Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▲
Result
Source
Manual of Bodily Health
very_rare
Chult
Trade Log
Show
Notes:
DDAL07-16
Provided by DM through Withered DM Quest
Cloak of Billowing
common
Rats of Waterdeep
DDHC-XGE-01 Rats of Waterdeep
Show
Notes:
This magnificent sable cloak is inlaid with stitched alchemical formulae and smells of turpentine.
Wave
legendary
White Plume Mountain
Trade Log
Show
Notes:
Legendary Weapon
Defender Rapier
legendary
Tomb of Horrors
Trade Log
Show
Nine Lives' Stealer Scimitar
very_rare
Elventree
Trade Log
Show
Notes:
The hilt of this weapon is covered with carved, ancient Rellanic runes that seem to comprise nonsensical words or, possibly, a list of proper names.
Headband of Intellect
uncommon
Phlan
DDEX1-6 The Scroll Thief
Show
Notes:
This headband made of bone bears the sigil of the wizard Denlor, whose tower still stands in the city.
Boots of False Tracks
common
Undermountain
DDHC-DMM Dungeon of the Mad Mage, Level 19-20
Show
Smokepowder
uncommon
Waterdeep
Purchase Log
Show
Notes:
Season 9 Tracking per ALCC - Previously purchased 2 Packets in 2018. Adding to Item Count
Pistol of the Ild Rune
uncommon
DDAL05-11
F
DDAL05-11 Forgotten Traditions
Show
Notes:
Gift of Flame. You can transfer the opal’s magic to a nonmagical item—a weapon or a suit of armor— by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:
Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.
Glamoured Studded Leather
rare
Barovia
G
Trade Log
Show
Notes:
Any illusion of normal clothing and other types of armor created by this item can appear only to be of the finest quality. No matter what form it takes, when you wear this item, your appearance draws the eye of those around you. In its natural state, this armor is tight and immodestly cut.
Manual of Quickness of Action
very_rare
Hulburg
H
Dungeon Master Quest, Giving DM
Show
Notes:
This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Tome of Understanding
very_rare
Nelanther Isles
H
Trade Log
Show
Notes:
The cover of this iron-bound book is scribed with many swirling tentacles. A character carrying the book is always aware of eyes from a distant realm following them.
Name | Rarity | Location | Table ▲ | Result | Source | |
---|---|---|---|---|---|---|
Manual of Bodily Health | very_rare | Chult | Trade Log | Show | ||
Notes:
DDAL07-16 |
||||||
Cloak of Billowing | common | Rats of Waterdeep | DDHC-XGE-01 Rats of Waterdeep | Show | ||
Notes:
This magnificent sable cloak is inlaid with stitched alchemical formulae and smells of turpentine. |
||||||
Wave | legendary | White Plume Mountain | Trade Log | Show | ||
Notes:
Legendary Weapon |
||||||
Defender Rapier | legendary | Tomb of Horrors | Trade Log | Show | ||
Nine Lives' Stealer Scimitar | very_rare | Elventree | Trade Log | Show | ||
Notes:
The hilt of this weapon is covered with carved, ancient Rellanic runes that seem to comprise nonsensical words or, possibly, a list of proper names. |
||||||
Headband of Intellect | uncommon | Phlan | DDEX1-6 The Scroll Thief | Show | ||
Notes:
This headband made of bone bears the sigil of the wizard Denlor, whose tower still stands in the city. |
||||||
Boots of False Tracks | common | Undermountain | DDHC-DMM Dungeon of the Mad Mage, Level 19-20 | Show | ||
Smokepowder | uncommon | Waterdeep | Purchase Log | Show | ||
Notes:
Season 9 Tracking per ALCC - Previously purchased 2 Packets in 2018. Adding to Item Count |
||||||
Pistol of the Ild Rune | uncommon | DDAL05-11 | F | DDAL05-11 Forgotten Traditions | Show | |
Notes:
Gift of Flame. You can transfer the opal’s magic to a nonmagical item—a weapon or a suit of armor— by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form: Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits. |
||||||
Glamoured Studded Leather | rare | Barovia | G | Trade Log | Show | |
Notes:
Any illusion of normal clothing and other types of armor created by this item can appear only to be of the finest quality. No matter what form it takes, when you wear this item, your appearance draws the eye of those around you. In its natural state, this armor is tight and immodestly cut. |
||||||
Manual of Quickness of Action | very_rare | Hulburg | H | Dungeon Master Quest, Giving DM | Show | |
Notes:
This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
||||||
Tome of Understanding | very_rare | Nelanther Isles | H | Trade Log | Show | |
Notes:
The cover of this iron-bound book is scribed with many swirling tentacles. A character carrying the book is always aware of eyes from a distant realm following them. |