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Adventure Title
DDHC-QftIS The Lost City
DDHC-QftIS The Lost City
Session
4
4
Date Played
2025-09-21 20:00:00 UTC
2025-09-21 20:00:00 UTC
Levels Gained
1
1
GP +/-
1214
1214
Downtime +/-
10.0
10.0
Location Played
roll20
roll20
DM Name
JinxedBear
JinxedBear
DM DCI Number
Notes
**Used**: Spell Scroll of Comprehend Languages **Treasure**: * Spell Scroll of Comprehend Languages * Dolch (1 GP) * 80 GP * 40 GP und vier kleine Achate je 20 GP * 4 Flaschen kynidischen Weins 100 GP * Spell Scroll of Levitate * 200 SP * 12 goldene Maske von Zargon je 50 Goldstücken * 55 GP, 610 SP, 3 gebänderte Achate je 25 GP und 4 Schmuckstücke je 100 gp * 3 goldene Maske von Zargon 50 Goldstücken * Spell Scroll of Evard's Black Tentacles * 12 goldene Maske von Zargon je 50 Goldstücken * 4 goldene Maske von Zargon je 50 Goldstücken * 7 goldene Maske von Zargon je 50 Goldstücken * 11.600 Sp und 1.800 Gp * Charm of Heroism **Story Awards**: **Purchase**: **Level up**: 1 **Ability Score Increase**: STR +1 **Feat**: Great Weapon Master **Notes**: **Joint of Heroic Herb(Story Award)(Used)** This tightly rolled joint is infused with magically enhanced herbs said to “open the mind and chill the spirit.” When lit, the smoke glimmers faintly with golden sparks, carrying a scent that blends wildflowers, pine, and something just a little too good to be natural. Use. You can use an action to smoke the joint (or share a puff with another willing creature). When you do, the effects of a Charm of Heroism take hold: * You immediately gain 10 temporary hit points. * For the next 1 hour, you are under the effect of the Bless spell (no concentration required). **Mitspieler**: * (1) Marcelinho700 - Doran Flammenbart - Dwarf - Monk - none * (1) Arikatzi - Yildrash Lorarann - Dragonborn - Ranger lvl 1 - none * (1) C0ldW0lf - Giuseppe di Castelli - Human - Fighter 1 - di Castelli Handelsimperium * (1) Echo - Three Kobolds in a Trenchcoat - Kobold - Warlock 1 (Später dazu 1 Level Fighter / 1 Level Bard) - None
**Used**: Spell Scroll of Comprehend Languages **Treasure**: * Spell Scroll of Comprehend Languages * Dolch (1 GP) * 80 GP * 40 GP und vier kleine Achate je 20 GP * 4 Flaschen kynidischen Weins 100 GP * Spell Scroll of Levitate * 200 SP * 12 goldene Maske von Zargon je 50 Goldstücken * 55 GP, 610 SP, 3 gebänderte Achate je 25 GP und 4 Schmuckstücke je 100 gp * 3 goldene Maske von Zargon 50 Goldstücken * Spell Scroll of Evard's Black Tentacles * 12 goldene Maske von Zargon je 50 Goldstücken * 4 goldene Maske von Zargon je 50 Goldstücken * 7 goldene Maske von Zargon je 50 Goldstücken * 11.600 Sp und 1.800 Gp * Charm of Heroism **Story Awards**: **Purchase**: **Level up**: 1 **Ability Score Increase**: STR +1 **Feat**: Great Weapon Master **Notes**: **Joint of Heroic Herb(Story Award)(Used)** This tightly rolled joint is infused with magically enhanced herbs said to “open the mind and chill the spirit.” When lit, the smoke glimmers faintly with golden sparks, carrying a scent that blends wildflowers, pine, and something just a little too good to be natural. Use. You can use an action to smoke the joint (or share a puff with another willing creature). When you do, the effects of a Charm of Heroism take hold: * You immediately gain 10 temporary hit points. * For the next 1 hour, you are under the effect of the Bless spell (no concentration required). **Mitspieler**: * (1) Marcelinho700 - Doran Flammenbart - Dwarf - Monk - none * (1) Arikatzi - Yildrash Lorarann - Dragonborn - Ranger lvl 1 - none * (1) C0ldW0lf - Giuseppe di Castelli - Human - Fighter 1 - di Castelli Handelsimperium * (1) Echo - Three Kobolds in a Trenchcoat - Kobold - Warlock 1 (Später dazu 1 Level Fighter / 1 Level Bard) - None
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Cloak of Elvenkind | Uncommon | true | |||
| **Cloak of Elvenkind** *Wondrous item, uncommon (requires attunement)* While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action. | |||||
| Deck of Illusions | Uncommon | true | |||
| **Deck of Illusions** *Wondrous item, uncommon* This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again. | Playing Card | Illusion | | -------- | -------- | | Ace of hearts | Red dragon | | King of hearts | Knight and four guards| | Queen of hearts | Succubus or incubus | | Jack of hearts | Druid | | Ten of hearts | Cloud giant | | Nine of hearts | Ettin | | Eight of hearts | Bugbear | | Two of hearts | Goblin | | Ace of diamonds | Beholder | | King of diamonds | Archmage and mage apprentice | | Queen of diamonds | Night hag | | Jack of diamonds | Assassin | | Ten of diamonds | Fire giant | | Nine of diamonds | Ogre mage | | Eight of diamonds | Gnoll | | Two of diamonds | Kobold | | Ace of spades | Lich | | King of spades | Priest and two acolytes | | Queen of spades | Medusa | | Jack of spades | Veteran | | Ten of spades | Frost giant | | Nine of spades | Troll | | Eight of spades | Hobgoblin | | Two of spades | Goblin | | Ace of clubs | Iron golem | | King of clubs | Bandit captain and three bandits | | Queen of clubs | Erinyes | | Jack of clubs | Berserker | | Ten of clubs | Hill giant | | Nine of clubs | Ogre | | Eight of clubs | Orc | | Two of clubs | Kobold | |Jokers (2) | You (the deck's owner)| | |||||
| Shield +2 | Rare | true | |||
| **Shield +2** *Armor (shield), rare* While holding this shield, you have a +2 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC. AC: 4 Weight: 6 | |||||
| Scimitar of Speed | Very Rare | true | |||
| **Scimitar of Speed** *Weapon (scimitar), very rare (requires attunement)* You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, you can make one attack with it as a bonus action on each of your turns. Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. Damage: 1d6+2 Damage Type: Slashing Properties: Finesse, Light Weight: 3 | |||||