Show Log Entry

Adventure Title
DDHC-QftIS The Lost City
Session
3
Date Played
2025-09-17 19:30:00 UTC
Levels Gained
0
GP +/-
802
Downtime +/-
10.0
Location Played
roll20
DM Name
JinxedBear
DM DCI Number
Notes
**Used**: 1x Alchemistenfeuer **Treasure**: * 2x Alchemistenfeuer je 25 GP * Potion of Invisibility * Charm of Heroism * 2 juwelenbesetzte Krone je 1.000 GP * Plate Armor 750 Gp * juwelenbesetzte Halskette 300 GP * 2 juwelenbesetzte Armbänder je 100 GP * 2 Fläschen Weihwasser 25 GP * Potion of Greater Healing * Potion of Poison * 2 kupferne Fuchsmaske je 10 GP * 2 Schmuckstücke je 150 GP **Story Awards**: **Purchase**: **Level up**: 0 **Notes**: **Mitspieler**: * (1) Marcelinho700 - Doran Flammenbart - Dwarf - Monk - none * (1) Arikatzi - Yildrash Lorarann - Dragonborn - Ranger lvl 1 - none * (1) C0ldW0lf - Giuseppe di Castelli - Human - Fighter 1 - di Castelli Handelsimperium * (1) Echo - Three Kobolds in a Trenchcoat - Kobold - Warlock 1 (Später dazu 1 Level Fighter / 1 Level Bard) - None

Magic Items

Name Rarity Location Table Result Counts?
Wand of Paralysis Rare true
**Wand of Paralysis** *Wand, rare (requires attunement by a spellcaster)* This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. At the end of each of the target’s turns, it can repeat the saving throw, ending the effect on itself on a success. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Rapier +1 Common true
**Rapier +1** *Melee weapon (martial, rapier), uncommon* You have a +1 bonus to attack and damage rolls made with this weapon. Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Damage: 1d8+1 Damage Type: Piercing Properties: Finesse Weight: 2
Cloak of Protection Uncommon true
**Cloak of Protection** *Wondrous item, uncommon (requires attunement)* You gain a +1 bonus to AC and saving throws while you wear this cloak.