Show Log Entry
Adventure Title
CCC-WYC-01-03 The Dawn Heresy
CCC-WYC-01-03 The Dawn Heresy
Tier
2
2
Session
1
1
Date Played
2019-02-14 23:53:00 UTC
2019-02-14 23:53:00 UTC
ACP
2
2
TCP
2
2
GP +/-
Downtime
5.0
5.0
Renown
0.5
0.5
Location Played
Roll20
Roll20
DM Name
Elarris
Elarris
DM DCI Number
6317010900
6317010900
Notes
Joined the Inquisition You have decided to join Miriam’s quest to root out the Cult of the Radiant Dawn throughout the Moonsea, no matter where and to whom that journey may take you. You have advantage on all Charisma checks with followers of Aumunator and disadvantage on all Charisma checks with followers of Lathander. Further, after any adventure in the Moonsea, you may spend 10 downtime days to go to the Holy Cathedral of the Sun to receive spellcasting services for half price. After completing an adventure in Melvaunt, the cost is only 2 downtime days.
Joined the Inquisition You have decided to join Miriam’s quest to root out the Cult of the Radiant Dawn throughout the Moonsea, no matter where and to whom that journey may take you. You have advantage on all Charisma checks with followers of Aumunator and disadvantage on all Charisma checks with followers of Lathander. Further, after any adventure in the Moonsea, you may spend 10 downtime days to go to the Holy Cathedral of the Sun to receive spellcasting services for half price. After completing an adventure in Melvaunt, the cost is only 2 downtime days.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Wand of Fireballs | Rare | Melvaunt | G | true | |
This wand is made of pure gold and is adorned with a large ruby on top. It is inlaid with beautiful script from Aumunator’s holy works written in Netherese. While attuned to this wand, you can speak and read Netherese and feel as though Aumunator himself is watching over you, almost judgmentally. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast fireball (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at noon. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |