Show Trade Log Entry

Date Played
2020-05-07 09:47:00 UTC
Downtime
-15.0
Traded Magic Item

Hat of Witchery (Liar's night reward)

Common
Hat of Witchery (Liar's night reward) Wondrous item, common (requires attunement) This black low-cone-shaped hat has a wide brim and is adorned with tarnished brass fishing hooks and a jewel-winged dragonfly who has made the hat its home. While you are wearing it, you gain the following benefits: • You can use the hat as a spellcasting focus for your class’ spells. • You can try to cast a cantrip that you don’t know. The cantrip must be on your class’ spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest. • If three allies are all wearing and attuned to hats of fishmagery or hats of witchery and are within 30 feet of each other, the check above is made with advantage. The characters’ skins turn green and soggy, and their voices become raspy and aged.
Received Magic Item

Wand of Pyrotechnics

Common
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. It is made of Geometric pieces of green steel.