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Adventure Title
DDHC-TOA-1 - Tomb of Annihilation
DDHC-TOA-1 - Tomb of Annihilation
Session
8
8
Date Played
2018-06-12 19:00:00 UTC
2018-06-12 19:00:00 UTC
XP Gained
4757
4757
GP +/-
170
170
Downtime +/-
15.0
15.0
Renown
1.0
1.0
Missions
Location Played
DM Name
Robert Naumann
Robert Naumann
DM DCI Number
#6115086233
#6115086233
Notes
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Amulet of the Black Skull | Very Rare | Büro | true | ||
This amulet is carved from obsidian and shaped like a screaming humanoid skull, with ruby eyes and emeralds for teeth. It hangs from an iron chain necklace. The amulet has 6 charges and regains 1d6 charges daily at dawn. While wearing the amulet, you can use an action to expend 1 of its charges to transport yourself and anything you are wearing or carrying to a location within 100 feet of you. The destination you choose doesn’t need to be in your line of sight, but it must be familiar to you (in other words, a place you have seen or visited), and it must be on the same plane of existence as you. This effect isn’t subject to the magic restrictions placed on the Tomb of the Nine Gods; thus, the amulet can be used to enter and exit the tomb. If you aren’t undead, you must make a DC 16 Constitution saving throw each time you use the amulet to teleport. On a failed saving throw, the black skull cackles as you are transformed in transit. The transformation takes effect as soon as you arrive at the destination, and is determined randomly by rolling percentile dice and consulting the Black Skull Transformation table. Black Skull Transformation d100 Transformation 1-20 The symbol of Acererak is burned into your flesh, a curse that can only be removed with a remove curse spell or similar magic. Until the curse ends, your hit points can’t be restored by magic. 21-35 You grow larger as if affected by an enlarge/reduce spell, except the effect lasts for 1 hour. 36-50 You grow smaller as if affected by an enlarge/reduce spell, except the effect lasts for 1 hour. 51-70 You arrive at the destination wearing nothing but the amulet of the black skull. Everything else that you were wearing or carrying appears in a random unoccupied space within 100 feet of you. 71-95 You are paralyzed for 1 minute or until this effect is ended with a lesser restoration spell or similar magic. 96-100 You become petrified. This effect can be ended only with a greater restoration spell or similar magic. | |||||
Manual of Golems | Very Rare | Büro | true | ||
This tome contains information and incantations necessary to make a particular type of golem. The GM chooses the type or determines it randomly. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can’t use a manual of golems and attempts to read it takes 6d6 psychic damage. d20 Golem Time Cost 1-5 Clay 30 days 65,000 gp 6-17 Flesh 60 days 50,000 gp 18 Iron 120 days 100,000 gp 19-20 Stone 90 days 80,000 gp To create a golem, you must spend the time shown on the table, working without interruption with the manual at hand and Resting no more than 8 hours per day. You must also pay the specified cost to purchase supplies. Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands. |