Magic Items

Purchased Magic Items

Name Rarity Location Table Result ▲ Source
Quiver of Ehlonna uncommon Border Kingdoms CCC-GHC-BK 01-01 Into the Border Kingdoms Show
Notes:

This brown leather quiver is equipped with a shoulder strap that bears intricate designs of oak leaves in varying shades of green.

Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears.
You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.

Moon-Touched Longsword common Border Kingdoms CCC-GHC-BK 01-01 Into the Border Kingdoms Show
Notes:

In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

Circlet of Blasting uncommon Border Kingdoms CCC-GHC-BK 01-06 Legacy and Virtue Show
Notes:

While wearing this circlet, you can cast Scorching Ray with it (+5 to hit). The circlet can’t cast this spell again until the next dawn.

Gray Bag of Tricks uncommon CCC-GHC-BK 01-09 Scavengers Show
Notes:

Wondrous item, uncommon

This bag made from gray, rust, or tan cloth appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object.

You can take a Magic action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling on the table that corresponds to the bag's color. See the Monster Manual for the creature's stat block. The creature vanishes at the next dawn or when it is reduced to 0 Hit Points.

The creature is Friendly to you and your allies, and it acts immediately after you on your Initiative count. You can take a Bonus Action to command how the creature moves and what action it takes on its next turn, such as attacking an enemy. In the absence of such orders, the creature acts in a fashion appropriate to its nature.

Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.

Bag of Tricks (Gray)

d8
Creature

1 Weasel, 2 Giant Rat, 3 Badger, 4 Boar, 5 Panther, 6 Giant Badger, 7 Dire Wolf, 8 Giant Elk