Magic Items

Purchased Magic Items

Name Rarity Location Table Result ▲ Source
Shadowsong (Oathbow) very_rare 17. The Fane of the Lastsun; Meira's Reward (DDEX3-07 Herald of the Moon) H Trade Log Show
Notes:

Requires Attunement by a Ranger
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Each of the elven oathbows are possessed of mythical power and ancient legends. Shadowsong is hewn from a supple length of yew and features curious green metal tendrils snaking through its length. It glows dimly in the presence of humans.

Tyr’s Justice (Greatsword +2) rare Part 1: Fight in the Ruins; Brigand's Body G CCC-GHC-08 - Death in the Ruins Show
Notes:

The weapon has the Guardian minor property, which whispers warnings to you, granting you a +2 bonus to initiative, providing you aren’t incapacitated.
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History:
From 1340 to 1385 DR, Lord Mattus Althorin ruled a small fiefdom in the Border Kingdoms near the Lake of Steam. Lord Althorin ran his council and maintained peace in his lands with the assistance of the Knights of the Holy Judgement, an order of paladins who emphasize the "lawful" part of their dedication to Tyr.
To dispense Tyr’s most brutal judgements, Lord Althorin commissioned the creation of a magical greatsword, which he dubbed “Tyr’s Justice”. During his rule, several different paladins belonging to the Order of the Knights of Holy Judgement claimed the headman’s sword as their own. When the Spellplague ravaged Toril in the Year of Blue Fire, the Border Kingdoms devolved into a lawless frontier of outlaws and would-be rulers, and the sword was lost for nearly a century. It later resurfaced in the Moonsea region.
Other than the balanced scales of Try’s holy symbol etched into its blade, the sword is intentionally simple in appearance, mirroring Lord Althorin’s predominant belief: “Justice is not pretentious or vain. It is simple and true, and the right of every man, woman, and child, no matter how rich, poor, educated, or ignorant they may be.”

Bag of Tricks (Gray) uncommon Fai Chen's Emporium (onCCCon Extra Life 2018) F Trade Log Show
Notes:

Nothing but a sack made of drab, gray linen.

Bag of Tricks (Gray) uncommon Fai Chen's Emporium (onCCCon Extra Life 2018) F Trade Log Show
Notes:

Nothing but a sack made of drab, gray linen.

Smokepowder Packet uncommon Fai Chen's Trading Post - 2018 B FC2018CBDHG - Bregan D'aerthe Handgonne Show
Notes:

This magical explosive is used to propel a bullet out of the barrel of a firearm. It is stored in tiny, waterproof leather packets. A packet contains enough smokepowder for five shots. Casting dispel magic on smokepowder renders it permanently inert.

Skeggöx (Battleaxe +3) very_rare The Vault H DDAL05-9 - Durlag’s Tomb Show
Notes:

This impressive battleaxe possesses a massive haft with a huge gear turning gently atop it. Connected to the gear are a series of gnashing blades that extend when the weapon is wielded against giants. As a bonus action, a dwarf or a character that worships a dwarven deity may brandish this weapon and gain advantage on one Charisma (Intimidation) check. Once this property has been used, it can’t be used again until the following dawn.

Tome of Leadership and Influence (Used) very_rare CCCROZK01-2 - Zhentarim's Lament; Tirrodu's Reward Trade Log Show
Notes:

Used -> Becomes non-magical
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The red leather that covers this tome is embossed with a smiling man sporting a third eye.

Manual of Quickness of Action very_rare Part 4: Rock of Despair; Danatar's Reward H CCC-BMG-37 HULB3-1 - Weakness of Rock Show
Staff of the Magi legendary E. Cauldron of Creation; Ubtao's Reward I DDAL07-17 - Cauldron of Sapphire Show
Notes:

Hewn from the bedrock of Chult itself, this mighty stone staff offers tremendous magical power—and all it asks is that you honor Ubtao in the process. Though it is crafted of stone, the staff is surprisingly light and easy to use.

Cap of Water Breathing uncommon Part 1. To the Depths; Purchased from Merchant Prince Wakanga O’Tamu B DDAL07-17 - Cauldron of Sapphire Show
Cap of Water Breathing uncommon Part 1. To the Depths; Purchased from Merchant Prince Wakanga O’Tamu B DDAL07-17 - Cauldron of Sapphire Show
Cap of Water Breathing uncommon Part 1. To the Depths; Purchased from Merchant Prince Wakanga O’Tamu B DDAL07-17 - Cauldron of Sapphire Show
Cap of Water Breathing uncommon Part 1. To the Depths; Purchased from Merchant Prince Wakanga O’Tamu B DDAL07-17 - Cauldron of Sapphire Show
Musket of the Ild Rune uncommon Musket: DDHC-CoS - Curse of Strahd (Chapter 4); Rune: DDHC-SKT - Storm King's Thunder (Chapter 4) F Trade Log Show
Notes:

The red ild (fire) rune shimmers on the weapon, causing it to be slightly warm to the touch. The musket deals an extra 1d6 fire damage to any target it hits.

Eye of Xxiphu legendary DDAL05-19 - Eye of Xxiphu; Conclusion I Trade Log Show
Notes:

Attunement Optional
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While not a truly intelligent item, the Eye of Xxiphu bestows terrifying insight into the true nature of the nightmarish aboleths.

The attuned possessor of the Eye gains telepathy out to a range of 120 feet, and may cover themselves in coat of mucous that allows them to breathe underwater as well as on land. The petrified orb is large and heavy, but does not need to be held in order to use its powers.

Additionally, aboleths have disadvantage when attacking the owner of the Eye, and the owner has advantage on ability checks in regards to knowledge-based ability checks about aboleths and the Far Realm when they are not in combat.

Slippers of Spider Climbing uncommon Season 8 Unlock List F Purchase Log Show
Eagle Whistle rare DDHC-TYP - Tales from the Yawning Portal (The Hidden Shrine of Tamoachan): 29. The Tomb of Pelota G Trade Log Show
Notes:

While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to 5 + five times your Constitution modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn.

Claw of the Wyrm Rune rare DDHC-SKT - Storm King's Thunder (Chapter 12): Introduction; Hekaton's Gift G Trade Log Show
Notes:

Requires Attunement
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This dragon's claw has been covered with a coat of molten silver, upon which has been inscribed the wyrm (dragon) rune. The claw has the following properties.

Wyrmslayer. As an action, you can point the claw at a dragon within 30 feet of you. The dragon must then succeed on a DC 15 Constitution saving throw or gain vulnerability to all damage types until the end of your next turn. This property can be used three times. The claw regains all expended uses at the next dawn.

Wyrm Shield. While the claw is displayed on your person, you have resistance to the damage caused by any dragon's breath weapon.

Wyrm Ward. You can transfer the claw's magic to a place by tracing the wyrm rune on the ground with your finger. The point where you trace it becomes the center of a spherical area of magic that has a 100-foot radius and that is fixed to the place. The transfer takes 8 hours of work that requires the claw to be within 5 feet of you. At the end, the claw is destroyed, and the area gains the following property:
While in the 100-foot-radius sphere, any dragon has disadvantage on saving throws and can have a flying speed no higher than 10 feet.

Cape of the Mountebank rare Season 8 Unlock List G Trade Log Show
Lightbringer uncommon DDHC-LMOP - Lost Mine of Phandelver (Part 4): 15. Forge of Spells F Trade Log Show
Notes:

This +1 mace was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures.

Unlocked Magic Items