Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Smoldering Studded Leather
common
Icewind Dale
DDAL10-00 Ice Road Trackers
Show
Notes:
This leather armor smells of blood and gnoll sweat, and the stench can’t be removed.
Wisps of harmless, odorless smoke rise from this armor while it is worn.
Ersatz Eye
common
Icewind Dale
DDAL10-00 Ice Road Trackers
Show
Notes:
This particular eye was recovered from an ancient orc burial site and it appears oversized and orcish while
embedded in your eye socket. This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye.
While you’re attuned to the ersatz eye, you can read and understand, but not speak Orc.
Boots of False Tracks
common
Icewind Dale
DDAL10-00 Ice Road Trackers
Show
Notes:
These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems.
Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.
Unbreakable Arrow
common
Icewind Dale
DDAL10-00 Ice Road Trackers
Show
Notes:
Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally.
This arrow can’t be broken, except when it is within an antimagic field.
Horn of Silent Alarm
common
Icewind Dale
DDEP10-00 Great Knucklehead Rally
Show
Notes:
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
Cloak of Billowing
common
Icewind Dale
DDHC-RotF Icewind Dale: Rime of the Frostmaiden, Chapter 1-2
Show
Amulet of Health
rare
Icewind Dale
DDHC-RotF Icewind Dale: Rime of the Frostmaiden, Chapter 2
Show
Notes:
The amulet’s pendant and chain are made of gold, and the pendant bears the symbol of two hands cupping the sun.
Trident +2
rare
Icewind Dale
DDHC-RotF Icewind Dale: Rime of the Frostmaiden, Chapter 5
Show
Mantle of Spell Resistance
rare
Caves of Hunger
DDHC-RotF Icewind Dale: Rime of the Frostmaiden, Chapter 6
Show
Notes:
Netherese Cape
Thermal Cube
common
Icewind Dale
DDHC-RotF Icewind Dale: Rime of the Frostmaiden, Chapter 6-7
Show
Notes:
This 3-inch cube of solid brimstone generates enough dry heat to keep the temperature within 15 feet of it at 95 degrees Fahrenheit (35 degrees Celsius).
Prosthetic Limb
common
Icewind Dale
DDAL10-06 The Fallen Star
Show
Notes:
This high-performance, alien technology resembles a polished obsidian spider leg with gold web designs. When attached, its off-world materials fold in on themselves and reconfigure into the desired limb.
This item replaces a lost limb—a hand, an arm, a foot, a leg, or a similar body part. While the prosthetic is attached, it functions identically to the part it replaces. You can detach or reattach it as an action, and it can’t be removed against your will. It detaches if you die.
Necklace of Fireballs
rare
Icewind Dale
DDHC-RotF Icewind Dale: Rime of the Frostmaiden, Chapter 7
Show
Notes:
6 Beads Remaining
Abracadabrus
very_rare
Icewind Dale
DDHC-RotF Icewind Dale: Rime of the Frostmaiden, Chapter 7
Show
Notes:
An abracadabrus is an ornate, gemstone-studded wooden chest that weighs 25 pounds while empty. Its interior compartment is a cube measuring 1½ feet on a side.
The chest has 20 charges. A creature can use an action to touch the closed lid of the chest and expend 1 of the chest’s charges while naming one or more nonmagical objects (including raw materials, foodstuffs, and liquids) worth a total of 1 gp or less. The named objects magically appear in the chest, provided they can all fit inside it and the chest doesn’t contain anything else. For example, the chest can conjure a plate of strawberries, a bowl of hot soup, a flagon of water, a stuffed animal, or a bag of twenty caltrops. Food and drink conjured by the chest are delicious, and they spoil if not consumed after 24 hours. Gems and precious metals created by the chest disappear after 1 minute.
The chest regains 1d20 expended charges daily at dawn. If the item’s last charge is expended, roll a d20. On a 1, the chest loses its magic (becoming an ordinary chest), and its gemstones turn to dust.
Wand of Magic Missiles
uncommon
Icewind Dale
DDHC-RotF Icewind Dale: Rime of the Frostmaiden, Chapter 7
Show
Notes:
Velynne Harpell's Wand
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Smoldering Studded Leather | common | Icewind Dale | DDAL10-00 Ice Road Trackers | Show | ||
Notes:
This leather armor smells of blood and gnoll sweat, and the stench can’t be removed. |
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Ersatz Eye | common | Icewind Dale | DDAL10-00 Ice Road Trackers | Show | ||
Notes:
This particular eye was recovered from an ancient orc burial site and it appears oversized and orcish while |
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Boots of False Tracks | common | Icewind Dale | DDAL10-00 Ice Road Trackers | Show | ||
Notes:
These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems. |
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Unbreakable Arrow | common | Icewind Dale | DDAL10-00 Ice Road Trackers | Show | ||
Notes:
Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally. |
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Horn of Silent Alarm | common | Icewind Dale | DDEP10-00 Great Knucklehead Rally | Show | ||
Notes:
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. |
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Cloak of Billowing | common | Icewind Dale | DDHC-RotF Icewind Dale: Rime of the Frostmaiden, Chapter 1-2 | Show | ||
Amulet of Health | rare | Icewind Dale | DDHC-RotF Icewind Dale: Rime of the Frostmaiden, Chapter 2 | Show | ||
Notes:
The amulet’s pendant and chain are made of gold, and the pendant bears the symbol of two hands cupping the sun. |
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Trident +2 | rare | Icewind Dale | DDHC-RotF Icewind Dale: Rime of the Frostmaiden, Chapter 5 | Show | ||
Mantle of Spell Resistance | rare | Caves of Hunger | DDHC-RotF Icewind Dale: Rime of the Frostmaiden, Chapter 6 | Show | ||
Notes:
Netherese Cape |
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Thermal Cube | common | Icewind Dale | DDHC-RotF Icewind Dale: Rime of the Frostmaiden, Chapter 6-7 | Show | ||
Notes:
This 3-inch cube of solid brimstone generates enough dry heat to keep the temperature within 15 feet of it at 95 degrees Fahrenheit (35 degrees Celsius). |
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Prosthetic Limb | common | Icewind Dale | DDAL10-06 The Fallen Star | Show | ||
Notes:
This high-performance, alien technology resembles a polished obsidian spider leg with gold web designs. When attached, its off-world materials fold in on themselves and reconfigure into the desired limb. |
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Necklace of Fireballs | rare | Icewind Dale | DDHC-RotF Icewind Dale: Rime of the Frostmaiden, Chapter 7 | Show | ||
Notes:
6 Beads Remaining |
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Abracadabrus | very_rare | Icewind Dale | DDHC-RotF Icewind Dale: Rime of the Frostmaiden, Chapter 7 | Show | ||
Notes:
An abracadabrus is an ornate, gemstone-studded wooden chest that weighs 25 pounds while empty. Its interior compartment is a cube measuring 1½ feet on a side. The chest has 20 charges. A creature can use an action to touch the closed lid of the chest and expend 1 of the chest’s charges while naming one or more nonmagical objects (including raw materials, foodstuffs, and liquids) worth a total of 1 gp or less. The named objects magically appear in the chest, provided they can all fit inside it and the chest doesn’t contain anything else. For example, the chest can conjure a plate of strawberries, a bowl of hot soup, a flagon of water, a stuffed animal, or a bag of twenty caltrops. Food and drink conjured by the chest are delicious, and they spoil if not consumed after 24 hours. Gems and precious metals created by the chest disappear after 1 minute. The chest regains 1d20 expended charges daily at dawn. If the item’s last charge is expended, roll a d20. On a 1, the chest loses its magic (becoming an ordinary chest), and its gemstones turn to dust. |
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Wand of Magic Missiles | uncommon | Icewind Dale | DDHC-RotF Icewind Dale: Rime of the Frostmaiden, Chapter 7 | Show | ||
Notes:
Velynne Harpell's Wand |