ur-Alisander (FireberdGNOME (Paul H)#8568) cast wish, granting the party resistance to force damage. |
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2024-04-24 18:30 | DDAL00-01 Window to the Past | 1 | 0 | 40000 | 10 | Adamantine Armor (Netherese 'Mithril' armor), Rod of Security (Netherese Rod of Security) | Show | |
Adamantine Armor (Netherese 'Mithril' armor). Armor (plate), uncommon. Appearing almost decorative, this suit of highlypolished adamantine armor hails from ancient Netheril and is adorned in minute runes of protection. A description of this item can be found in the Dungeon Master’s Guide Rod of Security (Netherese Rod of Security). Rod, very rare. This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier. A description of this item can be found in the Dungeon Master’s Guide. Favored of the Worm. Any character that becameworm-infected during this adventure earns this story award. Their flesh is covered in small black pock marks; even illusion magic does not disguise their presence. These characters feel a bond with insects and bugs (worms specifically) and feels a kinship with undead creatures even though they may not be friendly Ally of Thay. You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay. Spell Scroll of Comprehend Languages. Potion of Supreme Healing. |
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2024-05-08 18:30 | DDAL00-03 Those That Came Before | 1 | 1 | 10000 | 10 | Rooster (Wand of Wonder), Robes of the Archmagi (Gray) | Show | |
Rooster (Wand of Wonder) Robes of the Archmagi (Gray) Potion of Supreme Healing Favor of Candlekeep Favored of the Worm |
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2024-05-22 18:30 | DDAL00-10 Trust and Understanding | 1 | 0 | 20000 | 10 | Ioun Stone of Greater Absorption | Show | |
Ioun Stone of Greater Absorption. Wondrous item, legendary (requires attunement). This lavender and green stone has been fashioned into the shape of a strange dragon; it has a long, sinewy neck, a body like a serpent, four stout legs, and two long whiskers that almost look like a mustache. This is what the dragons of far-off Shou Lung in Kara-Tur look like. While this marbled object orbits your head, you can use your reaction to cancel a spell of 8th level or lower cast by a creature you can see and targeting only you. Once the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the umber of spell levels the stone has left, the stone can't cancel it. Spell Scroll of Antilife Shell. Spell Scroll of Geas. Mike Arrow cast Wish, granting the party permanent resistance to Necrotic damage. |
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2025-04-19 19:30 | PS-DC-MONSTER-05 TARRASQUE | 1 | 0 | 17000 | 10 | Horn of the Tarrasque (Horn of Valhalla (Iron)), Eschantrii Pipe (Pipe of Smoke Monsters) | Show | |
Horn of the Tarrasque (Horn of Valhalla (Iron)). Wondrous item, legendary. Forged from the horn of the Aether Tyrant Tarrasque, various dark spikes and scales glisten on the hard carapace. When blown the unmistakable roar of an apex predator of destruction is heard for miles. Unbreakable. The item can’t be broken. Special means must be used to destroy it. Eschantrii Pipe (Pipe of Smoke Monsters). Wondrous item, common. An eldritch and elemental energy, all contained and swirling inside a dark red-purple crystal. Language. The bearer can speak and understand the secret language of Druids (Druidic), while the item is on the bearer’s person. Aether Guardian Tattoo (Blessing of Protection). An amorphous tattoo of a powerful predatory beast. Tarrasque Slayer. You have slain the ultimate beast, and the destructive guardian of Aether. Your name is etched in the annals of the world of Aether, and beyond. |
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2018-07-17 18:00 | CCC-GARY-01 A Night to Remember | 1 | 105 | 5 | Fang of Sibyl (Dagger of Venom) | Show | ||
2018-05-10 18:15 | DDHC-LMoP Lost Mine of Phandelver | 1 | 0 | 5 | Show | |||
2019-02-12 17:52 | DDAL06-03 Crypt of the Death Giants | 1 | 5 | Belt of Storm Giant Strength | Show | |||
Unlock: Belt of Storm Giant Strength. Story Award: Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria. Story Award: Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained. Story Award: Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation. |
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2018-07-31 18:00 | CCC-GARY-03 Oh, We’re In It Now | 3 | 500 | 5 | Show | |||
Necklace of Fireballs |
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2018-05-31 18:15 | DDHC-LMoP Lost Mine of Phandelver | 4 | 29 | 5 | Show | |||
2018-05-24 18:15 | DDHC-LMoP Lost Mine of Phandelver | 3 | 0 | 5 | Show |
Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime ▼ | Renown | |
---|---|---|---|---|---|---|---|---|
2019-01-08 18:00 | CCC-TRI-15 The Dark of the Hive | 3 | 1 | 4 | 8 | 10 | 1 | Show |
Unlock: Tome of Leadership and Influence |
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2019-02-26 18:01 | DDAL07-15 Streams of Crimson | 4 | 1 | 4 | 8 | 10 | 1 | Show |
Unlock: Efreeti Chain. Armor (chain mail), legendary (requires attunement). While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In addition, you can stand on and walk across molten rock as if it were solid ground. The efreeti Prince Rashidi al-Zahar ibn Rath transmogrified an efreeti sultana into this delicate suit of crimson chain mail. The wearer of this armor always feels a slight draft, and sometimes finds it hard to stay focused on a task. This item can be found in the Dungeon Master’s Guide. Story Award: The Opal Pendant. You captured part of the Soulmonger’s energy within a magic opal pendant taken from a Thayan zulkir. At some point in the future, you and your allies will need to deal with this nefarious device permanently. Perhaps this will aid you when you do. |
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2019-03-05 18:00 | DDAL07-16 Pools of Cerulean | 4 | 1 | 4 | 8 | 10 | 1 | Show |
Unlock: Vorpal Scimitar |
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2019-04-22 09:00 | DDAL05-18 The Mysterious Isle | 4 | 1 | 4 | 8 | 10 | 1 | Show |
Horn of Valhalla (Iron) |
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2019-04-22 12:00 | DDAL05-19 The Eye of Xxiphu | 4 | 1 | 4 | 8 | 10 | 1 | Show |
Tome of Understanding |
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2022-02-19 20:00 | DDAL09-19 Fang and Claw | 1 | 10 | Show | ||||
Scarab of Protection. Wondrous item, legendary (requires attunement). Shield +2. Armor (shield), rare. Spell Scroll of Meteor Swarm. Scroll, legendary. Potion of Superior Healing. Potion, rare. Ice Pact. The ice devil General Everbleed is escorting you on your mission to recover the soul of Rotger de la Reue. You can control the fiend in combat, but the DM can take control of his actions at any time. If you leave the Nine Hells, the general’s debt of service is removed, and he leaves your side. |
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2022-02-20 20:00 | DDAL09-20 Where Devils Fear to Tread | 1 | 10 | Show | ||||
Deathshield (Defender). Weapon (greatsword), legendary (requires attunement). This defender is a greatsword and is made out of crude black iron. Inscribed upon the blade in Abyssal is the name Deathshield. Rod of the Pact Keeper +2. Rod, rare (requires attunement by a warlock). This rod has an opal carved like a clawed fist clutching a skull at its tip. The haft is covered in the names of angels, written backwards in Infernal. Potion of Flying. Potion, very rare. Potion of Longevity. Potion, very rare. Soul Coin. Wondrous item, uncommon. Spell Scroll (gate). Scroll, legendary. Thanks of Ilmater. You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia. Boom of Immortality. You stop aging. You are immune to any effect that would age you, and you can’t die from old age. |
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2022-04-11 18:30 | PO-BK1-07 Beyond This Portal | 1 | 10 | Show | ||||
Rod of Absorption. Rod, very rare (requires attunement). Potion of Flying. Potion, very rare. Potion of Supreme Healing. Potion, very rare. Lore (Hugh Lee) wished for permanent resistance to Radiant damage. |
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2022-04-17 20:00 | DDAL00-12d The Devil's Song | 1 | 10 | Show | ||||
A Pale Devil. Defeated the ancient white dragon. Belt of Cloud Giant Strength. Wondrous item, legendary (requires attunement). While wearing this belt, your Strength score changes to 27. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score. Ollamh Harp. Wondrous item, legendary (requires attunement by a bard). |
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2023-04-15 10:00 | DDAL-DRWEP-02 Wings of Death | 1 | 10 | Show | ||||
Ring of Earth Elemental Command. Ring, legendary (requires attunement). The ring is made of beaten brass and set with a many-faceted apatite stone. While attuned to this item, your skin becomes extremely dry and is prone to cracking. Only the finest lotions and oils can keep this effect at bay. Bracers of Defense. Wondrous item, rare (requires attunement). These bracers take the form of red satin evening gloves, and are incredibly soft and surprisingly warm. Featuring detailed golden embroidery depicting the brutal slaughter of duergar rebels, these gloves grow warmer when within 100 feet of any elemental. Spellguard Shield. Armor (shield), very rare (requires attunement). This tower shield is made of hundreds of interlocking humanoid bones, dipped in a shimmering silver resin. When you are targeted by a spell, the bones vibrate gently and emit deep, ominous chanting in ancient Oman, lasting for 1d6 rounds. Spell Scroll of Control Weather Legacy Event: The King’s Fate. You have captured/destroyed (circle one) King Hekaton. Mikaela ur-Alisander (FireberdGNOME (Paul H)#8568) cast wish, granting the party resistance to force damage. |
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2024-04-24 18:30 | DDAL00-01 Window to the Past | 1 | 10 | Show | ||||
Adamantine Armor (Netherese 'Mithril' armor). Armor (plate), uncommon. Appearing almost decorative, this suit of highlypolished adamantine armor hails from ancient Netheril and is adorned in minute runes of protection. A description of this item can be found in the Dungeon Master’s Guide Rod of Security (Netherese Rod of Security). Rod, very rare. This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier. A description of this item can be found in the Dungeon Master’s Guide. Favored of the Worm. Any character that becameworm-infected during this adventure earns this story award. Their flesh is covered in small black pock marks; even illusion magic does not disguise their presence. These characters feel a bond with insects and bugs (worms specifically) and feels a kinship with undead creatures even though they may not be friendly Ally of Thay. You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay. Spell Scroll of Comprehend Languages. Potion of Supreme Healing. |
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2024-05-08 18:30 | DDAL00-03 Those That Came Before | 1 | 10 | Show | ||||
Rooster (Wand of Wonder) Robes of the Archmagi (Gray) Potion of Supreme Healing Favor of Candlekeep Favored of the Worm |
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2024-05-22 18:30 | DDAL00-10 Trust and Understanding | 1 | 10 | Show | ||||
Ioun Stone of Greater Absorption. Wondrous item, legendary (requires attunement). This lavender and green stone has been fashioned into the shape of a strange dragon; it has a long, sinewy neck, a body like a serpent, four stout legs, and two long whiskers that almost look like a mustache. This is what the dragons of far-off Shou Lung in Kara-Tur look like. While this marbled object orbits your head, you can use your reaction to cancel a spell of 8th level or lower cast by a creature you can see and targeting only you. Once the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the umber of spell levels the stone has left, the stone can't cancel it. Spell Scroll of Antilife Shell. Spell Scroll of Geas. Mike Arrow cast Wish, granting the party permanent resistance to Necrotic damage. |
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2025-04-19 19:30 | PS-DC-MONSTER-05 TARRASQUE | 1 | 10 | Show | ||||
Horn of the Tarrasque (Horn of Valhalla (Iron)). Wondrous item, legendary. Forged from the horn of the Aether Tyrant Tarrasque, various dark spikes and scales glisten on the hard carapace. When blown the unmistakable roar of an apex predator of destruction is heard for miles. Unbreakable. The item can’t be broken. Special means must be used to destroy it. Eschantrii Pipe (Pipe of Smoke Monsters). Wondrous item, common. An eldritch and elemental energy, all contained and swirling inside a dark red-purple crystal. Language. The bearer can speak and understand the secret language of Druids (Druidic), while the item is on the bearer’s person. Aether Guardian Tattoo (Blessing of Protection). An amorphous tattoo of a powerful predatory beast. Tarrasque Slayer. You have slain the ultimate beast, and the destructive guardian of Aether. Your name is etched in the annals of the world of Aether, and beyond. |
||||||||
2018-07-17 18:00 | CCC-GARY-01 A Night to Remember | 1 | 5 | 2 | Show | |||
2018-05-10 18:15 | DDHC-LMoP Lost Mine of Phandelver | 1 | 5 | 0 | Show | |||
2019-02-12 17:52 | DDAL06-03 Crypt of the Death Giants | 4 | 1 | 2 | 4 | 5 | 0.5 | Show |
Unlock: Belt of Storm Giant Strength. Story Award: Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria. Story Award: Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained. Story Award: Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation. |
||||||||
2018-07-31 18:00 | CCC-GARY-03 Oh, We’re In It Now | 3 | 5 | 1 | Show | |||
Necklace of Fireballs |
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2018-05-31 18:15 | DDHC-LMoP Lost Mine of Phandelver | 4 | 5 | 1 | Show | |||
2018-05-24 18:15 | DDHC-LMoP Lost Mine of Phandelver | 3 | 5 | 0 | Show |
Date Played | Adventure Title | Session | XP | GP | Downtime ▼ | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2019-01-08 18:00 | CCC-TRI-15 The Dark of the Hive | 1 | 10 | 1 | Tome of Leadership and Influence | Show | ||
Unlock: Tome of Leadership and Influence |
||||||||
2019-02-26 18:01 | DDAL07-15 Streams of Crimson | 1 | 10 | 1 | Efreeti Chain | Show | ||
Unlock: Efreeti Chain. Armor (chain mail), legendary (requires attunement). While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In addition, you can stand on and walk across molten rock as if it were solid ground. The efreeti Prince Rashidi al-Zahar ibn Rath transmogrified an efreeti sultana into this delicate suit of crimson chain mail. The wearer of this armor always feels a slight draft, and sometimes finds it hard to stay focused on a task. This item can be found in the Dungeon Master’s Guide. Story Award: The Opal Pendant. You captured part of the Soulmonger’s energy within a magic opal pendant taken from a Thayan zulkir. At some point in the future, you and your allies will need to deal with this nefarious device permanently. Perhaps this will aid you when you do. |
||||||||
2019-03-05 18:00 | DDAL07-16 Pools of Cerulean | 1 | 10 | 1 | Vorpal Scimitar | Show | ||
Unlock: Vorpal Scimitar |
||||||||
2019-04-22 09:00 | DDAL05-18 The Mysterious Isle | 1 | 10 | 1 | Horn of Valhalla (Iron) | Show | ||
Horn of Valhalla (Iron) |
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2019-04-22 12:00 | DDAL05-19 The Eye of Xxiphu | 1 | 10 | 1 | Tome of Understanding | Show | ||
Tome of Understanding |
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2022-02-19 20:00 | DDAL09-19 Fang and Claw | 1 | 16666 | 10 | Scarab of Protection, Shield +2 | Show | ||
Scarab of Protection. Wondrous item, legendary (requires attunement). Shield +2. Armor (shield), rare. Spell Scroll of Meteor Swarm. Scroll, legendary. Potion of Superior Healing. Potion, rare. Ice Pact. The ice devil General Everbleed is escorting you on your mission to recover the soul of Rotger de la Reue. You can control the fiend in combat, but the DM can take control of his actions at any time. If you leave the Nine Hells, the general’s debt of service is removed, and he leaves your side. |
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2022-02-20 20:00 | DDAL09-20 Where Devils Fear to Tread | 1 | 16666 | 10 | Deathshield (Defender), Rod of the Pact Keeper +2 | Show | ||
Deathshield (Defender). Weapon (greatsword), legendary (requires attunement). This defender is a greatsword and is made out of crude black iron. Inscribed upon the blade in Abyssal is the name Deathshield. Rod of the Pact Keeper +2. Rod, rare (requires attunement by a warlock). This rod has an opal carved like a clawed fist clutching a skull at its tip. The haft is covered in the names of angels, written backwards in Infernal. Potion of Flying. Potion, very rare. Potion of Longevity. Potion, very rare. Soul Coin. Wondrous item, uncommon. Spell Scroll (gate). Scroll, legendary. Thanks of Ilmater. You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia. Boom of Immortality. You stop aging. You are immune to any effect that would age you, and you can’t die from old age. |
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2022-04-11 18:30 | PO-BK1-07 Beyond This Portal | 1 | 25000 | 10 | Rod of Absorption | Show | ||
Rod of Absorption. Rod, very rare (requires attunement). Potion of Flying. Potion, very rare. Potion of Supreme Healing. Potion, very rare. Lore (Hugh Lee) wished for permanent resistance to Radiant damage. |
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2022-04-17 20:00 | DDAL00-12d The Devil's Song | 1 | 4000 | 10 | Belt of Cloud Giant Strength, Ollamh Harp | Show | ||
A Pale Devil. Defeated the ancient white dragon. Belt of Cloud Giant Strength. Wondrous item, legendary (requires attunement). While wearing this belt, your Strength score changes to 27. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score. Ollamh Harp. Wondrous item, legendary (requires attunement by a bard). |
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2023-04-15 10:00 | DDAL-DRWEP-02 Wings of Death | 1 | 10000 | 10 | Ring of Earth Elemental Command, Bracers of Defense, Spellguard Shield | Show | ||
Ring of Earth Elemental Command. Ring, legendary (requires attunement). The ring is made of beaten brass and set with a many-faceted apatite stone. While attuned to this item, your skin becomes extremely dry and is prone to cracking. Only the finest lotions and oils can keep this effect at bay. Bracers of Defense. Wondrous item, rare (requires attunement). These bracers take the form of red satin evening gloves, and are incredibly soft and surprisingly warm. Featuring detailed golden embroidery depicting the brutal slaughter of duergar rebels, these gloves grow warmer when within 100 feet of any elemental. Spellguard Shield. Armor (shield), very rare (requires attunement). This tower shield is made of hundreds of interlocking humanoid bones, dipped in a shimmering silver resin. When you are targeted by a spell, the bones vibrate gently and emit deep, ominous chanting in ancient Oman, lasting for 1d6 rounds. Spell Scroll of Control Weather Legacy Event: The King’s Fate. You have captured/destroyed (circle one) King Hekaton. Mikaela ur-Alisander (FireberdGNOME (Paul H)#8568) cast wish, granting the party resistance to force damage. |
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2024-04-24 18:30 | DDAL00-01 Window to the Past | 1 | 40000 | 10 | Adamantine Armor (Netherese 'Mithril' armor), Rod of Security (Netherese Rod of Security) | Show | ||
Adamantine Armor (Netherese 'Mithril' armor). Armor (plate), uncommon. Appearing almost decorative, this suit of highlypolished adamantine armor hails from ancient Netheril and is adorned in minute runes of protection. A description of this item can be found in the Dungeon Master’s Guide Rod of Security (Netherese Rod of Security). Rod, very rare. This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier. A description of this item can be found in the Dungeon Master’s Guide. Favored of the Worm. Any character that becameworm-infected during this adventure earns this story award. Their flesh is covered in small black pock marks; even illusion magic does not disguise their presence. These characters feel a bond with insects and bugs (worms specifically) and feels a kinship with undead creatures even though they may not be friendly Ally of Thay. You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay. Spell Scroll of Comprehend Languages. Potion of Supreme Healing. |
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2024-05-08 18:30 | DDAL00-03 Those That Came Before | 1 | 10000 | 10 | Rooster (Wand of Wonder), Robes of the Archmagi (Gray) | Show | ||
Rooster (Wand of Wonder) Robes of the Archmagi (Gray) Potion of Supreme Healing Favor of Candlekeep Favored of the Worm |
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2024-05-22 18:30 | DDAL00-10 Trust and Understanding | 1 | 20000 | 10 | Ioun Stone of Greater Absorption | Show | ||
Ioun Stone of Greater Absorption. Wondrous item, legendary (requires attunement). This lavender and green stone has been fashioned into the shape of a strange dragon; it has a long, sinewy neck, a body like a serpent, four stout legs, and two long whiskers that almost look like a mustache. This is what the dragons of far-off Shou Lung in Kara-Tur look like. While this marbled object orbits your head, you can use your reaction to cancel a spell of 8th level or lower cast by a creature you can see and targeting only you. Once the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the umber of spell levels the stone has left, the stone can't cancel it. Spell Scroll of Antilife Shell. Spell Scroll of Geas. Mike Arrow cast Wish, granting the party permanent resistance to Necrotic damage. |
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2025-04-19 19:30 | PS-DC-MONSTER-05 TARRASQUE | 1 | 17000 | 10 | Horn of the Tarrasque (Horn of Valhalla (Iron)), Eschantrii Pipe (Pipe of Smoke Monsters) | Show | ||
Horn of the Tarrasque (Horn of Valhalla (Iron)). Wondrous item, legendary. Forged from the horn of the Aether Tyrant Tarrasque, various dark spikes and scales glisten on the hard carapace. When blown the unmistakable roar of an apex predator of destruction is heard for miles. Unbreakable. The item can’t be broken. Special means must be used to destroy it. Eschantrii Pipe (Pipe of Smoke Monsters). Wondrous item, common. An eldritch and elemental energy, all contained and swirling inside a dark red-purple crystal. Language. The bearer can speak and understand the secret language of Druids (Druidic), while the item is on the bearer’s person. Aether Guardian Tattoo (Blessing of Protection). An amorphous tattoo of a powerful predatory beast. Tarrasque Slayer. You have slain the ultimate beast, and the destructive guardian of Aether. Your name is etched in the annals of the world of Aether, and beyond. |
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2018-07-17 18:00 | CCC-GARY-01 A Night to Remember | 1 | 3250 | 105 | 5 | 2 | Fang of Sibyl (Dagger of Venom) | Show |
2018-05-10 18:15 | DDHC-LMoP Lost Mine of Phandelver | 1 | 40 | 0 | 5 | 0 | Show | |
2019-02-12 17:52 | DDAL06-03 Crypt of the Death Giants | 1 | 5 | 0.5 | Belt of Storm Giant Strength | Show | ||
Unlock: Belt of Storm Giant Strength. Story Award: Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria. Story Award: Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained. Story Award: Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation. |
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2018-07-31 18:00 | CCC-GARY-03 Oh, We’re In It Now | 3 | 3800 | 500 | 5 | 1 | Show | |
Necklace of Fireballs |
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2018-05-31 18:15 | DDHC-LMoP Lost Mine of Phandelver | 4 | 160 | 29 | 5 | 1 | Show | |
2018-05-24 18:15 | DDHC-LMoP Lost Mine of Phandelver | 3 | 125 | 0 | 5 | 0 | Show |