Show Log Entry

Adventure Title
DDHC-QftIS The Lost City
Session
2
Date Played
2025-09-14 21:30:00 UTC
Levels Gained
1
GP +/-
329
Downtime +/-
10.0
Location Played
roll20
DM Name
JinxedBear
DM DCI Number
Notes
**Used**: **Treasure**: * 300 SP und 5 Jaspissteine je 50 GP * 4 Dosen heilenden Honig -> Eine Kreatur, die eine Dosis dieses Honigs als Aktion konsumiert, erhält 1d4 + 1 Trefferpunkte zurück. * 1 volle Feldflasche mit Wasser * 3 Rationen * Ein Sack mit 40 GP und 2 Zitrinen je 50 GP * 5 silberne Maske je 25 GP * 5 Bronzemasken von Madarua je 15 GP * Bronzestatuette von Madarua 10 GP * Tresor mit 300 GP, 10 Tigeraugen je 25 GP, 6 Bronzespeere je 10 GP * 6 Bronzemasken von Madarua je 15 Goldmünzen * Geldbeutel mit 55 GP * rostiger Dolch * unausgebrütetes Ankheg-Ei * 10 Juwelen je 50 GP * vergoldetes Diebeswerkzeug 10 GP * **Story Awards**: **Purchase**: **Level up**: 1 Skill Proficiencies: Survival **Notes**: **Mitspieler**: * (1) Marcelinho700 - Doran Flammenbart - Dwarf - Monk - none * (1) Arikatzi - Yildrash Lorarann - Dragonborn - Ranger lvl 1 - none * (1) C0ldW0lf - Giuseppe di Castelli - Human - Fighter 1 - di Castelli Handelsimperium * (1) Echo - Three Kobolds in a Trenchcoat - Kobold - Warlock 1 (Später dazu 1 Level Fighter / 1 Level Bard) - None

Magic Items

Name Rarity Location Table Result Counts?
Wand of Secrets Uncommon true
**Wand of Secrets** *Wand, uncommon* The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.
Wand of Magic Detection Uncommon true
**Wand of Magic Detection** *Wand, uncommon* This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The wand regains 1d3 expended charges daily at dawn.
Longsword +1 Uncommon true
**Longsword +1** *Melee weapon (martial, longsword), uncommon* You have a +1 bonus to attack and damage rolls made with this magic weapon. Versatile: This weapon can be used with one or two hands. A damage value in parentheses appears with the property–the damage when the weapon is used with two hands to make a melee attack. Damage: 1d8+1 (1d10+1) Damage Type: Slashing Properties: Versatile Weight: 3
Spear of Warning Uncommon true
**Spear of Warning** *Weapon (Spear), uncommon (requires attunement)* This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
Silvered Dagger Common true
**Silvered Dagger** *Weapon (Dagger), Common* An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage.
Silvered Dagger Common true
**Silvered Dagger** *Weapon (Dagger), Common* An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage.