Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
Bracers of Archery uncommon DDEP-DRW03 When the Lights went out in Candlekeep Show
Notes:

Bracers of Archery
Wondrous item, uncommon (requires attunement)

"These dark-red bracers with golden trim bear the seal of Candlekeep’s Gatewarden."

While wearing these bracers, you have proficiency with the Longbow and Shortbow, and you gain a +2 bonus to damage rolls made with such weapons.

+3 Rod of the Pact Keeper very_rare DDEP-DRW03 When the Lights went out in Candlekeep Show
Notes:

+3 Rod of the Pact Keeper
Rod, very rare (requires attunement by a warlock)

"Formed from the severed tentacle of a powerful star spawn, this rod plagues its wielder with dreams of alien creatures that beckon them to travel deep within the Thunder Peaks, where something patiently awaits their arrival."

While holding this rod, you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your Warlock spells.

In addition, you can regain one spell slot as a Magic action while holding the rod. You can't use this property again until you finish a Long Rest.

Shield +2 rare Trade Log Show
Notes:

Shield +2
Armor (Shield), Rare

While holding this shield, you have a +2 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.

Driftglobe uncommon Trade Log Show
Notes:

Driftglobe
Wondrous item, uncommon

This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.

Rogue's Mantle common Level 5 Reward DDHC-CM-05 Shemshime's Bedtime Rhyme Show
Notes:

Rogue's Mantle
Wondrous item, rare (requires attunement)

This dark, hooded mantle of thick cloth is infused with secretive and deceptive magic. While wearing it, you gain the following benefits:

Darkvision. You gain darkvision within a range of 60 feet. If you already have darkvision, the mantle increases your darkvision's range by 60 feet instead.

Move in Shadows. While you are in dim light or darkness, you can use a bonus action to teleport, along with anything you are wearing or carrying, up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.

Willful Enmity. You can cast the Antagonize spell (save DC 15) from the mantle. Once the mantle has cast the spell, it can't cast the spell again until the next dawn.

Ring of Jumping uncommon Ring, uncommon (requires attunement) DDHC-CM-03 Book of the Raven Show
Notes:

Ring of Jumping
Ring, uncommon (requires attunement)

While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so.