Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Wand of Pyrotechnics
common
Faerun
FR-DC-POP-02 Last Steppe Before Desert
Show
Notes:
Wand, Common
This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge and create a harmless burst of multicolored light at a point you can see up to 120 feet away.
The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away.
The light is as bright as a torch flame but lasts only a second.
Regaining Charges: The wand regains 1d6 + 1 expended charges daily at dawn.
If you expend the wand's last charge, roll 1d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.
Minor Property: Compass
You can take a Magic action to learn which way is magnetic north. Nothing happens if this property is used in a location that has no magnetic north.
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Wand of Pyrotechnics | common | Faerun | FR-DC-POP-02 Last Steppe Before Desert | Show | ||
|
Notes:
Wand, Common This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge and create a harmless burst of multicolored light at a point you can see up to 120 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. Regaining Charges: The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. Minor Property: Compass You can take a Magic action to learn which way is magnetic north. Nothing happens if this property is used in a location that has no magnetic north. |
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