Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Insignia of Claws
common
Roll20
Dungeon Master Quest, Initiate
Show
Notes:
The jewels in the insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons.
While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.
Winged Boots
uncommon
DDEX2-10
Trade Log
Show
Notes:
While wearing these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.
The boots regain 2 hours of flying capability for every 12 hours they aren't in use.
Bracers of Defense
rare
Barovia
G
DDAL04-14 The Dark Lord
Show
Notes:
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
These leather bracers are stitched with a symbol of an open hand, bloodlessly pierced through the palm with a heart shaped hole. The bracers fill the wearer with the belief that love is eternal, regardless of creed, nationality, or vital signs.
Necklace of the Legions (Fireballs)
rare
Thentia
Trade Log
Show
Notes:
7 Beads
CCC-OHAYOCON-01-03
When a fireball bead from this necklace is thrown, the ear-splitting roar of the legions of hell charging into battle can be heard in the surrounding area.
Javelin of Backbiting
very_rare
Tomb of Horrors
Trade Log
Show
Notes:
Javelin Version
Manual of Quickness of Action
very_rare
Hulburg
CCC-BMG-37 HULB3-1 Weakness of Rock
Show
Notes:
This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Insignia of Claws | common | Roll20 | Dungeon Master Quest, Initiate | Show | ||
Notes:
The jewels in the insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons. While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical. |
||||||
Winged Boots | uncommon | DDEX2-10 | Trade Log | Show | ||
Notes:
While wearing these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. |
||||||
Bracers of Defense | rare | Barovia | G | DDAL04-14 The Dark Lord | Show | |
Notes:
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. |
||||||
Necklace of the Legions (Fireballs) | rare | Thentia | Trade Log | Show | ||
Notes:
7 Beads |
||||||
Javelin of Backbiting | very_rare | Tomb of Horrors | Trade Log | Show | ||
Notes:
Javelin Version |
||||||
Manual of Quickness of Action | very_rare | Hulburg | CCC-BMG-37 HULB3-1 Weakness of Rock | Show | ||
Notes:
This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |