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Adventure Title
FR-DC-TGT-02 Those Who Plant
Session
Date Played
2025-07-04 20:00:00 UTC
Levels Gained
1
GP +/-
35
Downtime +/-
10.0
Location Played
Faerun
DM Name
Dixer
DM DCI Number
Notes

Magic Items

Name Rarity Location Table Result Counts?
Cloak of Protection Uncommon Faerun true
Wondrous Item, Uncommon (Requires Attunement) You gain a +1 bonus to Armor Class and saving throws while you wear this cloak. Hidden Message. The cloak’s acorn-shaped clasp marks its wearer as an initiate of the Order of the White Oak. It glows faintly within fifty feet of the grove.
Gem of Brightness Uncommon true
Wondrous Item, Uncommon This prism has 50 charges. While you are holding it, you can take a Magic action and use one of three command words to cause one of the following effects: First Command Word. The gem sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. This effect doesn’t expend a charge. It lasts until you take a Bonus Action to repeat the command word or until you use another function of the gem. Second Command Word. You expend 1 charge and cause the gem to fire a brilliant beam of light at one creature you can see within 60 feet of yourself. The creature must succeed on a DC 15 Constitution saving throw or have the Blinded condition for 1 minute. The creature repeats the save at the end of each of its turns, ending the effect on itself on a success. Third Command Word. You expend 5 charges and cause the gem to flare with intense light in a 30-foot Cone. Each creature in the Cone makes a saving throw as if struck by the beam created with the second command word. When all of the gem’s charges are expended, the gem becomes a nonmagical jewel worth 50 GP.