Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Night Caller uncommon DDHC-TYP - Tales from the Yawning Portal (The Sunless Citadel): 27. Sanctuary F Trade Log Show
Notes:

This whistle is carved from transparent crystal, and it resembles a tiny dragon curled up like a snail. The name Night Caller is etched on the whistle in Dwarvish runes. If a character succeeds on a DC 20 Intelligence (Arcana or History) check, the character recalls lore that says the duergar made several such whistles for various groups in an age past.

If you blow the whistle in darkness or under the night sky, it allows you to cast the animate dead spell. The target can be affected through up to 10 feet of soft earth or similar material, and if it is, it takes 1 minute to claw its way to the surface to serve you. Once the whistle has animated an undead creature, it can't do so again until 7 days have passed.

Once every 24 hours, you can blow the whistle to reassert control over one or two creatures you animated with it.

Musket of the Ild Rune uncommon Musket: DDHC-CoS - Curse of Strahd (Chapter 4); Rune: DDHC-SKT - Storm King's Thunder (Chapter 4) F Trade Log Show
Notes:

The red ild (fire) rune shimmers on the weapon, causing it to be slightly warm to the touch. The musket deals an extra 1d6 fire damage to any target it hits.

Manual of Quickness of Action very_rare Part 4: Rock of Despair; Danatar's Reward H CCC-BMG-37 HULB3-1 - Weakness of Rock Show
Manual of Clay Golems very_rare DDHC-TOA-1 - Tomb of Annihilation (Chapter 5): 28. Withers's Office; Journals H Trade Log Show
Lightbringer uncommon DDHC-LMOP - Lost Mine of Phandelver (Part 4): 15. Forge of Spells F Trade Log Show
Notes:

This +1 mace was made for a cleric of Lathander, the god of dawn. The head of the mace is shaped like a sunburst and made of solid brass. Named Lightbringer, this weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures.

Lance +3 very_rare Roc's Nest H 7 DDHC-SKT Storm King’s Thunder Show
Figurine of Wondrous Power (Obsidian Steed) very_rare B. Eye of the Storm; Evoker's Body H DDEP00-01 - The Red War Show
Notes:

This 6-inch tall figurine is crudely crafted of obsidian with tiny ruby chips for eyes. The command word, “Tenebrax”, is scratched in Infernal along the figure’s belly.

“Fat” Markoth’s Cummerbund (Belt of Hill Giant Strength) rare CCC-LINKS-01 - Champion of the People: Rooster Returns; Zombie Markoth's Body G Trade Log Show
Notes:

Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s Strength score becomes 21 (the item has no effect on you if your Strength without the belt is equal to or greater than the belt's score), and once per day the wearer has advantage on a single saving throw that might otherwise result in gaining a level of exhaustion.

Eyes of Minute Seeing uncommon Season 8 Unlock List C Purchase Log Show
Eye of Xxiphu legendary DDAL05-19 - Eye of Xxiphu; Conclusion I Trade Log Show
Notes:

Attunement Optional
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While not a truly intelligent item, the Eye of Xxiphu bestows terrifying insight into the true nature of the nightmarish aboleths.

The attuned possessor of the Eye gains telepathy out to a range of 120 feet, and may cover themselves in coat of mucous that allows them to breathe underwater as well as on land. The petrified orb is large and heavy, but does not need to be held in order to use its powers.

Additionally, aboleths have disadvantage when attacking the owner of the Eye, and the owner has advantage on ability checks in regards to knowledge-based ability checks about aboleths and the Far Realm when they are not in combat.

Efreeti Chain (Barding) legendary The Trapped Efreeti Prince; Rashidi's Gift I Trade Log Show
Notes:

The efreeti Prince Rashidi al-Zahar ibn Rath transmogrified an efreeti sultana into this delicate suit of crimson chain mail. The wearer of this armor always feels a slight draft, and sometimes finds it hard to stay focused on a task.

Eagle Whistle rare DDHC-TYP - Tales from the Yawning Portal (The Hidden Shrine of Tamoachan): 29. The Tomb of Pelota G Trade Log Show
Notes:

While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to 5 + five times your Constitution modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn.

Dwarven Plate very_rare CCC-TRI-10 - Contact: H Trade Log Show
Notes:

This sturdy suit of plate armor is crafted of damascene steel. The armor is clearly of dwarven make, from the sturdy lines of the helm to the stout, angular greaves.

Dawnfire (Sun Blade) rare CCC-STORM-01 - The Barrows of Solina: Grindan’s Gift G Trade Log Show
Notes:

The ancient sword hilt is made of orichalcum. In the pommel is a ruby cut in the shape of a blazing sun, which sheds dim light for 10 feet when within 60 feet of undead.
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History:
Alisandra Solina was the leader of a paladin order called the Dawnfire Knights, named after Solina’s holy sword. The order was tasked with locating dangerous objects, the magical remnants of Netheril and Narfell. and destroying them if possible or imprisoning them if not. Their temple of Cear Coron Llachar, Bright Crown Citadel, served as a vault for the dark relics collected during their crusades.
Solina and her templars ambushed a giant’s war band south of the Moonsea between the rivers Lis and Duathamper. The battle was fierce, and many knights fell before the invaders were routed and the frost gaint Vornjolnir slain. In the aftermath, Solina found strange items among the raiders’ supplies, objects of unknown origin. The paladins gathered the unsettling relics to destroy them, but such a threat to the keys provoked the Harrowed King. That night the King raised Vornjolnir as a death giant and unleashed an army of the dead on the paladins. Weakened and beset on all sides, Solina unraveled the power of the Dawnfire sword, shattering its blade in a storm of light and engulfing the battlefield in flames. The knights were consumed with the undead host.
Once the sword was an incredibly powerful artifact. Even broken as it is, it still holds such power.

Damage Resistance (Bludgeoning) unique Wish Spell DDHC-TYP - Tales from the Yawning Portal Show
Notes:

from Ring of Three Wishes

Cursed Gem unique 25. Pillared Throne Room DDHC-TYP - Tales from the Yawning Portal Show
Notes:

The gem can be easily claimed. Casting a detect evil and good spell reveals it to be a desecrated object. On a casting of detect magic, the gem gives off a strong aura of conjuration-so strong that the detecting character will get the vague feeling that the wish spell is involved in the gem's magic.

The gem is actually a cursed magic item. If any character touches it and attempts to cast a wish spell using it, a reversed or distorted version of the wish's fulfillment will bring harm to that character and all named in the wish.

Then, immediately after the evil wish spell has transpired, the gem begins to pulse with reddish lights, growing progressively stronger, brighter and hotter. Roll initiative. On initiative count 1, the stone explodes, absolutely killing any character within a 15-foot radius in a wave of searing radiation and flames. The gem remains as a noisome mass of stinking purplish mold which bubbles and chuckles. In one week the mass will again re-form as a glowing orange gem.

Cloak of Invisibility legendary Season 8 Unlock List I Purchase Log Show
Claw of the Wyrm Rune rare DDHC-SKT - Storm King's Thunder (Chapter 12): Introduction; Hekaton's Gift G Trade Log Show
Notes:

Requires Attunement
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This dragon's claw has been covered with a coat of molten silver, upon which has been inscribed the wyrm (dragon) rune. The claw has the following properties.

Wyrmslayer. As an action, you can point the claw at a dragon within 30 feet of you. The dragon must then succeed on a DC 15 Constitution saving throw or gain vulnerability to all damage types until the end of your next turn. This property can be used three times. The claw regains all expended uses at the next dawn.

Wyrm Shield. While the claw is displayed on your person, you have resistance to the damage caused by any dragon's breath weapon.

Wyrm Ward. You can transfer the claw's magic to a place by tracing the wyrm rune on the ground with your finger. The point where you trace it becomes the center of a spherical area of magic that has a 100-foot radius and that is fixed to the place. The transfer takes 8 hours of work that requires the claw to be within 5 feet of you. At the end, the claw is destroyed, and the area gains the following property:
While in the 100-foot-radius sphere, any dragon has disadvantage on saving throws and can have a flying speed no higher than 10 feet.

Chime of Opening rare Season 8 Unlock List C Purchase Log Show
Cap of Water Breathing uncommon Part 1. To the Depths; Purchased from Merchant Prince Wakanga O’Tamu B DDAL07-17 - Cauldron of Sapphire Show

Unlocked Magic Items