Magic Items

Purchased Magic Items

Name Rarity Location Table ▼ Result Source
Figurine of Wondrous Power (Ivory Goats) rare CCC-DES-01-01 - Finding the Rabbit Hole: Encounter 2A. Jeny’s Angry Sisters; Hag's Body G Trade Log Show
Notes:

Carved to resemble a trio of dancing goats, these statues are perpetually coated with a gritty film, and smell of rancid goat butter when fey creatures are within 50 feet.

Gauntlets of Ogre Power uncommon CCC-ODFC01-01 - Hammer and Anvil: Conclusion; Riswynn's Present F Trade Log Show
Notes:

Forged by Riswynn Rumnaheim for the Smithing Trials, these chunky dwarven style gauntlets are made of adamantine and mithral, but have finely articulated fingers. They bear the Rumneheim family’s Maker’s Mark.

Folding Boat rare Conclusion C DM Quest Reward: Epic DM Show
Notes:

When unfolded to the ship size, this boat has a small casino on deck. It has a wet bar, four casino tables, and flies the flag of Waterdeep’s current Open Lord, Laeral Silverhand (who probably neither knows nor approves of this ruse).

Mithral Half-Plate Armor uncommon H. Armory B DM Quest Reward: Bounty Hunter Show
Notes:

This armor is obviously Githyanki in design. It is ornamented with tassels, ribbons, and bone fragments.

Mithral Plate Armor uncommon DDHC-MORD-01 - Riddle of the Raven Queen: H2A. Ghoriliath’s Study; Ghoriliath’s Body B Trade Log Show
Notes:

This armor is emblazoned with an unblinking, lidless eye in the center of the breastplate.

Melwanir (Maul +2) unique Complete Season 7!; Legacy Item Trade Log Show
Notes:

Requires Attunement
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As the character advances the item advances, turning into a tier appropriate item of the same magic item category and form when the character reaches a new tier, including Legendary rarity when the character levels to 17.

Tankard of Sobriety common This Is Your Life - Life Event Table Start Show
Notes:

This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison.

Flameborne Half-Plate Armor unique DDEP05-01 - The Iron Baron: Downtime Activity Purchase Log Show
Notes:

You have resistance to fire damage while you wear this armor.

Unlocked Magic Items

Name Rarity Tier Location Table ▼ Result Source
Breastplate +2 very_rare 3 11. Eye of Annam; Eigeron's Body I DDHC-SKT - Storm King’s Thunder Show
Shard of the Ise Rune very_rare 3 10A. Giant Sack H DDHC-SKT - Storm King’s Thunder Show
Notes:

Requires Attunement
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This shard of ice is long and slender, roughly the size of a dagger. The ise (ice) rune glows within it. The shard has the following properties, which work only while it's on your person.

Frigid Touch. As an action, you can touch a body of water and freeze the water in a 10-foot-radius sphere around the spot you touched. Once you use this property, you can't use it again until you finish a short or long rest.
Frost Friend. You have resistance to fire damage.
Icy Mantle. As an action, you can touch yourself or another creature with water on your finger. The water creates an icy mantle of protection. The next time within the next minute that the target takes bludgeoning, slashing, or piercing damage, that damage is reduced to 0, and the mantle is destroyed. Once you use this property, you can't use it again until you finish a short or long rest.
Winters Howl. As an action, you can cast sleet storm (spell save DC 17). You regain this ability after you finish a short or long rest.
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Gift of Frost. You can transfer the shard's magic to a nonmagical item—a cloak or a pair of boots-by tracing the ise rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the shard is destroyed, and the rune appears in blue on the chosen item, which gains a benefit based on its form:

Cloak. The cloak is now a rare magic item that requires attunement. While wearing it, you have resistance to fire damage, and you have advantage on Dexterity (Stealth) checks made while in snowy terrain.
Boots. The pair of boots is now a rare magic item that requires attunement. While wearing it, you ignore difficult terrain while walking, and you can walk on water.

Red Dragon Scale Mail very_rare 3 Option 2. The Inferno Bombards; Near the Altar H DDEP05-01 - The Iron Baron Show
Notes:

This beautiful suit of scale mail is crafted from red dragon hide. Exquisite gold embossing covers the pauldrons and greaves, while the helm is crafted in the likeness of a snarling dragon complete with horns.

Opal of the Ild Rune rare 2 11. Eye of Annam; Eigeron's Body G DDHC-SKT - Storm King’s Thunder Show
Notes:

Requires Attunement
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This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it's on your person.

Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter.
Fires Friend. You have resistance to cold damage.
Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius.
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Gift of Flame. You can transfer the opal's magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:

Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.
Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor.

Figurine of Wondrous Power (Golden Lions) rare 2 Chapter 2: Rumblings; Ghelryn Foehammer's Quest G DDHC-SKT - Storm King’s Thunder Show
Figurine of Wondrous Power (Golden Lions) rare 2 Chapter 2: Rumblings; Ghelryn Foehammer's Quest G DDHC-SKT - Storm King’s Thunder Show
Amulet of Proof against Detection and Location uncommon 1 4. Giant Doors F DDHC-SKT - Storm King’s Thunder Show
Rod of the Vonindod rare 1 Chapter 3: The Savage Frontier; Calling Horns F DDHC-SKT - Storm King’s Thunder Show
Notes:

Requires Attunement
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The fire giant Duke Zalto hired a wizard to craft several of these adamantine rods. Each measures 4 feet long, weighs 100 pounds, and is sized to fit comfortably in a fire giant's hand. The rod has two prongs at one end and a molded handle grip on the opposite end.

The rod has 10 charges and regains 1d6+4 of its expended charges daily at dawn. As an action, you can grasp it by the handle and expend 1 charge to cast the locate object spell from it. When the rod is used to detect objects made of adamantine, such as fragments of the Vonindod construct, its range increases to 10 miles.

Rod of the Vonindod rare 1 Chapter 2: Rumblings; Triboar; Ildmane's Vonindod Fragment F DDHC-SKT - Storm King’s Thunder Show
Notes:

Requires Attunement
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The fire giant Duke Zalto hired a wizard to craft several of these adamantine rods. Each measures 4 feet long, weighs 100 pounds, and is sized to fit comfortably in a fire giant's hand. The rod has two prongs at one end and a molded handle grip on the opposite end.

The rod has 10 charges and regains 1d6+4 of its expended charges daily at dawn. As an action, you can grasp it by the handle and expend 1 charge to cast the locate object spell from it. When the rod is used to detect objects made of adamantine, such as fragments of the Vonindod construct, its range increases to 10 miles.