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Adventure Title
DDHC-CM-11 Zikran's Zephyrean Tome
DDHC-CM-11 Zikran's Zephyrean Tome
Session
1
1
Date Played
2025-08-04 19:30:00 UTC
2025-08-04 19:30:00 UTC
Levels Gained
1
1
GP +/-
827
827
Downtime +/-
10.0
10.0
Location Played
roll20
roll20
DM Name
Echo
Echo
DM DCI Number
Notes
**Used**: **Treasure**: * 2x Potion of Healing * 2x Potion of Greater Healing **Story Awards**: **Purchase**: **Level up**: 1 **Notes**: **Mitspieler**: * Célestin Deneuve * drakon * Esmeralda
**Used**: **Treasure**: * 2x Potion of Healing * 2x Potion of Greater Healing **Story Awards**: **Purchase**: **Level up**: 1 **Notes**: **Mitspieler**: * Célestin Deneuve * drakon * Esmeralda
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Boots of the Winterlands | Uncommon | true | |||
| **Boots of the Winterlands** *Wondrous item, uncommon (requires attunement)* These furred boots are snug and feel warm. While wearing them, you gain the following benefits. Cold Resistance. You have Resistance to Cold damage and can tolerate temperatures of 0 degrees Fahrenheit or lower without any additional protection. Winter Strider. You ignore Difficult Terrain created by ice or snow. | |||||
| Censer of Controlling Air Elementals | Rare | true | |||
| **Censer of Controlling Air Elementals** *Wondrous item, rare* While incense is burning in this censer, you can use an action to speak the censer’s command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer can’t be used this way again until the next dawn. This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound. | |||||
| Iron Bands of Bilarro | Common | true | |||
| **Iron Bands of Bilarro** *Wondrous item, rare* This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands. Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more. A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed. Once the bands are used, they can’t be used again until the next dawn. | |||||