Sanga Chest Hammer Character Sheet

Season:
Race:
Orc
Class:
Paladin
Background:
Guard
Lifestyle:
Modest
Current Level:
1
ACP to Level:
4.0
Total GP:
42
Total Downtime:
0
Tag:
Faction:
None
Renown Rank:
Novice (rank 1)
Total Renown:
0
Treasure CPs:
0/0/0/0

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2024-11-18 21:28 Character Creation 42 Show

General

Race: Orc
Class: Paladin
Background: Guard

Ability Scores (Point Buy):

Str: 15 (+1)
Dex: 8
Con: 15
Int: 8
Wis: 8 (+2)
Cha: 15
ASI: 2x Wisdom, Strengh

Proficiency

Paladin

Saving Throw: Wisdom, Charisma
Weapon: Simple Weapons, Martial Weapons
Weapon Mastery Choice: Flail, Warhammer
Armor: Light Armor, Medium Armor, Heavy Armor, Shields
Languages: Common, Orc, Dwarvish

Skills

Paladin Skill Proficiency Choice: Insight, Intimitation
Guard Proficiencies: Athletics, Perception

Tools/Instruments

Guard Proficiencies: Playing Card Set

Feats

Paladin – Lay on Hands

Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you finish a Long Rest. With that pool, you can restore a total number of Hit Points equal to five times your Paladin level.
As a Bonus Action, you can touch a creature (which could be yourself) and draw power from the pool of healing to restore a number of Hit Points to that creature, up to the maximum amount remaining in the pool.
You can also expend 5 Hit Points from the pool of healing power to remove the Poisoned condition from the creature; those points don't also restore Hit Points to the creature.

Guard – Alert

Origin Feat You gain the following benefits. Initiative Proficiency. When you roll Initiative, you can add your Proficiency Bonus to the roll. Initiative Swap. Immediately after you roll Initiative, you can swap your Initiative with the Initiative of one willing ally in the same combat. You can't make this swap if you or the ally has the Incapacitated condition.

Starting Equipment:

Paladin Starting Equipment Choice:

Chain Mail, Shield, Longsword (sold for 15GP), 6 Javelins (sold for 3GP), Holy Symbol, Priest’s Pack, 9 GP

Guard Equipment Choice:

Spear (sold for 1GP), Light Crossbow, (sold for 25 GP), 20 Bolts (sold for 1 GP), Hooded Lantern, Manacles, Quiver (sold for 1 GP), Traveler’s Clothes, 12 GP

Bought Equipment:

Warhammer (15 GP), Flail (10 GP)

Pool of Level 1 Spells:

Bless
Command
Compelled Duel
Divine Favor
Divine Smite
Heroism
Searing Smite
Shield of Faith
Thunderous Smite
Wrathful Smite

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2024-11-18 21:28 Character Creation Show

General

Race: Orc
Class: Paladin
Background: Guard

Ability Scores (Point Buy):

Str: 15 (+1)
Dex: 8
Con: 15
Int: 8
Wis: 8 (+2)
Cha: 15
ASI: 2x Wisdom, Strengh

Proficiency

Paladin

Saving Throw: Wisdom, Charisma
Weapon: Simple Weapons, Martial Weapons
Weapon Mastery Choice: Flail, Warhammer
Armor: Light Armor, Medium Armor, Heavy Armor, Shields
Languages: Common, Orc, Dwarvish

Skills

Paladin Skill Proficiency Choice: Insight, Intimitation
Guard Proficiencies: Athletics, Perception

Tools/Instruments

Guard Proficiencies: Playing Card Set

Feats

Paladin – Lay on Hands

Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you finish a Long Rest. With that pool, you can restore a total number of Hit Points equal to five times your Paladin level.
As a Bonus Action, you can touch a creature (which could be yourself) and draw power from the pool of healing to restore a number of Hit Points to that creature, up to the maximum amount remaining in the pool.
You can also expend 5 Hit Points from the pool of healing power to remove the Poisoned condition from the creature; those points don't also restore Hit Points to the creature.

Guard – Alert

Origin Feat You gain the following benefits. Initiative Proficiency. When you roll Initiative, you can add your Proficiency Bonus to the roll. Initiative Swap. Immediately after you roll Initiative, you can swap your Initiative with the Initiative of one willing ally in the same combat. You can't make this swap if you or the ally has the Incapacitated condition.

Starting Equipment:

Paladin Starting Equipment Choice:

Chain Mail, Shield, Longsword (sold for 15GP), 6 Javelins (sold for 3GP), Holy Symbol, Priest’s Pack, 9 GP

Guard Equipment Choice:

Spear (sold for 1GP), Light Crossbow, (sold for 25 GP), 20 Bolts (sold for 1 GP), Hooded Lantern, Manacles, Quiver (sold for 1 GP), Traveler’s Clothes, 12 GP

Bought Equipment:

Warhammer (15 GP), Flail (10 GP)

Pool of Level 1 Spells:

Bless
Command
Compelled Duel
Divine Favor
Divine Smite
Heroism
Searing Smite
Shield of Faith
Thunderous Smite
Wrathful Smite

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2024-11-18 21:28 Character Creation 42 Show

General

Race: Orc
Class: Paladin
Background: Guard

Ability Scores (Point Buy):

Str: 15 (+1)
Dex: 8
Con: 15
Int: 8
Wis: 8 (+2)
Cha: 15
ASI: 2x Wisdom, Strengh

Proficiency

Paladin

Saving Throw: Wisdom, Charisma
Weapon: Simple Weapons, Martial Weapons
Weapon Mastery Choice: Flail, Warhammer
Armor: Light Armor, Medium Armor, Heavy Armor, Shields
Languages: Common, Orc, Dwarvish

Skills

Paladin Skill Proficiency Choice: Insight, Intimitation
Guard Proficiencies: Athletics, Perception

Tools/Instruments

Guard Proficiencies: Playing Card Set

Feats

Paladin – Lay on Hands

Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you finish a Long Rest. With that pool, you can restore a total number of Hit Points equal to five times your Paladin level.
As a Bonus Action, you can touch a creature (which could be yourself) and draw power from the pool of healing to restore a number of Hit Points to that creature, up to the maximum amount remaining in the pool.
You can also expend 5 Hit Points from the pool of healing power to remove the Poisoned condition from the creature; those points don't also restore Hit Points to the creature.

Guard – Alert

Origin Feat You gain the following benefits. Initiative Proficiency. When you roll Initiative, you can add your Proficiency Bonus to the roll. Initiative Swap. Immediately after you roll Initiative, you can swap your Initiative with the Initiative of one willing ally in the same combat. You can't make this swap if you or the ally has the Incapacitated condition.

Starting Equipment:

Paladin Starting Equipment Choice:

Chain Mail, Shield, Longsword (sold for 15GP), 6 Javelins (sold for 3GP), Holy Symbol, Priest’s Pack, 9 GP

Guard Equipment Choice:

Spear (sold for 1GP), Light Crossbow, (sold for 25 GP), 20 Bolts (sold for 1 GP), Hooded Lantern, Manacles, Quiver (sold for 1 GP), Traveler’s Clothes, 12 GP

Bought Equipment:

Warhammer (15 GP), Flail (10 GP)

Pool of Level 1 Spells:

Bless
Command
Compelled Duel
Divine Favor
Divine Smite
Heroism
Searing Smite
Shield of Faith
Thunderous Smite
Wrathful Smite