Magic Items

Purchased Magic Items

Unlocked Magic Items

Name Rarity Tier ▲ Location Table Result Source
Knave's Eye Patch rare 1 Dock Ward Distraction; Jarlaxle Baenre's Body G DM Quest Reward: Dedicated DM Show
Notes:

Requires Attunement
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While wearing this eye patch, you gain these benefits:

  • You have advantage on Wisdom (Perception) checks that rely on sight.
  • If you have the Sunlight Sensitivity trait, you are unaffected by the trait.
  • You are immune to magic that allows other creatures to read your thoughts or determine whether you are lying. Creatures can communicate telepathically with you only if you allow it.
Bag of Tricks (Rust) uncommon 1 Conclusion F DDEP08-01 - Chaos in the City of Splendors Show
Notes:

This non-descript, rust-colored bag is covered with patches, each sewn on by a different hand. When the bag is opened, a small puff of dust and a pair of moths fly out.

Folding Boat rare 1 Conclusion C DDEP08-01 - Chaos in the City of Splendors Show
Notes:

When unfolded to the ship size, this boat has a small casino on deck. It has a wet bar, four casino tables, and flies the flag of Waterdeep’s current Open Lord, Laeral Silverhand (who probably neither knows nor approves of this ruse).

Wand of Viscid Globs rare 2 Shoor Vandree's Body G DDHC-OotA - Out of the Abyss Show
Notes:

Requires Attunement
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Crafted by the drow, this slim black wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a small glob of viscous material to launch from the tip at one creature within 60 feet of you. Make a ranged attack roll against the target, with a bonus equal to your spellcasting modifier (or your Intelligence modifier, if you don't have a spellcasting modifier) plus your proficiency bonus. On a hit, the glob expands and dries on the target, which is restrained for 1 hour. After that time, the viscous material cracks and falls away.

Applying a pint or more of alcohol to the restrained creature dissolves the glob instantly, as does the application of oil of etherealness or universal solvent. The glob also dissolves instantly if exposed to sunlight. No other nonmagical process can remove the viscous material until it deteriorates on its own.

The wand regains 1d6+1 expended charges daily at midnight. If you expend the wands last charge, roll a d20. On a 1, the wand melts into harmless slime and is destroyed.

A wand of viscous globs is destroyed if exposed to sunlight for 1 hour without interruption.