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Adventure Title
DDHC-TOA-8 Return of the Lizard King. Part 1, session 1.
Session
1
Date Played
2020-07-14 06:41:00 UTC
Levels Gained
1
GP +/-
78.25
Downtime +/-
6.0
Location Played
myth weavers
DM Name
TPK
DM DCI Number
1318646553
Notes
**Starting cash:** 18gp 2sp 5cp **Cloak of Elvenkind** Wondrous Item, uncommon (requires attunement) While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action. If you choose to spend 4 downtime days on crafting your weapon, you may take one of the following magic items (just keep your magic item limit in mind). You do not need to take 4 in-game days, just spend the downtime. You can also choose to carry the wood around and craft the weapon later. Annoyingly, the module does not appear to allow you to craft a dagger, staff or other weapon with the wood. **(note gained 10 downtime days, spent these 4) ** **Tree Spirit Weapon (Club, Greatclub or Spear)** Weapon (wooden club, greatclub or spear), rare (requires attunement) A tree spirit weapon is one crafted from the wood of a sentient tree. The spirit of the tree remains in the wood, and therefore the weapon contains a sentience. or +1 Arrows (10) Weapon (ammunition), uncommon You have a bonus to attack and damage rolls made with this piece of magic ammunition. The bonus is determined by the rarity of the ammunition. Once it hits a target, the ammunition is no longer magical.

Magic Items

Name Rarity Location Table Result Counts?
Tree Spirit Weapon (Club, Greatclub or Spear) Rare faewyld 1 1 true
Weapon (wooden club, greatclub or spear), rare (requires attunement) A tree spirit weapon is one crafted from the wood of a sentient tree. The spirit of the tree remains in the wood, and therefore the weapon contains a sentience.