Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Smoldering Studded Leather common Icewind Dale DDAL10-00 Ice Road Trackers Show
Notes:

This leather armor smells of blood and gnoll sweat, and the stench can’t be removed.
Wisps of harmless, odorless smoke rise from this armor while it is worn.

Ersatz Eye common Icewind Dale DDAL10-00 Ice Road Trackers Show
Notes:

This particular eye was recovered from an ancient orc burial site and it appears oversized and orcish while
embedded in your eye socket. This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye.
While you’re attuned to the ersatz eye, you can read and understand, but not speak Orc.

Boots of False Tracks common Icewind Dale DDAL10-00 Ice Road Trackers Show
Notes:

These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems.
Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.

Unbreakable Arrow common Icewind Dale DDAL10-00 Ice Road Trackers Show
Notes:

Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally.
This arrow can’t be broken, except when it is within an antimagic field.

Horn of Silent Alarm common Icewind Dale DDEP10-00 Great Knucklehead Rally Show
Notes:

This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.

Cloak of Billowing common Icewind Dale DDHC-RotF Icewind Dale: Rime of the Frostmaiden, Chapter 1-2 Show
Amulet of Health rare Icewind Dale DDHC-RotF Icewind Dale: Rime of the Frostmaiden, Chapter 2 Show
Notes:

The amulet’s pendant and chain are made of gold, and the pendant bears the symbol of two hands cupping the sun.

Trident +2 rare Icewind Dale DDHC-RotF Icewind Dale: Rime of the Frostmaiden, Chapter 5 Show
Mantle of Spell Resistance rare Caves of Hunger DDHC-RotF Icewind Dale: Rime of the Frostmaiden, Chapter 6 Show
Notes:

Netherese Cape

Thermal Cube common Icewind Dale DDHC-RotF Icewind Dale: Rime of the Frostmaiden, Chapter 6-7 Show
Notes:

This 3-inch cube of solid brimstone generates enough dry heat to keep the temperature within 15 feet of it at 95 degrees Fahrenheit (35 degrees Celsius).

Prosthetic Limb common Icewind Dale DDAL10-06 The Fallen Star Show
Notes:

This high-performance, alien technology resembles a polished obsidian spider leg with gold web designs. When attached, its off-world materials fold in on themselves and reconfigure into the desired limb.
This item replaces a lost limb—a hand, an arm, a foot, a leg, or a similar body part. While the prosthetic is attached, it functions identically to the part it replaces. You can detach or reattach it as an action, and it can’t be removed against your will. It detaches if you die.

Necklace of Fireballs rare Icewind Dale DDHC-RotF Icewind Dale: Rime of the Frostmaiden, Chapter 7 Show
Notes:

6 Beads Remaining

Abracadabrus very_rare Icewind Dale DDHC-RotF Icewind Dale: Rime of the Frostmaiden, Chapter 7 Show
Notes:

An abracadabrus is an ornate, gemstone-studded wooden chest that weighs 25 pounds while empty. Its interior compartment is a cube measuring 1½ feet on a side.

The chest has 20 charges. A creature can use an action to touch the closed lid of the chest and expend 1 of the chest’s charges while naming one or more nonmagical objects (including raw materials, foodstuffs, and liquids) worth a total of 1 gp or less. The named objects magically appear in the chest, provided they can all fit inside it and the chest doesn’t contain anything else. For example, the chest can conjure a plate of strawberries, a bowl of hot soup, a flagon of water, a stuffed animal, or a bag of twenty caltrops. Food and drink conjured by the chest are delicious, and they spoil if not consumed after 24 hours. Gems and precious metals created by the chest disappear after 1 minute.

The chest regains 1d20 expended charges daily at dawn. If the item’s last charge is expended, roll a d20. On a 1, the chest loses its magic (becoming an ordinary chest), and its gemstones turn to dust.

Wand of Magic Missiles uncommon Icewind Dale DDHC-RotF Icewind Dale: Rime of the Frostmaiden, Chapter 7 Show
Notes:

Velynne Harpell's Wand