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Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Unbreakable Arrow common Icewind Dale DDAL10-00 Ice Road Trackers, Cold Welcome Show
Notes:

This arrow can't be broken, except when it is within an antimagic field.This arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally.

Smoldering Studded Leather common Icewind Dale DDAL10-00 Ice Road Trackers, Chilled Drinks Show
Notes:

This leather armor smells of blood and gnoll sweat and the stench can't be removed.

Ersatz Eye common Icewind Dale DDAL10-00 Ice Road Trackers, Warm Bodies Show
Notes:

This particular eye was recovered from an ancient orc burial site and it appears oversized and orcish while embedded in your eye socket. This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye. While you’re attuned to the ersatz eye, you can read and understand, but not speak Orc.

Illuminator's Tattoo common Icewind Dale DDAL10-01 The Frozen North Show
Notes:

Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Magical Scribing. While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink. As an action, you can touch a pierce of writing up to one page in length and speak a creature’s name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can’t be used again until the next dawn.

Goggles of Night uncommon Icewind Dale DDAL10-01 The Frozen North Show
Notes:

These goggles consist of thin sheets of translucent black crystal set into brass and leather framers. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.

Enduring Spellbook common Icewind Dale DC-PoA-DCAF03 Sputtering Out Show
Robe of Useful Items uncommon Icewind Dale DDAL10-04 Cold Benevolence Show
Notes:

This robe is made of expertly tanned mountain goat hide. The items depicted in its patches are of spartan design, but exceedingly high quality. The wearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment.

The robe has two of each of the following patches:
• Dagger
• Bullseye lantern (filled and lit)
• Steel mirror
• 10-foot pole
• Hempen rope (50 feet, coiled)
• Sack

Rolls: 1d100 (7) = 7
1d100 (57) = 57
1d100 (54) = 54
1d100 (24) = 24
1d100 (61) = 61
1d100 (64) = 64
1d100 (40) = 40

Bag of 100 gp (USED)
2x Pit (a cube 10 feet on a side), which you can place on the ground within 10 feet of you
10 gems worth 100 gp each (USED)
2x 4 potions of healing
Wooden Ladder

+1 Amulet of the Devout uncommon Adventurer's League Trade Log Show