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Adventure Title
FR-DC-TKM-RGT-02
FR-DC-TKM-RGT-02
Session
Date Played
2026-07-15 19:00:00 UTC
2026-07-15 19:00:00 UTC
Levels Gained
GP +/-
50
50
Downtime +/-
10.0
10.0
Location Played
Faerun
Faerun
DM Name
Dixer
Dixer
DM DCI Number
Notes
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Helm of Underwater Action | Uncommon | Faerun | true | ||
| Wondrous item, uncommon (requires attunement) While wearing this brass helmet, you can breathe underwater, you gain darkvision with a range of 60 feet, and you gain a swimming speed of 30 feet. This helm comes in the form of a silver tiara, adorned with a stunning aquamarine stone, its deep blue hues evoking the tranquil depths of the ocean. When worn, a soft scent of the sea emanates from the stone, enveloping the wearer in a soothing aura of calm and serenity. Harmonious. Attuning to this item only takes 1 minute. | |||||
| Spellwrought Tattoo, Water Walk | Uncommon | Faerun | true | ||
| Wondrous item (tattoo), uncommon Produced by a special needle, this magic tattoo contains a single 3rd level spell, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell's duration. Once the spell ends, the tattoo vanishes from your skin. The spell's saving throw DC is 15, the attack bonus is +7, and the spellcasting ability modifier is +4. This tattoo contains the Water Walk spell. Water Walk Level 3 Transmutation (Cleric, Druid, Ranger, Sorcerer) Casting Time: Action or Ritual Range: 30 feet Components: V, S, M (a piece of cork) Duration: 1 hour This spell grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures of your choice within range gain this ability for the duration. An affected target must take a Bonus Action to pass from the liquid’s surface into the liquid itself and vice versa, but if the target falls into the liquid, the target passes through the surface into the liquid below. | |||||