Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Unbreakable Arrow
common
Icewind Dale
DDAL10-00 Ice Road Trackers, Cold Welcome
Show
Notes:
This arrow can't be broken, except when it is within an antimagic field.This arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally.
Smoldering Studded Leather
common
Icewind Dale
DDAL10-00 Ice Road Trackers, Chilled Drinks
Show
Notes:
This leather armor smells of blood and gnoll sweat and the stench can't be removed.
Ersatz Eye
common
Icewind Dale
DDAL10-00 Ice Road Trackers, Warm Bodies
Show
Notes:
This particular eye was recovered from an ancient orc burial site and it appears oversized and orcish while embedded in your eye socket. This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye. While you’re attuned to the ersatz eye, you can read and understand, but not speak Orc.
Illuminator's Tattoo
common
Icewind Dale
DDAL10-01 The Frozen North
Show
Notes:
Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Magical Scribing. While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink. As an action, you can touch a pierce of writing up to one page in length and speak a creature’s name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can’t be used again until the next dawn.
Goggles of Night
uncommon
Icewind Dale
DDAL10-01 The Frozen North
Show
Notes:
These goggles consist of thin sheets of translucent black crystal set into brass and leather framers. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.
Enduring Spellbook
common
Icewind Dale
DC-PoA-DCAF03 Sputtering Out
Show
Robe of Useful Items
uncommon
Icewind Dale
DDAL10-04 Cold Benevolence
Show
Notes:
This robe is made of expertly tanned mountain goat hide. The items depicted in its patches are of spartan design, but exceedingly high quality. The wearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment.
The robe has two of each of the following patches:
• Dagger
• Bullseye lantern (filled and lit)
• Steel mirror
• 10-foot pole
• Hempen rope (50 feet, coiled)
• Sack
Rolls: 1d100 (7) = 7
1d100 (57) = 57
1d100 (54) = 54
1d100 (24) = 24
1d100 (61) = 61
1d100 (64) = 64
1d100 (40) = 40
Bag of 100 gp (USED)
2x Pit (a cube 10 feet on a side), which you can place on the ground within 10 feet of you
10 gems worth 100 gp each (USED)
2x 4 potions of healing
Wooden Ladder
+1 Amulet of the Devout
uncommon
Adventurer's League
Trade Log
Show
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Unbreakable Arrow | common | Icewind Dale | DDAL10-00 Ice Road Trackers, Cold Welcome | Show | ||
Notes:
This arrow can't be broken, except when it is within an antimagic field.This arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally. |
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Smoldering Studded Leather | common | Icewind Dale | DDAL10-00 Ice Road Trackers, Chilled Drinks | Show | ||
Notes:
This leather armor smells of blood and gnoll sweat and the stench can't be removed. |
||||||
Ersatz Eye | common | Icewind Dale | DDAL10-00 Ice Road Trackers, Warm Bodies | Show | ||
Notes:
This particular eye was recovered from an ancient orc burial site and it appears oversized and orcish while embedded in your eye socket. This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye. While you’re attuned to the ersatz eye, you can read and understand, but not speak Orc. |
||||||
Illuminator's Tattoo | common | Icewind Dale | DDAL10-01 The Frozen North | Show | ||
Notes:
Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Magical Scribing. While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink. As an action, you can touch a pierce of writing up to one page in length and speak a creature’s name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can’t be used again until the next dawn. |
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Goggles of Night | uncommon | Icewind Dale | DDAL10-01 The Frozen North | Show | ||
Notes:
These goggles consist of thin sheets of translucent black crystal set into brass and leather framers. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. |
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Enduring Spellbook | common | Icewind Dale | DC-PoA-DCAF03 Sputtering Out | Show | ||
Robe of Useful Items | uncommon | Icewind Dale | DDAL10-04 Cold Benevolence | Show | ||
Notes:
This robe is made of expertly tanned mountain goat hide. The items depicted in its patches are of spartan design, but exceedingly high quality. The wearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. The robe has two of each of the following patches: Rolls: 1d100 (7) = 7 Bag of 100 gp (USED) |
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+1 Amulet of the Devout | uncommon | Adventurer's League | Trade Log | Show |