Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Lantern of Tracking (Elementals) common Bremen DDHC-RotF Icewind Dale: Rime of the Frostmaiden, Chapter 1 Show
Necklace of Prayer Beads rare Icewind Dale DDAL00-13 Ferocious Love Show
Notes:

Blessing (3), Curing (2)

Shiftweave common Icewind Dale DDAL00-13 Knuckleheads & Other Such Curiosities, Encounters Show
Notes:

When a suit of shiftweave is created, up to five different outfits can be embedded into the cloth. While wearing the clothing, you can speak its command word as a bonus action to transform your outfit into your choice of one of the other designs contained within it. Regardless of its appearance, the outfit can’t be anything but clothing. Although it can duplicate the look of other magical clothing, it doesn’t gain their magical properties. (White Vestments, Black Formal Dress, Wilderness Garb, Sailing Outfit, Casual Urban)

Amulet of Health rare Icewind Dale DDHC-RotF Icewind Dale: Rime of the Frostmaiden, Chapter 2 Show
Notes:

Holy Symbol of Lathander

Trident +2 rare Grimskalle DDHC-RotF Icewind Dale: Rime of the Frostmaiden, Chapter 5 Show
Bracers of Defense rare Icewind Dale DDHC-RotF Icewind Dale: Rime of the Frostmaiden, Chapter 6 Show
Mantle of Spell Resistance rare Icewind Dale DDHC-RotF Icewind Dale: Rime of the Frostmaiden, Chapter 6 Show
Bag of Holding uncommon Icewind Dale DDHC-RotF Icewind Dale: Rime of the Frostmaiden, Chapter 6 Show
Thermal Cube common Icewind Dale DDHC-RotF Icewind Dale: Rime of the Frostmaiden, Chapter 7 Show
Notes:

This 3-inch cube of solid brimstone generates enough dry heat to keep the temperature within 15 feet of it at 95 degrees Fahrenheit (35 degrees Celsius).

Chime of Opening rare Icewind Dale DDHC-RotF Icewind Dale: Rime of the Frostmaiden, Chapter 7 Show
Notes:

This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens.

The chime can be used ten times. After the tenth time, it cracks and becomes useless.

Necklace of Fireballs rare Icewind Dale DDHC-RotF Icewind Dale: Rime of the Frostmaiden, Chapter 7 Show
Notes:

(6 Beads Remaining)

Abracadabrus very_rare Icewind Dale DDHC-RotF Icewind Dale: Rime of the Frostmaiden, Chapter 7 Show
Notes:

An abracadabrus is an ornate, gemstone-studded wooden chest that weighs 25 pounds while empty. Its interior compartment is a cube measuring 1½ feet on a side.

The chest has 20 charges. A creature can use an action to touch the closed lid of the chest and expend 1 of the chest’s charges while naming one or more nonmagical objects (including raw materials, foodstuffs, and liquids) worth a total of 1 gp or less. The named objects magically appear in the chest, provided they can all fit inside it and the chest doesn’t contain anything else. For example, the chest can conjure a plate of strawberries, a bowl of hot soup, a flagon of water, a stuffed animal, or a bag of twenty caltrops. Food and drink conjured by the chest are delicious, and they spoil if not consumed after 24 hours. Gems and precious metals created by the chest disappear after 1 minute.

The chest regains 1d20 expended charges daily at dawn. If the item’s last charge is expended, roll a d20. On a 1, the chest loses its magic (becoming an ordinary chest), and its gemstones turn to dust.

Staff of Power very_rare Icewind Dale DDHC-RotF Icewind Dale: Rime of the Frostmaiden, Chapter 7 Show
Notes:

Iriolathas' Tower