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Adventure Title
DDHC-TOA Maze of Shadows
Tier
4
Session
3
Date Played
2019-02-27 19:09:00 UTC
ACP
5
TCP
10
GP +/-
Downtime
12.5
Renown
1.0
Location Played
online app roll
DM Name
Robert Naumann
DM DCI Number
#6115086233
Notes
hashira der sommergeist befreit edalu der herbstgeist befreit makea der Frühlingsgeist befreit 0,25

Magic Items

Name Rarity Location Table Result Counts?
Potion of Invulnerability Rare Maze C true
Potion, Minor, Rare Table C, Tier 1-4, 8 TCP Weight: 0.5 lbs. For 1 minute after you drink this potion, you have resistance to all damage. The potion's syrupy liquid looks like liquefied iron.
Helm of Teleportation Rare Arthus belohnung G true
Wondrous Item, Major, Rare (Requires Attunement) Table G, Tier 2-4, 20 TCP This helm has 3 charges. While wearing it, you can use an action and expend 1 charge to cast the teleport spell from it. The helm regains 1d3 expended charges daily at dawn. Engraved on the inside of the helm, is the sigil sequence to the teleportation circle in Mezro's College of Wizards.
Tome of Understanding Very Rare Ubtaos gift H true
Wondrous Item, Major, Very Rare Table H, Tier 3-4, 20 TCP Weight: 5 lbs. This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Spell Scroll of Raise Dead (5th Level) Rare C true
Scroll, Minor, Rare Table C, Tier 1-4, 8 TCP A spell scroll bears the words of a single spell, written as a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 15. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A spell cast from this scroll has a save DC of 17 and an attack bonus of +9. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on a DC 15 Intelligence (Arcana) check. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.