Mike Arrow Character Sheet
Crossbow, Hand +3,
Shield, +3,
Cloak of Invisibility,
Vorpal Scimitar,
Belt of Storm Giant Strength,
Tome of Clear Thought,
Manual of Quickness of Action,
Tome of Understanding,
Dagger of Venom,
Scarab of Protection,
Shield +2,
Deathshield (Defender),
Rod of the Pact Keeper +2,
Rod of Absorption,
Belt of Cloud Giant Strength,
Ollamh Harp,
Ring of Earth Elemental Command,
Bracers of Defense,
Spellguard Shield,
Adamantine Armor (Netherese 'Mithril' armor),
Rod of Security (Netherese Rod of Security),
Rooster (Wand of Wonder),
Robes of the Archmagi (Gray),
Ioun Stone of Greater Absorption,
Horn of the Tarrasque (Horn of Valhalla (Iron)),
Eschantrii Pipe (Pipe of Smoke Monsters)
Log Entries
Date Played | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
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2022-02-20 20:00 | DDAL09-20 Where Devils Fear to Tread | 1 | 0 | 16666 | 10 | Deathshield (Defender), Rod of the Pact Keeper +2 | Show | |
Deathshield (Defender). Weapon (greatsword), legendary (requires attunement). This defender is a greatsword and is made out of crude black iron. Inscribed upon the blade in Abyssal is the name Deathshield. Rod of the Pact Keeper +2. Rod, rare (requires attunement by a warlock). This rod has an opal carved like a clawed fist clutching a skull at its tip. The haft is covered in the names of angels, written backwards in Infernal. Potion of Flying. Potion, very rare. Potion of Longevity. Potion, very rare. Soul Coin. Wondrous item, uncommon. Spell Scroll (gate). Scroll, legendary. Thanks of Ilmater. You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia. Boom of Immortality. You stop aging. You are immune to any effect that would age you, and you can’t die from old age. |
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2022-04-11 18:30 | PO-BK1-07 Beyond This Portal | 1 | 0 | 25000 | 10 | Rod of Absorption | Show | |
Rod of Absorption. Rod, very rare (requires attunement). Potion of Flying. Potion, very rare. Potion of Supreme Healing. Potion, very rare. Lore (Hugh Lee) wished for permanent resistance to Radiant damage. |
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2022-04-17 20:00 | DDAL00-12d The Devil's Song | 1 | 1 | 4000 | 10 | Belt of Cloud Giant Strength, Ollamh Harp | Show | |
A Pale Devil. Defeated the ancient white dragon. Belt of Cloud Giant Strength. Wondrous item, legendary (requires attunement). While wearing this belt, your Strength score changes to 27. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score. Ollamh Harp. Wondrous item, legendary (requires attunement by a bard). |
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2023-04-15 10:00 | DDAL-DRWEP-02 Wings of Death | 1 | 1 | 10000 | 10 | Ring of Earth Elemental Command, Bracers of Defense, Spellguard Shield | Show | |
Ring of Earth Elemental Command. Ring, legendary (requires attunement). The ring is made of beaten brass and set with a many-faceted apatite stone. While attuned to this item, your skin becomes extremely dry and is prone to cracking. Only the finest lotions and oils can keep this effect at bay. Bracers of Defense. Wondrous item, rare (requires attunement). These bracers take the form of red satin evening gloves, and are incredibly soft and surprisingly warm. Featuring detailed golden embroidery depicting the brutal slaughter of duergar rebels, these gloves grow warmer when within 100 feet of any elemental. Spellguard Shield. Armor (shield), very rare (requires attunement). This tower shield is made of hundreds of interlocking humanoid bones, dipped in a shimmering silver resin. When you are targeted by a spell, the bones vibrate gently and emit deep, ominous chanting in ancient Oman, lasting for 1d6 rounds. Spell Scroll of Control Weather Legacy Event: The King’s Fate. You have captured/destroyed (circle one) King Hekaton. Mikaela ur-Alisander (FireberdGNOME (Paul H)#8568) cast wish, granting the party resistance to force damage. |
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2024-04-24 18:30 | DDAL00-01 Window to the Past | 1 | 0 | 40000 | 10 | Adamantine Armor (Netherese 'Mithril' armor), Rod of Security (Netherese Rod of Security) | Show | |
Adamantine Armor (Netherese 'Mithril' armor). Armor (plate), uncommon. Appearing almost decorative, this suit of highlypolished adamantine armor hails from ancient Netheril and is adorned in minute runes of protection. A description of this item can be found in the Dungeon Master’s Guide Rod of Security (Netherese Rod of Security). Rod, very rare. This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier. A description of this item can be found in the Dungeon Master’s Guide. Favored of the Worm. Any character that becameworm-infected during this adventure earns this story award. Their flesh is covered in small black pock marks; even illusion magic does not disguise their presence. These characters feel a bond with insects and bugs (worms specifically) and feels a kinship with undead creatures even though they may not be friendly Ally of Thay. You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay. Spell Scroll of Comprehend Languages. Potion of Supreme Healing. |
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2024-05-08 18:30 | DDAL00-03 Those That Came Before | 1 | 1 | 10000 | 10 | Rooster (Wand of Wonder), Robes of the Archmagi (Gray) | Show | |
Rooster (Wand of Wonder) Robes of the Archmagi (Gray) Potion of Supreme Healing Favor of Candlekeep Favored of the Worm |
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2024-05-22 18:30 | DDAL00-10 Trust and Understanding | 1 | 0 | 20000 | 10 | Ioun Stone of Greater Absorption | Show | |
Ioun Stone of Greater Absorption. Wondrous item, legendary (requires attunement). This lavender and green stone has been fashioned into the shape of a strange dragon; it has a long, sinewy neck, a body like a serpent, four stout legs, and two long whiskers that almost look like a mustache. This is what the dragons of far-off Shou Lung in Kara-Tur look like. While this marbled object orbits your head, you can use your reaction to cancel a spell of 8th level or lower cast by a creature you can see and targeting only you. Once the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the umber of spell levels the stone has left, the stone can't cancel it. Spell Scroll of Antilife Shell. Spell Scroll of Geas. Mike Arrow cast Wish, granting the party permanent resistance to Necrotic damage. |
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2018-09-02 13:00 | DDEX1-14 Escape from Phlan | 1 | 150 | 10 | Robe of Eyes | Show | ||
Robe of Eyes |
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2018-09-02 16:30 | Downtime catchup | 1 | 550 | 75 | Show | |||
2018-09-04 17:39 | CCC-BMG-13 PHLAN1-1 Sepulture | 1 | 10 | Shield, +3 | Show | |||
Shield, +3. Miltiades’s Shield. Armor (shield), very rare. This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscious. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC. |
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2018-10-16 18:06 | CCC-TRI-01 Into the Darkness | 1 | 10 | Robe of Scintillating Colors | Show | |||
Robe of Scintillating Colors. Wondrous item, very rare (requires attunement). This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this |
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2018-11-13 17:50 | CCC-GHC-07 The River Runs Red | 1 | 10 | Ring of the Ram | Show | |||
Ring of the Ram. Ring, rare (requires attunement). This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend. |
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2018-11-21 22:44 | Purchase Log | Crossbow, Hand +3 | Show Purchase | |||||
Crossbow, Hand +3 |
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2018-11-27 18:19 | CCC-TRI-02 Impression Left Behind | 1 | 10 | Rod of Absorption | Show | |||
Honorary Corps Member. Xorack the beholder is in your debt, and the fight against the elder brain Kszanzeth has made him respect you. He offers you a permanent (secondary) position in the Mulmaster Beholder Corps! You will aid them in battle, help them be treated with respect, and many other things that a lower ranking officer might do. In turn, they will come to your aid when it is most convenient, and allow you to pick a slightly less pompous title than their own. This might come into use in the future. Unlock: Rod of Absorption |
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2018-12-11 17:51 | CCC-TRI-14 The Voice in the Night | 1 | 10 | Staff of Striking | Show | |||
Unlock: Staff of Striking |
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2018-12-19 04:29 | DDAL05-8 Durlag’s Tower | 1 | 10 | Staff of Thunder and Lightning | Show | |||
Story Award: Vergadain’s Firespirits. You may spend 60 downtime days to craft one barrel of firespirits. Unlock: Staff of Thunder and Lightning |
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2018-12-19 07:39 | DDAL05-9 Durlag’s Tomb | 1 | 10 | Skeggox (Weapon (+3 battleaxe) | Show | |||
Unlock: Skeggox (Weapon (+3 battleaxe), very rare) This impressive battleaxe possesses a massive haft with a huge gear turning gently atop it. Connected to the gear are a series of gnashing blades that extend when the weapon is wielded against giants. As a bonus action, a dwarf or a character that worships a dwarven deity may brandish this weapon and gain advantage on one Charisma (Intimidation) check. Once this property has been used, it can’t be used again until the following dawn. A description of this item can be found in the Player Handout 3.) |
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2018-12-19 12:04 | CCC-LINKS-02 The Secrets We Keep | 1 | 10 | Show | ||||
Note: The characters have earned the attention of Bootblack, a powerful fey creature with fanatic cults all over the world. |
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2018-12-19 15:20 | Purchase Log | Shield, +3 | Show Purchase | |||||
Shield, +3 |
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2018-12-21 10:14 | CCCROZK01-02 Zhentarim's Lament | 1 | 10 | Tome of Leadership and Influence | Show | |||
Story Reward: Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill. Unlock: Tome of Leadership and Influence. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208). Item: Eagle's Splendor. One yellow candy that tastes of lemon and sugar, which acts as eagle’s splendor, as per the spell scroll of enhance ability |
Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
---|---|---|---|---|---|---|---|---|
2022-02-20 20:00 | DDAL09-20 Where Devils Fear to Tread | 1 | 10 | Show | ||||
Deathshield (Defender). Weapon (greatsword), legendary (requires attunement). This defender is a greatsword and is made out of crude black iron. Inscribed upon the blade in Abyssal is the name Deathshield. Rod of the Pact Keeper +2. Rod, rare (requires attunement by a warlock). This rod has an opal carved like a clawed fist clutching a skull at its tip. The haft is covered in the names of angels, written backwards in Infernal. Potion of Flying. Potion, very rare. Potion of Longevity. Potion, very rare. Soul Coin. Wondrous item, uncommon. Spell Scroll (gate). Scroll, legendary. Thanks of Ilmater. You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia. Boom of Immortality. You stop aging. You are immune to any effect that would age you, and you can’t die from old age. |
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2022-04-11 18:30 | PO-BK1-07 Beyond This Portal | 1 | 10 | Show | ||||
Rod of Absorption. Rod, very rare (requires attunement). Potion of Flying. Potion, very rare. Potion of Supreme Healing. Potion, very rare. Lore (Hugh Lee) wished for permanent resistance to Radiant damage. |
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2022-04-17 20:00 | DDAL00-12d The Devil's Song | 1 | 10 | Show | ||||
A Pale Devil. Defeated the ancient white dragon. Belt of Cloud Giant Strength. Wondrous item, legendary (requires attunement). While wearing this belt, your Strength score changes to 27. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score. Ollamh Harp. Wondrous item, legendary (requires attunement by a bard). |
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2023-04-15 10:00 | DDAL-DRWEP-02 Wings of Death | 1 | 10 | Show | ||||
Ring of Earth Elemental Command. Ring, legendary (requires attunement). The ring is made of beaten brass and set with a many-faceted apatite stone. While attuned to this item, your skin becomes extremely dry and is prone to cracking. Only the finest lotions and oils can keep this effect at bay. Bracers of Defense. Wondrous item, rare (requires attunement). These bracers take the form of red satin evening gloves, and are incredibly soft and surprisingly warm. Featuring detailed golden embroidery depicting the brutal slaughter of duergar rebels, these gloves grow warmer when within 100 feet of any elemental. Spellguard Shield. Armor (shield), very rare (requires attunement). This tower shield is made of hundreds of interlocking humanoid bones, dipped in a shimmering silver resin. When you are targeted by a spell, the bones vibrate gently and emit deep, ominous chanting in ancient Oman, lasting for 1d6 rounds. Spell Scroll of Control Weather Legacy Event: The King’s Fate. You have captured/destroyed (circle one) King Hekaton. Mikaela ur-Alisander (FireberdGNOME (Paul H)#8568) cast wish, granting the party resistance to force damage. |
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2024-04-24 18:30 | DDAL00-01 Window to the Past | 1 | 10 | Show | ||||
Adamantine Armor (Netherese 'Mithril' armor). Armor (plate), uncommon. Appearing almost decorative, this suit of highlypolished adamantine armor hails from ancient Netheril and is adorned in minute runes of protection. A description of this item can be found in the Dungeon Master’s Guide Rod of Security (Netherese Rod of Security). Rod, very rare. This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier. A description of this item can be found in the Dungeon Master’s Guide. Favored of the Worm. Any character that becameworm-infected during this adventure earns this story award. Their flesh is covered in small black pock marks; even illusion magic does not disguise their presence. These characters feel a bond with insects and bugs (worms specifically) and feels a kinship with undead creatures even though they may not be friendly Ally of Thay. You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay. Spell Scroll of Comprehend Languages. Potion of Supreme Healing. |
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2024-05-08 18:30 | DDAL00-03 Those That Came Before | 1 | 10 | Show | ||||
Rooster (Wand of Wonder) Robes of the Archmagi (Gray) Potion of Supreme Healing Favor of Candlekeep Favored of the Worm |
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2024-05-22 18:30 | DDAL00-10 Trust and Understanding | 1 | 10 | Show | ||||
Ioun Stone of Greater Absorption. Wondrous item, legendary (requires attunement). This lavender and green stone has been fashioned into the shape of a strange dragon; it has a long, sinewy neck, a body like a serpent, four stout legs, and two long whiskers that almost look like a mustache. This is what the dragons of far-off Shou Lung in Kara-Tur look like. While this marbled object orbits your head, you can use your reaction to cancel a spell of 8th level or lower cast by a creature you can see and targeting only you. Once the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the umber of spell levels the stone has left, the stone can't cancel it. Spell Scroll of Antilife Shell. Spell Scroll of Geas. Mike Arrow cast Wish, granting the party permanent resistance to Necrotic damage. |
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2018-09-02 13:00 | DDEX1-14 Escape from Phlan | 2 | 1 | 4 | 4 | 10 | 1 | Show |
Robe of Eyes |
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2018-09-02 16:30 | Downtime catchup | 2 | 1 | 5 | 75 | Show | ||
2018-09-04 17:39 | CCC-BMG-13 PHLAN1-1 Sepulture | 3 | 1 | 4 | 8 | 10 | 1 | Show |
Shield, +3. Miltiades’s Shield. Armor (shield), very rare. This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscious. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC. |
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2018-10-16 18:06 | CCC-TRI-01 Into the Darkness | 3 | 1 | 4 | 8 | 10 | 1 | Show |
Robe of Scintillating Colors. Wondrous item, very rare (requires attunement). This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this |
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2018-11-13 17:50 | CCC-GHC-07 The River Runs Red | 3 | 1 | 4 | 8 | 10 | 1 | Show |
Ring of the Ram. Ring, rare (requires attunement). This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend. |
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2018-11-21 22:44 | Purchase Log | Show Purchase | ||||||
Crossbow, Hand +3 |
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2018-11-27 18:19 | CCC-TRI-02 Impression Left Behind | 3 | 1 | 4 | 8 | 10 | 1 | Show |
Honorary Corps Member. Xorack the beholder is in your debt, and the fight against the elder brain Kszanzeth has made him respect you. He offers you a permanent (secondary) position in the Mulmaster Beholder Corps! You will aid them in battle, help them be treated with respect, and many other things that a lower ranking officer might do. In turn, they will come to your aid when it is most convenient, and allow you to pick a slightly less pompous title than their own. This might come into use in the future. Unlock: Rod of Absorption |
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2018-12-11 17:51 | CCC-TRI-14 The Voice in the Night | 3 | 1 | 4 | 8 | 10 | 1 | Show |
Unlock: Staff of Striking |
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2018-12-19 04:29 | DDAL05-8 Durlag’s Tower | 3 | 1 | 4 | 8 | 10 | 1 | Show |
Story Award: Vergadain’s Firespirits. You may spend 60 downtime days to craft one barrel of firespirits. Unlock: Staff of Thunder and Lightning |
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2018-12-19 07:39 | DDAL05-9 Durlag’s Tomb | 3 | 1 | 4 | 8 | 10 | 1 | Show |
Unlock: Skeggox (Weapon (+3 battleaxe), very rare) This impressive battleaxe possesses a massive haft with a huge gear turning gently atop it. Connected to the gear are a series of gnashing blades that extend when the weapon is wielded against giants. As a bonus action, a dwarf or a character that worships a dwarven deity may brandish this weapon and gain advantage on one Charisma (Intimidation) check. Once this property has been used, it can’t be used again until the following dawn. A description of this item can be found in the Player Handout 3.) |
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2018-12-19 12:04 | CCC-LINKS-02 The Secrets We Keep | 3 | 1 | 4 | 8 | 10 | 1 | Show |
Note: The characters have earned the attention of Bootblack, a powerful fey creature with fanatic cults all over the world. |
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2018-12-19 15:20 | Purchase Log | Show Purchase | ||||||
Shield, +3 |
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2018-12-21 10:14 | CCCROZK01-02 Zhentarim's Lament | 3 | 1 | 4 | 8 | 10 | 1 | Show |
Story Reward: Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill. Unlock: Tome of Leadership and Influence. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208). Item: Eagle's Splendor. One yellow candy that tastes of lemon and sugar, which acts as eagle’s splendor, as per the spell scroll of enhance ability |
Date Played | Adventure Title | Session | XP ▼ | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2022-02-20 20:00 | DDAL09-20 Where Devils Fear to Tread | 1 | 16666 | 10 | Deathshield (Defender), Rod of the Pact Keeper +2 | Show | ||
Deathshield (Defender). Weapon (greatsword), legendary (requires attunement). This defender is a greatsword and is made out of crude black iron. Inscribed upon the blade in Abyssal is the name Deathshield. Rod of the Pact Keeper +2. Rod, rare (requires attunement by a warlock). This rod has an opal carved like a clawed fist clutching a skull at its tip. The haft is covered in the names of angels, written backwards in Infernal. Potion of Flying. Potion, very rare. Potion of Longevity. Potion, very rare. Soul Coin. Wondrous item, uncommon. Spell Scroll (gate). Scroll, legendary. Thanks of Ilmater. You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia. Boom of Immortality. You stop aging. You are immune to any effect that would age you, and you can’t die from old age. |
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2022-04-11 18:30 | PO-BK1-07 Beyond This Portal | 1 | 25000 | 10 | Rod of Absorption | Show | ||
Rod of Absorption. Rod, very rare (requires attunement). Potion of Flying. Potion, very rare. Potion of Supreme Healing. Potion, very rare. Lore (Hugh Lee) wished for permanent resistance to Radiant damage. |
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2022-04-17 20:00 | DDAL00-12d The Devil's Song | 1 | 4000 | 10 | Belt of Cloud Giant Strength, Ollamh Harp | Show | ||
A Pale Devil. Defeated the ancient white dragon. Belt of Cloud Giant Strength. Wondrous item, legendary (requires attunement). While wearing this belt, your Strength score changes to 27. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score. Ollamh Harp. Wondrous item, legendary (requires attunement by a bard). |
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2023-04-15 10:00 | DDAL-DRWEP-02 Wings of Death | 1 | 10000 | 10 | Ring of Earth Elemental Command, Bracers of Defense, Spellguard Shield | Show | ||
Ring of Earth Elemental Command. Ring, legendary (requires attunement). The ring is made of beaten brass and set with a many-faceted apatite stone. While attuned to this item, your skin becomes extremely dry and is prone to cracking. Only the finest lotions and oils can keep this effect at bay. Bracers of Defense. Wondrous item, rare (requires attunement). These bracers take the form of red satin evening gloves, and are incredibly soft and surprisingly warm. Featuring detailed golden embroidery depicting the brutal slaughter of duergar rebels, these gloves grow warmer when within 100 feet of any elemental. Spellguard Shield. Armor (shield), very rare (requires attunement). This tower shield is made of hundreds of interlocking humanoid bones, dipped in a shimmering silver resin. When you are targeted by a spell, the bones vibrate gently and emit deep, ominous chanting in ancient Oman, lasting for 1d6 rounds. Spell Scroll of Control Weather Legacy Event: The King’s Fate. You have captured/destroyed (circle one) King Hekaton. Mikaela ur-Alisander (FireberdGNOME (Paul H)#8568) cast wish, granting the party resistance to force damage. |
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2024-04-24 18:30 | DDAL00-01 Window to the Past | 1 | 40000 | 10 | Adamantine Armor (Netherese 'Mithril' armor), Rod of Security (Netherese Rod of Security) | Show | ||
Adamantine Armor (Netherese 'Mithril' armor). Armor (plate), uncommon. Appearing almost decorative, this suit of highlypolished adamantine armor hails from ancient Netheril and is adorned in minute runes of protection. A description of this item can be found in the Dungeon Master’s Guide Rod of Security (Netherese Rod of Security). Rod, very rare. This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier. A description of this item can be found in the Dungeon Master’s Guide. Favored of the Worm. Any character that becameworm-infected during this adventure earns this story award. Their flesh is covered in small black pock marks; even illusion magic does not disguise their presence. These characters feel a bond with insects and bugs (worms specifically) and feels a kinship with undead creatures even though they may not be friendly Ally of Thay. You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay. Spell Scroll of Comprehend Languages. Potion of Supreme Healing. |
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2024-05-08 18:30 | DDAL00-03 Those That Came Before | 1 | 10000 | 10 | Rooster (Wand of Wonder), Robes of the Archmagi (Gray) | Show | ||
Rooster (Wand of Wonder) Robes of the Archmagi (Gray) Potion of Supreme Healing Favor of Candlekeep Favored of the Worm |
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2024-05-22 18:30 | DDAL00-10 Trust and Understanding | 1 | 20000 | 10 | Ioun Stone of Greater Absorption | Show | ||
Ioun Stone of Greater Absorption. Wondrous item, legendary (requires attunement). This lavender and green stone has been fashioned into the shape of a strange dragon; it has a long, sinewy neck, a body like a serpent, four stout legs, and two long whiskers that almost look like a mustache. This is what the dragons of far-off Shou Lung in Kara-Tur look like. While this marbled object orbits your head, you can use your reaction to cancel a spell of 8th level or lower cast by a creature you can see and targeting only you. Once the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the umber of spell levels the stone has left, the stone can't cancel it. Spell Scroll of Antilife Shell. Spell Scroll of Geas. Mike Arrow cast Wish, granting the party permanent resistance to Necrotic damage. |
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2018-09-02 13:00 | DDEX1-14 Escape from Phlan | 1 | 150 | 10 | 1 | Robe of Eyes | Show | |
Robe of Eyes |
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2018-09-02 16:30 | Downtime catchup | 1 | 550 | 75 | Show | |||
2018-09-04 17:39 | CCC-BMG-13 PHLAN1-1 Sepulture | 1 | 10 | 1 | Shield, +3 | Show | ||
Shield, +3. Miltiades’s Shield. Armor (shield), very rare. This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscious. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC. |
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2018-10-16 18:06 | CCC-TRI-01 Into the Darkness | 1 | 10 | 1 | Robe of Scintillating Colors | Show | ||
Robe of Scintillating Colors. Wondrous item, very rare (requires attunement). This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this |
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2018-11-13 17:50 | CCC-GHC-07 The River Runs Red | 1 | 10 | 1 | Ring of the Ram | Show | ||
Ring of the Ram. Ring, rare (requires attunement). This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend. |
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2018-11-21 22:44 | Purchase Log | Crossbow, Hand +3 | Show Purchase | |||||
Crossbow, Hand +3 |
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2018-11-27 18:19 | CCC-TRI-02 Impression Left Behind | 1 | 10 | 1 | Rod of Absorption | Show | ||
Honorary Corps Member. Xorack the beholder is in your debt, and the fight against the elder brain Kszanzeth has made him respect you. He offers you a permanent (secondary) position in the Mulmaster Beholder Corps! You will aid them in battle, help them be treated with respect, and many other things that a lower ranking officer might do. In turn, they will come to your aid when it is most convenient, and allow you to pick a slightly less pompous title than their own. This might come into use in the future. Unlock: Rod of Absorption |
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2018-12-11 17:51 | CCC-TRI-14 The Voice in the Night | 1 | 10 | 1 | Staff of Striking | Show | ||
Unlock: Staff of Striking |
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2018-12-19 04:29 | DDAL05-8 Durlag’s Tower | 1 | 10 | 1 | Staff of Thunder and Lightning | Show | ||
Story Award: Vergadain’s Firespirits. You may spend 60 downtime days to craft one barrel of firespirits. Unlock: Staff of Thunder and Lightning |
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2018-12-19 07:39 | DDAL05-9 Durlag’s Tomb | 1 | 10 | 1 | Skeggox (Weapon (+3 battleaxe) | Show | ||
Unlock: Skeggox (Weapon (+3 battleaxe), very rare) This impressive battleaxe possesses a massive haft with a huge gear turning gently atop it. Connected to the gear are a series of gnashing blades that extend when the weapon is wielded against giants. As a bonus action, a dwarf or a character that worships a dwarven deity may brandish this weapon and gain advantage on one Charisma (Intimidation) check. Once this property has been used, it can’t be used again until the following dawn. A description of this item can be found in the Player Handout 3.) |
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2018-12-19 12:04 | CCC-LINKS-02 The Secrets We Keep | 1 | 10 | 1 | Show | |||
Note: The characters have earned the attention of Bootblack, a powerful fey creature with fanatic cults all over the world. |
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2018-12-19 15:20 | Purchase Log | Shield, +3 | Show Purchase | |||||
Shield, +3 |
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2018-12-21 10:14 | CCCROZK01-02 Zhentarim's Lament | 1 | 10 | 1 | Tome of Leadership and Influence | Show | ||
Story Reward: Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill. Unlock: Tome of Leadership and Influence. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208). Item: Eagle's Splendor. One yellow candy that tastes of lemon and sugar, which acts as eagle’s splendor, as per the spell scroll of enhance ability |