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Adventure Title
DDHC-TOA-10 - Ruins of Hisari
Tier
3
Session
3
Date Played
2019-01-30 19:56:00 UTC
ACP
1
TCP
2
GP +/-
Downtime
2.5
Renown
Location Played
online app roll
DM Name
Robert K.
DM DCI Number
8317-191-401
Notes

Magic Items

Name Rarity Location Table Result Counts?
Cloak of Arachnida Very Rare H true
This fine garment is made of black silk interwoven with faint silvery threads. While wearing it, you gain the following benefits: You have resistance to poison damage. You have a climbing speed equal to your walking speed. You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You can't be caught in webs of any sort and can move through webs as if they were difficult terrain. You can use an action to cast the web spell (save DC 13). The web created by the spell fills twice its normal area. Once used, this property of the cloak can't be used again until the next dawn.
Flame Tongue Rare G true
You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. This sword, forged from a shard of glistening obsidian, appears solid and unbending, like the ground itself. The blade shifts slowly when set ablaze, as though its surface were gently flowing lava. Scimitar
Scimitar +3 Very Rare H true
You have a +3 bonus to attack and damage rolls made with this weapon. The wooden hilt is covered with a pattern resembling a snake's scales. Two staring eyes are carved on the pommel, and the pupils are set with emeralds. The emeralds flash with a green spark of light whenever this weapon strikes a foe. Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.